use of net.minecraft.entity.item.EntityItemFrame in project ImmersiveEngineering by BluSunrize.
the class VillageEngineersHouse method placeItemframe.
public void placeItemframe(Random random, World world, int x, int y, int z, EnumFacing side, ItemStack stack) {
int i1 = this.getXWithOffset(x, z);
int j1 = this.getYWithOffset(y);
int k1 = this.getZWithOffset(x, z);
EntityItemFrame e = new EntityItemFrame(world, new BlockPos(i1, j1, k1), side);
e.setDisplayedItem(stack);
if (e.onValidSurface() && world.getEntitiesWithinAABB(EntityHanging.class, new AxisAlignedBB(i1 - .125, j1, k1 - .125, i1 + 1.125, j1 + 1, k1 + 1.125)).isEmpty())
if (!world.isRemote)
world.spawnEntityInWorld(e);
}
use of net.minecraft.entity.item.EntityItemFrame in project RFToolsDimensions by McJty.
the class GenericWorldGenerator method spawnItemFrame.
private EntityItemFrame spawnItemFrame(World world, int x, int y, int z) {
EntityItemFrame frame = new EntityItemFrame(world, new BlockPos(x, y, z + 1), EnumFacing.NORTH);
WorldTools.spawnEntity(world, frame);
frame.setPosition(x, y, z);
return frame;
}
use of net.minecraft.entity.item.EntityItemFrame in project RFToolsDimensions by McJty.
the class GenericWorldGenerator method generateDungeon.
private void generateDungeon(World world, Random random, int midx, int starty, int midz) {
boolean doSmallAntenna = random.nextInt(4) == 0;
boolean doExtraFeature = random.nextInt(4) == 0;
Block cornerBlock;
switch(random.nextInt(3)) {
case 0:
cornerBlock = ModBlocks.dimensionalCrossBlock;
break;
case 1:
cornerBlock = ModBlocks.dimensionalPattern1Block;
break;
case 2:
cornerBlock = ModBlocks.dimensionalPattern2Block;
break;
default:
cornerBlock = ModBlocks.dimensionalCross2Block;
}
Block buildingBlock = Blocks.STAINED_HARDENED_CLAY;
int color = random.nextInt(5);
if (color == 0) {
color = 3;
} else if (color == 1) {
color = 9;
} else if (color == 2) {
color = 11;
} else {
color = 0;
buildingBlock = ModBlocks.dimensionalBlankBlock;
}
// Spawn the building
for (int x = midx - 3; x <= midx + 3; x++) {
for (int z = midz - 3; z <= midz + 3; z++) {
boolean corner = (x == midx - 3 || x == midx + 3) && (z == midz - 3 || z == midz + 3);
boolean xside = x == midx - 3 || x == midx + 3;
boolean zside = z == midz - 3 || z == midz + 3;
boolean antenna = (x == midx - 2 && z == midz - 2);
boolean smallAntenna = doSmallAntenna && (x == midx + 2 && z == midz + 2);
world.setBlockState(new BlockPos(x, starty, z), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
if (corner) {
world.setBlockState(new BlockPos(x, starty + 1, z), cornerBlock.getStateFromMeta(1), 2);
world.setBlockState(new BlockPos(x, starty + 2, z), cornerBlock.getStateFromMeta(1), 2);
world.setBlockState(new BlockPos(x, starty + 3, z), cornerBlock.getStateFromMeta(1), 2);
} else if (xside) {
world.setBlockState(new BlockPos(x, starty + 1, z), buildingBlock.getStateFromMeta(color), 2);
if (z >= midz - 1 && z <= midz + 1) {
world.setBlockState(new BlockPos(x, starty + 2, z), Blocks.GLASS_PANE.getStateFromMeta(0), 2);
} else {
world.setBlockState(new BlockPos(x, starty + 2, z), buildingBlock.getStateFromMeta(color), 2);
}
world.setBlockState(new BlockPos(x, starty + 3, z), buildingBlock.getStateFromMeta(color), 2);
} else if (zside) {
world.setBlockState(new BlockPos(x, starty + 1, z), buildingBlock.getStateFromMeta(color), 2);
world.setBlockState(new BlockPos(x, starty + 2, z), buildingBlock.getStateFromMeta(color), 2);
world.setBlockState(new BlockPos(x, starty + 3, z), buildingBlock.getStateFromMeta(color), 2);
} else {
world.setBlockToAir(new BlockPos(x, starty + 1, z));
world.setBlockToAir(new BlockPos(x, starty + 2, z));
world.setBlockToAir(new BlockPos(x, starty + 3, z));
}
if (antenna) {
world.setBlockState(new BlockPos(x, starty + 4, z), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
world.setBlockState(new BlockPos(x, starty + 5, z), Blocks.IRON_BARS.getDefaultState(), 2);
world.setBlockState(new BlockPos(x, starty + 6, z), Blocks.IRON_BARS.getDefaultState(), 2);
world.setBlockState(new BlockPos(x, starty + 7, z), Blocks.IRON_BARS.getDefaultState(), 2);
world.setBlockState(new BlockPos(x, starty + 8, z), Blocks.GLOWSTONE.getDefaultState(), 3);
} else if (smallAntenna) {
world.setBlockState(new BlockPos(x, starty + 4, z), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
world.setBlockState(new BlockPos(x, starty + 5, z), Blocks.IRON_BARS.getDefaultState(), 2);
world.setBlockToAir(new BlockPos(x, starty + 6, z));
world.setBlockToAir(new BlockPos(x, starty + 7, z));
world.setBlockToAir(new BlockPos(x, starty + 8, z));
} else {
world.setBlockState(new BlockPos(x, starty + 4, z), Blocks.STONE_SLAB.getDefaultState(), 2);
world.setBlockToAir(new BlockPos(x, starty + 5, z));
world.setBlockToAir(new BlockPos(x, starty + 6, z));
world.setBlockToAir(new BlockPos(x, starty + 7, z));
world.setBlockToAir(new BlockPos(x, starty + 8, z));
}
// Spawn stone under the building for as long as it is air.
WorldGenerationTools.fillEmptyWithStone(world, x, starty - 1, z);
}
}
if (doExtraFeature) {
if (!WorldGenerationTools.isSolid(world, midx + 4, starty, midz - 3)) {
world.setBlockState(new BlockPos(midx + 4, starty, midz - 3), Blocks.IRON_BARS.getDefaultState(), 2);
}
world.setBlockState(new BlockPos(midx + 4, starty + 1, midz - 3), Blocks.IRON_BARS.getDefaultState(), 2);
world.setBlockState(new BlockPos(midx + 4, starty + 2, midz - 3), Blocks.IRON_BARS.getDefaultState(), 2);
if (!WorldGenerationTools.isSolid(world, midx + 5, starty, midz - 3)) {
world.setBlockState(new BlockPos(midx + 5, starty, midz - 3), buildingBlock.getStateFromMeta(color), 2);
}
world.setBlockState(new BlockPos(midx + 5, starty + 1, midz - 3), buildingBlock.getStateFromMeta(color), 2);
world.setBlockState(new BlockPos(midx + 5, starty + 2, midz - 3), buildingBlock.getStateFromMeta(color), 2);
WorldGenerationTools.fillEmptyWithStone(world, midx + 4, starty - 1, midz - 3);
WorldGenerationTools.fillEmptyWithStone(world, midx + 5, starty - 1, midz - 3);
}
// Clear the space before the door.
for (int x = midx - 3; x <= midx + 3; x++) {
for (int y = starty + 1; y <= starty + 3; y++) {
world.setBlockToAir(new BlockPos(x, y, midz - 4));
}
}
// Small platform before the door
world.setBlockState(new BlockPos(midx - 1, starty, midz - 4), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
world.setBlockState(new BlockPos(midx, starty, midz - 4), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
world.setBlockState(new BlockPos(midx + 1, starty, midz - 4), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), 2);
world.setBlockState(new BlockPos(midx, starty + 1, midz - 3), Blocks.IRON_DOOR.getStateFromMeta(1), 2);
world.setBlockState(new BlockPos(midx, starty + 2, midz - 3), Blocks.IRON_DOOR.getStateFromMeta(8), 2);
world.setBlockState(new BlockPos(midx - 1, starty + 2, midz - 4), Blocks.STONE_BUTTON.getStateFromMeta(4), 2);
world.setBlockState(new BlockPos(midx + 1, starty + 2, midz - 2), Blocks.STONE_BUTTON.getStateFromMeta(3), 2);
world.setBlockState(new BlockPos(midx, starty + 3, midz + 3), Blocks.REDSTONE_LAMP.getDefaultState(), 2);
world.setBlockState(new BlockPos(midx, starty + 3, midz + 2), Blocks.LEVER.getStateFromMeta(4), 2);
world.setBlockState(new BlockPos(midx + 2, starty + 1, midz - 2), Blocks.CHEST.getDefaultState(), 2);
RarityRandomSelector.Distribution<Integer> bestDistribution = DimletRandomizer.getRandomDimlets().createDistribution(0.2f);
TileEntityChest chest = (TileEntityChest) world.getTileEntity(new BlockPos(midx + 2, starty + 1, midz - 2));
for (int i = 0; i < random.nextInt(4) + 3; i++) {
ItemStack stack = DimletRandomizer.getRandomPart(random);
chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), stack);
}
if (WorldgenConfiguration.enableDimletsInRFToolsDungeons > 0) {
for (int i = 0; i < random.nextInt(WorldgenConfiguration.enableDimletsInRFToolsDungeons); i++) {
DimletKey key = DimletRandomizer.getRandomDimlets().select(bestDistribution, random);
if (key != null) {
ItemStack stack = KnownDimletConfiguration.getDimletStack(key);
chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), stack);
}
}
}
// Always generate a few cosmetic dimlets
for (int i = 0; i < WorldgenConfiguration.uncraftableDimletsInRFToolsDungeons; i++) {
RarityRandomSelector<Integer, DimletKey> dimlets = DimletRandomizer.getRandomUncraftableDimlets();
DimletKey key = dimlets.select(bestDistribution, random);
if (key != null) {
ItemStack stack = KnownDimletConfiguration.getDimletStack(key);
chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), stack);
}
}
for (int i = 0; i < random.nextInt(2); i++) {
chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), new ItemStack(ModItems.dimletParcelItem));
}
EntityItemFrame frame1 = spawnItemFrame(world, midx - 1, starty + 2, midz + 2);
EntityItemFrame frame2 = spawnItemFrame(world, midx, starty + 2, midz + 2);
EntityItemFrame frame3 = spawnItemFrame(world, midx + 1, starty + 2, midz + 2);
if (WorldgenConfiguration.enableDimletsInRFToolsFrames) {
DimletKey rd1 = DimletRandomizer.getRandomDimlets().select(bestDistribution, random);
if (rd1 != null) {
frame1.setDisplayedItem(KnownDimletConfiguration.getDimletStack(rd1));
}
DimletKey rd2 = DimletRandomizer.getRandomDimlets().select(bestDistribution, random);
if (rd2 != null) {
frame2.setDisplayedItem(KnownDimletConfiguration.getDimletStack(rd2));
}
DimletKey rd3 = DimletRandomizer.getRandomDimlets().select(bestDistribution, random);
if (rd3 != null) {
frame3.setDisplayedItem(KnownDimletConfiguration.getDimletStack(rd3));
}
} else {
frame1.setDisplayedItem(DimletRandomizer.getRandomPart(random));
frame2.setDisplayedItem(DimletRandomizer.getRandomPart(random));
frame3.setDisplayedItem(DimletRandomizer.getRandomPart(random));
}
}
use of net.minecraft.entity.item.EntityItemFrame in project ArsMagica2 by Mithion.
the class ItemFrameWatcher method checkFrameRadius.
private boolean checkFrameRadius(EntityItemFrameComparator frameComp) {
int radius = 2;
boolean shouldRemove = true;
EntityItemFrame frame = frameComp.frame;
for (int i = -radius; i <= radius; ++i) {
for (int j = -radius; j <= radius; ++j) {
for (int k = -radius; k <= radius; ++k) {
if (frame.worldObj.getBlock((int) frame.posX + i, (int) frame.posY + j, (int) frame.posZ + k) == BlocksCommonProxy.liquidEssence) {
Integer time = watchedFrames.get(frameComp);
if (time == null) {
time = 0;
}
time++;
watchedFrames.put(frameComp, time);
if (time >= processTime) {
if (!frame.worldObj.isRemote) {
frame.setDisplayedItem(new ItemStack(ItemsCommonProxy.arcaneCompendium));
return true;
}
} else {
shouldRemove = false;
if (frame.worldObj.isRemote) {
spawnCompendiumProgressParticles(frame, (int) frame.posX + i, (int) frame.posY + j, (int) frame.posZ + k);
}
}
}
}
}
}
return shouldRemove;
}
use of net.minecraft.entity.item.EntityItemFrame in project minecolonies by Minecolonies.
the class EntityAIStructureBuilder method requestEntityToBuildingIfRequired.
/**
* Adds entities to the builder building if he needs it.
*/
private void requestEntityToBuildingIfRequired(final Template.EntityInfo entityInfo) {
if (entityInfo != null) {
final Entity entity = getEntityFromEntityInfoOrNull(entityInfo);
if (entity != null) {
final List<ItemStack> request = new ArrayList<>();
if (entity instanceof EntityItemFrame) {
final ItemStack stack = ((EntityItemFrame) entity).getDisplayedItem();
if (!InventoryUtils.isItemStackEmpty(stack)) {
stack.setCount(1);
request.add(stack);
}
request.add(new ItemStack(Items.ITEM_FRAME, 1));
} else if (entity instanceof EntityArmorStand) {
request.add(entity.getPickedResult(new RayTraceResult(worker)));
entity.getArmorInventoryList().forEach(request::add);
} else if (entity instanceof EntityMob) {
//Don't try to request the monster.
} else {
request.add(entity.getPickedResult(new RayTraceResult(worker)));
}
for (final ItemStack stack : request) {
final BuildingBuilder building = (BuildingBuilder) getOwnBuilding();
if (stack != null && stack.getItem() != null) {
building.addNeededResource(stack, 1);
}
}
}
}
}
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