use of net.minecraft.entity.ai.goal.SwimGoal in project ChocolateQuestRepoured by TeamChocoQuest.
the class EntityCQRPirateParrot method registerGoals.
@Override
protected void registerGoals() {
// this.aiSit = new SitGoal(this);
// this.tasks.addTask(0, new EntityAIPanic(this, 1.25D));
this.goalSelector.addGoal(0, new SwimGoal(this));
this.goalSelector.addGoal(1, new BossAIPirateParrotThrowPotions(this));
// this.tasks.addTask(2, this.aiSit);
this.goalSelector.addGoal(2, new FollowOwnerGoal(this, 1.0D, 5.0F, 1.0F, true));
this.goalSelector.addGoal(4, new WaterAvoidingRandomFlyingGoal(this, 1.0D));
this.goalSelector.addGoal(5, new BossAIPirateParrotLandOnCaptainsShoulder(this));
this.goalSelector.addGoal(3, new FollowMobGoal(this, 1.0D, 3.0F, 7.0F));
this.targetSelector.addGoal(0, new EntityAIPetNearestAttackTarget<>(this, MobEntity.class, 100, true, false));
}
use of net.minecraft.entity.ai.goal.SwimGoal in project ChocolateQuestRepoured by TeamChocoQuest.
the class EntityCQRMountBase method registerGoals.
@Override
protected void registerGoals() {
this.goalSelector.addGoal(0, new SwimGoal(this));
this.goalSelector.addGoal(1, new PanicGoal(this, 0.9D));
this.goalSelector.addGoal(6, new WaterAvoidingRandomWalkingGoal(this, 0.6D));
this.goalSelector.addGoal(7, new LookAtGoal(this, PlayerEntity.class, 6.0F));
this.goalSelector.addGoal(8, new LookRandomlyGoal(this));
}
use of net.minecraft.entity.ai.goal.SwimGoal in project minecolonies by ldtteam.
the class EntityCitizen method initTasks.
/**
* Initiates citizen goalSelector Suppressing Sonar Rule Squid:S881 The rule thinks we should extract ++priority in a proper statement. But in this case the rule does not apply
* because that would remove the readability.
*/
@SuppressWarnings(INCREMENT_AND_DECREMENT_OPERATORS_SHOULD_NOT_BE_USED_IN_A_METHOD_CALL_OR_MIXED_WITH_OTHER_OPERATORS_IN_AN_EXPRESSION)
private void initTasks() {
int priority = 0;
this.goalSelector.addGoal(priority, new SwimGoal(this));
this.goalSelector.addGoal(++priority, new EntityAICitizenAvoidEntity(this, MonsterEntity.class, (float) DISTANCE_OF_ENTITY_AVOID, LATER_RUN_SPEED_AVOID, INITIAL_RUN_SPEED_AVOID));
this.goalSelector.addGoal(++priority, new EntityAIEatTask(this));
this.goalSelector.addGoal(++priority, new EntityAISickTask(this));
this.goalSelector.addGoal(++priority, new EntityAISleep(this));
this.goalSelector.addGoal(priority, new EntityAIInteractToggleAble(this, FENCE_TOGGLE, TRAP_TOGGLE, DOOR_TOGGLE));
this.goalSelector.addGoal(++priority, new LookAtWithoutMovingGoal(this, PlayerEntity.class, WATCH_CLOSEST2, 1.0F));
this.goalSelector.addGoal(++priority, new LookAtWithoutMovingGoal(this, EntityCitizen.class, WATCH_CLOSEST2_FAR, WATCH_CLOSEST2_FAR_CHANCE));
this.goalSelector.addGoal(++priority, new EntityAICitizenWander(this, DEFAULT_SPEED, 1.0D));
this.goalSelector.addGoal(++priority, new LookAtGoal(this, LivingEntity.class, WATCH_CLOSEST));
this.goalSelector.addGoal(++priority, new EntityAIMournCitizen(this, DEFAULT_SPEED));
}
use of net.minecraft.entity.ai.goal.SwimGoal in project minecolonies by ldtteam.
the class VisitorCitizen method initTasks.
private void initTasks() {
int priority = 0;
this.goalSelector.addGoal(priority, new SwimGoal(this));
this.goalSelector.addGoal(++priority, new OpenDoorGoal(this, true));
this.goalSelector.addGoal(priority, new EntityAIInteractToggleAble(this, FENCE_TOGGLE, TRAP_TOGGLE, DOOR_TOGGLE));
this.goalSelector.addGoal(++priority, new LookAtWithoutMovingGoal(this, PlayerEntity.class, WATCH_CLOSEST2, 1.0F));
this.goalSelector.addGoal(++priority, new LookAtWithoutMovingGoal(this, EntityCitizen.class, WATCH_CLOSEST2_FAR, WATCH_CLOSEST2_FAR_CHANCE));
this.goalSelector.addGoal(++priority, new LookAtGoal(this, LivingEntity.class, WATCH_CLOSEST));
this.goalSelector.addGoal(++priority, new EntityAIVisitor(this));
}
use of net.minecraft.entity.ai.goal.SwimGoal in project friends-and-foes by Faboslav.
the class GlareEntity method initGoals.
protected void initGoals() {
this.goalSelector.add(1, new GlareSitGoal(this));
this.goalSelector.add(2, new GlareFollowOwnerGoal(this, 8.0F, 2.0F, false));
this.goalSelector.add(3, new GlareAvoidMonsterGoal(this, HostileEntity.class, 16.0F));
this.eatGlowBerriesGoal = new GlareEatGlowBerriesGoal(this);
this.goalSelector.add(4, this.eatGlowBerriesGoal);
this.goalSelector.add(4, new GlareShakeOffGlowBerriesGoal(this));
this.flyToDarkSpotGoal = new GlareFlyToDarkSpotGoal(this);
this.goalSelector.add(5, this.flyToDarkSpotGoal);
this.goalSelector.add(6, new GlareWanderAroundGoal(this));
this.goalSelector.add(7, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
this.goalSelector.add(8, new SwimGoal(this));
}
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