use of net.minecraft.entity.monster.EntityZombie in project Skree by Skelril.
the class PatientXInstance method runAttack.
public void runAttack(PatientXAttack attackCase) {
Optional<Zombie> optBoss = getBoss();
if (!optBoss.isPresent()) {
return;
}
Zombie boss = optBoss.get();
Collection<Player> contained = getPlayers(PARTICIPANT);
if (contained.isEmpty()) {
return;
}
switch(attackCase) {
case MUSICAL_CHAIRS:
sendAttackBroadcast("Let's play musical chairs!", AttackSeverity.NORMAL);
for (Player player : contained) {
do {
player.setLocation(getRandomDest());
} while (player.getLocation().getPosition().distanceSquared(boss.getLocation().getPosition()) <= 5 * 5);
// TODO convert to Sponge
if (((EntityZombie) boss).canEntityBeSeen(tf(player))) {
player.offer(Keys.HEALTH, Probability.getRandom(player.get(Keys.MAX_HEALTH).get()));
sendAttackBroadcast("Don't worry, I have a medical degree...", AttackSeverity.NORMAL);
sendAttackBroadcast("...or was that a certificate of insanity?", AttackSeverity.NORMAL);
}
}
attackDur = System.currentTimeMillis() + 2000;
break;
case SMASHING_HIT:
for (Player player : contained) {
final double old = player.get(Keys.HEALTH).get();
player.offer(Keys.HEALTH, 3D);
Task.builder().execute(() -> {
if (!player.isRemoved() || !contains(player)) {
return;
}
player.offer(Keys.HEALTH, old * .75);
}).delay(2, TimeUnit.SECONDS).submit(SkreePlugin.inst());
}
attackDur = System.currentTimeMillis() + 3000;
sendAttackBroadcast("This special attack will be a \"smashing hit\"!", AttackSeverity.NORMAL);
break;
case BOMB_PERFORMANCE:
double tntQuantity = Math.max(2, difficulty / 2.4);
for (Player player : contained) {
for (double i = Probability.getRangedRandom(tntQuantity, Math.pow(2, Math.min(9, tntQuantity))); i > 0; i--) {
PrimedTNT explosive = (PrimedTNT) getRegion().getExtent().createEntity(EntityTypes.PRIMED_TNT, player.getLocation().getPosition());
explosive.setVelocity(new Vector3d(random.nextDouble() * 1 - .5, random.nextDouble() * .8 + .2, random.nextDouble() * 1 - .5));
explosive.offer(Keys.FUSE_DURATION, 20 * 4);
getRegion().getExtent().spawnEntity(explosive, Cause.source(SpawnCause.builder().type(SpawnTypes.PLUGIN).build()).build());
}
}
attackDur = System.currentTimeMillis() + 5000;
sendAttackBroadcast("Your performance is really going to \"bomb\"!", AttackSeverity.NORMAL);
break;
case WITHER_AWAY:
PotionEffect witherEffect = PotionEffect.of(PotionEffectTypes.WITHER, 1, 20 * 15);
for (Player player : contained) {
List<PotionEffect> potionEffects = player.getOrElse(Keys.POTION_EFFECTS, new ArrayList<>(1));
potionEffects.add(witherEffect);
player.offer(Keys.POTION_EFFECTS, potionEffects);
}
attackDur = System.currentTimeMillis() + 15750;
sendAttackBroadcast("Like a candle I hope you don't \"whither\" and die!", AttackSeverity.NORMAL);
break;
case SPLASH_TO_IT:
for (Player player : contained) {
for (int i = Probability.getRandom(6) + 2; i > 0; --i) {
throwSlashPotion(player.getLocation());
}
}
attackDur = System.currentTimeMillis() + 2000;
sendAttackBroadcast("Splash to it!", AttackSeverity.NORMAL);
break;
case COLD_FEET:
PotionEffect slowEffect = PotionEffect.of(PotionEffectTypes.SLOWNESS, 2, 20 * 60);
for (Player player : contained) {
List<PotionEffect> potionEffects = player.getOrElse(Keys.POTION_EFFECTS, new ArrayList<>(1));
potionEffects.add(slowEffect);
player.offer(Keys.POTION_EFFECTS, potionEffects);
}
attackDur = System.currentTimeMillis() + 20000;
sendAttackBroadcast("What's the matter, got cold feet?", AttackSeverity.NORMAL);
break;
case IM_JUST_BATTY:
for (Player player : contained) {
Cause cause = Cause.source(SpawnCause.builder().type(SpawnTypes.PLUGIN).build()).build();
player.simulateChat(Text.of("I love Patient X!"), cause);
Entity bat = getRegion().getExtent().createEntity(EntityTypes.BAT, player.getLocation().getPosition());
getRegion().getExtent().spawnEntity(bat, cause);
bat.getPassengers().add(player);
}
attackDur = System.currentTimeMillis() + 20000;
sendAttackBroadcast("Awe, I love you too!", AttackSeverity.NORMAL);
sendAttackBroadcast("But only cause I'm a little batty...", AttackSeverity.NORMAL);
break;
case RADIATION:
ParticleEffect radiationEffect = ParticleEffect.builder().type(ParticleTypes.FLAME).quantity(1).build();
Task.builder().execute(() -> {
for (int i = config.radiationTimes; i > 0; i--) {
Task.builder().execute(() -> {
if (isBossSpawned()) {
for (Player player : getPlayers(PlayerClassifier.PARTICIPANT)) {
for (int e = 0; e < 30; ++e) {
getRegion().getExtent().spawnParticles(radiationEffect, player.getLocation().getPosition().add(5 - Probability.getRandom(10) + Probability.getRangedRandom(0, 1.0), 5 - Probability.getRandom(10) + Probability.getRangedRandom(0, 1.0), 5 - Probability.getRandom(10) + Probability.getRangedRandom(0, 1.0)));
}
if (LightLevelUtil.getMaxLightLevel(player.getLocation()).get() >= config.radiationLightLevel) {
player.damage(difficulty * config.radiationMultiplier, EntityDamageSource.builder().entity(boss).type(DamageTypes.MAGIC).build());
}
}
}
}).delay(i * 500, TimeUnit.MILLISECONDS).submit(SkreePlugin.inst());
}
}).delay(3, TimeUnit.SECONDS).submit(SkreePlugin.inst());
attackDur = System.currentTimeMillis() + (config.radiationTimes * 500);
sendAttackBroadcast("Ahhh not the radiation treatment!", AttackSeverity.NORMAL);
break;
case SNOWBALL_FIGHT:
final int burst = Probability.getRangedRandom(10, 20);
Task.builder().execute(() -> {
for (int i = burst; i > 0; i--) {
Task.builder().execute(() -> {
if (boss != null) {
freezeBlocks(true);
}
}).delay(i * 500, TimeUnit.MILLISECONDS).submit(SkreePlugin.inst());
}
}).delay(7, TimeUnit.SECONDS).submit(SkreePlugin.inst());
attackDur = System.currentTimeMillis() + 7000 + (500 * burst);
sendAttackBroadcast("Let's have a snow ball fight!", AttackSeverity.NORMAL);
break;
}
lastAttack = attackCase;
}
use of net.minecraft.entity.monster.EntityZombie in project Skree by Skelril.
the class ShnugglesPrimeInstance method runAttack.
public void runAttack(ShnugglesPrimeAttack attackCase) {
Optional<Giant> optBoss = getBoss();
if (!optBoss.isPresent()) {
return;
}
Giant boss = optBoss.get();
double bossHealth = getHealth(boss);
double maxBossHealth = getMaxHealth(boss);
double delay = 15000;
if (lastAttackTime != 0 && System.currentTimeMillis() - lastAttackTime <= delay) {
return;
}
Collection<Player> contained = getPlayers(PARTICIPANT);
if (contained.isEmpty()) {
return;
}
// AI-ish system
if ((attackCase == ShnugglesPrimeAttack.EVERLASTING || attackCase == ShnugglesPrimeAttack.MINION_LEECH) && bossHealth > maxBossHealth * .9) {
attackCase = Probability.getChance(2) ? ShnugglesPrimeAttack.DARK_POTIONS : ShnugglesPrimeAttack.CORRUPTION;
}
for (Player player : contained) {
if (player.get(Keys.HEALTH).get() < 4) {
attackCase = ShnugglesPrimeAttack.CORRUPTION;
break;
}
}
Collection<Zombie> zombies = getContained(Zombie.class);
if (zombies.size() > 200) {
attackCase = ShnugglesPrimeAttack.BASK_IN_MY_GLORY;
}
if (bossHealth < maxBossHealth * .4 && Probability.getChance(5)) {
if (zombies.size() < 100 && bossHealth > 200) {
attackCase = ShnugglesPrimeAttack.EVERLASTING;
} else {
attackCase = ShnugglesPrimeAttack.MINION_LEECH;
}
}
if ((attackCase == ShnugglesPrimeAttack.BLINDNESS || attackCase == ShnugglesPrimeAttack.FIRE) && bossHealth < maxBossHealth * .15) {
runRandomAttack();
return;
}
switch(attackCase) {
case WRATH:
sendAttackBroadcast("Taste my wrath!", AttackSeverity.NORMAL);
for (Player player : contained) {
player.offer(Keys.VELOCITY, new Vector3d(random.nextDouble() * 3 - 1.5, random.nextDouble() * 1 + .5, random.nextDouble() * 3 - 1.5));
player.offer(Keys.FIRE_TICKS, 20 * 3);
}
break;
case CORRUPTION:
sendAttackBroadcast("Embrace my corruption!", AttackSeverity.NORMAL);
PotionEffect witherEffect = PotionEffect.of(PotionEffectTypes.WITHER, 1, 20 * 3);
for (Player player : contained) {
List<PotionEffect> potionEffects = player.getOrElse(Keys.POTION_EFFECTS, new ArrayList<>(1));
potionEffects.add(witherEffect);
player.offer(Keys.POTION_EFFECTS, potionEffects);
}
break;
case BLINDNESS:
sendAttackBroadcast("Are you BLIND? Mwhahahaha!", AttackSeverity.NORMAL);
PotionEffect blindnessEffect = PotionEffect.of(PotionEffectTypes.BLINDNESS, 0, 20 * 4);
for (Player player : contained) {
List<PotionEffect> potionEffects = player.getOrElse(Keys.POTION_EFFECTS, new ArrayList<>(1));
potionEffects.add(blindnessEffect);
player.offer(Keys.POTION_EFFECTS, potionEffects);
}
break;
case TANGO_TIME:
sendAttackBroadcast("Tango time!", AttackSeverity.ULTIMATE);
activeAttacks.add(ShnugglesPrimeAttack.TANGO_TIME);
Task.builder().delay(7, TimeUnit.SECONDS).execute(() -> {
if (!isBossSpawned()) {
return;
}
for (Player player : getPlayers(PARTICIPANT)) {
// TODO Convert to Sponge
if (((EntityGiantZombie) boss).canEntityBeSeen(tf(player))) {
player.sendMessage(Text.of(TextColors.YELLOW, "Come closer..."));
player.setLocation(boss.getLocation());
EntityDamageSource source = EntityDamageSource.builder().entity(boss).type(DamageTypes.ATTACK).build();
player.damage(100, source, Cause.source(boss).build());
player.offer(Keys.VELOCITY, new Vector3d(random.nextDouble() * 1.7 - 1.5, random.nextDouble() * 2, random.nextDouble() * 1.7 - 1.5));
} else {
player.sendMessage(Text.of(TextColors.YELLOW, "Fine... No tango this time..."));
}
}
sendAttackBroadcast("Now wasn't that fun?", AttackSeverity.INFO);
activeAttacks.remove(ShnugglesPrimeAttack.TANGO_TIME);
}).submit(SkreePlugin.inst());
break;
case EVERLASTING:
if (!damageHeals) {
activeAttacks.add(ShnugglesPrimeAttack.EVERLASTING);
sendAttackBroadcast("I am everlasting!", AttackSeverity.NORMAL);
damageHeals = true;
Task.builder().delay(12, TimeUnit.SECONDS).execute(() -> {
if (damageHeals) {
damageHeals = false;
if (!isBossSpawned()) {
return;
}
sendAttackBroadcast("Thank you for your assistance.", AttackSeverity.INFO);
}
activeAttacks.remove(ShnugglesPrimeAttack.EVERLASTING);
}).submit(SkreePlugin.inst());
break;
}
runRandomAttack();
return;
case FIRE:
sendAttackBroadcast("Fire is your friend...", AttackSeverity.NORMAL);
for (Player player : contained) {
player.offer(Keys.FIRE_TICKS, 20 * 5);
}
break;
case BASK_IN_MY_GLORY:
if (!damageHeals) {
sendAttackBroadcast("Bask in my glory!", AttackSeverity.ULTIMATE);
activeAttacks.add(ShnugglesPrimeAttack.BASK_IN_MY_GLORY);
Task.builder().delay(7, TimeUnit.SECONDS).execute(() -> {
if (!isBossSpawned()) {
return;
}
boolean baskInGlory = false;
for (Player player : getContained(Player.class)) {
// TODO Convert to Sponge
if (((EntityGiantZombie) boss).canEntityBeSeen(tf(player))) {
player.sendMessage(Text.of(TextColors.DARK_RED, "You!"));
baskInGlory = true;
}
}
// Attack
if (baskInGlory) {
damageHeals = true;
spawnPts.stream().filter(pt -> Probability.getChance(12)).forEach(pt -> {
Explosion explosion = Explosion.builder().shouldDamageEntities(true).location(pt).radius(10).build();
getRegion().getExtent().triggerExplosion(explosion, Cause.source(SkreePlugin.container()).owner(boss).build());
});
// Schedule Reset
Task.builder().delay(500, TimeUnit.MILLISECONDS).execute(() -> {
damageHeals = false;
}).submit(SkreePlugin.inst());
return;
}
// Notify if avoided
sendAttackBroadcast("Gah... Afraid are you friends?", AttackSeverity.INFO);
activeAttacks.remove(ShnugglesPrimeAttack.BASK_IN_MY_GLORY);
}).submit(SkreePlugin.inst());
break;
}
runRandomAttack();
break;
case DARK_POTIONS:
sendAttackBroadcast("Unleash the inner darkness!", AttackSeverity.NORMAL);
PotionEffect instantDamageEffect = PotionEffect.of(PotionEffectTypes.INSTANT_DAMAGE, 0, 1);
for (Living entity : getContained(Zombie.class)) {
if (!Probability.getChance(5)) {
continue;
}
entity.offer(Keys.HEALTH, 0D);
Location targetLoc = entity.getLocation();
Entity potion = getRegion().getExtent().createEntity(EntityTypes.SPLASH_POTION, targetLoc.getPosition());
potion.offer(Keys.POTION_EFFECTS, Lists.newArrayList(instantDamageEffect));
getRegion().getExtent().spawnEntity(potion, Cause.source(SpawnCause.builder().type(SpawnTypes.PLUGIN).build()).build());
}
return;
case MINION_LEECH:
sendAttackBroadcast("My minions our time is now!", AttackSeverity.ULTIMATE);
activeAttacks.add(ShnugglesPrimeAttack.MINION_LEECH);
IntegratedRunnable minionEater = new IntegratedRunnable() {
@Override
public boolean run(int times) {
if (!isBossSpawned()) {
return true;
}
for (Living entity : getContained(Living.class)) {
// TODO convert to Sponge
if (entity instanceof Giant || !Probability.getChance(5) || !((EntityGiantZombie) boss).canEntityBeSeen((EntityLivingBase) entity)) {
continue;
}
double realDamage = entity.get(Keys.HEALTH).get();
// TODO convert to Sponge
if (entity instanceof Zombie && ((EntityZombie) entity).isChild()) {
entity.offer(Keys.HEALTH, 0D);
} else {
DamageSource source = DamageSource.builder().type(DamageTypes.ATTACK).build();
entity.damage(realDamage, source, Cause.source(boss).build());
}
toHeal += Math.min(1, realDamage / 3);
}
if (new TimeFilter(-1, 2).matchesFilter(times + 1)) {
getPlayerMessageChannel(SPECTATOR).send(Text.of(TextColors.DARK_AQUA, "The boss has drawn in: " + (int) toHeal + " health."));
}
return true;
}
@Override
public void end() {
if (!isBossSpawned()) {
return;
}
heal(boss, toHeal);
toHeal = 0;
sendAttackBroadcast("Thank you my minions!", AttackSeverity.INFO);
printBossHealth();
activeAttacks.remove(ShnugglesPrimeAttack.MINION_LEECH);
}
};
TimedRunnable<IntegratedRunnable> minonEatingTask = new TimedRunnable<>(minionEater, 20);
Task minionEatingTaskExecutor = Task.builder().interval(500, TimeUnit.MILLISECONDS).execute(minonEatingTask).submit(SkreePlugin.inst());
minonEatingTask.setTask(minionEatingTaskExecutor);
break;
}
lastAttackTime = System.currentTimeMillis();
lastAttack = attackCase;
}
use of net.minecraft.entity.monster.EntityZombie in project EnderIO by SleepyTrousers.
the class TileKillerJoe method processTasks.
// TODO 1.11 check that broken tools can be removed by automation
@Override
protected boolean processTasks(boolean redstoneCheck) {
updateArmSwingProgress();
if (Prep.isValid(getWeapon()) != hasSword) {
hasSword = Prep.isValid(getWeapon());
forceUpdatePlayers();
}
if (tanksDirty && shouldDoWorkThisTick(20)) {
PacketHandler.sendToAllAround(new PacketNutrientTank(this), this);
tanksDirty = false;
}
if (!redstoneCheck) {
return false;
}
if (tank.getFluidAmount() < getActivationAmount()) {
return false;
}
if (!hasSword) {
return false;
}
if (doMending()) {
hooverXP();
if (!needsMending()) {
endMending();
}
}
getAttackera().onUpdate();
Attackera atackera = getAttackera();
if (atackera.getTicksSinceLastSwing() < atackera.getCooldownPeriod()) {
return false;
}
List<EntityLivingBase> entsInBounds = world.getEntitiesWithinAABB(EntityLivingBase.class, getKillBounds());
for (EntityLivingBase ent : entsInBounds) {
if (!ent.isDead && ent.deathTime <= 0 && !ent.isEntityInvulnerable(DamageSource.GENERIC) && ent.hurtResistantTime == 0) {
if (ent instanceof EntityPlayer && ((EntityPlayer) ent).capabilities.disableDamage) {
// Ignore players in creative, can't damage them;
continue;
}
boolean togglePvp = false;
if (ent instanceof EntityPlayer && !FMLCommonHandler.instance().getMinecraftServerInstance().isPVPEnabled()) {
if (KillerJoeConfig.killerPvPoffDisablesSwing.get()) {
continue;
} else if (KillerJoeConfig.killerPvPoffIsIgnored.get()) {
togglePvp = true;
}
}
if (KillerJoeConfig.killerJoeMustSee.get() && !canJoeSee(ent)) {
continue;
}
if (!PermissionAPI.hasPermission(getOwner().getAsGameProfile(), BlockKillerJoe.permissionAttacking, new TargetContext(atackera, ent))) {
continue;
}
if (ent instanceof EntityZombie) {
// TODO: tag the entity instead (see Powered Spawner)
ZombieCache.cache.add(ent.getUniqueID());
}
try {
if (togglePvp) {
FMLCommonHandler.instance().getMinecraftServerInstance().setAllowPvp(true);
}
atackera.attackTargetEntityWithCurrentItem(ent);
} finally {
if (togglePvp) {
FMLCommonHandler.instance().getMinecraftServerInstance().setAllowPvp(false);
}
}
atackera.resetCooldown();
useNutrient();
swingWeapon();
return false;
}
}
return false;
}
use of net.minecraft.entity.monster.EntityZombie in project Galacticraft by micdoodle8.
the class GameScreenText method render.
@Override
@SideOnly(Side.CLIENT)
public void render(int type, float ticks, float sizeX, float sizeY, IScreenManager scr) {
DrawGameScreen screen = (DrawGameScreen) scr;
frameBx = sizeX - frameA;
frameBy = sizeY - frameA;
drawBlackBackground(0.0F);
planeEquation(frameA, frameA, 0, frameA, frameBy, 0, frameA, frameBy, 1);
GL11.glClipPlane(GL11.GL_CLIP_PLANE0, planes);
GL11.glEnable(GL11.GL_CLIP_PLANE0);
planeEquation(frameBx, frameBy, 0, frameBx, frameA, 0, frameBx, frameA, 1);
GL11.glClipPlane(GL11.GL_CLIP_PLANE1, planes);
GL11.glEnable(GL11.GL_CLIP_PLANE1);
planeEquation(frameA, frameBy, 0, frameBx, frameBy, 0, frameBx, frameBy, 1);
GL11.glClipPlane(GL11.GL_CLIP_PLANE2, planes);
GL11.glEnable(GL11.GL_CLIP_PLANE2);
planeEquation(frameBx, frameA, 0, frameA, frameA, 0, frameA, frameA, 1);
GL11.glClipPlane(GL11.GL_CLIP_PLANE3, planes);
GL11.glEnable(GL11.GL_CLIP_PLANE3);
yPos = 0;
TileEntityTelemetry telemeter = TileEntityTelemetry.getNearest(screen.driver);
// Make the text to draw. To look good it's important the width and height
// of the whole text box are correctly set here.
String strName = "";
String[] str = { GCCoreUtil.translate("gui.display.nolink"), "", "", "", "" };
Render renderEntity = null;
Entity entity = null;
float Xmargin = 0;
if (telemeter != null && telemeter.clientData.length >= 3) {
if (telemeter.clientClass != null) {
if (telemeter.clientClass == screen.telemetryLastClass && (telemeter.clientClass != EntityPlayerMP.class || telemeter.clientName.equals(screen.telemetryLastName))) {
// Used cached data from last time if possible
entity = screen.telemetryLastEntity;
renderEntity = screen.telemetryLastRender;
strName = screen.telemetryLastName;
} else {
// Create an entity to render, based on class, and get its name
entity = null;
if (telemeter.clientClass == EntityPlayerMP.class) {
strName = telemeter.clientName;
entity = new EntityOtherPlayerMP(screen.driver.getWorld(), telemeter.clientGameProfile);
renderEntity = (Render) FMLClientHandler.instance().getClient().getRenderManager().getEntityRenderObject(entity);
} else {
try {
entity = (Entity) telemeter.clientClass.getConstructor(World.class).newInstance(screen.driver.getWorld());
} catch (Exception ex) {
}
if (entity != null) {
strName = entity.getName();
}
renderEntity = (Render) FMLClientHandler.instance().getClient().getRenderManager().entityRenderMap.get(telemeter.clientClass);
}
}
// Setup special visual types from data sent by Telemetry
if (entity instanceof EntityHorse) {
((EntityHorse) entity).setHorseType(telemeter.clientData[3]);
((EntityHorse) entity).setHorseVariant(telemeter.clientData[4]);
}
if (entity instanceof EntityVillager) {
((EntityVillager) entity).setProfession(telemeter.clientData[3]);
((EntityVillager) entity).setGrowingAge(telemeter.clientData[4]);
} else if (entity instanceof EntityWolf) {
((EntityWolf) entity).setCollarColor(EnumDyeColor.byDyeDamage(telemeter.clientData[3]));
((EntityWolf) entity).setBegging(telemeter.clientData[4] == 1);
} else if (entity instanceof EntitySheep) {
((EntitySheep) entity).setFleeceColor(EnumDyeColor.byDyeDamage(telemeter.clientData[3]));
((EntitySheep) entity).setSheared(telemeter.clientData[4] == 1);
} else if (entity instanceof EntityOcelot) {
((EntityOcelot) entity).setTameSkin(telemeter.clientData[3]);
} else if (entity instanceof EntitySkeleton) {
((EntitySkeleton) entity).setSkeletonType(telemeter.clientData[3]);
} else if (entity instanceof EntityZombie) {
((EntityZombie) entity).setVillager(telemeter.clientData[3] == 1);
((EntityZombie) entity).setChild(telemeter.clientData[4] == 1);
}
}
if (entity instanceof ITelemetry) {
((ITelemetry) entity).receiveData(telemeter.clientData, str);
} else if (entity instanceof EntityLivingBase) {
// Living entity:
// data0 = time to show red damage
// data1 = health in half-hearts
// data2 = pulse
// data3 = hunger (for player); horsetype (for horse)
// data4 = oxygen (for player); horsevariant (for horse)
str[0] = telemeter.clientData[0] > 0 ? GCCoreUtil.translate("gui.player.ouch") : "";
if (telemeter.clientData[1] >= 0) {
str[1] = GCCoreUtil.translate("gui.player.health") + ": " + telemeter.clientData[1] + "%";
} else {
str[1] = "";
}
str[2] = "" + telemeter.clientData[2] + " " + GCCoreUtil.translate("gui.player.bpm");
if (telemeter.clientData[3] > -1) {
str[3] = GCCoreUtil.translate("gui.player.food") + ": " + telemeter.clientData[3] + "%";
}
if (telemeter.clientData[4] > -1) {
int oxygen = telemeter.clientData[4];
oxygen = (oxygen % 4096) + (oxygen / 4096);
if (oxygen == 180 || oxygen == 90) {
str[4] = GCCoreUtil.translate("gui.oxygen_storage.desc.1") + ": OK";
} else {
str[4] = GCCoreUtil.translate("gui.oxygen_storage.desc.1") + ": " + this.makeOxygenString(oxygen) + GCCoreUtil.translate("gui.seconds");
}
}
} else // TODO can add more here, e.g. position data?
if (telemeter.clientData[2] >= 0) {
str[2] = makeSpeedString(telemeter.clientData[2]);
}
} else {
// Default - draw a simple time display just to show the Display Screen is working
World w1 = screen.driver.getWorld();
int time1 = w1 != null ? (int) ((w1.getWorldTime() + 6000L) % 24000L) : 0;
str[2] = makeTimeString(time1 * 360);
}
int textWidthPixels = 155;
// 1 lines
int textHeightPixels = 60;
if (str[3].isEmpty()) {
textHeightPixels -= 10;
}
if (str[4].isEmpty()) {
textHeightPixels -= 10;
}
// First pass - approximate border size
float borders = frameA * 2 + 0.05F * Math.min(sizeX, sizeY);
float scaleXTest = (sizeX - borders) / textWidthPixels;
float scaleYTest = (sizeY - borders) / textHeightPixels;
float scale = sizeX;
if (scaleYTest < scaleXTest) {
scale = sizeY;
}
// Second pass - the border size may be more accurate now
borders = frameA * 2 + 0.05F * scale;
scaleXTest = (sizeX - borders) / textWidthPixels;
scaleYTest = (sizeY - borders) / textHeightPixels;
scale = sizeX;
float scaleText = scaleXTest;
if (scaleYTest < scaleXTest) {
scale = sizeY;
scaleText = scaleYTest;
}
// Centre the text in the display
float border = frameA + 0.025F * scale;
if (entity != null && renderEntity != null) {
Xmargin = (sizeX - borders) / 2;
}
float Xoffset = (sizeX - borders - textWidthPixels * scaleText) / 2 + Xmargin;
float Yoffset = (sizeY - borders - textHeightPixels * scaleText) / 2 + scaleText;
GL11.glTranslatef(border + Xoffset, border + Yoffset, 0.0F);
GL11.glScalef(scaleText, scaleText, 1.0F);
// Actually draw the text
int whiteColour = ColorUtil.to32BitColor(255, 240, 216, 255);
drawText(strName, whiteColour);
drawText(str[0], whiteColour);
drawText(str[1], whiteColour);
drawText(str[2], whiteColour);
drawText(str[3], whiteColour);
drawText(str[4], whiteColour);
// If there is an entity to render, draw it on the left of the text
if (renderEntity != null && entity != null) {
GL11.glTranslatef(-Xmargin / 2 / scaleText, textHeightPixels / 2 + (-Yoffset + (sizeY - borders) / 2) / scaleText, -0.0005F);
float scalefactor = 38F / (float) Math.pow(Math.max(entity.height, entity.width), 0.65);
GL11.glScalef(scalefactor, scalefactor, 0.0015F);
GL11.glRotatef(180F, 0, 0, 1);
GL11.glRotatef(180F, 0, 1, 0);
if (entity instanceof ITelemetry) {
((ITelemetry) entity).adjustDisplay(telemeter.clientData);
}
RenderPlayerGC.flagThermalOverride = true;
if (entity instanceof EntityLivingBase && renderEntity instanceof RendererLivingEntity && renderModelMethod != null) {
this.renderLiving((EntityLivingBase) entity, (RendererLivingEntity) renderEntity, ticks % 1F);
} else {
renderEntity.doRender(entity, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
}
RenderPlayerGC.flagThermalOverride = false;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
GL11.glDisable(GL11.GL_TEXTURE_2D);
OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
}
// TODO Cross-dimensional tracking (i.e. old entity setDead, new entity created)
// TODO Deal with text off screen (including where localizations longer than English)
screen.telemetryLastClass = (telemeter == null) ? null : telemeter.clientClass;
screen.telemetryLastEntity = entity;
screen.telemetryLastRender = renderEntity;
screen.telemetryLastName = strName;
GL11.glDisable(GL11.GL_CLIP_PLANE3);
GL11.glDisable(GL11.GL_CLIP_PLANE2);
GL11.glDisable(GL11.GL_CLIP_PLANE1);
GL11.glDisable(GL11.GL_CLIP_PLANE0);
}
use of net.minecraft.entity.monster.EntityZombie in project Minechem by iopleke.
the class PolytoolEventHandler method onDrop.
@SubscribeEvent
public void onDrop(LivingDropsEvent event) {
// Thanks to mDiyo
if ("player".equals(event.source.damageType)) {
EntityPlayer player = (EntityPlayer) event.source.getEntity();
ItemStack stack = player.getCurrentEquippedItem();
if (stack != null && stack.getItem() instanceof PolytoolItem) {
float powerSilicon = PolytoolItem.getPowerOfType(stack, ElementEnum.Si);
if (powerSilicon > 0) {
int amount = (int) Math.ceil(random.nextDouble() * powerSilicon);
Iterator iter = event.drops.iterator();
if (random.nextInt(16) < 1 + powerSilicon) {
ArrayList<EntityItem> trueResult = new ArrayList<EntityItem>();
while (iter.hasNext()) {
EntityItem entityItem = (EntityItem) iter.next();
ItemStack item = entityItem.getEntityItem();
while (item.stackSize > 0) {
// Always avoid chances
DecomposerRecipe recipe = DecomposerRecipeHandler.instance.getRecipe(item);
if (recipe != null) {
ArrayList<ItemStack> items = MinechemUtil.convertChemicalsIntoItemStacks(recipe.getOutput());
for (ItemStack itemStack : items) {
trueResult.add(new EntityItem(entityItem.worldObj, entityItem.posX, entityItem.posY, entityItem.posZ, itemStack));
}
} else {
trueResult.add(entityItem);
break;
}
item.stackSize--;
}
}
event.drops.clear();
event.drops.addAll(trueResult);
}
}
}
if (event.entityLiving instanceof EntitySkeleton || event.entityLiving instanceof EntityZombie || event.entityLiving instanceof EntityPlayer) {
EntityLivingBase enemy = event.entityLiving;
if (stack != null && stack.getItem() instanceof PolytoolItem) {
// Nitrogen preservation
if (enemy instanceof EntityZombie) {
float power = PolytoolItem.getPowerOfType(stack, ElementEnum.N);
if (power > 0) {
int amount = (int) Math.ceil(random.nextDouble() * power);
addDrops(event, new ItemStack(Items.cooked_beef, amount, 0));
Iterator iter = event.drops.iterator();
while (iter.hasNext()) {
EntityItem entityItem = (EntityItem) iter.next();
if (entityItem.getEntityItem().getItem() == Items.rotten_flesh) {
iter.remove();
}
}
}
}
// Calcium bonus
if (enemy instanceof EntitySkeleton) {
float power = PolytoolItem.getPowerOfType(stack, ElementEnum.Ca);
if (power > 0) {
int amount = (int) Math.ceil(random.nextDouble() * power);
Iterator iter = event.drops.iterator();
while (iter.hasNext()) {
EntityItem entityItem = (EntityItem) iter.next();
if (entityItem.getEntityItem().getItem() == Items.bone) {
entityItem.getEntityItem().stackSize += amount;
}
}
}
}
// Beryllium beheading
float beheading = PolytoolItem.getPowerOfType(stack, ElementEnum.Be);
while (beheading > 5) {
if (beheading > 0 && random.nextInt(5) < beheading * 10) {
if (event.entityLiving instanceof EntitySkeleton) {
EntitySkeleton skeleton = (EntitySkeleton) enemy;
addDrops(event, new ItemStack(Items.skull, 1, skeleton.getSkeletonType()));
} else if (event.entityLiving instanceof EntityZombie) {
addDrops(event, new ItemStack(Items.skull, 1, 2));
} else if (event.entityLiving instanceof EntityPlayer) {
ItemStack dropStack = new ItemStack(Items.skull, 1, 3);
NBTTagCompound nametag = new NBTTagCompound();
nametag.setString("SkullOwner", player.getDisplayName());
addDrops(event, dropStack);
}
}
// More head drops if level>5
beheading--;
}
}
}
}
}
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