use of net.minecraft.core.BlockPos in project Denizen-For-Bukkit by DenizenScript.
the class DenizenNetworkManagerImpl method processShowFakeForPacket.
public boolean processShowFakeForPacket(Packet<?> packet, GenericFutureListener<? extends Future<? super Void>> genericfuturelistener) {
if (FakeBlock.blocks.isEmpty()) {
return false;
}
try {
if (packet instanceof ClientboundLevelChunkWithLightPacket) {
FakeBlock.FakeBlockMap map = FakeBlock.blocks.get(player.getUUID());
if (map == null) {
return false;
}
int chunkX = ((ClientboundLevelChunkWithLightPacket) packet).getX();
int chunkZ = ((ClientboundLevelChunkWithLightPacket) packet).getZ();
ChunkCoordinate chunkCoord = new ChunkCoordinate(chunkX, chunkZ, player.getLevel().getWorld().getName());
List<FakeBlock> blocks = FakeBlock.getFakeBlocksFor(player.getUUID(), chunkCoord);
if (blocks == null || blocks.isEmpty()) {
return false;
}
ClientboundLevelChunkWithLightPacket newPacket = FakeBlockHelper.handleMapChunkPacket(player.getBukkitEntity().getWorld(), (ClientboundLevelChunkWithLightPacket) packet, chunkX, chunkZ, blocks);
oldManager.send(newPacket, genericfuturelistener);
return true;
} else if (packet instanceof ClientboundSectionBlocksUpdatePacket) {
FakeBlock.FakeBlockMap map = FakeBlock.blocks.get(player.getUUID());
if (map == null) {
return false;
}
SectionPos coord = (SectionPos) SECTIONPOS_MULTIBLOCKCHANGE.get(packet);
ChunkCoordinate coordinateDenizen = new ChunkCoordinate(coord.getX(), coord.getZ(), player.getLevel().getWorld().getName());
if (!map.byChunk.containsKey(coordinateDenizen)) {
return false;
}
ClientboundSectionBlocksUpdatePacket newPacket = new ClientboundSectionBlocksUpdatePacket(copyPacket(packet));
LocationTag location = new LocationTag(player.getLevel().getWorld(), 0, 0, 0);
short[] originalOffsetArray = (short[]) OFFSETARRAY_MULTIBLOCKCHANGE.get(newPacket);
BlockState[] originalDataArray = (BlockState[]) BLOCKARRAY_MULTIBLOCKCHANGE.get(newPacket);
short[] offsetArray = Arrays.copyOf(originalOffsetArray, originalOffsetArray.length);
BlockState[] dataArray = Arrays.copyOf(originalDataArray, originalDataArray.length);
OFFSETARRAY_MULTIBLOCKCHANGE.set(newPacket, offsetArray);
BLOCKARRAY_MULTIBLOCKCHANGE.set(newPacket, dataArray);
for (int i = 0; i < offsetArray.length; i++) {
short offset = offsetArray[i];
BlockPos pos = coord.relativeToBlockPos(offset);
location.setX(pos.getX());
location.setY(pos.getY());
location.setZ(pos.getZ());
FakeBlock block = map.byLocation.get(location);
if (block != null) {
dataArray[i] = FakeBlockHelper.getNMSState(block);
}
}
oldManager.send(newPacket, genericfuturelistener);
return true;
} else if (packet instanceof ClientboundBlockUpdatePacket) {
BlockPos pos = ((ClientboundBlockUpdatePacket) packet).getPos();
LocationTag loc = new LocationTag(player.getLevel().getWorld(), pos.getX(), pos.getY(), pos.getZ());
FakeBlock block = FakeBlock.getFakeBlockFor(player.getUUID(), loc);
if (block != null) {
ClientboundBlockUpdatePacket newPacket = new ClientboundBlockUpdatePacket(((ClientboundBlockUpdatePacket) packet).getPos(), FakeBlockHelper.getNMSState(block));
oldManager.send(newPacket, genericfuturelistener);
return true;
}
} else if (packet instanceof ClientboundBlockBreakAckPacket) {
ClientboundBlockBreakAckPacket origPack = (ClientboundBlockBreakAckPacket) packet;
BlockPos pos = origPack.pos();
LocationTag loc = new LocationTag(player.getLevel().getWorld(), pos.getX(), pos.getY(), pos.getZ());
FakeBlock block = FakeBlock.getFakeBlockFor(player.getUUID(), loc);
if (block != null) {
ClientboundBlockBreakAckPacket newPacket = new ClientboundBlockBreakAckPacket(origPack.pos(), FakeBlockHelper.getNMSState(block), origPack.action(), false);
oldManager.send(newPacket, genericfuturelistener);
return true;
}
}
} catch (Throwable ex) {
Debug.echoError(ex);
}
return false;
}
use of net.minecraft.core.BlockPos in project Denizen-For-Bukkit by DenizenScript.
the class EntityHelperImpl method forceInteraction.
@Override
public void forceInteraction(Player player, Location location) {
CraftPlayer craftPlayer = (CraftPlayer) player;
BlockPos pos = new BlockPos(location.getBlockX(), location.getBlockY(), location.getBlockZ());
((CraftBlock) location.getBlock()).getNMS().use(((CraftWorld) location.getWorld()).getHandle(), craftPlayer != null ? craftPlayer.getHandle() : null, InteractionHand.MAIN_HAND, new BlockHitResult(new Vec3(0, 0, 0), null, pos, false));
}
use of net.minecraft.core.BlockPos in project Denizen-For-Bukkit by DenizenScript.
the class ItemHelperImpl method renderFullMap.
/**
* Copied from MapItem.update, redesigned slightly to render totally rather than just relative to a player.
* Some variables manually renamed for readability.
* Also contains reflection fixes for Spigot's FluidState bug.
*/
public static void renderFullMap(MapItemSavedData worldmap, int xMin, int zMin, int xMax, int zMax) {
Level world = ((CraftWorld) worldmap.mapView.getWorld()).getHandle();
int scale = 1 << worldmap.scale;
int mapX = worldmap.x;
int mapZ = worldmap.z;
for (int x = xMin; x < xMax; x++) {
double d0 = 0.0D;
for (int z = zMin; z < zMax; z++) {
int k2 = (mapX / scale + x - 64) * scale;
int l2 = (mapZ / scale + z - 64) * scale;
Multiset<MaterialColor> multiset = LinkedHashMultiset.create();
LevelChunk chunk = world.getChunkAt(new BlockPos(k2, 0, l2));
if (!chunk.isEmpty()) {
ChunkPos chunkcoordintpair = chunk.getPos();
int i3 = k2 & 15;
int j3 = l2 & 15;
int k3 = 0;
double d1 = 0.0D;
if (world.dimensionType().hasCeiling()) {
int l3 = k2 + l2 * 231871;
l3 = l3 * l3 * 31287121 + l3 * 11;
if ((l3 >> 20 & 1) == 0) {
multiset.add(Blocks.DIRT.defaultBlockState().getMapColor(world, BlockPos.ZERO), 10);
} else {
multiset.add(Blocks.STONE.defaultBlockState().getMapColor(world, BlockPos.ZERO), 100);
}
d1 = 100.0D;
} else {
BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
BlockPos.MutableBlockPos blockposition_mutableblockposition1 = new BlockPos.MutableBlockPos();
for (int i4 = 0; i4 < scale; ++i4) {
for (int j4 = 0; j4 < scale; ++j4) {
int k4 = chunk.getHeight(Heightmap.Types.WORLD_SURFACE, i4 + i3, j4 + j3) + 1;
BlockState iblockdata;
if (k4 <= world.getMinBuildHeight() + 1) {
iblockdata = Blocks.BEDROCK.defaultBlockState();
} else {
do {
--k4;
blockposition_mutableblockposition.set(chunkcoordintpair.getMinBlockX() + i4 + i3, k4, chunkcoordintpair.getMinBlockZ() + j4 + j3);
iblockdata = chunk.getBlockState(blockposition_mutableblockposition);
} while (iblockdata.getMapColor(world, blockposition_mutableblockposition) == MaterialColor.NONE && k4 > world.getMinBuildHeight());
if (k4 > world.getMinBuildHeight() && !blockStateFluidIsEmpty(iblockdata)) {
int l4 = k4 - 1;
blockposition_mutableblockposition1.set(blockposition_mutableblockposition);
BlockState iblockdata1;
do {
blockposition_mutableblockposition1.setY(l4--);
iblockdata1 = chunk.getBlockState(blockposition_mutableblockposition1);
k3++;
} while (l4 > world.getMinBuildHeight() && !blockStateFluidIsEmpty(iblockdata1));
iblockdata = getCorrectStateForFluidBlock(world, iblockdata, blockposition_mutableblockposition);
}
}
worldmap.checkBanners(world, chunkcoordintpair.getMinBlockX() + i4 + i3, chunkcoordintpair.getMinBlockZ() + j4 + j3);
d1 += (double) k4 / (double) (scale * scale);
multiset.add(iblockdata.getMapColor(world, blockposition_mutableblockposition));
}
}
}
k3 /= scale * scale;
double d2 = (d1 - d0) * 4.0D / (double) (scale + 4) + ((double) (x + z & 1) - 0.5D) * 0.4D;
byte b0 = 1;
if (d2 > 0.6D) {
b0 = 2;
}
if (d2 < -0.6D) {
b0 = 0;
}
MaterialColor materialmapcolor = Iterables.getFirst(Multisets.copyHighestCountFirst(multiset), MaterialColor.NONE);
if (materialmapcolor == MaterialColor.WATER) {
d2 = (double) k3 * 0.1D + (double) (x + z & 1) * 0.2D;
b0 = 1;
if (d2 < 0.5D) {
b0 = 2;
}
if (d2 > 0.9D) {
b0 = 0;
}
}
d0 = d1;
worldmap.updateColor(x, z, (byte) (materialmapcolor.id * 4 + b0));
}
}
}
}
use of net.minecraft.core.BlockPos in project Denizen-For-Bukkit by DenizenScript.
the class BiomeNMSImpl method setTo.
@Override
public void setTo(Block block) {
if (((CraftWorld) block.getWorld()).getHandle() != this.world) {
NMSHandler.getInstance().getBiomeNMS(block.getWorld(), getName()).setTo(block);
return;
}
// Based on CraftWorld source
BlockPos pos = new BlockPos(block.getX(), 0, block.getZ());
if (world.hasChunkAt(pos)) {
LevelChunk chunk = world.getChunkAt(pos);
if (chunk != null) {
chunk.setBiome(block.getX() >> 2, block.getY() >> 2, block.getZ() >> 2, biomeBase);
chunk.setUnsaved(true);
}
}
}
use of net.minecraft.core.BlockPos in project Denizen-For-Bukkit by DenizenScript.
the class BlockLightImpl method checkIfLightsBrokenByPacket.
public static void checkIfLightsBrokenByPacket(ClientboundBlockUpdatePacket packet, Level world) {
try {
BlockPos pos = packet.getPos();
int chunkX = pos.getX() >> 4;
int chunkZ = pos.getZ() >> 4;
Bukkit.getScheduler().scheduleSyncDelayedTask(NMSHandler.getJavaPlugin(), () -> {
LevelChunk chunk = world.getChunk(chunkX, chunkZ);
boolean any = false;
for (Vector vec : RELATIVE_CHUNKS) {
ChunkAccess other = world.getChunk(chunkX + vec.getBlockX(), chunkZ + vec.getBlockZ(), ChunkStatus.FULL, false);
if (other instanceof LevelChunk) {
List<BlockLight> lights = lightsByChunk.get(new ChunkCoordinate(((LevelChunk) other).bukkitChunk));
if (lights != null) {
any = true;
for (BlockLight light : lights) {
Bukkit.getScheduler().scheduleSyncDelayedTask(NMSHandler.getJavaPlugin(), () -> light.update(light.intendedLevel, false), 1);
}
}
}
}
if (any) {
Bukkit.getScheduler().scheduleSyncDelayedTask(NMSHandler.getJavaPlugin(), () -> sendNearbyChunkUpdates(chunk), 3);
}
}, 1);
} catch (Exception ex) {
Debug.echoError(ex);
}
}
Aggregations