use of net.minecraft.entity.ai.goal.SwimGoal in project Biome-Makeover by Lemonszz.
the class LightningBugEntity method initGoals.
protected void initGoals() {
this.goalSelector.add(8, new FlyWanderAroundGoal(this));
this.goalSelector.add(9, new SwimGoal(this));
this.goalSelector.add(5, new FollowGroupLeaderGoal(this));
}
use of net.minecraft.entity.ai.goal.SwimGoal in project ChaosAwakens by ChaosAwakens.
the class RubyBugEntity method registerGoals.
@Override
protected void registerGoals() {
this.goalSelector.addGoal(1, new SwimGoal(this));
this.goalSelector.addGoal(5, new RandomWalkingGoal(this, 1.6));
this.goalSelector.addGoal(7, new LookRandomlyGoal(this));
this.goalSelector.addGoal(7, new WaterAvoidingRandomWalkingGoal(this, 1.0D));
}
use of net.minecraft.entity.ai.goal.SwimGoal in project ChaosAwakens by ChaosAwakens.
the class BeaverEntity method registerGoals.
@Override
protected void registerGoals() {
this.goalSelector.addGoal(1, new SwimGoal(this));
this.goalSelector.addGoal(5, new RandomWalkingGoal(this, 1.6));
this.goalSelector.addGoal(6, new LookAtGoal(this, PlayerEntity.class, 6.0F));
this.goalSelector.addGoal(7, new LookRandomlyGoal(this));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.OAK_LOG, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.BIRCH_LOG, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.SPRUCE_LOG, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.JUNGLE_LOG, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.DARK_OAK_LOG, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.ACACIA_LOG, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.STRIPPED_OAK_LOG, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.STRIPPED_BIRCH_LOG, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.STRIPPED_SPRUCE_LOG, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.STRIPPED_JUNGLE_LOG, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.STRIPPED_DARK_OAK_LOG, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.STRIPPED_ACACIA_LOG, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.OAK_WOOD, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.BIRCH_WOOD, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.SPRUCE_WOOD, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.JUNGLE_WOOD, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.DARK_OAK_WOOD, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.ACACIA_WOOD, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.STRIPPED_OAK_WOOD, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.STRIPPED_BIRCH_WOOD, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.STRIPPED_SPRUCE_WOOD, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.STRIPPED_JUNGLE_WOOD, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.STRIPPED_DARK_OAK_WOOD, this, 1.0D, 16));
// this.goalSelector.addGoal(7, new BreakBlockGoal(Blocks.STRIPPED_ACACIA_WOOD, this, 1.0D, 16));
}
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