use of net.minecraft.fluid.Fluid in project Bookshelf by Darkhax-Minecraft.
the class RenderUtils method renderState.
/**
* Renders a block state onto the screen as if it were in the world.
*
* @param state The block state to render.
* @param world The world context for rendering the state.
* @param pos The position to render the block state at.
* @param matrix The rendering matrix stack.
* @param buffer The rendering buffer.
* @param light Packed lighting data.
* @param overlay Packed overlay data.
* @param withFluid Should fluid states be rendered?
* @param preferredSides The sides of the block that should rendered. This is used to cull
* the sides that you don't want. Due to invasive changes made by Optifine this will
* be ignored when Optifine is installed.
*/
public static void renderState(BlockState state, World world, BlockPos pos, MatrixStack matrix, IRenderTypeBuffer buffer, int light, int overlay, boolean withFluid, Direction... preferredSides) {
if (!ModUtils.isOptifineLoaded()) {
renderBlock(state, world, pos, matrix, buffer, preferredSides);
} else {
renderBlock(state, world, pos, matrix, buffer);
}
if (withFluid) {
// Handle fluids and waterlogging.
final FluidState fluidState = state.getFluidState();
if (fluidState != null && !fluidState.isEmpty()) {
final Fluid fluid = fluidState.getType();
final ResourceLocation texture = fluid.getAttributes().getStillTexture();
final int[] color = unpackColor(fluid.getAttributes().getColor(world, pos));
final TextureAtlasSprite sprite = Minecraft.getInstance().getTextureAtlas(PlayerContainer.BLOCK_ATLAS).apply(texture);
renderBlockSprite(buffer.getBuffer(RenderType.translucent()), matrix, sprite, light, overlay, color);
}
}
}
use of net.minecraft.fluid.Fluid in project AgriCraft by AgriCraft.
the class BlockCropBase method onReplaced.
@Override
@Deprecated
@SuppressWarnings("deprecation")
public void onReplaced(BlockState oldState, World world, BlockPos pos, BlockState newState, boolean isMoving) {
// Detect fluid state change
if (oldState.getBlock() == newState.getBlock()) {
Fluid oldFluid = this.getFluidState(oldState).getFluid();
Fluid newFluid = this.getFluidState(newState).getFluid();
if (oldFluid != newFluid && this.onFluidChanged(world, pos, newState, oldFluid, newFluid)) {
return;
}
}
// Call super
super.onReplaced(oldState, world, pos, newState, isMoving);
}
use of net.minecraft.fluid.Fluid in project AgriCraft by AgriCraft.
the class JsonPlant method initGrowthRequirement.
public static IAgriGrowthRequirement initGrowthRequirement(AgriPlant plant) {
// Run checks
if (plant == null) {
return AgriGrowthRequirement.getNone();
}
// Initialize utility objects
IAgriGrowthRequirement.Builder builder = AgriApi.getGrowthRequirementBuilder();
// Define requirement for humidity
String humidityString = plant.getRequirement().getHumiditySoilCondition().getCondition();
IAgriSoil.Humidity humidity = IAgriSoil.Humidity.fromString(humidityString).orElse(IAgriSoil.Humidity.INVALID);
handleSoilCriterion(humidity, builder::defineHumidity, plant.getRequirement().getHumiditySoilCondition().getType(), plant.getRequirement().getHumiditySoilCondition().getToleranceFactor(), () -> AgriCore.getLogger("agricraft").warn("Plant: \"{0}\" has an invalid humidity criterion (\"{1}\")!", plant.getId(), humidityString));
// Define requirement for acidity
String acidityString = plant.getRequirement().getAciditySoilCondition().getCondition();
IAgriSoil.Acidity acidity = IAgriSoil.Acidity.fromString(acidityString).orElse(IAgriSoil.Acidity.INVALID);
handleSoilCriterion(acidity, builder::defineAcidity, plant.getRequirement().getAciditySoilCondition().getType(), plant.getRequirement().getAciditySoilCondition().getToleranceFactor(), () -> AgriCore.getLogger("agricraft").warn("Plant: \"{0}\" has an invalid acidity criterion (\"{1}\")!", plant.getId(), acidityString));
// Define requirement for nutrients
String nutrientString = plant.getRequirement().getNutrientSoilCondition().getCondition();
IAgriSoil.Nutrients nutrients = IAgriSoil.Nutrients.fromString(nutrientString).orElse(IAgriSoil.Nutrients.INVALID);
handleSoilCriterion(nutrients, builder::defineNutrients, plant.getRequirement().getNutrientSoilCondition().getType(), plant.getRequirement().getNutrientSoilCondition().getToleranceFactor(), () -> AgriCore.getLogger("agricraft").warn("Plant: \"{0}\" has an invalid nutrients criterion (\"{1}\")!", plant.getId(), nutrientString));
// Define requirement for light
final double f = plant.getRequirement().getLightToleranceFactor();
final int minLight = plant.getRequirement().getMinLight();
final int maxLight = plant.getRequirement().getMaxLight();
builder.defineLightLevel((strength, light) -> {
int lower = minLight - (int) (f * strength);
int upper = maxLight + (int) (f * strength);
return light >= lower && light <= upper ? IAgriGrowthResponse.FERTILE : IAgriGrowthResponse.INFERTILE;
});
// Define requirement for nearby blocks
plant.getRequirement().getConditions().forEach(obj -> {
BlockPos min = new BlockPos(obj.getMinX(), obj.getMinY(), obj.getMinZ());
BlockPos max = new BlockPos(obj.getMaxX(), obj.getMaxY(), obj.getMaxZ());
builder.addCondition(builder.blockStatesNearby(obj.convertAll(BlockState.class), obj.getAmount(), min, max));
});
// Define requirement for seasons
List<AgriSeason> seasons = plant.getRequirement().getSeasons().stream().map(AgriSeason::fromString).filter(Optional::isPresent).map(Optional::get).distinct().collect(Collectors.toList());
if (seasons.size() > 0) {
builder.defineSeasonality((str, season) -> {
if (str >= AgriApi.getStatRegistry().strengthStat().getMax() || seasons.stream().anyMatch(season::matches)) {
return IAgriGrowthResponse.FERTILE;
} else {
return IAgriGrowthResponse.INFERTILE;
}
});
}
// Define requirement for fluids
List<Fluid> fluids = plant.getRequirement().getFluid().convertAll(FluidState.class).stream().map(FluidState::getFluid).distinct().collect(Collectors.toList());
BiFunction<Integer, Fluid, IAgriGrowthResponse> response = (strength, fluid) -> {
if (fluids.size() > 0) {
if (fluids.contains(fluid)) {
return IAgriGrowthResponse.FERTILE;
}
return fluid.equals(Fluids.LAVA) ? IAgriGrowthResponse.KILL_IT_WITH_FIRE : IAgriGrowthResponse.LETHAL;
} else {
if (fluid.equals(Fluids.LAVA)) {
return IAgriGrowthResponse.KILL_IT_WITH_FIRE;
}
return fluid.equals(Fluids.EMPTY) ? IAgriGrowthResponse.FERTILE : IAgriGrowthResponse.LETHAL;
}
};
builder.defineFluid(response);
// Build the growth requirement
IAgriGrowthRequirement req = builder.build();
// Log warning if no soils exist for this requirement combination
if (noSoilsMatch(req)) {
AgriCore.getLogger("agricraft").warn("Plant: \"{0}\" has no valid soils to plant on for any strength level!", plant.getId());
}
// Return the growth requirements
return req;
}
use of net.minecraft.fluid.Fluid in project AgriCraft by AgriCraft.
the class BlockIrrigationTank method onBlockActivated.
@Override
@Deprecated
@SuppressWarnings("deprecation")
public ActionResultType onBlockActivated(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult hit) {
ItemStack stack = player.getHeldItem(hand);
if (stack.getItem() instanceof BucketItem) {
BucketItem bucket = (BucketItem) stack.getItem();
Fluid fluid = bucket.getFluid();
if (fluid == Fluids.WATER) {
// try to fill from a bucket
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileEntityIrrigationTank) {
TileEntityIrrigationTank tank = (TileEntityIrrigationTank) tile;
if (tank.pushWater(FluidAttributes.BUCKET_VOLUME, false) == FluidAttributes.BUCKET_VOLUME) {
tank.pushWater(FluidAttributes.BUCKET_VOLUME, true);
if (!player.isCreative()) {
player.setHeldItem(hand, new ItemStack(Items.BUCKET));
}
return ActionResultType.SUCCESS;
}
}
} else if (fluid == Fluids.EMPTY) {
// try to drain to a bucket
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileEntityIrrigationTank) {
TileEntityIrrigationTank tank = (TileEntityIrrigationTank) tile;
if (tank.drainWater(FluidAttributes.BUCKET_VOLUME, false) == FluidAttributes.BUCKET_VOLUME) {
tank.drainWater(FluidAttributes.BUCKET_VOLUME, true);
player.setHeldItem(hand, new ItemStack(Items.WATER_BUCKET));
return ActionResultType.SUCCESS;
}
}
}
} else if (stack.getItem() == Items.LADDER) {
// try to place a ladder
if (!LADDER.fetch(state)) {
if (!world.isRemote()) {
world.setBlockState(pos, LADDER.apply(state, true));
if (!player.isCreative()) {
player.getHeldItem(hand).shrink(1);
}
}
return ActionResultType.SUCCESS;
}
}
return ActionResultType.FAIL;
}
use of net.minecraft.fluid.Fluid in project AgriCraft by AgriCraft.
the class SprinklerParticleType method deserializeData.
@Override
public Data deserializeData(@Nonnull StringReader reader) throws CommandSyntaxException {
reader.expect(' ');
Fluid fluid = ForgeRegistries.FLUIDS.getValue(new ResourceLocation(reader.readStringUntil(' ')));
reader.expect(' ');
float scale = reader.readFloat();
reader.expect(' ');
float gravity = reader.readFloat();
if (fluid == null) {
throw new SimpleCommandExceptionType(() -> "Invalid Fluid key").create();
}
return new Data(fluid, scale, gravity);
}
Aggregations