use of mcjty.rftoolsdim.varia.RarityRandomSelector in project RFToolsDimensions by McJty.
the class GenericWorldGenerator method generateDungeon.
private void generateDungeon(World world, Random random, int midx, int starty, int midz) {
boolean doSmallAntenna = random.nextInt(4) == 0;
boolean doExtraFeature = random.nextInt(4) == 0;
Block cornerBlock;
switch(random.nextInt(3)) {
case 0:
cornerBlock = ModBlocks.dimensionalCrossBlock;
break;
case 1:
cornerBlock = ModBlocks.dimensionalPattern1Block;
break;
case 2:
cornerBlock = ModBlocks.dimensionalPattern2Block;
break;
default:
cornerBlock = ModBlocks.dimensionalCross2Block;
}
Block buildingBlock = Blocks.STAINED_HARDENED_CLAY;
int color = random.nextInt(5);
if (color == 0) {
color = 3;
} else if (color == 1) {
color = 9;
} else if (color == 2) {
color = 11;
} else {
color = 0;
buildingBlock = ModBlocks.dimensionalBlankBlock;
}
// Spawn the building
for (int x = midx - 3; x <= midx + 3; x++) {
for (int z = midz - 3; z <= midz + 3; z++) {
boolean corner = (x == midx - 3 || x == midx + 3) && (z == midz - 3 || z == midz + 3);
boolean xside = x == midx - 3 || x == midx + 3;
boolean zside = z == midz - 3 || z == midz + 3;
boolean antenna = (x == midx - 2 && z == midz - 2);
boolean smallAntenna = doSmallAntenna && (x == midx + 2 && z == midz + 2);
world.setBlockState(new BlockPos(x, starty, z), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
if (corner) {
world.setBlockState(new BlockPos(x, starty + 1, z), cornerBlock.getStateFromMeta(1), 2);
world.setBlockState(new BlockPos(x, starty + 2, z), cornerBlock.getStateFromMeta(1), 2);
world.setBlockState(new BlockPos(x, starty + 3, z), cornerBlock.getStateFromMeta(1), 2);
} else if (xside) {
world.setBlockState(new BlockPos(x, starty + 1, z), buildingBlock.getStateFromMeta(color), 2);
if (z >= midz - 1 && z <= midz + 1) {
world.setBlockState(new BlockPos(x, starty + 2, z), Blocks.GLASS_PANE.getStateFromMeta(0), 2);
} else {
world.setBlockState(new BlockPos(x, starty + 2, z), buildingBlock.getStateFromMeta(color), 2);
}
world.setBlockState(new BlockPos(x, starty + 3, z), buildingBlock.getStateFromMeta(color), 2);
} else if (zside) {
world.setBlockState(new BlockPos(x, starty + 1, z), buildingBlock.getStateFromMeta(color), 2);
world.setBlockState(new BlockPos(x, starty + 2, z), buildingBlock.getStateFromMeta(color), 2);
world.setBlockState(new BlockPos(x, starty + 3, z), buildingBlock.getStateFromMeta(color), 2);
} else {
world.setBlockToAir(new BlockPos(x, starty + 1, z));
world.setBlockToAir(new BlockPos(x, starty + 2, z));
world.setBlockToAir(new BlockPos(x, starty + 3, z));
}
if (antenna) {
world.setBlockState(new BlockPos(x, starty + 4, z), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
world.setBlockState(new BlockPos(x, starty + 5, z), Blocks.IRON_BARS.getDefaultState(), 2);
world.setBlockState(new BlockPos(x, starty + 6, z), Blocks.IRON_BARS.getDefaultState(), 2);
world.setBlockState(new BlockPos(x, starty + 7, z), Blocks.IRON_BARS.getDefaultState(), 2);
world.setBlockState(new BlockPos(x, starty + 8, z), Blocks.GLOWSTONE.getDefaultState(), 3);
} else if (smallAntenna) {
world.setBlockState(new BlockPos(x, starty + 4, z), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
world.setBlockState(new BlockPos(x, starty + 5, z), Blocks.IRON_BARS.getDefaultState(), 2);
world.setBlockToAir(new BlockPos(x, starty + 6, z));
world.setBlockToAir(new BlockPos(x, starty + 7, z));
world.setBlockToAir(new BlockPos(x, starty + 8, z));
} else {
world.setBlockState(new BlockPos(x, starty + 4, z), Blocks.STONE_SLAB.getDefaultState(), 2);
world.setBlockToAir(new BlockPos(x, starty + 5, z));
world.setBlockToAir(new BlockPos(x, starty + 6, z));
world.setBlockToAir(new BlockPos(x, starty + 7, z));
world.setBlockToAir(new BlockPos(x, starty + 8, z));
}
// Spawn stone under the building for as long as it is air.
WorldGenerationTools.fillEmptyWithStone(world, x, starty - 1, z);
}
}
if (doExtraFeature) {
if (!WorldGenerationTools.isSolid(world, midx + 4, starty, midz - 3)) {
world.setBlockState(new BlockPos(midx + 4, starty, midz - 3), Blocks.IRON_BARS.getDefaultState(), 2);
}
world.setBlockState(new BlockPos(midx + 4, starty + 1, midz - 3), Blocks.IRON_BARS.getDefaultState(), 2);
world.setBlockState(new BlockPos(midx + 4, starty + 2, midz - 3), Blocks.IRON_BARS.getDefaultState(), 2);
if (!WorldGenerationTools.isSolid(world, midx + 5, starty, midz - 3)) {
world.setBlockState(new BlockPos(midx + 5, starty, midz - 3), buildingBlock.getStateFromMeta(color), 2);
}
world.setBlockState(new BlockPos(midx + 5, starty + 1, midz - 3), buildingBlock.getStateFromMeta(color), 2);
world.setBlockState(new BlockPos(midx + 5, starty + 2, midz - 3), buildingBlock.getStateFromMeta(color), 2);
WorldGenerationTools.fillEmptyWithStone(world, midx + 4, starty - 1, midz - 3);
WorldGenerationTools.fillEmptyWithStone(world, midx + 5, starty - 1, midz - 3);
}
// Clear the space before the door.
for (int x = midx - 3; x <= midx + 3; x++) {
for (int y = starty + 1; y <= starty + 3; y++) {
world.setBlockToAir(new BlockPos(x, y, midz - 4));
}
}
// Small platform before the door
world.setBlockState(new BlockPos(midx - 1, starty, midz - 4), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
world.setBlockState(new BlockPos(midx, starty, midz - 4), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
world.setBlockState(new BlockPos(midx + 1, starty, midz - 4), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
world.setBlockState(new BlockPos(midx, starty + 1, midz - 3), Blocks.IRON_DOOR.getStateFromMeta(1), 2);
world.setBlockState(new BlockPos(midx, starty + 2, midz - 3), Blocks.IRON_DOOR.getStateFromMeta(8), 2);
world.setBlockState(new BlockPos(midx - 1, starty + 2, midz - 4), Blocks.STONE_BUTTON.getStateFromMeta(4), 2);
world.setBlockState(new BlockPos(midx + 1, starty + 2, midz - 2), Blocks.STONE_BUTTON.getStateFromMeta(3), 2);
world.setBlockState(new BlockPos(midx, starty + 3, midz + 3), Blocks.REDSTONE_LAMP.getDefaultState(), 2);
world.setBlockState(new BlockPos(midx, starty + 3, midz + 2), Blocks.LEVER.getStateFromMeta(4), 2);
world.setBlockState(new BlockPos(midx + 2, starty + 1, midz - 2), Blocks.CHEST.getDefaultState(), 2);
RarityRandomSelector.Distribution<Integer> bestDistribution = DimletRandomizer.getRandomDimlets().createDistribution(0.2f);
TileEntityChest chest = (TileEntityChest) world.getTileEntity(new BlockPos(midx + 2, starty + 1, midz - 2));
for (int i = 0; i < random.nextInt(4) + 3; i++) {
ItemStack stack = DimletRandomizer.getRandomPart(random);
chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), stack);
}
if (WorldgenConfiguration.enableDimletsInRFToolsDungeons > 0) {
for (int i = 0; i < random.nextInt(WorldgenConfiguration.enableDimletsInRFToolsDungeons); i++) {
DimletKey key = DimletRandomizer.getRandomDimlets().select(bestDistribution, random);
if (key != null) {
ItemStack stack = KnownDimletConfiguration.getDimletStack(key);
chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), stack);
}
}
}
// Always generate a few cosmetic dimlets
for (int i = 0; i < WorldgenConfiguration.uncraftableDimletsInRFToolsDungeons; i++) {
RarityRandomSelector<Integer, DimletKey> dimlets = DimletRandomizer.getRandomUncraftableDimlets();
DimletKey key = dimlets.select(bestDistribution, random);
if (key != null) {
ItemStack stack = KnownDimletConfiguration.getDimletStack(key);
chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), stack);
}
}
for (int i = 0; i < random.nextInt(2); i++) {
chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), new ItemStack(ModItems.dimletParcelItem));
}
EntityItemFrame frame1 = spawnItemFrame(world, midx - 1, starty + 2, midz + 2);
EntityItemFrame frame2 = spawnItemFrame(world, midx, starty + 2, midz + 2);
EntityItemFrame frame3 = spawnItemFrame(world, midx + 1, starty + 2, midz + 2);
if (WorldgenConfiguration.enableDimletsInRFToolsFrames) {
DimletKey rd1 = DimletRandomizer.getRandomDimlets().select(bestDistribution, random);
if (rd1 != null) {
frame1.setDisplayedItem(KnownDimletConfiguration.getDimletStack(rd1));
}
DimletKey rd2 = DimletRandomizer.getRandomDimlets().select(bestDistribution, random);
if (rd2 != null) {
frame2.setDisplayedItem(KnownDimletConfiguration.getDimletStack(rd2));
}
DimletKey rd3 = DimletRandomizer.getRandomDimlets().select(bestDistribution, random);
if (rd3 != null) {
frame3.setDisplayedItem(KnownDimletConfiguration.getDimletStack(rd3));
}
} else {
frame1.setDisplayedItem(DimletRandomizer.getRandomPart(random));
frame2.setDisplayedItem(DimletRandomizer.getRandomPart(random));
frame3.setDisplayedItem(DimletRandomizer.getRandomPart(random));
}
}
use of mcjty.rftoolsdim.varia.RarityRandomSelector in project RFToolsDimensions by McJty.
the class DimletRandomizer method setupWeightedRandomList.
private static void setupWeightedRandomList() {
if (randomDimlets != null) {
return;
}
Map<DimletKey, Settings> knownDimlets = KnownDimletConfiguration.getKnownDimlets();
float rarity0 = DimletConfiguration.rarity0;
float rarity1 = DimletConfiguration.rarity1;
float rarity2 = DimletConfiguration.rarity2;
float rarity3 = DimletConfiguration.rarity3;
float rarity4 = DimletConfiguration.rarity4;
float rarity5 = DimletConfiguration.rarity5;
float rarity6 = DimletConfiguration.rarity6;
randomDimlets = new RarityRandomSelector<>();
setupRarity(randomDimlets, rarity0, rarity1, rarity2, rarity3, rarity4, rarity5, rarity6);
randomUncraftableDimlets = new RarityRandomSelector<>();
setupRarity(randomUncraftableDimlets, rarity0, rarity1, rarity2, rarity3, rarity4, rarity5, rarity6);
for (Map.Entry<DimletKey, Settings> entry : knownDimlets.entrySet()) {
DimletKey key = entry.getKey();
Settings settings = KnownDimletConfiguration.getSettings(key);
if (settings == null) {
continue;
}
if (!settings.isWorldgen()) {
continue;
}
randomDimlets.addItem(entry.getValue().getRarity(), key);
if (key.getType() == DimletType.DIMLET_MATERIAL) {
if (randomMaterialDimlets == null) {
randomMaterialDimlets = new RarityRandomSelector<>();
setupRarity(randomMaterialDimlets, rarity0, rarity1, rarity2, rarity3, rarity4, rarity5, rarity6);
}
randomMaterialDimlets.addItem(entry.getValue().getRarity(), key);
} else if (key.getType() == DimletType.DIMLET_LIQUID) {
if (randomLiquidDimlets == null) {
randomLiquidDimlets = new RarityRandomSelector<>();
setupRarity(randomLiquidDimlets, rarity0, rarity1, rarity2, rarity3, rarity4, rarity5, rarity6);
}
randomLiquidDimlets.addItem(entry.getValue().getRarity(), key);
} else if (key.getType() == DimletType.DIMLET_MOB) {
if (randomMobDimlets == null) {
randomMobDimlets = new RarityRandomSelector<>();
setupRarity(randomMobDimlets, rarity0, rarity1, rarity2, rarity3, rarity4, rarity5, rarity6);
}
randomMobDimlets.addItem(entry.getValue().getRarity(), key);
} else if (key.getType() == DimletType.DIMLET_EFFECT) {
if (randomEffectDimlets == null) {
randomEffectDimlets = new RarityRandomSelector<>();
setupRarity(randomEffectDimlets, rarity0, rarity1, rarity2, rarity3, rarity4, rarity5, rarity6);
}
randomEffectDimlets.addItem(entry.getValue().getRarity(), key);
randomUncraftableDimlets.addItem(entry.getValue().getRarity(), key);
} else if (key.getType() == DimletType.DIMLET_FEATURE) {
if (randomFeatureDimlets == null) {
randomFeatureDimlets = new RarityRandomSelector<>();
setupRarity(randomFeatureDimlets, rarity0, rarity1, rarity2, rarity3, rarity4, rarity5, rarity6);
}
randomFeatureDimlets.addItem(entry.getValue().getRarity(), key);
randomUncraftableDimlets.addItem(entry.getValue().getRarity(), key);
} else if (key.getType() == DimletType.DIMLET_STRUCTURE) {
if (randomStructureDimlets == null) {
randomStructureDimlets = new RarityRandomSelector<>();
setupRarity(randomStructureDimlets, rarity0, rarity1, rarity2, rarity3, rarity4, rarity5, rarity6);
}
randomStructureDimlets.addItem(entry.getValue().getRarity(), key);
randomUncraftableDimlets.addItem(entry.getValue().getRarity(), key);
} else if (key.getType() == DimletType.DIMLET_TERRAIN) {
if (randomTerrainDimlets == null) {
randomTerrainDimlets = new RarityRandomSelector<>();
setupRarity(randomTerrainDimlets, rarity0, rarity1, rarity2, rarity3, rarity4, rarity5, rarity6);
}
randomTerrainDimlets.addItem(entry.getValue().getRarity(), key);
randomUncraftableDimlets.addItem(entry.getValue().getRarity(), key);
} else if (key.getType() == DimletType.DIMLET_WEATHER) {
if (randomWeatherDimlets == null) {
randomWeatherDimlets = new RarityRandomSelector<>();
setupRarity(randomWeatherDimlets, rarity0, rarity1, rarity2, rarity3, rarity4, rarity5, rarity6);
}
randomWeatherDimlets.addItem(entry.getValue().getRarity(), key);
randomUncraftableDimlets.addItem(entry.getValue().getRarity(), key);
} else if (key.getType() == DimletType.DIMLET_CONTROLLER) {
randomUncraftableDimlets.addItem(entry.getValue().getRarity(), key);
} else if (key.getType() == DimletType.DIMLET_SKY) {
if (randomSkyDimlets == null) {
randomSkyDimlets = new RarityRandomSelector<>();
setupRarity(randomSkyDimlets, rarity0, rarity1, rarity2, rarity3, rarity4, rarity5, rarity6);
}
randomSkyDimlets.addItem(entry.getValue().getRarity(), key);
if (SkyRegistry.isSkyBody(key)) {
if (randomSkyBodyDimlets == null) {
randomSkyBodyDimlets = new RarityRandomSelector<>();
setupRarity(randomSkyBodyDimlets, rarity0, rarity1, rarity2, rarity3, rarity4, rarity5, rarity6);
}
randomSkyBodyDimlets.addItem(entry.getValue().getRarity(), key);
}
randomUncraftableDimlets.addItem(entry.getValue().getRarity(), key);
}
}
}
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