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Example 1 with TileEntityChest

use of net.minecraft.tileentity.TileEntityChest in project MinecraftForge by MinecraftForge.

the class VanillaDoubleChestItemHandler method insertItem.

@Override
@Nonnull
public ItemStack insertItem(int slot, @Nonnull ItemStack stack, boolean simulate) {
    boolean accessingUpperChest = slot < 27;
    int targetSlot = accessingUpperChest ? slot : slot - 27;
    TileEntityChest chest = getChest(accessingUpperChest);
    return chest != null ? chest.getSingleChestHandler().insertItem(targetSlot, stack, simulate) : stack;
}
Also used : TileEntityChest(net.minecraft.tileentity.TileEntityChest) Nonnull(javax.annotation.Nonnull)

Example 2 with TileEntityChest

use of net.minecraft.tileentity.TileEntityChest in project MinecraftForge by MinecraftForge.

the class VanillaDoubleChestItemHandler method getStackInSlot.

@Override
@Nonnull
public ItemStack getStackInSlot(int slot) {
    boolean accessingUpperChest = slot < 27;
    int targetSlot = accessingUpperChest ? slot : slot - 27;
    TileEntityChest chest = getChest(accessingUpperChest);
    return chest != null ? chest.getStackInSlot(targetSlot) : ItemStack.EMPTY;
}
Also used : TileEntityChest(net.minecraft.tileentity.TileEntityChest) Nonnull(javax.annotation.Nonnull)

Example 3 with TileEntityChest

use of net.minecraft.tileentity.TileEntityChest in project MinecraftForge by MinecraftForge.

the class VanillaDoubleChestItemHandler method setStackInSlot.

@Override
public void setStackInSlot(int slot, @Nonnull ItemStack stack) {
    boolean accessingUpperChest = slot < 27;
    int targetSlot = accessingUpperChest ? slot : slot - 27;
    TileEntityChest chest = getChest(accessingUpperChest);
    if (chest != null) {
        IItemHandler singleHandler = chest.getSingleChestHandler();
        if (singleHandler instanceof IItemHandlerModifiable) {
            ((IItemHandlerModifiable) singleHandler).setStackInSlot(targetSlot, stack);
        }
    }
}
Also used : TileEntityChest(net.minecraft.tileentity.TileEntityChest)

Example 4 with TileEntityChest

use of net.minecraft.tileentity.TileEntityChest in project MinecraftForge by MinecraftForge.

the class PlayerInteractEventTest method rightClickBlock.

@SubscribeEvent
public void rightClickBlock(PlayerInteractEvent.RightClickBlock evt) {
    if (!ENABLE)
        return;
    logger.info("HIT VEC: {}", evt.getHitVec());
    // Shift right clicking dropper with an item in hand should still open the dropper contrary to normal mechanics
    // The item in hand is used as well (not specifying anything would not use the item)
    TileEntity te = evt.getWorld().getTileEntity(evt.getPos());
    if (te instanceof TileEntityDropper) {
        evt.setUseBlock(Event.Result.ALLOW);
        evt.setUseItem(Event.Result.ALLOW);
    }
    // Same as above, except the item should no longer be used
    if (te instanceof TileEntityChest) {
        evt.setUseBlock(Event.Result.ALLOW);
        // could be left out as well
        evt.setUseItem(Event.Result.DENY);
    }
    // If you dual wield flints and steels and right click a chest nothing should happen
    if (evt.getItemStack() != null && evt.getItemStack().getItem() == Items.FLINT_AND_STEEL)
        evt.setUseBlock(Event.Result.DENY);
    // Opening a TE will also place a painting on the TE if possible
    if (evt.getHand() == EnumHand.MAIN_HAND && evt.getItemStack() != null && evt.getItemStack().getItem() == Items.PAINTING) {
        evt.setUseItem(Event.Result.ALLOW);
    }
    // Sword in main hand, spawn egg in offhand -> nothing should happen
    if (evt.getItemStack() != null && evt.getItemStack().getItem() == Items.SPAWN_EGG) {
        evt.setCanceled(true);
    }
}
Also used : TileEntity(net.minecraft.tileentity.TileEntity) TileEntityChest(net.minecraft.tileentity.TileEntityChest) TileEntityDropper(net.minecraft.tileentity.TileEntityDropper) SubscribeEvent(net.minecraftforge.fml.common.eventhandler.SubscribeEvent)

Example 5 with TileEntityChest

use of net.minecraft.tileentity.TileEntityChest in project RFToolsDimensions by McJty.

the class GenericWorldGenerator method generateDungeon.

private void generateDungeon(World world, Random random, int midx, int starty, int midz) {
    boolean doSmallAntenna = random.nextInt(4) == 0;
    boolean doExtraFeature = random.nextInt(4) == 0;
    Block cornerBlock;
    switch(random.nextInt(3)) {
        case 0:
            cornerBlock = ModBlocks.dimensionalCrossBlock;
            break;
        case 1:
            cornerBlock = ModBlocks.dimensionalPattern1Block;
            break;
        case 2:
            cornerBlock = ModBlocks.dimensionalPattern2Block;
            break;
        default:
            cornerBlock = ModBlocks.dimensionalCross2Block;
    }
    Block buildingBlock = Blocks.STAINED_HARDENED_CLAY;
    int color = random.nextInt(5);
    if (color == 0) {
        color = 3;
    } else if (color == 1) {
        color = 9;
    } else if (color == 2) {
        color = 11;
    } else {
        color = 0;
        buildingBlock = ModBlocks.dimensionalBlankBlock;
    }
    // Spawn the building
    for (int x = midx - 3; x <= midx + 3; x++) {
        for (int z = midz - 3; z <= midz + 3; z++) {
            boolean corner = (x == midx - 3 || x == midx + 3) && (z == midz - 3 || z == midz + 3);
            boolean xside = x == midx - 3 || x == midx + 3;
            boolean zside = z == midz - 3 || z == midz + 3;
            boolean antenna = (x == midx - 2 && z == midz - 2);
            boolean smallAntenna = doSmallAntenna && (x == midx + 2 && z == midz + 2);
            world.setBlockState(new BlockPos(x, starty, z), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
            if (corner) {
                world.setBlockState(new BlockPos(x, starty + 1, z), cornerBlock.getStateFromMeta(1), 2);
                world.setBlockState(new BlockPos(x, starty + 2, z), cornerBlock.getStateFromMeta(1), 2);
                world.setBlockState(new BlockPos(x, starty + 3, z), cornerBlock.getStateFromMeta(1), 2);
            } else if (xside) {
                world.setBlockState(new BlockPos(x, starty + 1, z), buildingBlock.getStateFromMeta(color), 2);
                if (z >= midz - 1 && z <= midz + 1) {
                    world.setBlockState(new BlockPos(x, starty + 2, z), Blocks.GLASS_PANE.getStateFromMeta(0), 2);
                } else {
                    world.setBlockState(new BlockPos(x, starty + 2, z), buildingBlock.getStateFromMeta(color), 2);
                }
                world.setBlockState(new BlockPos(x, starty + 3, z), buildingBlock.getStateFromMeta(color), 2);
            } else if (zside) {
                world.setBlockState(new BlockPos(x, starty + 1, z), buildingBlock.getStateFromMeta(color), 2);
                world.setBlockState(new BlockPos(x, starty + 2, z), buildingBlock.getStateFromMeta(color), 2);
                world.setBlockState(new BlockPos(x, starty + 3, z), buildingBlock.getStateFromMeta(color), 2);
            } else {
                world.setBlockToAir(new BlockPos(x, starty + 1, z));
                world.setBlockToAir(new BlockPos(x, starty + 2, z));
                world.setBlockToAir(new BlockPos(x, starty + 3, z));
            }
            if (antenna) {
                world.setBlockState(new BlockPos(x, starty + 4, z), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
                world.setBlockState(new BlockPos(x, starty + 5, z), Blocks.IRON_BARS.getDefaultState(), 2);
                world.setBlockState(new BlockPos(x, starty + 6, z), Blocks.IRON_BARS.getDefaultState(), 2);
                world.setBlockState(new BlockPos(x, starty + 7, z), Blocks.IRON_BARS.getDefaultState(), 2);
                world.setBlockState(new BlockPos(x, starty + 8, z), Blocks.GLOWSTONE.getDefaultState(), 3);
            } else if (smallAntenna) {
                world.setBlockState(new BlockPos(x, starty + 4, z), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
                world.setBlockState(new BlockPos(x, starty + 5, z), Blocks.IRON_BARS.getDefaultState(), 2);
                world.setBlockToAir(new BlockPos(x, starty + 6, z));
                world.setBlockToAir(new BlockPos(x, starty + 7, z));
                world.setBlockToAir(new BlockPos(x, starty + 8, z));
            } else {
                world.setBlockState(new BlockPos(x, starty + 4, z), Blocks.STONE_SLAB.getDefaultState(), 2);
                world.setBlockToAir(new BlockPos(x, starty + 5, z));
                world.setBlockToAir(new BlockPos(x, starty + 6, z));
                world.setBlockToAir(new BlockPos(x, starty + 7, z));
                world.setBlockToAir(new BlockPos(x, starty + 8, z));
            }
            // Spawn stone under the building for as long as it is air.
            WorldGenerationTools.fillEmptyWithStone(world, x, starty - 1, z);
        }
    }
    if (doExtraFeature) {
        if (!WorldGenerationTools.isSolid(world, midx + 4, starty, midz - 3)) {
            world.setBlockState(new BlockPos(midx + 4, starty, midz - 3), Blocks.IRON_BARS.getDefaultState(), 2);
        }
        world.setBlockState(new BlockPos(midx + 4, starty + 1, midz - 3), Blocks.IRON_BARS.getDefaultState(), 2);
        world.setBlockState(new BlockPos(midx + 4, starty + 2, midz - 3), Blocks.IRON_BARS.getDefaultState(), 2);
        if (!WorldGenerationTools.isSolid(world, midx + 5, starty, midz - 3)) {
            world.setBlockState(new BlockPos(midx + 5, starty, midz - 3), buildingBlock.getStateFromMeta(color), 2);
        }
        world.setBlockState(new BlockPos(midx + 5, starty + 1, midz - 3), buildingBlock.getStateFromMeta(color), 2);
        world.setBlockState(new BlockPos(midx + 5, starty + 2, midz - 3), buildingBlock.getStateFromMeta(color), 2);
        WorldGenerationTools.fillEmptyWithStone(world, midx + 4, starty - 1, midz - 3);
        WorldGenerationTools.fillEmptyWithStone(world, midx + 5, starty - 1, midz - 3);
    }
    // Clear the space before the door.
    for (int x = midx - 3; x <= midx + 3; x++) {
        for (int y = starty + 1; y <= starty + 3; y++) {
            world.setBlockToAir(new BlockPos(x, y, midz - 4));
        }
    }
    // Small platform before the door
    world.setBlockState(new BlockPos(midx - 1, starty, midz - 4), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
    world.setBlockState(new BlockPos(midx, starty, midz - 4), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
    world.setBlockState(new BlockPos(midx + 1, starty, midz - 4), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
    world.setBlockState(new BlockPos(midx, starty + 1, midz - 3), Blocks.IRON_DOOR.getStateFromMeta(1), 2);
    world.setBlockState(new BlockPos(midx, starty + 2, midz - 3), Blocks.IRON_DOOR.getStateFromMeta(8), 2);
    world.setBlockState(new BlockPos(midx - 1, starty + 2, midz - 4), Blocks.STONE_BUTTON.getStateFromMeta(4), 2);
    world.setBlockState(new BlockPos(midx + 1, starty + 2, midz - 2), Blocks.STONE_BUTTON.getStateFromMeta(3), 2);
    world.setBlockState(new BlockPos(midx, starty + 3, midz + 3), Blocks.REDSTONE_LAMP.getDefaultState(), 2);
    world.setBlockState(new BlockPos(midx, starty + 3, midz + 2), Blocks.LEVER.getStateFromMeta(4), 2);
    world.setBlockState(new BlockPos(midx + 2, starty + 1, midz - 2), Blocks.CHEST.getDefaultState(), 2);
    RarityRandomSelector.Distribution<Integer> bestDistribution = DimletRandomizer.getRandomDimlets().createDistribution(0.2f);
    TileEntityChest chest = (TileEntityChest) world.getTileEntity(new BlockPos(midx + 2, starty + 1, midz - 2));
    for (int i = 0; i < random.nextInt(4) + 3; i++) {
        ItemStack stack = DimletRandomizer.getRandomPart(random);
        chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), stack);
    }
    if (WorldgenConfiguration.enableDimletsInRFToolsDungeons > 0) {
        for (int i = 0; i < random.nextInt(WorldgenConfiguration.enableDimletsInRFToolsDungeons); i++) {
            DimletKey key = DimletRandomizer.getRandomDimlets().select(bestDistribution, random);
            if (key != null) {
                ItemStack stack = KnownDimletConfiguration.getDimletStack(key);
                chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), stack);
            }
        }
    }
    // Always generate a few cosmetic dimlets
    for (int i = 0; i < WorldgenConfiguration.uncraftableDimletsInRFToolsDungeons; i++) {
        RarityRandomSelector<Integer, DimletKey> dimlets = DimletRandomizer.getRandomUncraftableDimlets();
        DimletKey key = dimlets.select(bestDistribution, random);
        if (key != null) {
            ItemStack stack = KnownDimletConfiguration.getDimletStack(key);
            chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), stack);
        }
    }
    for (int i = 0; i < random.nextInt(2); i++) {
        chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), new ItemStack(ModItems.dimletParcelItem));
    }
    EntityItemFrame frame1 = spawnItemFrame(world, midx - 1, starty + 2, midz + 2);
    EntityItemFrame frame2 = spawnItemFrame(world, midx, starty + 2, midz + 2);
    EntityItemFrame frame3 = spawnItemFrame(world, midx + 1, starty + 2, midz + 2);
    if (WorldgenConfiguration.enableDimletsInRFToolsFrames) {
        DimletKey rd1 = DimletRandomizer.getRandomDimlets().select(bestDistribution, random);
        if (rd1 != null) {
            frame1.setDisplayedItem(KnownDimletConfiguration.getDimletStack(rd1));
        }
        DimletKey rd2 = DimletRandomizer.getRandomDimlets().select(bestDistribution, random);
        if (rd2 != null) {
            frame2.setDisplayedItem(KnownDimletConfiguration.getDimletStack(rd2));
        }
        DimletKey rd3 = DimletRandomizer.getRandomDimlets().select(bestDistribution, random);
        if (rd3 != null) {
            frame3.setDisplayedItem(KnownDimletConfiguration.getDimletStack(rd3));
        }
    } else {
        frame1.setDisplayedItem(DimletRandomizer.getRandomPart(random));
        frame2.setDisplayedItem(DimletRandomizer.getRandomPart(random));
        frame3.setDisplayedItem(DimletRandomizer.getRandomPart(random));
    }
}
Also used : RarityRandomSelector(mcjty.rftoolsdim.varia.RarityRandomSelector) TileEntityChest(net.minecraft.tileentity.TileEntityChest) EntityItemFrame(net.minecraft.entity.item.EntityItemFrame) GenericBlock(mcjty.lib.container.GenericBlock) Block(net.minecraft.block.Block) BlockPos(net.minecraft.util.math.BlockPos) ItemStack(net.minecraft.item.ItemStack) DimletKey(mcjty.rftoolsdim.dimensions.dimlets.DimletKey)

Aggregations

TileEntityChest (net.minecraft.tileentity.TileEntityChest)24 TileEntity (net.minecraft.tileentity.TileEntity)15 BlockPos (net.minecraft.util.math.BlockPos)9 ItemStack (net.minecraft.item.ItemStack)7 Nullable (org.jetbrains.annotations.Nullable)5 IInventory (net.minecraft.inventory.IInventory)4 AMVector3 (am2.api.math.AMVector3)3 HashMap (java.util.HashMap)3 Nonnull (javax.annotation.Nonnull)3 Block (net.minecraft.block.Block)3 NotNull (org.jetbrains.annotations.NotNull)3 TileEntityCrystalMarker (am2.blocks.tileentities.TileEntityCrystalMarker)2 AbstractBuildingWorker (com.minecolonies.coremod.colony.buildings.AbstractBuildingWorker)2 ArrayList (java.util.ArrayList)2 List (java.util.List)2 Map (java.util.Map)2 InvWrapper (net.minecraftforge.items.wrapper.InvWrapper)2 TileEntityFlickerHabitat (am2.blocks.tileentities.TileEntityFlickerHabitat)1 AbstractBuilding (com.minecolonies.coremod.colony.buildings.AbstractBuilding)1 BuildingBuilderResource (com.minecolonies.coremod.colony.buildings.utils.BuildingBuilderResource)1