use of net.minecraft.network.packet.c2s.play.UpdateSelectedSlotC2SPacket in project BleachHack by BleachDrinker420.
the class InventoryUtils method selectSlot.
public static Hand selectSlot(int slot) {
if (slot >= 0 && slot <= 36) {
if (slot < 9) {
if (slot != mc.player.getInventory().selectedSlot) {
mc.player.getInventory().selectedSlot = slot;
mc.player.networkHandler.sendPacket(new UpdateSelectedSlotC2SPacket(slot));
}
return Hand.MAIN_HAND;
} else if (mc.player.playerScreenHandler == mc.player.currentScreenHandler) {
for (int i = 0; i <= 8; i++) {
if (mc.player.getInventory().getStack(i).isEmpty()) {
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, slot, 0, SlotActionType.QUICK_MOVE, mc.player);
if (i != mc.player.getInventory().selectedSlot) {
mc.player.getInventory().selectedSlot = i;
mc.player.networkHandler.sendPacket(new UpdateSelectedSlotC2SPacket(i));
}
return Hand.MAIN_HAND;
}
}
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, slot, 0, SlotActionType.PICKUP, mc.player);
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, 36 + mc.player.getInventory().selectedSlot, 0, SlotActionType.PICKUP, mc.player);
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, slot, 0, SlotActionType.PICKUP, mc.player);
return Hand.MAIN_HAND;
}
} else if (slot == 40) {
return Hand.OFF_HAND;
}
return null;
}
use of net.minecraft.network.packet.c2s.play.UpdateSelectedSlotC2SPacket in project BleachHack by BleachDrinker420.
the class AutoTool method onPacketSend.
@BleachSubscribe
public void onPacketSend(EventPacket.Send event) {
if (event.getPacket() instanceof PlayerActionC2SPacket) {
PlayerActionC2SPacket p = (PlayerActionC2SPacket) event.getPacket();
if (p.getAction() == Action.START_DESTROY_BLOCK) {
if (mc.player.isCreative() || mc.player.isSpectator())
return;
queueSlot = -1;
lastSlot = mc.player.getInventory().selectedSlot;
int slot = getBestSlot(p.getPos());
if (slot != mc.player.getInventory().selectedSlot) {
if (slot < 9) {
mc.player.getInventory().selectedSlot = slot;
mc.player.networkHandler.sendPacket(new UpdateSelectedSlotC2SPacket(slot));
} else if (mc.player.playerScreenHandler == mc.player.currentScreenHandler) {
boolean itemInHand = !mc.player.getInventory().getMainHandStack().isEmpty();
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, slot, 0, SlotActionType.PICKUP, mc.player);
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, 36 + mc.player.getInventory().selectedSlot, 0, SlotActionType.PICKUP, mc.player);
if (itemInHand)
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, slot, 0, SlotActionType.PICKUP, mc.player);
}
}
} else if (p.getAction() == Action.STOP_DESTROY_BLOCK) {
if (getSetting(1).asToggle().getState()) {
ItemStack handSlot = mc.player.getMainHandStack();
if (getSetting(0).asToggle().getState() && handSlot.isDamageable() && handSlot.getMaxDamage() - handSlot.getDamage() < 2 && queueSlot == mc.player.getInventory().selectedSlot) {
queueSlot = mc.player.getInventory().selectedSlot == 0 ? 1 : mc.player.getInventory().selectedSlot - 1;
} else if (lastSlot >= 0 && lastSlot <= 8 && lastSlot != mc.player.getInventory().selectedSlot) {
queueSlot = lastSlot;
}
}
}
}
}
use of net.minecraft.network.packet.c2s.play.UpdateSelectedSlotC2SPacket in project BleachHack by BleachDrinker420.
the class AutoTool method onTick.
@BleachSubscribe
public void onTick(EventTick event) {
if (queueSlot != -1) {
mc.player.getInventory().selectedSlot = queueSlot;
mc.player.networkHandler.sendPacket(new UpdateSelectedSlotC2SPacket(queueSlot));
queueSlot = -1;
}
}
use of net.minecraft.network.packet.c2s.play.UpdateSelectedSlotC2SPacket in project BleachHack by BleachDrinker420.
the class AutoEXP method onTick.
@BleachSubscribe
public void onTick(EventTick event) {
if (mc.player.currentScreenHandler != mc.player.playerScreenHandler)
return;
int xpSlot = InventoryUtils.getSlot(true, i -> mc.player.getInventory().getStack(i).getItem() == Items.EXPERIENCE_BOTTLE);
if (xpSlot == -1)
return;
int damage = getSetting(3).asSlider().getValueInt();
double target = getSetting(4).asSlider().getValue();
if (slot != -1) {
if (xpNeeded == 0) {
ItemStack item = slot < 45 ? mc.player.currentScreenHandler.getSlot(slot).getStack() : mc.player.getOffHandStack();
if (item.isDamaged() && item.getMaxDamage() - item.getDamage() <= damage)
return;
for (int i = 1; i <= 4; i++) {
ItemStack stack = mc.player.currentScreenHandler.getSlot(i).getStack();
if (!stack.isEmpty()) {
for (int j = 5; j <= 8; j++) {
if (mc.player.currentScreenHandler.getSlot(j).canInsert(stack)) {
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, i, 0, SlotActionType.PICKUP, mc.player);
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, j, 0, SlotActionType.PICKUP, mc.player);
return;
}
}
}
}
if (slot >= 46) {
if (slot - 46 != mc.player.getInventory().selectedSlot) {
mc.player.getInventory().selectedSlot = slot - 46;
mc.player.networkHandler.sendPacket(new UpdateSelectedSlotC2SPacket(slot - 46));
}
mc.player.networkHandler.sendPacket(new PlayerActionC2SPacket(Action.SWAP_ITEM_WITH_OFFHAND, BlockPos.ORIGIN, Direction.DOWN));
}
delay = 0;
slot = -1;
return;
}
for (int i = 5; i <= 8; i++) {
if (i != slot && EnchantmentHelper.getLevel(Enchantments.MENDING, mc.player.currentScreenHandler.getSlot(i).getStack()) != 0) {
for (int j = 1; j <= 4; j++) {
ItemStack craftingStack = mc.player.currentScreenHandler.getSlot(j).getStack();
if (!craftingStack.isDamageable()) {
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, i, 0, SlotActionType.PICKUP, mc.player);
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, j, 0, SlotActionType.PICKUP, mc.player);
if (!craftingStack.isEmpty())
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, j, 1, SlotActionType.THROW, mc.player);
return;
}
}
}
}
if (slot > 8 && slot < 45) {
if (slot - 36 != mc.player.getInventory().selectedSlot) {
mc.player.getInventory().selectedSlot = slot - 36;
mc.player.networkHandler.sendPacket(new UpdateSelectedSlotC2SPacket(slot - 36));
}
mc.player.networkHandler.sendPacket(new PlayerActionC2SPacket(Action.SWAP_ITEM_WITH_OFFHAND, BlockPos.ORIGIN, Direction.DOWN));
// hack
slot += 10;
return;
}
delay++;
if (delay >= getSetting(6).asSlider().getValueInt()) {
delay = 0;
int toThrow = Math.min(getSetting(5).asSlider().getValueInt(), xpNeeded);
if (toThrow != 0) {
mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.LookAndOnGround(mc.player.getYaw(), 90, mc.player.isOnGround()));
for (int t = 0; t < toThrow; t++) {
if (InventoryUtils.selectSlot(false, i -> mc.player.getInventory().getStack(i).getItem() == Items.EXPERIENCE_BOTTLE) == Hand.MAIN_HAND) {
// Trying to use without bruh
mc.player.networkHandler.sendPacket(new PlayerInteractItemC2SPacket(Hand.MAIN_HAND));
ItemStack itemStack2 = mc.player.getMainHandStack().use(mc.world, mc.player, Hand.MAIN_HAND).getValue();
if (itemStack2 != mc.player.getMainHandStack()) {
mc.player.setStackInHand(Hand.MAIN_HAND, itemStack2);
}
xpNeeded--;
}
}
}
}
return;
}
IntSet slots = new IntArraySet();
if (getSetting(0).asToggle().getState()) {
slots.add(5);
slots.add(6);
slots.add(7);
slots.add(8);
}
if (getSetting(1).asToggle().getState())
slots.add(36 + mc.player.getInventory().selectedSlot);
if (getSetting(2).asToggle().getState())
slots.add(45);
if (getSetting(0).asToggle().getState()) {
for (int s : slots) {
ItemStack item = mc.player.currentScreenHandler.getSlot(s).getStack();
if (item.isDamageable() && item.getMaxDamage() - item.getDamage() <= damage && item.getMaxDamage() - item.getDamage() < item.getMaxDamage() * target) {
slot = s;
xpNeeded = (int) Math.ceil((item.getMaxDamage() * target - (item.getMaxDamage() - item.getDamage())) / 14d);
return;
}
}
}
}
use of net.minecraft.network.packet.c2s.play.UpdateSelectedSlotC2SPacket in project BleachHack by BleachDrinker420.
the class AutoArmor method onTick.
@BleachSubscribe
public void onTick(EventTick event) {
if (mc.player.playerScreenHandler != mc.player.currentScreenHandler || !BleachQueue.isEmpty("autoarmor_equip"))
return;
if (tickDelay > 0) {
tickDelay--;
return;
}
tickDelay = (getSetting(2).asToggle().getState() ? getSetting(2).asToggle().getChild(0).asSlider().getValueInt() : 0);
/* [Slot type, [Armor slot, Armor prot, New armor slot, New armor prot]] */
Map<EquipmentSlot, int[]> armorMap = new HashMap<>(4);
armorMap.put(EquipmentSlot.FEET, new int[] { 36, getProtection(mc.player.getInventory().getStack(36)), -1, -1 });
armorMap.put(EquipmentSlot.LEGS, new int[] { 37, getProtection(mc.player.getInventory().getStack(37)), -1, -1 });
armorMap.put(EquipmentSlot.CHEST, new int[] { 38, getProtection(mc.player.getInventory().getStack(38)), -1, -1 });
armorMap.put(EquipmentSlot.HEAD, new int[] { 39, getProtection(mc.player.getInventory().getStack(39)), -1, -1 });
/* Anti Break */
if (getSetting(0).asToggle().getState()) {
for (Entry<EquipmentSlot, int[]> e : armorMap.entrySet()) {
ItemStack is = mc.player.getInventory().getStack(e.getValue()[0]);
int armorSlot = (e.getValue()[0] - 34) + (39 - e.getValue()[0]) * 2;
if (is.isDamageable() && is.getMaxDamage() - is.getDamage() < 7) {
/* Look for an empty slot to quick move to */
int forceMoveSlot = -1;
for (int s = 0; s < 36; s++) {
if (mc.player.getInventory().getStack(s).isEmpty()) {
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, armorSlot, 1, SlotActionType.QUICK_MOVE, mc.player);
return;
} else if (!(mc.player.getInventory().getStack(s).getItem() instanceof ToolItem) && !(mc.player.getInventory().getStack(s).getItem() instanceof ArmorItem) && !(mc.player.getInventory().getStack(s).getItem() instanceof ElytraItem) && mc.player.getInventory().getStack(s).getItem() != Items.TOTEM_OF_UNDYING && forceMoveSlot == -1) {
forceMoveSlot = s;
}
}
/* Bruh no empty spots, then force move to a non-totem/tool/armor item */
if (forceMoveSlot != -1) {
// System.out.println(forceMoveSlot);
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, forceMoveSlot < 9 ? 36 + forceMoveSlot : forceMoveSlot, 1, SlotActionType.THROW, mc.player);
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, armorSlot, 1, SlotActionType.QUICK_MOVE, mc.player);
return;
}
/* No spots to move to, yeet the armor to not cause any bruh moments */
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, armorSlot, 1, SlotActionType.THROW, mc.player);
return;
}
}
}
for (int s = 0; s < 36; s++) {
int prot = getProtection(mc.player.getInventory().getStack(s));
if (prot > 0) {
EquipmentSlot slot = (mc.player.getInventory().getStack(s).getItem() instanceof ElytraItem ? EquipmentSlot.CHEST : ((ArmorItem) mc.player.getInventory().getStack(s).getItem()).getSlotType());
for (Entry<EquipmentSlot, int[]> e : armorMap.entrySet()) {
if (e.getKey() == slot) {
if (prot > e.getValue()[1] && prot > e.getValue()[3]) {
e.getValue()[2] = s;
e.getValue()[3] = prot;
}
}
}
}
}
for (Entry<EquipmentSlot, int[]> e : armorMap.entrySet()) {
if (e.getValue()[2] != -1) {
if (e.getValue()[1] == -1 && e.getValue()[2] < 9) {
if (e.getValue()[2] != mc.player.getInventory().selectedSlot) {
mc.player.getInventory().selectedSlot = e.getValue()[2];
mc.player.networkHandler.sendPacket(new UpdateSelectedSlotC2SPacket(e.getValue()[2]));
}
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, 36 + e.getValue()[2], 1, SlotActionType.QUICK_MOVE, mc.player);
} else if (mc.player.playerScreenHandler == mc.player.currentScreenHandler) {
/* Convert inventory slots to container slots */
int armorSlot = (e.getValue()[0] - 34) + (39 - e.getValue()[0]) * 2;
int newArmorslot = e.getValue()[2] < 9 ? 36 + e.getValue()[2] : e.getValue()[2];
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, newArmorslot, 0, SlotActionType.PICKUP, mc.player);
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, armorSlot, 0, SlotActionType.PICKUP, mc.player);
if (e.getValue()[1] != -1)
mc.interactionManager.clickSlot(mc.player.currentScreenHandler.syncId, newArmorslot, 0, SlotActionType.PICKUP, mc.player);
}
return;
}
}
}
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