use of net.minecraft.entity.monster.EntityZombie in project Skree by Skelril.
the class PatientXInstance method spawnCreatures.
public void spawnCreatures() {
Zombie boss = getBoss().get();
Collection<Living> entities = getContained(Living.class);
if (entities.size() > 500) {
sendAttackBroadcast("Ring-a-round the rosie, a pocket full of posies...", AttackSeverity.NORMAL);
EntityHealthUtil.toFullHealth(boss);
for (Entity entity : entities) {
if (entity instanceof Player) {
entity.offer(Keys.HEALTH, 0D);
} else if (!entity.equals(boss)) {
entity.remove();
}
}
return;
}
double amt = getPlayers(PARTICIPANT).size() * difficulty;
Location l = getCenter();
for (int i = 0; i < amt; i++) {
Entity zombie = getRegion().getExtent().createEntity(EntityTypes.ZOMBIE, l.getPosition());
// TODO convert to Sponge Data API
((EntityZombie) zombie).setCanPickUpLoot(false);
((EntityZombie) zombie).setChild(true);
getRegion().getExtent().spawnEntity(zombie, Cause.source(SpawnCause.builder().type(SpawnTypes.PLUGIN).build()).build());
}
}
use of net.minecraft.entity.monster.EntityZombie in project ICBM-Classic by BuiltBrokenModding.
the class BlastMutation method doExplode.
@Override
public void doExplode() {
if (!this.world().isRemote) {
AxisAlignedBB bounds = AxisAlignedBB.getBoundingBox(position.x() - this.getRadius(), position.y() - this.getRadius(), position.z() - this.getRadius(), position.x() + this.getRadius(), position.y() + this.getRadius(), position.z() + this.getRadius());
List<EntityLiving> entitiesNearby = world().getEntitiesWithinAABB(EntityLiving.class, bounds);
for (EntityLiving entity : entitiesNearby) {
if (entity instanceof EntityPig) {
EntityPigZombie newEntity = new EntityPigZombie(world());
newEntity.preventEntitySpawning = true;
newEntity.setPosition(entity.posX, entity.posY, entity.posZ);
entity.setDead();
} else if (entity instanceof EntityVillager) {
EntityZombie newEntity = new EntityZombie(world());
newEntity.preventEntitySpawning = true;
newEntity.setPosition(entity.posX, entity.posY, entity.posZ);
entity.setDead();
}
}
}
}
use of net.minecraft.entity.monster.EntityZombie in project VoodooCraft by Mod-DevCafeTeam.
the class TestItem method itemInteractionForEntity.
@Override
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer playerIn, EntityLivingBase target, EnumHand hand) {
World world = playerIn.world;
BlockPos pos = target.getPosition();
EntityVillager villager = new EntityVillager(world);
EntityZombie zombie = new EntityZombie(world);
if (!world.isRemote) {
if (target instanceof EntityZombie) {
villager.setPosition(pos.getX(), pos.getY(), pos.getZ());
world.spawnEntity(villager);
target.setDead();
return true;
} else if (target instanceof EntityVillager) {
zombie.setPosition(pos.getX(), pos.getY(), pos.getZ());
world.spawnEntity(zombie);
target.setDead();
return true;
}
}
return false;
}
use of net.minecraft.entity.monster.EntityZombie in project SpongeCommon by SpongePowered.
the class ZombieAgeableDataProcessor method set.
@Override
protected boolean set(EntityZombie entityCast, Map<Key<?>, Object> keyValues) {
boolean adult = (Boolean) keyValues.get(Keys.IS_ADULT);
EntityZombie entity = entityCast;
entity.setChild(!adult);
return true;
}
use of net.minecraft.entity.monster.EntityZombie in project Skree by Skelril.
the class PatientXInstance method runAttack.
public void runAttack(PatientXAttack attackCase) {
Optional<Zombie> optBoss = getBoss();
if (!optBoss.isPresent()) {
return;
}
Zombie boss = optBoss.get();
Collection<Player> contained = getPlayers(PARTICIPANT);
if (contained.isEmpty()) {
return;
}
switch(attackCase) {
case MUSICAL_CHAIRS:
sendAttackBroadcast("Let's play musical chairs!", AttackSeverity.NORMAL);
for (Player player : contained) {
do {
player.setLocation(getRandomDest());
} while (player.getLocation().getPosition().distanceSquared(boss.getLocation().getPosition()) <= 5 * 5);
// TODO convert to Sponge
if (((EntityZombie) boss).canEntityBeSeen(tf(player))) {
player.offer(Keys.HEALTH, Probability.getRandom(player.get(Keys.MAX_HEALTH).get()));
sendAttackBroadcast("Don't worry, I have a medical degree...", AttackSeverity.NORMAL);
sendAttackBroadcast("...or was that a certificate of insanity?", AttackSeverity.NORMAL);
}
}
attackDur = System.currentTimeMillis() + 2000;
break;
case SMASHING_HIT:
for (Player player : contained) {
final double old = player.get(Keys.HEALTH).get();
player.offer(Keys.HEALTH, 3D);
Task.builder().execute(() -> {
if (!player.isRemoved() || !contains(player)) {
return;
}
player.offer(Keys.HEALTH, old * .75);
}).delay(2, TimeUnit.SECONDS).submit(SkreePlugin.inst());
}
attackDur = System.currentTimeMillis() + 3000;
sendAttackBroadcast("This special attack will be a \"smashing hit\"!", AttackSeverity.NORMAL);
break;
case BOMB_PERFORMANCE:
double tntQuantity = Math.max(2, difficulty / 2.4);
for (Player player : contained) {
for (double i = Probability.getRangedRandom(tntQuantity, Math.pow(2, Math.min(9, tntQuantity))); i > 0; i--) {
PrimedTNT explosive = (PrimedTNT) getRegion().getExtent().createEntity(EntityTypes.PRIMED_TNT, player.getLocation().getPosition());
explosive.setVelocity(new Vector3d(random.nextDouble() * 1 - .5, random.nextDouble() * .8 + .2, random.nextDouble() * 1 - .5));
explosive.offer(Keys.FUSE_DURATION, 20 * 4);
getRegion().getExtent().spawnEntity(explosive, Cause.source(SpawnCause.builder().type(SpawnTypes.PLUGIN).build()).build());
}
}
attackDur = System.currentTimeMillis() + 5000;
sendAttackBroadcast("Your performance is really going to \"bomb\"!", AttackSeverity.NORMAL);
break;
case WITHER_AWAY:
PotionEffect witherEffect = PotionEffect.of(PotionEffectTypes.WITHER, 1, 20 * 15);
for (Player player : contained) {
List<PotionEffect> potionEffects = player.getOrElse(Keys.POTION_EFFECTS, new ArrayList<>(1));
potionEffects.add(witherEffect);
player.offer(Keys.POTION_EFFECTS, potionEffects);
}
attackDur = System.currentTimeMillis() + 15750;
sendAttackBroadcast("Like a candle I hope you don't \"whither\" and die!", AttackSeverity.NORMAL);
break;
case SPLASH_TO_IT:
for (Player player : contained) {
for (int i = Probability.getRandom(6) + 2; i > 0; --i) {
throwSlashPotion(player.getLocation());
}
}
attackDur = System.currentTimeMillis() + 2000;
sendAttackBroadcast("Splash to it!", AttackSeverity.NORMAL);
break;
case COLD_FEET:
PotionEffect slowEffect = PotionEffect.of(PotionEffectTypes.SLOWNESS, 2, 20 * 60);
for (Player player : contained) {
List<PotionEffect> potionEffects = player.getOrElse(Keys.POTION_EFFECTS, new ArrayList<>(1));
potionEffects.add(slowEffect);
player.offer(Keys.POTION_EFFECTS, potionEffects);
}
attackDur = System.currentTimeMillis() + 20000;
sendAttackBroadcast("What's the matter, got cold feet?", AttackSeverity.NORMAL);
break;
case IM_JUST_BATTY:
for (Player player : contained) {
Cause cause = Cause.source(SpawnCause.builder().type(SpawnTypes.PLUGIN).build()).build();
player.simulateChat(Text.of("I love Patient X!"), cause);
Entity bat = getRegion().getExtent().createEntity(EntityTypes.BAT, player.getLocation().getPosition());
getRegion().getExtent().spawnEntity(bat, cause);
bat.getPassengers().add(player);
}
attackDur = System.currentTimeMillis() + 20000;
sendAttackBroadcast("Awe, I love you too!", AttackSeverity.NORMAL);
sendAttackBroadcast("But only cause I'm a little batty...", AttackSeverity.NORMAL);
break;
case RADIATION:
ParticleEffect radiationEffect = ParticleEffect.builder().type(ParticleTypes.FLAME).quantity(1).build();
Task.builder().execute(() -> {
for (int i = config.radiationTimes; i > 0; i--) {
Task.builder().execute(() -> {
if (isBossSpawned()) {
for (Player player : getPlayers(PlayerClassifier.PARTICIPANT)) {
for (int e = 0; e < 30; ++e) {
getRegion().getExtent().spawnParticles(radiationEffect, player.getLocation().getPosition().add(5 - Probability.getRandom(10) + Probability.getRangedRandom(0, 1.0), 5 - Probability.getRandom(10) + Probability.getRangedRandom(0, 1.0), 5 - Probability.getRandom(10) + Probability.getRangedRandom(0, 1.0)));
}
if (LightLevelUtil.getMaxLightLevel(player.getLocation()).get() >= config.radiationLightLevel) {
player.damage(difficulty * config.radiationMultiplier, EntityDamageSource.builder().entity(boss).type(DamageTypes.MAGIC).build());
}
}
}
}).delay(i * 500, TimeUnit.MILLISECONDS).submit(SkreePlugin.inst());
}
}).delay(3, TimeUnit.SECONDS).submit(SkreePlugin.inst());
attackDur = System.currentTimeMillis() + (config.radiationTimes * 500);
sendAttackBroadcast("Ahhh not the radiation treatment!", AttackSeverity.NORMAL);
break;
case SNOWBALL_FIGHT:
final int burst = Probability.getRangedRandom(10, 20);
Task.builder().execute(() -> {
for (int i = burst; i > 0; i--) {
Task.builder().execute(() -> {
if (boss != null) {
freezeBlocks(true);
}
}).delay(i * 500, TimeUnit.MILLISECONDS).submit(SkreePlugin.inst());
}
}).delay(7, TimeUnit.SECONDS).submit(SkreePlugin.inst());
attackDur = System.currentTimeMillis() + 7000 + (500 * burst);
sendAttackBroadcast("Let's have a snow ball fight!", AttackSeverity.NORMAL);
break;
}
lastAttack = attackCase;
}
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