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Example 1 with SPacketCloseWindow

use of net.minecraft.network.play.server.SPacketCloseWindow in project SpongeForge by SpongePowered.

the class MixinPlayerInteractionManager method processRightClickBlock.

/**
 * @author gabizou - May 5th, 2016
 * @reason Rewrite the firing of interact block events with forge hooks
 * Note: This is a dirty merge of Aaron's SpongeCommon writeup of the interaction events and
 * Forge's additions. There's some overlay between the two events, specifically that there
 * is a SpongeEvent thrown before the ForgeEvent, and yet both are checked in various
 * if statements.
 */
@Overwrite
public EnumActionResult processRightClickBlock(EntityPlayer player, World worldIn, ItemStack stack, EnumHand hand, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ) {
    if (this.gameType == GameType.SPECTATOR) {
        TileEntity tileentity = worldIn.getTileEntity(pos);
        if (tileentity instanceof ILockableContainer) {
            Block block = worldIn.getBlockState(pos).getBlock();
            ILockableContainer ilockablecontainer = (ILockableContainer) tileentity;
            if (ilockablecontainer instanceof TileEntityChest && block instanceof BlockChest) {
                ilockablecontainer = ((BlockChest) block).getLockableContainer(worldIn, pos);
            }
            if (ilockablecontainer != null) {
                player.displayGUIChest(ilockablecontainer);
                return EnumActionResult.SUCCESS;
            }
        } else if (tileentity instanceof IInventory) {
            player.displayGUIChest((IInventory) tileentity);
            return EnumActionResult.SUCCESS;
        }
        return EnumActionResult.PASS;
    }
    // Store reference of current player's itemstack in case it changes
    ItemStack oldStack = stack.copy();
    InteractBlockEvent.Secondary event;
    BlockSnapshot currentSnapshot = ((org.spongepowered.api.world.World) worldIn).createSnapshot(pos.getX(), pos.getY(), pos.getZ());
    event = SpongeCommonEventFactory.callInteractBlockEventSecondary(player, oldStack, VecHelper.toVector3d(pos.add(hitX, hitY, hitZ)), currentSnapshot, DirectionFacingProvider.getInstance().getKey(facing).get(), hand);
    if (!ItemStack.areItemStacksEqual(oldStack, this.player.getHeldItem(hand))) {
        SpongeCommonEventFactory.playerInteractItemChanged = true;
    }
    TileEntity tileEntity = worldIn.getTileEntity(pos);
    if (event.isCancelled()) {
        final IBlockState state = worldIn.getBlockState(pos);
        if (state.getBlock() == Blocks.COMMAND_BLOCK) {
            // CommandBlock GUI opens solely on the client, we need to force it close on cancellation
            this.player.connection.sendPacket(new SPacketCloseWindow(0));
        } else if (state.getProperties().containsKey(BlockDoor.HALF)) {
            // client to resolve this
            if (state.getValue(BlockDoor.HALF) == BlockDoor.EnumDoorHalf.LOWER) {
                this.player.connection.sendPacket(new SPacketBlockChange(worldIn, pos.up()));
            } else {
                this.player.connection.sendPacket(new SPacketBlockChange(worldIn, pos.down()));
            }
        } else if (!stack.isEmpty()) {
            // Stopping the placement of a door or double plant causes artifacts (ghosts) on the top-side of the block. We need to remove it
            if (stack.getItem() instanceof ItemDoor || (stack.getItem() instanceof ItemBlock && ((ItemBlock) stack.getItem()).getBlock().equals(Blocks.DOUBLE_PLANT))) {
                this.player.connection.sendPacket(new SPacketBlockChange(worldIn, pos.up(2)));
            }
        }
        // since we don't want to undo that
        if (tileEntity != null && this.player.openContainer instanceof ContainerPlayer) {
            this.player.closeScreen();
        }
        SpongeCommonEventFactory.interactBlockEventCancelled = true;
        return EnumActionResult.FAIL;
    }
    net.minecraft.item.Item item = stack.isEmpty() ? null : stack.getItem();
    EnumActionResult ret = item == null ? EnumActionResult.PASS : item.onItemUseFirst(player, worldIn, pos, facing, hitX, hitY, hitZ, hand);
    if (ret != EnumActionResult.PASS) {
        return ret;
    }
    boolean bypass = true;
    final ItemStack[] itemStacks = { player.getHeldItemMainhand(), player.getHeldItemOffhand() };
    for (ItemStack s : itemStacks) {
        bypass = bypass && (s.isEmpty() || s.getItem().doesSneakBypassUse(s, worldIn, pos, player));
    }
    EnumActionResult result = EnumActionResult.PASS;
    if (!player.isSneaking() || bypass || event.getUseBlockResult() == Tristate.TRUE) {
        // also, store the result instead of returning immediately
        if (event.getUseBlockResult() != Tristate.FALSE) {
            IBlockState iblockstate = worldIn.getBlockState(pos);
            Container lastOpenContainer = player.openContainer;
            result = iblockstate.getBlock().onBlockActivated(worldIn, pos, iblockstate, player, hand, facing, hitX, hitY, hitZ) ? EnumActionResult.SUCCESS : EnumActionResult.FAIL;
            // if itemstack changed, avoid restore
            if (!ItemStack.areItemStacksEqual(oldStack, this.player.getHeldItem(hand))) {
                SpongeCommonEventFactory.playerInteractItemChanged = true;
            }
            result = this.handleOpenEvent(lastOpenContainer, this.player, currentSnapshot, result);
        } else {
            this.player.connection.sendPacket(new SPacketBlockChange(this.world, pos));
            result = TristateUtil.toActionResult(event.getUseItemResult());
        }
    }
    // This handles the event not cancelled and block not activated
    if (result != EnumActionResult.SUCCESS && tileEntity != null && hand == EnumHand.MAIN_HAND) {
        this.player.closeScreen();
    }
    // store result instead of returning
    if (stack.isEmpty()) {
        result = EnumActionResult.PASS;
    } else if (player.getCooldownTracker().hasCooldown(stack.getItem())) {
        result = EnumActionResult.PASS;
    } else if (stack.getItem() instanceof ItemBlock && ((ItemBlock) stack.getItem()).getBlock() instanceof BlockCommandBlock && !player.canUseCommand(2, "")) {
        result = EnumActionResult.FAIL;
    } else {
        if ((result != EnumActionResult.SUCCESS && event.getUseItemResult() != Tristate.FALSE || result == EnumActionResult.SUCCESS && event.getUseItemResult() == Tristate.TRUE)) {
            int meta = stack.getMetadata();
            int size = stack.getCount();
            result = stack.onItemUse(player, worldIn, pos, hand, facing, hitX, hitY, hitZ);
            // nest isCreative check instead of calling the method twice.
            if (this.isCreative()) {
                stack.setItemDamage(meta);
                stack.setCount(size);
            }
        }
    }
    if (!ItemStack.areItemStacksEqual(player.getHeldItem(hand), oldStack) || result != EnumActionResult.SUCCESS) {
        player.openContainer.detectAndSendChanges();
    }
    return result;
// Sponge end
}
Also used : ItemDoor(net.minecraft.item.ItemDoor) BlockCommandBlock(net.minecraft.block.BlockCommandBlock) World(net.minecraft.world.World) TileEntity(net.minecraft.tileentity.TileEntity) ILockableContainer(net.minecraft.world.ILockableContainer) EnumActionResult(net.minecraft.util.EnumActionResult) ILockableContainer(net.minecraft.world.ILockableContainer) Container(net.minecraft.inventory.Container) InteractBlockEvent(org.spongepowered.api.event.block.InteractBlockEvent) SPacketCloseWindow(net.minecraft.network.play.server.SPacketCloseWindow) IInventory(net.minecraft.inventory.IInventory) TileEntityChest(net.minecraft.tileentity.TileEntityChest) IBlockState(net.minecraft.block.state.IBlockState) BlockChest(net.minecraft.block.BlockChest) BlockSnapshot(org.spongepowered.api.block.BlockSnapshot) ItemBlock(net.minecraft.item.ItemBlock) SPacketBlockChange(net.minecraft.network.play.server.SPacketBlockChange) ContainerPlayer(net.minecraft.inventory.ContainerPlayer) Block(net.minecraft.block.Block) BlockCommandBlock(net.minecraft.block.BlockCommandBlock) ItemBlock(net.minecraft.item.ItemBlock) ItemStack(net.minecraft.item.ItemStack) Overwrite(org.spongepowered.asm.mixin.Overwrite)

Example 2 with SPacketCloseWindow

use of net.minecraft.network.play.server.SPacketCloseWindow in project SpongeCommon by SpongePowered.

the class MixinPlayerInteractionManager method processRightClickBlock.

/**
 * @author Aaron1011
 * @author gabizou - May 28th, 2016 - Rewritten for 1.9.4
 *
 * @reason Fire interact block event.
 */
@Overwrite
public EnumActionResult processRightClickBlock(EntityPlayer player, net.minecraft.world.World worldIn, ItemStack stack, EnumHand hand, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ) {
    if (this.gameType == GameType.SPECTATOR) {
        TileEntity tileentity = worldIn.getTileEntity(pos);
        if (tileentity instanceof ILockableContainer) {
            Block block = worldIn.getBlockState(pos).getBlock();
            ILockableContainer ilockablecontainer = (ILockableContainer) tileentity;
            if (ilockablecontainer instanceof TileEntityChest && block instanceof BlockChest) {
                ilockablecontainer = ((BlockChest) block).getLockableContainer(worldIn, pos);
            }
            if (ilockablecontainer != null) {
                // TODO - fire event
                player.displayGUIChest(ilockablecontainer);
                return EnumActionResult.SUCCESS;
            }
        } else if (tileentity instanceof IInventory) {
            // TODO - fire event
            player.displayGUIChest((IInventory) tileentity);
            return EnumActionResult.SUCCESS;
        }
        return EnumActionResult.PASS;
    }
    // else { // Sponge - Remove unecessary else
    // Sponge Start - Create an interact block event before something happens.
    final ItemStack oldStack = stack.copy();
    final BlockSnapshot currentSnapshot = ((World) worldIn).createSnapshot(pos.getX(), pos.getY(), pos.getZ());
    final InteractBlockEvent.Secondary event = SpongeCommonEventFactory.callInteractBlockEventSecondary(player, oldStack, new Vector3d(pos.getX() + hitX, pos.getY() + hitY, pos.getZ() + hitZ), currentSnapshot, DirectionFacingProvider.getInstance().getKey(facing).get(), hand);
    if (!ItemStack.areItemStacksEqual(oldStack, this.player.getHeldItem(hand))) {
        SpongeCommonEventFactory.playerInteractItemChanged = true;
    }
    if (event.isCancelled()) {
        final IBlockState state = (IBlockState) currentSnapshot.getState();
        if (state.getBlock() == Blocks.COMMAND_BLOCK) {
            // CommandBlock GUI opens solely on the client, we need to force it close on cancellation
            this.player.connection.sendPacket(new SPacketCloseWindow(0));
        } else if (state.getProperties().containsKey(BlockDoor.HALF)) {
            // client to resolve this
            if (state.getValue(BlockDoor.HALF) == BlockDoor.EnumDoorHalf.LOWER) {
                this.player.connection.sendPacket(new SPacketBlockChange(worldIn, pos.up()));
            } else {
                this.player.connection.sendPacket(new SPacketBlockChange(worldIn, pos.down()));
            }
        } else if (!oldStack.isEmpty()) {
            // Stopping the placement of a door or double plant causes artifacts (ghosts) on the top-side of the block. We need to remove it
            final Item item = oldStack.getItem();
            if (item instanceof ItemDoor || (item instanceof ItemBlock && ((ItemBlock) item).getBlock().equals(Blocks.DOUBLE_PLANT))) {
                this.player.connection.sendPacket(new SPacketBlockChange(worldIn, pos.up(2)));
            }
        }
        SpongeCommonEventFactory.interactBlockEventCancelled = true;
        return EnumActionResult.FAIL;
    }
    if (!player.isSneaking() || player.getHeldItemMainhand().isEmpty() && player.getHeldItemOffhand().isEmpty()) {
        // Also, store the result instead of returning immediately
        if (event.getUseBlockResult() != Tristate.FALSE) {
            IBlockState iblockstate = (IBlockState) currentSnapshot.getState();
            Container lastOpenContainer = player.openContainer;
            EnumActionResult result = iblockstate.getBlock().onBlockActivated(worldIn, pos, iblockstate, player, hand, facing, hitX, hitY, hitZ) ? EnumActionResult.SUCCESS : EnumActionResult.PASS;
            // if itemstack changed, avoid restore
            if (!ItemStack.areItemStacksEqual(oldStack, this.player.getHeldItem(hand))) {
                SpongeCommonEventFactory.playerInteractItemChanged = true;
            }
            result = this.handleOpenEvent(lastOpenContainer, this.player, currentSnapshot, result);
            if (result != EnumActionResult.PASS) {
                return result;
            }
        } else {
            // Need to send a block change to the client, because otherwise, they are not
            // going to be told about the block change.
            this.player.connection.sendPacket(new SPacketBlockChange(this.world, pos));
            // it wasn't cancelled, but perform no further processing.
            return EnumActionResult.FAIL;
        }
    // Sponge End
    }
    if (stack.isEmpty()) {
        return EnumActionResult.PASS;
    } else if (player.getCooldownTracker().hasCooldown(stack.getItem())) {
        return EnumActionResult.PASS;
    } else if (stack.getItem() instanceof ItemBlock) {
        Block block = ((ItemBlock) stack.getItem()).getBlock();
        if ((block instanceof BlockCommandBlock || block instanceof BlockStructure) && !player.canUseCommandBlock()) {
            return EnumActionResult.FAIL;
        }
    }
    // else if (this.isCreative()) { // Sponge - Rewrite this to handle an isCreative check after the result, since we have a copied stack at the top of this method.
    // int j = stack.getMetadata();
    // int i = stack.stackSize;
    // EnumActionResult enumactionresult = stack.onItemUse(player, worldIn, pos, hand, facing, offsetX, offsetY, offsetZ);
    // stack.setItemDamage(j);
    // stack.stackSize = i;
    // return enumactionresult;
    // } else {
    // return stack.onItemUse(player, worldIn, pos, hand, facing, offsetX, offsetY, offsetZ);
    // }
    // } // Sponge - Remove unecessary else bracket
    // Sponge Start - complete the method with the micro change of resetting item damage and quantity from the copied stack.
    final EnumActionResult result = stack.onItemUse(player, worldIn, pos, hand, facing, hitX, hitY, hitZ);
    if (this.isCreative()) {
        stack.setItemDamage(oldStack.getItemDamage());
        stack.setCount(oldStack.getCount());
    }
    if (!ItemStack.areItemStacksEqual(player.getHeldItem(hand), oldStack) || result != EnumActionResult.SUCCESS) {
        player.openContainer.detectAndSendChanges();
    }
    return result;
// Sponge end
// } // Sponge - Remove unecessary else bracket
}
Also used : IInventory(net.minecraft.inventory.IInventory) TileEntityChest(net.minecraft.tileentity.TileEntityChest) IBlockState(net.minecraft.block.state.IBlockState) ItemDoor(net.minecraft.item.ItemDoor) BlockChest(net.minecraft.block.BlockChest) BlockCommandBlock(net.minecraft.block.BlockCommandBlock) BlockSnapshot(org.spongepowered.api.block.BlockSnapshot) BlockStructure(net.minecraft.block.BlockStructure) World(org.spongepowered.api.world.World) ItemBlock(net.minecraft.item.ItemBlock) SPacketBlockChange(net.minecraft.network.play.server.SPacketBlockChange) TileEntity(net.minecraft.tileentity.TileEntity) ILockableContainer(net.minecraft.world.ILockableContainer) Item(net.minecraft.item.Item) ILockableContainer(net.minecraft.world.ILockableContainer) IMixinContainer(org.spongepowered.common.interfaces.IMixinContainer) Container(net.minecraft.inventory.Container) EnumActionResult(net.minecraft.util.EnumActionResult) InteractBlockEvent(org.spongepowered.api.event.block.InteractBlockEvent) Vector3d(com.flowpowered.math.vector.Vector3d) Block(net.minecraft.block.Block) BlockCommandBlock(net.minecraft.block.BlockCommandBlock) ItemBlock(net.minecraft.item.ItemBlock) SPacketCloseWindow(net.minecraft.network.play.server.SPacketCloseWindow) ItemStack(net.minecraft.item.ItemStack) Overwrite(org.spongepowered.asm.mixin.Overwrite)

Aggregations

Block (net.minecraft.block.Block)2 BlockChest (net.minecraft.block.BlockChest)2 BlockCommandBlock (net.minecraft.block.BlockCommandBlock)2 IBlockState (net.minecraft.block.state.IBlockState)2 Container (net.minecraft.inventory.Container)2 IInventory (net.minecraft.inventory.IInventory)2 ItemBlock (net.minecraft.item.ItemBlock)2 ItemDoor (net.minecraft.item.ItemDoor)2 ItemStack (net.minecraft.item.ItemStack)2 SPacketBlockChange (net.minecraft.network.play.server.SPacketBlockChange)2 SPacketCloseWindow (net.minecraft.network.play.server.SPacketCloseWindow)2 TileEntity (net.minecraft.tileentity.TileEntity)2 TileEntityChest (net.minecraft.tileentity.TileEntityChest)2 EnumActionResult (net.minecraft.util.EnumActionResult)2 ILockableContainer (net.minecraft.world.ILockableContainer)2 BlockSnapshot (org.spongepowered.api.block.BlockSnapshot)2 InteractBlockEvent (org.spongepowered.api.event.block.InteractBlockEvent)2 Overwrite (org.spongepowered.asm.mixin.Overwrite)2 Vector3d (com.flowpowered.math.vector.Vector3d)1 BlockStructure (net.minecraft.block.BlockStructure)1