use of net.minecraft.core.BlockPos in project MinecraftForge by MinecraftForge.
the class ChunkGenWorker method doWork.
@Override
public boolean doWork() {
/* TODO: Check how many things are pending save, and slow down world gen if to many
AnvilChunkLoader loader = dim.getChunkProvider().chunkLoader instanceof AnvilChunkLoader ? (AnvilChunkLoader)world.getChunkProvider().chunkLoader : null;
if (loader != null && loader.getPendingSaveCount() > 100)
{
if (lastNotifcationTime < System.currentTimeMillis() - 10*1000)
{
listener.sendFeedback(new TranslationTextComponent("commands.forge.gen.progress", total - queue.size(), total), true);
lastNotifcationTime = System.currentTimeMillis();
}
return false;
}
*/
BlockPos next = queue.poll();
if (next != null) {
if (++lastNotification >= notificationFrequency || lastNotifcationTime < System.currentTimeMillis() - 60 * 1000) {
listener.sendSuccess(new TranslatableComponent("commands.forge.gen.progress", total - queue.size(), total), true);
lastNotification = 0;
lastNotifcationTime = System.currentTimeMillis();
}
int x = next.getX();
int z = next.getZ();
if (!dim.hasChunk(x, z)) {
// Chunk is unloaded
ChunkAccess chunk = dim.getChunk(x, z, ChunkStatus.EMPTY, true);
if (!chunk.getStatus().isOrAfter(ChunkStatus.FULL)) {
chunk = dim.getChunk(x, z, ChunkStatus.FULL);
// There isn't a way to check if the chunk is actually created just if it was loaded
genned++;
}
}
}
if (queue.size() == 0) {
listener.sendSuccess(new TranslatableComponent("commands.forge.gen.complete", genned, total, dim.dimension().location()), true);
/* TODO: Readd if/when we introduce world unloading, or get Mojang to do it.
if (keepingLoaded != null && !keepingLoaded)
DimensionManager.keepLoaded(dim, false);
*/
return false;
}
return true;
}
use of net.minecraft.core.BlockPos in project MinecraftForge by MinecraftForge.
the class GameTestTest method testWood.
/**
* An example game test
* <p><ul>
* <li>Must take <b>one</b> parameter, the {@link GameTestHelper}</li>
* <li>The return type is ignored, so it should be {@code void}</li>
* <li>Can be {@code static} or non-static<p>
* WARNING: If made non-static, then it will create an instance of the class every time it is run.</li>
* </ul>
* The default template name converts the containing class's name to all lowercase, and the method name to all lowercase.
* In this example, the structure name would be "gametesttest.testwood" under the "gametest_test" namespace.
*/
@GameTest(templateNamespace = MODID)
public static void testWood(GameTestHelper helper) {
// The woodPos is in the bottom center of the 3x3x3 structure
BlockPos woodPos = new BlockPos(1, 1, 1);
// assertBlockState will convert the relative woodPos into a real world block position and check it with the predicate.
// Relative positions are made absolute by adding their value to the block position of the structure tile entity,
// which is always the lowest northwest corner inside the structure.
// If the predicate fails, the String supplier will be used to construct an exception message, which is thrown
helper.assertBlockState(woodPos, b -> b.is(Blocks.OAK_LOG), () -> "Block was not an oak log");
// If we got to this point, the assert succeeded, so the test has succeeded.
// Game tests require explicitly declaring success, otherwise they fail from timeout.
helper.succeed();
}
use of net.minecraft.core.BlockPos in project MinecraftForge by MinecraftForge.
the class GameTestTest method testHopperPickup.
@PrefixGameTestTemplate(false)
@GameTest(templateNamespace = MODID, template = "empty3x3x3")
public static void testHopperPickup(GameTestHelper helper) {
BlockPos hopperPos = new BlockPos(1, 1, 1);
// Sets (1,1,1) to a hopper and spawns a golden apple one block above it
helper.setBlock(hopperPos, Blocks.HOPPER);
helper.spawnItem(Items.GOLDEN_APPLE, 1, 2, 1);
// Waits 20 ticks before checking that the hopper contains the golden apple
helper.assertAtTickTimeContainerContains(20, hopperPos, Items.GOLDEN_APPLE);
// Succeeds at 21 ticks if the previous check didn't throw an exception
helper.runAtTickTime(21, helper::succeed);
}
use of net.minecraft.core.BlockPos in project MinecraftForge by MinecraftForge.
the class GameTestTest method testEnergyStorage.
@PrefixGameTestTemplate(false)
@GameTest(templateNamespace = MODID, template = "empty3x3x3")
public static void testEnergyStorage(GameTestHelper helper) {
BlockPos energyPos = new BlockPos(1, 1, 1);
// Sets (1,1,1) to our custom energy block
helper.setBlock(energyPos, ENERGY_BLOCK.get());
// Queries the energy capability
LazyOptional<IEnergyStorage> energyHolder = helper.getBlockEntity(energyPos).getCapability(CapabilityEnergy.ENERGY);
// Adds 2000 FE, but our energy storage can only hold 1000 FE
energyHolder.ifPresent(energyStorage -> energyStorage.receiveEnergy(2000, false));
// Fails test if stored energy is not equal to 1000 FE
int energy = energyHolder.map(IEnergyStorage::getEnergyStored).orElse(0);
int target = 1000;
if (energy != target) {
helper.fail("Expected energy=" + target + " but it was energy=" + energy, energyPos);
}
helper.succeed();
}
use of net.minecraft.core.BlockPos in project MyPet by xXKeyleXx.
the class EatGrass method tick.
@Override
public void tick() {
if (--this.eatTicks == 0) {
int blockLocX = Mth.floor(this.entityMySheep.getX());
int blockLocY = Mth.floor(this.entityMySheep.getY());
int blockLocZ = Mth.floor(this.entityMySheep.getZ());
BlockPos blockAt = new BlockPos(blockLocX, blockLocY, blockLocZ);
if (GRASS.test(this.world.getBlockState(blockAt))) {
if (!CraftEventFactory.callEntityChangeBlockEvent(this.entityMySheep, blockAt, Blocks.AIR.defaultBlockState(), !this.world.getWorld().getGameRuleValue(GameRule.MOB_GRIEFING)).isCancelled()) {
this.world.destroyBlock(blockAt, false);
}
entityMySheep.getMyPet().setSheared(false);
} else {
BlockPos blockUnder = blockAt.below();
if (this.world.getBlockState(blockUnder).getBlock() == Blocks.GRASS) {
if (!CraftEventFactory.callEntityChangeBlockEvent(this.entityMySheep, blockAt, Blocks.AIR.defaultBlockState(), !this.world.getWorld().getGameRuleValue(GameRule.MOB_GRIEFING)).isCancelled()) {
this.world.levelEvent(2001, blockUnder, Block.getId(Blocks.GRASS_BLOCK.defaultBlockState()));
this.world.setBlock(blockUnder, Blocks.DIRT.defaultBlockState(), 2);
}
entityMySheep.getMyPet().setSheared(false);
}
}
}
}
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