use of net.minecraft.tileentity.TileEntityChest in project MinecraftForge by MinecraftForge.
the class VanillaDoubleChestItemHandler method insertItem.
@Override
@Nonnull
public ItemStack insertItem(int slot, @Nonnull ItemStack stack, boolean simulate) {
boolean accessingUpperChest = slot < 27;
int targetSlot = accessingUpperChest ? slot : slot - 27;
TileEntityChest chest = getChest(accessingUpperChest);
return chest != null ? chest.getSingleChestHandler().insertItem(targetSlot, stack, simulate) : stack;
}
use of net.minecraft.tileentity.TileEntityChest in project MinecraftForge by MinecraftForge.
the class VanillaDoubleChestItemHandler method getStackInSlot.
@Override
@Nonnull
public ItemStack getStackInSlot(int slot) {
boolean accessingUpperChest = slot < 27;
int targetSlot = accessingUpperChest ? slot : slot - 27;
TileEntityChest chest = getChest(accessingUpperChest);
return chest != null ? chest.getStackInSlot(targetSlot) : ItemStack.EMPTY;
}
use of net.minecraft.tileentity.TileEntityChest in project MinecraftForge by MinecraftForge.
the class VanillaDoubleChestItemHandler method setStackInSlot.
@Override
public void setStackInSlot(int slot, @Nonnull ItemStack stack) {
boolean accessingUpperChest = slot < 27;
int targetSlot = accessingUpperChest ? slot : slot - 27;
TileEntityChest chest = getChest(accessingUpperChest);
if (chest != null) {
IItemHandler singleHandler = chest.getSingleChestHandler();
if (singleHandler instanceof IItemHandlerModifiable) {
((IItemHandlerModifiable) singleHandler).setStackInSlot(targetSlot, stack);
}
}
}
use of net.minecraft.tileentity.TileEntityChest in project MinecraftForge by MinecraftForge.
the class PlayerInteractEventTest method rightClickBlock.
@SubscribeEvent
public void rightClickBlock(PlayerInteractEvent.RightClickBlock evt) {
if (!ENABLE)
return;
logger.info("HIT VEC: {}", evt.getHitVec());
// Shift right clicking dropper with an item in hand should still open the dropper contrary to normal mechanics
// The item in hand is used as well (not specifying anything would not use the item)
TileEntity te = evt.getWorld().getTileEntity(evt.getPos());
if (te instanceof TileEntityDropper) {
evt.setUseBlock(Event.Result.ALLOW);
evt.setUseItem(Event.Result.ALLOW);
}
// Same as above, except the item should no longer be used
if (te instanceof TileEntityChest) {
evt.setUseBlock(Event.Result.ALLOW);
// could be left out as well
evt.setUseItem(Event.Result.DENY);
}
// If you dual wield flints and steels and right click a chest nothing should happen
if (evt.getItemStack() != null && evt.getItemStack().getItem() == Items.FLINT_AND_STEEL)
evt.setUseBlock(Event.Result.DENY);
// Opening a TE will also place a painting on the TE if possible
if (evt.getHand() == EnumHand.MAIN_HAND && evt.getItemStack() != null && evt.getItemStack().getItem() == Items.PAINTING) {
evt.setUseItem(Event.Result.ALLOW);
}
// Sword in main hand, spawn egg in offhand -> nothing should happen
if (evt.getItemStack() != null && evt.getItemStack().getItem() == Items.SPAWN_EGG) {
evt.setCanceled(true);
}
}
use of net.minecraft.tileentity.TileEntityChest in project RFToolsDimensions by McJty.
the class GenericWorldGenerator method generateDungeon.
private void generateDungeon(World world, Random random, int midx, int starty, int midz) {
boolean doSmallAntenna = random.nextInt(4) == 0;
boolean doExtraFeature = random.nextInt(4) == 0;
Block cornerBlock;
switch(random.nextInt(3)) {
case 0:
cornerBlock = ModBlocks.dimensionalCrossBlock;
break;
case 1:
cornerBlock = ModBlocks.dimensionalPattern1Block;
break;
case 2:
cornerBlock = ModBlocks.dimensionalPattern2Block;
break;
default:
cornerBlock = ModBlocks.dimensionalCross2Block;
}
Block buildingBlock = Blocks.STAINED_HARDENED_CLAY;
int color = random.nextInt(5);
if (color == 0) {
color = 3;
} else if (color == 1) {
color = 9;
} else if (color == 2) {
color = 11;
} else {
color = 0;
buildingBlock = ModBlocks.dimensionalBlankBlock;
}
// Spawn the building
for (int x = midx - 3; x <= midx + 3; x++) {
for (int z = midz - 3; z <= midz + 3; z++) {
boolean corner = (x == midx - 3 || x == midx + 3) && (z == midz - 3 || z == midz + 3);
boolean xside = x == midx - 3 || x == midx + 3;
boolean zside = z == midz - 3 || z == midz + 3;
boolean antenna = (x == midx - 2 && z == midz - 2);
boolean smallAntenna = doSmallAntenna && (x == midx + 2 && z == midz + 2);
world.setBlockState(new BlockPos(x, starty, z), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
if (corner) {
world.setBlockState(new BlockPos(x, starty + 1, z), cornerBlock.getStateFromMeta(1), 2);
world.setBlockState(new BlockPos(x, starty + 2, z), cornerBlock.getStateFromMeta(1), 2);
world.setBlockState(new BlockPos(x, starty + 3, z), cornerBlock.getStateFromMeta(1), 2);
} else if (xside) {
world.setBlockState(new BlockPos(x, starty + 1, z), buildingBlock.getStateFromMeta(color), 2);
if (z >= midz - 1 && z <= midz + 1) {
world.setBlockState(new BlockPos(x, starty + 2, z), Blocks.GLASS_PANE.getStateFromMeta(0), 2);
} else {
world.setBlockState(new BlockPos(x, starty + 2, z), buildingBlock.getStateFromMeta(color), 2);
}
world.setBlockState(new BlockPos(x, starty + 3, z), buildingBlock.getStateFromMeta(color), 2);
} else if (zside) {
world.setBlockState(new BlockPos(x, starty + 1, z), buildingBlock.getStateFromMeta(color), 2);
world.setBlockState(new BlockPos(x, starty + 2, z), buildingBlock.getStateFromMeta(color), 2);
world.setBlockState(new BlockPos(x, starty + 3, z), buildingBlock.getStateFromMeta(color), 2);
} else {
world.setBlockToAir(new BlockPos(x, starty + 1, z));
world.setBlockToAir(new BlockPos(x, starty + 2, z));
world.setBlockToAir(new BlockPos(x, starty + 3, z));
}
if (antenna) {
world.setBlockState(new BlockPos(x, starty + 4, z), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
world.setBlockState(new BlockPos(x, starty + 5, z), Blocks.IRON_BARS.getDefaultState(), 2);
world.setBlockState(new BlockPos(x, starty + 6, z), Blocks.IRON_BARS.getDefaultState(), 2);
world.setBlockState(new BlockPos(x, starty + 7, z), Blocks.IRON_BARS.getDefaultState(), 2);
world.setBlockState(new BlockPos(x, starty + 8, z), Blocks.GLOWSTONE.getDefaultState(), 3);
} else if (smallAntenna) {
world.setBlockState(new BlockPos(x, starty + 4, z), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
world.setBlockState(new BlockPos(x, starty + 5, z), Blocks.IRON_BARS.getDefaultState(), 2);
world.setBlockToAir(new BlockPos(x, starty + 6, z));
world.setBlockToAir(new BlockPos(x, starty + 7, z));
world.setBlockToAir(new BlockPos(x, starty + 8, z));
} else {
world.setBlockState(new BlockPos(x, starty + 4, z), Blocks.STONE_SLAB.getDefaultState(), 2);
world.setBlockToAir(new BlockPos(x, starty + 5, z));
world.setBlockToAir(new BlockPos(x, starty + 6, z));
world.setBlockToAir(new BlockPos(x, starty + 7, z));
world.setBlockToAir(new BlockPos(x, starty + 8, z));
}
// Spawn stone under the building for as long as it is air.
WorldGenerationTools.fillEmptyWithStone(world, x, starty - 1, z);
}
}
if (doExtraFeature) {
if (!WorldGenerationTools.isSolid(world, midx + 4, starty, midz - 3)) {
world.setBlockState(new BlockPos(midx + 4, starty, midz - 3), Blocks.IRON_BARS.getDefaultState(), 2);
}
world.setBlockState(new BlockPos(midx + 4, starty + 1, midz - 3), Blocks.IRON_BARS.getDefaultState(), 2);
world.setBlockState(new BlockPos(midx + 4, starty + 2, midz - 3), Blocks.IRON_BARS.getDefaultState(), 2);
if (!WorldGenerationTools.isSolid(world, midx + 5, starty, midz - 3)) {
world.setBlockState(new BlockPos(midx + 5, starty, midz - 3), buildingBlock.getStateFromMeta(color), 2);
}
world.setBlockState(new BlockPos(midx + 5, starty + 1, midz - 3), buildingBlock.getStateFromMeta(color), 2);
world.setBlockState(new BlockPos(midx + 5, starty + 2, midz - 3), buildingBlock.getStateFromMeta(color), 2);
WorldGenerationTools.fillEmptyWithStone(world, midx + 4, starty - 1, midz - 3);
WorldGenerationTools.fillEmptyWithStone(world, midx + 5, starty - 1, midz - 3);
}
// Clear the space before the door.
for (int x = midx - 3; x <= midx + 3; x++) {
for (int y = starty + 1; y <= starty + 3; y++) {
world.setBlockToAir(new BlockPos(x, y, midz - 4));
}
}
// Small platform before the door
world.setBlockState(new BlockPos(midx - 1, starty, midz - 4), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
world.setBlockState(new BlockPos(midx, starty, midz - 4), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
world.setBlockState(new BlockPos(midx + 1, starty, midz - 4), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
world.setBlockState(new BlockPos(midx, starty + 1, midz - 3), Blocks.IRON_DOOR.getStateFromMeta(1), 2);
world.setBlockState(new BlockPos(midx, starty + 2, midz - 3), Blocks.IRON_DOOR.getStateFromMeta(8), 2);
world.setBlockState(new BlockPos(midx - 1, starty + 2, midz - 4), Blocks.STONE_BUTTON.getStateFromMeta(4), 2);
world.setBlockState(new BlockPos(midx + 1, starty + 2, midz - 2), Blocks.STONE_BUTTON.getStateFromMeta(3), 2);
world.setBlockState(new BlockPos(midx, starty + 3, midz + 3), Blocks.REDSTONE_LAMP.getDefaultState(), 2);
world.setBlockState(new BlockPos(midx, starty + 3, midz + 2), Blocks.LEVER.getStateFromMeta(4), 2);
world.setBlockState(new BlockPos(midx + 2, starty + 1, midz - 2), Blocks.CHEST.getDefaultState(), 2);
RarityRandomSelector.Distribution<Integer> bestDistribution = DimletRandomizer.getRandomDimlets().createDistribution(0.2f);
TileEntityChest chest = (TileEntityChest) world.getTileEntity(new BlockPos(midx + 2, starty + 1, midz - 2));
for (int i = 0; i < random.nextInt(4) + 3; i++) {
ItemStack stack = DimletRandomizer.getRandomPart(random);
chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), stack);
}
if (WorldgenConfiguration.enableDimletsInRFToolsDungeons > 0) {
for (int i = 0; i < random.nextInt(WorldgenConfiguration.enableDimletsInRFToolsDungeons); i++) {
DimletKey key = DimletRandomizer.getRandomDimlets().select(bestDistribution, random);
if (key != null) {
ItemStack stack = KnownDimletConfiguration.getDimletStack(key);
chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), stack);
}
}
}
// Always generate a few cosmetic dimlets
for (int i = 0; i < WorldgenConfiguration.uncraftableDimletsInRFToolsDungeons; i++) {
RarityRandomSelector<Integer, DimletKey> dimlets = DimletRandomizer.getRandomUncraftableDimlets();
DimletKey key = dimlets.select(bestDistribution, random);
if (key != null) {
ItemStack stack = KnownDimletConfiguration.getDimletStack(key);
chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), stack);
}
}
for (int i = 0; i < random.nextInt(2); i++) {
chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), new ItemStack(ModItems.dimletParcelItem));
}
EntityItemFrame frame1 = spawnItemFrame(world, midx - 1, starty + 2, midz + 2);
EntityItemFrame frame2 = spawnItemFrame(world, midx, starty + 2, midz + 2);
EntityItemFrame frame3 = spawnItemFrame(world, midx + 1, starty + 2, midz + 2);
if (WorldgenConfiguration.enableDimletsInRFToolsFrames) {
DimletKey rd1 = DimletRandomizer.getRandomDimlets().select(bestDistribution, random);
if (rd1 != null) {
frame1.setDisplayedItem(KnownDimletConfiguration.getDimletStack(rd1));
}
DimletKey rd2 = DimletRandomizer.getRandomDimlets().select(bestDistribution, random);
if (rd2 != null) {
frame2.setDisplayedItem(KnownDimletConfiguration.getDimletStack(rd2));
}
DimletKey rd3 = DimletRandomizer.getRandomDimlets().select(bestDistribution, random);
if (rd3 != null) {
frame3.setDisplayedItem(KnownDimletConfiguration.getDimletStack(rd3));
}
} else {
frame1.setDisplayedItem(DimletRandomizer.getRandomPart(random));
frame2.setDisplayedItem(DimletRandomizer.getRandomPart(random));
frame3.setDisplayedItem(DimletRandomizer.getRandomPart(random));
}
}
Aggregations