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Example 1 with Fluid

use of net.minecraft.fluid.Fluid in project Bookshelf by Darkhax-Minecraft.

the class RenderUtils method renderState.

/**
 * Renders a block state onto the screen as if it were in the world.
 *
 * @param state The block state to render.
 * @param world The world context for rendering the state.
 * @param pos The position to render the block state at.
 * @param matrix The rendering matrix stack.
 * @param buffer The rendering buffer.
 * @param light Packed lighting data.
 * @param overlay Packed overlay data.
 * @param withFluid Should fluid states be rendered?
 * @param preferredSides The sides of the block that should rendered. This is used to cull
 *        the sides that you don't want. Due to invasive changes made by Optifine this will
 *        be ignored when Optifine is installed.
 */
public static void renderState(BlockState state, World world, BlockPos pos, MatrixStack matrix, IRenderTypeBuffer buffer, int light, int overlay, boolean withFluid, Direction... preferredSides) {
    if (!ModUtils.isOptifineLoaded()) {
        renderBlock(state, world, pos, matrix, buffer, preferredSides);
    } else {
        renderBlock(state, world, pos, matrix, buffer);
    }
    if (withFluid) {
        // Handle fluids and waterlogging.
        final FluidState fluidState = state.getFluidState();
        if (fluidState != null && !fluidState.isEmpty()) {
            final Fluid fluid = fluidState.getType();
            final ResourceLocation texture = fluid.getAttributes().getStillTexture();
            final int[] color = unpackColor(fluid.getAttributes().getColor(world, pos));
            final TextureAtlasSprite sprite = Minecraft.getInstance().getTextureAtlas(PlayerContainer.BLOCK_ATLAS).apply(texture);
            renderBlockSprite(buffer.getBuffer(RenderType.translucent()), matrix, sprite, light, overlay, color);
        }
    }
}
Also used : TextureAtlasSprite(net.minecraft.client.renderer.texture.TextureAtlasSprite) Fluid(net.minecraft.fluid.Fluid) ResourceLocation(net.minecraft.util.ResourceLocation) ModelResourceLocation(net.minecraft.client.renderer.model.ModelResourceLocation) FluidState(net.minecraft.fluid.FluidState)

Example 2 with Fluid

use of net.minecraft.fluid.Fluid in project AgriCraft by AgriCraft.

the class BlockCropBase method onReplaced.

@Override
@Deprecated
@SuppressWarnings("deprecation")
public void onReplaced(BlockState oldState, World world, BlockPos pos, BlockState newState, boolean isMoving) {
    // Detect fluid state change
    if (oldState.getBlock() == newState.getBlock()) {
        Fluid oldFluid = this.getFluidState(oldState).getFluid();
        Fluid newFluid = this.getFluidState(newState).getFluid();
        if (oldFluid != newFluid && this.onFluidChanged(world, pos, newState, oldFluid, newFluid)) {
            return;
        }
    }
    // Call super
    super.onReplaced(oldState, world, pos, newState, isMoving);
}
Also used : Fluid(net.minecraft.fluid.Fluid)

Example 3 with Fluid

use of net.minecraft.fluid.Fluid in project AgriCraft by AgriCraft.

the class JsonPlant method initGrowthRequirement.

public static IAgriGrowthRequirement initGrowthRequirement(AgriPlant plant) {
    // Run checks
    if (plant == null) {
        return AgriGrowthRequirement.getNone();
    }
    // Initialize utility objects
    IAgriGrowthRequirement.Builder builder = AgriApi.getGrowthRequirementBuilder();
    // Define requirement for humidity
    String humidityString = plant.getRequirement().getHumiditySoilCondition().getCondition();
    IAgriSoil.Humidity humidity = IAgriSoil.Humidity.fromString(humidityString).orElse(IAgriSoil.Humidity.INVALID);
    handleSoilCriterion(humidity, builder::defineHumidity, plant.getRequirement().getHumiditySoilCondition().getType(), plant.getRequirement().getHumiditySoilCondition().getToleranceFactor(), () -> AgriCore.getLogger("agricraft").warn("Plant: \"{0}\" has an invalid humidity criterion (\"{1}\")!", plant.getId(), humidityString));
    // Define requirement for acidity
    String acidityString = plant.getRequirement().getAciditySoilCondition().getCondition();
    IAgriSoil.Acidity acidity = IAgriSoil.Acidity.fromString(acidityString).orElse(IAgriSoil.Acidity.INVALID);
    handleSoilCriterion(acidity, builder::defineAcidity, plant.getRequirement().getAciditySoilCondition().getType(), plant.getRequirement().getAciditySoilCondition().getToleranceFactor(), () -> AgriCore.getLogger("agricraft").warn("Plant: \"{0}\" has an invalid acidity criterion (\"{1}\")!", plant.getId(), acidityString));
    // Define requirement for nutrients
    String nutrientString = plant.getRequirement().getNutrientSoilCondition().getCondition();
    IAgriSoil.Nutrients nutrients = IAgriSoil.Nutrients.fromString(nutrientString).orElse(IAgriSoil.Nutrients.INVALID);
    handleSoilCriterion(nutrients, builder::defineNutrients, plant.getRequirement().getNutrientSoilCondition().getType(), plant.getRequirement().getNutrientSoilCondition().getToleranceFactor(), () -> AgriCore.getLogger("agricraft").warn("Plant: \"{0}\" has an invalid nutrients criterion (\"{1}\")!", plant.getId(), nutrientString));
    // Define requirement for light
    final double f = plant.getRequirement().getLightToleranceFactor();
    final int minLight = plant.getRequirement().getMinLight();
    final int maxLight = plant.getRequirement().getMaxLight();
    builder.defineLightLevel((strength, light) -> {
        int lower = minLight - (int) (f * strength);
        int upper = maxLight + (int) (f * strength);
        return light >= lower && light <= upper ? IAgriGrowthResponse.FERTILE : IAgriGrowthResponse.INFERTILE;
    });
    // Define requirement for nearby blocks
    plant.getRequirement().getConditions().forEach(obj -> {
        BlockPos min = new BlockPos(obj.getMinX(), obj.getMinY(), obj.getMinZ());
        BlockPos max = new BlockPos(obj.getMaxX(), obj.getMaxY(), obj.getMaxZ());
        builder.addCondition(builder.blockStatesNearby(obj.convertAll(BlockState.class), obj.getAmount(), min, max));
    });
    // Define requirement for seasons
    List<AgriSeason> seasons = plant.getRequirement().getSeasons().stream().map(AgriSeason::fromString).filter(Optional::isPresent).map(Optional::get).distinct().collect(Collectors.toList());
    if (seasons.size() > 0) {
        builder.defineSeasonality((str, season) -> {
            if (str >= AgriApi.getStatRegistry().strengthStat().getMax() || seasons.stream().anyMatch(season::matches)) {
                return IAgriGrowthResponse.FERTILE;
            } else {
                return IAgriGrowthResponse.INFERTILE;
            }
        });
    }
    // Define requirement for fluids
    List<Fluid> fluids = plant.getRequirement().getFluid().convertAll(FluidState.class).stream().map(FluidState::getFluid).distinct().collect(Collectors.toList());
    BiFunction<Integer, Fluid, IAgriGrowthResponse> response = (strength, fluid) -> {
        if (fluids.size() > 0) {
            if (fluids.contains(fluid)) {
                return IAgriGrowthResponse.FERTILE;
            }
            return fluid.equals(Fluids.LAVA) ? IAgriGrowthResponse.KILL_IT_WITH_FIRE : IAgriGrowthResponse.LETHAL;
        } else {
            if (fluid.equals(Fluids.LAVA)) {
                return IAgriGrowthResponse.KILL_IT_WITH_FIRE;
            }
            return fluid.equals(Fluids.EMPTY) ? IAgriGrowthResponse.FERTILE : IAgriGrowthResponse.LETHAL;
        }
    };
    builder.defineFluid(response);
    // Build the growth requirement
    IAgriGrowthRequirement req = builder.build();
    // Log warning if no soils exist for this requirement combination
    if (noSoilsMatch(req)) {
        AgriCore.getLogger("agricraft").warn("Plant: \"{0}\" has no valid soils to plant on for any strength level!", plant.getId());
    }
    // Return the growth requirements
    return req;
}
Also used : FluidState(net.minecraft.fluid.FluidState) java.util(java.util) IAgriCrop(com.infinityraider.agricraft.api.v1.crop.IAgriCrop) OnlyIn(net.minecraftforge.api.distmarker.OnlyIn) BiFunction(java.util.function.BiFunction) AgriSoilCondition(com.agricraft.agricore.plant.AgriSoilCondition) IAgriGrowthStage(com.infinityraider.agricraft.api.v1.crop.IAgriGrowthStage) Direction(net.minecraft.util.Direction) ITextComponent(net.minecraft.util.text.ITextComponent) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) Dist(net.minecraftforge.api.distmarker.Dist) AgriCore(com.agricraft.agricore.core.AgriCore) ItemStack(net.minecraft.item.ItemStack) ImmutableList(com.google.common.collect.ImmutableList) AgriGrowthRequirement(com.infinityraider.agricraft.impl.v1.requirement.AgriGrowthRequirement) IAgriFertilizer(com.infinityraider.agricraft.api.v1.fertilizer.IAgriFertilizer) com.infinityraider.agricraft.api.v1.requirement(com.infinityraider.agricraft.api.v1.requirement) BlockState(net.minecraft.block.BlockState) Nonnull(javax.annotation.Nonnull) Nullable(javax.annotation.Nullable) Fluids(net.minecraft.fluid.Fluids) AgriCraft(com.infinityraider.agricraft.AgriCraft) Entity(net.minecraft.entity.Entity) IAgriPlant(com.infinityraider.agricraft.api.v1.plant.IAgriPlant) IJsonPlantCallback(com.infinityraider.agricraft.api.v1.plant.IJsonPlantCallback) IncrementalGrowthLogic(com.infinityraider.agricraft.impl.v1.crop.IncrementalGrowthLogic) AgriApi(com.infinityraider.agricraft.api.v1.AgriApi) VanillaSeedConversionHandler(com.infinityraider.agricraft.handler.VanillaSeedConversionHandler) LivingEntity(net.minecraft.entity.LivingEntity) World(net.minecraft.world.World) BlockPos(net.minecraft.util.math.BlockPos) Collectors(java.util.stream.Collectors) AgriPlantQuadGenerator(com.infinityraider.agricraft.render.plant.AgriPlantQuadGenerator) BakedQuad(net.minecraft.client.renderer.model.BakedQuad) Consumer(java.util.function.Consumer) IParticleData(net.minecraft.particles.IParticleData) IAgriStatsMap(com.infinityraider.agricraft.api.v1.stat.IAgriStatsMap) AgriPlant(com.agricraft.agricore.plant.AgriPlant) ResourceLocation(net.minecraft.util.ResourceLocation) ParticleType(net.minecraft.particles.ParticleType) Fluid(net.minecraft.fluid.Fluid) ActionResultType(net.minecraft.util.ActionResultType) ForgeRegistries(net.minecraftforge.registries.ForgeRegistries) ModelResourceLocation(net.minecraft.client.renderer.model.ModelResourceLocation) Fluid(net.minecraft.fluid.Fluid) BlockPos(net.minecraft.util.math.BlockPos) FluidState(net.minecraft.fluid.FluidState)

Example 4 with Fluid

use of net.minecraft.fluid.Fluid in project AgriCraft by AgriCraft.

the class BlockIrrigationTank method onBlockActivated.

@Override
@Deprecated
@SuppressWarnings("deprecation")
public ActionResultType onBlockActivated(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult hit) {
    ItemStack stack = player.getHeldItem(hand);
    if (stack.getItem() instanceof BucketItem) {
        BucketItem bucket = (BucketItem) stack.getItem();
        Fluid fluid = bucket.getFluid();
        if (fluid == Fluids.WATER) {
            // try to fill from a bucket
            TileEntity tile = world.getTileEntity(pos);
            if (tile instanceof TileEntityIrrigationTank) {
                TileEntityIrrigationTank tank = (TileEntityIrrigationTank) tile;
                if (tank.pushWater(FluidAttributes.BUCKET_VOLUME, false) == FluidAttributes.BUCKET_VOLUME) {
                    tank.pushWater(FluidAttributes.BUCKET_VOLUME, true);
                    if (!player.isCreative()) {
                        player.setHeldItem(hand, new ItemStack(Items.BUCKET));
                    }
                    return ActionResultType.SUCCESS;
                }
            }
        } else if (fluid == Fluids.EMPTY) {
            // try to drain to a bucket
            TileEntity tile = world.getTileEntity(pos);
            if (tile instanceof TileEntityIrrigationTank) {
                TileEntityIrrigationTank tank = (TileEntityIrrigationTank) tile;
                if (tank.drainWater(FluidAttributes.BUCKET_VOLUME, false) == FluidAttributes.BUCKET_VOLUME) {
                    tank.drainWater(FluidAttributes.BUCKET_VOLUME, true);
                    player.setHeldItem(hand, new ItemStack(Items.WATER_BUCKET));
                    return ActionResultType.SUCCESS;
                }
            }
        }
    } else if (stack.getItem() == Items.LADDER) {
        // try to place a ladder
        if (!LADDER.fetch(state)) {
            if (!world.isRemote()) {
                world.setBlockState(pos, LADDER.apply(state, true));
                if (!player.isCreative()) {
                    player.getHeldItem(hand).shrink(1);
                }
            }
            return ActionResultType.SUCCESS;
        }
    }
    return ActionResultType.FAIL;
}
Also used : TileEntity(net.minecraft.tileentity.TileEntity) Fluid(net.minecraft.fluid.Fluid) BucketItem(net.minecraft.item.BucketItem) ItemStack(net.minecraft.item.ItemStack)

Example 5 with Fluid

use of net.minecraft.fluid.Fluid in project AgriCraft by AgriCraft.

the class SprinklerParticleType method deserializeData.

@Override
public Data deserializeData(@Nonnull StringReader reader) throws CommandSyntaxException {
    reader.expect(' ');
    Fluid fluid = ForgeRegistries.FLUIDS.getValue(new ResourceLocation(reader.readStringUntil(' ')));
    reader.expect(' ');
    float scale = reader.readFloat();
    reader.expect(' ');
    float gravity = reader.readFloat();
    if (fluid == null) {
        throw new SimpleCommandExceptionType(() -> "Invalid Fluid key").create();
    }
    return new Data(fluid, scale, gravity);
}
Also used : Fluid(net.minecraft.fluid.Fluid) ResourceLocation(net.minecraft.util.ResourceLocation) SimpleCommandExceptionType(com.mojang.brigadier.exceptions.SimpleCommandExceptionType) IParticleData(net.minecraft.particles.IParticleData)

Aggregations

Fluid (net.minecraft.fluid.Fluid)6 ItemStack (net.minecraft.item.ItemStack)3 ResourceLocation (net.minecraft.util.ResourceLocation)3 AgriCraft (com.infinityraider.agricraft.AgriCraft)2 AgriApi (com.infinityraider.agricraft.api.v1.AgriApi)2 IAgriCrop (com.infinityraider.agricraft.api.v1.crop.IAgriCrop)2 BiFunction (java.util.function.BiFunction)2 ModelResourceLocation (net.minecraft.client.renderer.model.ModelResourceLocation)2 FluidState (net.minecraft.fluid.FluidState)2 IParticleData (net.minecraft.particles.IParticleData)2 TileEntity (net.minecraft.tileentity.TileEntity)2 BlockPos (net.minecraft.util.math.BlockPos)2 AgriCore (com.agricraft.agricore.core.AgriCore)1 AgriPlant (com.agricraft.agricore.plant.AgriPlant)1 AgriSoilCondition (com.agricraft.agricore.plant.AgriSoilCondition)1 TypeHelper (com.agricraft.agricore.util.TypeHelper)1 ImmutableList (com.google.common.collect.ImmutableList)1 Lists (com.google.common.collect.Lists)1 Maps (com.google.common.collect.Maps)1 IAgriClipperItem (com.infinityraider.agricraft.api.v1.content.items.IAgriClipperItem)1