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Example 1 with ClientboundSetEntityMotionPacket

use of net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket in project SpongeCommon by SpongePowered.

the class ServerLevelMixin_Tracker method tracker$triggerInternalExplosion.

@SuppressWarnings({ "unchecked", "rawtypes" })
@Override
public Explosion tracker$triggerInternalExplosion(org.spongepowered.api.world.explosion.Explosion explosion, final Function<? super Explosion, ? extends PhaseContext<@NonNull ?>> contextCreator) {
    // Sponge start
    final Explosion originalExplosion = (Explosion) explosion;
    if (ShouldFire.EXPLOSION_EVENT_PRE) {
        // Set up the pre event
        final ExplosionEvent.Pre event = SpongeEventFactory.createExplosionEventPre(PhaseTracker.SERVER.currentCause(), explosion, ((org.spongepowered.api.world.server.ServerWorld) this));
        if (SpongeCommon.post(event)) {
            return (Explosion) explosion;
        }
        explosion = event.explosion();
    }
    final Explosion mcExplosion;
    try {
        // Since we already have the API created implementation Explosion, let's use it.
        mcExplosion = (Explosion) explosion;
    } catch (final Exception e) {
        new org.spongepowered.asm.util.PrettyPrinter(60).add("Explosion not compatible with this implementation").centre().hr().add("An explosion that was expected to be used for this implementation does not").add("originate from this implementation.").add(e).trace();
        return originalExplosion;
    }
    try (final PhaseContext<@NonNull ?> ignored = contextCreator.apply(mcExplosion).source(((Optional) explosion.sourceExplosive()).orElse(this))) {
        ignored.buildAndSwitch();
        final boolean damagesTerrain = explosion.shouldBreakBlocks();
        // Sponge End
        mcExplosion.explode();
        mcExplosion.finalizeExplosion(true);
        if (!damagesTerrain) {
            mcExplosion.clearToBlow();
        }
        // the players being moved.
        for (final ServerPlayer playerEntity : this.players) {
            final Vec3 knockback = mcExplosion.getHitPlayers().get(playerEntity);
            if (knockback != null) {
                // In Vanilla, doExplosionB always updates the 'motion[xyz]' fields for every entity in range.
                // However, this field is completely ignored for players (since 'velocityChanged') is never set, and
                // a completely different value is sent through 'SPacketExplosion'.
                // To replicate this behavior, we manually send a velocity packet. It's critical that we don't simply
                // add to the 'motion[xyz]' fields, as that will end up using the value set by 'doExplosionB', which must be
                // ignored.
                playerEntity.connection.send(new ClientboundSetEntityMotionPacket(playerEntity.getId(), new Vec3(knockback.x, knockback.y, knockback.z)));
            }
        }
    // Sponge End
    }
    // Sponge End
    return mcExplosion;
}
Also used : Explosion(net.minecraft.world.level.Explosion) ExplosionEvent(org.spongepowered.api.event.world.ExplosionEvent) ReportedException(net.minecraft.ReportedException) PrettyPrinter(org.spongepowered.common.util.PrettyPrinter) ClientboundSetEntityMotionPacket(net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket) ServerPlayer(net.minecraft.server.level.ServerPlayer) Vec3(net.minecraft.world.phys.Vec3)

Example 2 with ClientboundSetEntityMotionPacket

use of net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket in project SpongeCommon by SpongePowered.

the class PlayerMixin_Attack_Impl method attack.

// @formatter:on
/**
 * @author gabizou - April 8th, 2016
 * @author gabizou - April 11th, 2016 - Update for 1.9 - This enitre method was rewritten
 * @author i509VCB - February 15th, 2020 - Update for 1.14.4
 * @author gabizou - November 15th, 2020 - Update for 1.15.2
 *
 * @reason Rewrites the attack to throw an {@link AttackEntityEvent} prior
 * to the ensuing {@link org.spongepowered.api.event.entity.DamageEntityEvent}. This should cover all cases where players are
 * attacking entities and those entities override {@link LivingEntity#hurt(DamageSource, float)}
 * and effectively bypass our damage event hooks.
 *
 * LVT Rename Table:
 * float f        | damage               |
 * float f1       | enchantmentDamage    |
 * float f2       | attackStrength       |
 * boolean flag   | isStrongAttack       |
 * boolean flag1  | isSprintingAttack    |
 * boolean flag2  | isCriticalAttack     | Whether critical particles will spawn and of course, multiply the output damage
 * boolean flag3  | isSweapingAttack     | Whether the player is sweaping an attack and will deal AoE damage
 * int i          | knockbackModifier    | The knockback modifier, must be set from the event after it has been thrown
 * float f4       | targetOriginalHealth | This is initially set as the entity original health
 * boolean flag4  | litEntityOnFire      | This is an internal flag to where if the attack failed, the entity is no longer set on fire
 * int j          | fireAspectModifier   | Literally just to check that the weapon used has fire aspect enchantments
 * double d0      | distanceWalkedDelta  | This checks that the distance walked delta is more than the normal walking speed to evaluate if you're making a sweaping attack
 * double d1      | targetMotionX        | Current target entity motion x vector
 * double d2      | targetMotionY        | Current target entity motion y vector
 * double d3      | targetMotionZ        | Current target entity motion z vector
 * boolean flag5  | attackSucceeded      | Whether the attack event succeeded
 *
 * @param targetEntity The target entity
 */
@Overwrite
public void attack(final Entity targetEntity) {
    // Sponge Start - Add SpongeImpl hook to override in forge as necessary
    if (!PlatformHooks.INSTANCE.getEntityHooks().checkAttackEntity((net.minecraft.world.entity.player.Player) (Object) this, targetEntity)) {
        return;
    }
    // Sponge End
    if (targetEntity.isAttackable()) {
        if (!targetEntity.skipAttackInteraction((net.minecraft.world.entity.player.Player) (Object) this)) {
            // Sponge Start - Prepare our event values
            // float damage = (float) this.getEntityAttribute(Attributes.ATTACK_DAMAGE).getAttributeValue();
            final double originalBaseDamage = this.shadow$getAttribute(Attributes.ATTACK_DAMAGE).getValue();
            float damage = (float) originalBaseDamage;
            // Sponge End
            float enchantmentDamage = 0.0F;
            // Sponge Start - Redirect getting enchantments for our damage event handlers
            // if (targetEntity instanceof LivingEntity) {
            // enchantmentDamage = EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(), ((LivingEntity) targetEntity).getCreatureAttribute());
            // } else {
            // enchantmentDamage = EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(), CreatureAttribute.UNDEFINED);
            // }
            final float attackStrength = this.shadow$getAttackStrengthScale(0.5F);
            final List<DamageFunction> originalFunctions = new ArrayList<>();
            final MobType creatureAttribute = targetEntity instanceof LivingEntity ? ((LivingEntity) targetEntity).getMobType() : MobType.UNDEFINED;
            final List<DamageFunction> enchantmentModifierFunctions = DamageEventUtil.createAttackEnchantmentFunction(this.shadow$getMainHandItem(), creatureAttribute, attackStrength);
            // This is kept for the post-damage event handling
            final List<DamageModifier> enchantmentModifiers = enchantmentModifierFunctions.stream().map(ModifierFunction::modifier).collect(Collectors.toList());
            enchantmentDamage = (float) enchantmentModifierFunctions.stream().map(ModifierFunction::function).mapToDouble(function -> function.applyAsDouble(originalBaseDamage)).sum();
            originalFunctions.addAll(enchantmentModifierFunctions);
            // Sponge End
            originalFunctions.add(DamageEventUtil.provideCooldownAttackStrengthFunction((net.minecraft.world.entity.player.Player) (Object) this, attackStrength));
            damage = damage * (0.2F + attackStrength * attackStrength * 0.8F);
            enchantmentDamage = enchantmentDamage * attackStrength;
            this.shadow$resetAttackStrengthTicker();
            if (damage > 0.0F || enchantmentDamage > 0.0F) {
                final boolean isStrongAttack = attackStrength > 0.9F;
                boolean isSprintingAttack = false;
                boolean isCriticalAttack = false;
                boolean isSweapingAttack = false;
                int knockbackModifier = 0;
                knockbackModifier = knockbackModifier + EnchantmentHelper.getKnockbackBonus((net.minecraft.world.entity.player.Player) (Object) this);
                if (this.shadow$isSprinting() && isStrongAttack) {
                    // Sponge - Only play sound after the event has be thrown and not cancelled.
                    // this.world.playSound((EntityPlayer) null, this.posX, this.posY, this.posZ, SoundEvents.entity_player_attack_knockback, this.getSoundCategory(), 1.0F, 1.0F);
                    ++knockbackModifier;
                    isSprintingAttack = true;
                }
                isCriticalAttack = isStrongAttack && this.fallDistance > 0.0F && !this.onGround && !this.shadow$onClimbable() && !this.shadow$isInWater() && !this.shadow$hasEffect(MobEffects.BLINDNESS) && !this.shadow$isPassenger() && targetEntity instanceof LivingEntity;
                isCriticalAttack = isCriticalAttack && !this.shadow$isSprinting();
                final EventHooks.CriticalHitResult criticalResult = PlatformHooks.INSTANCE.getEventHooks().callCriticalHitEvent((net.minecraft.world.entity.player.Player) (Object) this, targetEntity, isCriticalAttack, isCriticalAttack ? 1.5F : 1.0F);
                isCriticalAttack = criticalResult.criticalHit;
                if (isCriticalAttack) {
                    // Sponge Start - add critical attack tuple
                    // damage *= 1.5F; // Sponge - This is handled in the event
                    originalFunctions.add(DamageEventUtil.provideCriticalAttackTuple((net.minecraft.world.entity.player.Player) (Object) this, criticalResult.modifier));
                // Sponge End
                }
                // damage = damage + enchantmentDamage; // Sponge - We don't need this since our event will re-assign the damage to deal
                final double distanceWalkedDelta = (double) (this.walkDist - this.walkDistO);
                final ItemStack heldItem = this.shadow$getMainHandItem();
                if (isStrongAttack && !isCriticalAttack && !isSprintingAttack && this.onGround && distanceWalkedDelta < (double) this.shadow$getSpeed()) {
                    if (heldItem.getItem() instanceof SwordItem) {
                        isSweapingAttack = true;
                    }
                }
                // Sponge Start - Create the event and throw it
                final DamageSource damageSource = DamageSource.playerAttack((net.minecraft.world.entity.player.Player) (Object) this);
                final boolean isMainthread = !this.level.isClientSide;
                if (isMainthread) {
                    PhaseTracker.getInstance().pushCause(damageSource);
                }
                final Cause currentCause = isMainthread ? PhaseTracker.getInstance().currentCause() : Cause.of(EventContext.empty(), damageSource);
                final AttackEntityEvent event = SpongeEventFactory.createAttackEntityEvent(currentCause, (org.spongepowered.api.entity.Entity) targetEntity, originalFunctions, knockbackModifier, originalBaseDamage);
                SpongeCommon.post(event);
                if (isMainthread) {
                    PhaseTracker.getInstance().popCause();
                }
                if (event.isCancelled()) {
                    return;
                }
                damage = (float) event.finalOutputDamage();
                // Sponge End
                // Sponge Start - need final for later events
                final double attackDamage = damage;
                knockbackModifier = (int) event.knockbackModifier();
                enchantmentDamage = (float) enchantmentModifiers.stream().mapToDouble(event::outputDamage).sum();
                // Sponge End
                float targetOriginalHealth = 0.0F;
                boolean litEntityOnFire = false;
                final int fireAspectModifier = EnchantmentHelper.getFireAspect((net.minecraft.world.entity.player.Player) (Object) this);
                if (targetEntity instanceof LivingEntity) {
                    targetOriginalHealth = ((LivingEntity) targetEntity).getHealth();
                    if (fireAspectModifier > 0 && !targetEntity.isOnFire()) {
                        litEntityOnFire = true;
                        targetEntity.setSecondsOnFire(1);
                    }
                }
                final net.minecraft.world.phys.Vec3 targetMotion = targetEntity.getDeltaMovement();
                final boolean attackSucceeded = targetEntity.hurt(DamageSource.playerAttack((net.minecraft.world.entity.player.Player) (Object) this), damage);
                if (attackSucceeded) {
                    if (knockbackModifier > 0) {
                        if (targetEntity instanceof LivingEntity) {
                            ((LivingEntity) targetEntity).knockback((float) knockbackModifier * 0.5F, (double) Mth.sin(this.yRot * 0.017453292F), (double) (-Mth.cos(this.yRot * 0.017453292F)));
                        } else {
                            targetEntity.push((double) (-Mth.sin(this.yRot * 0.017453292F) * (float) knockbackModifier * 0.5F), 0.1D, (double) (Mth.cos(this.yRot * 0.017453292F) * (float) knockbackModifier * 0.5F));
                        }
                        this.shadow$setDeltaMovement(this.shadow$getDeltaMovement().multiply(0.6D, 1.0D, 0.6D));
                        this.shadow$setSprinting(false);
                    }
                    if (isSweapingAttack) {
                        for (final LivingEntity livingEntity : this.level.getEntitiesOfClass(LivingEntity.class, targetEntity.getBoundingBox().inflate(1.0D, 0.25D, 1.0D))) {
                            if (livingEntity != (net.minecraft.world.entity.player.Player) (Object) this && livingEntity != targetEntity && !this.shadow$isAlliedTo(livingEntity) && (!(livingEntity instanceof ArmorStand) || !((ArmorStand) livingEntity).isMarker()) && this.shadow$distanceToSqr(livingEntity) < 9.0D) {
                                // Sponge Start - Do a small event for these entities
                                // livingEntity.knockBack(this, 0.4F, (double)MathHelper.sin(this.rotationYaw * 0.017453292F), (double)(-MathHelper.cos(this.rotationYaw * 0.017453292F)));
                                // livingEntity.attackEntityFrom(DamageSource.causePlayerDamage(this), 1.0F);
                                final EntityDamageSource sweepingAttackSource = EntityDamageSource.builder().entity((org.spongepowered.api.entity.living.player.Player) this).type(DamageTypes.SWEEPING_ATTACK).build();
                                try (final CauseStackManager.StackFrame frame = isMainthread ? PhaseTracker.getInstance().pushCauseFrame() : null) {
                                    if (isMainthread) {
                                        frame.pushCause(sweepingAttackSource);
                                    }
                                    final ItemStackSnapshot heldSnapshot = ItemStackUtil.snapshotOf(heldItem);
                                    if (isMainthread) {
                                        frame.addContext(EventContextKeys.WEAPON, heldSnapshot);
                                    }
                                    final DamageFunction sweapingFunction = DamageFunction.of(DamageModifier.builder().cause(Cause.of(EventContext.empty(), heldSnapshot)).item(heldSnapshot).type(DamageModifierTypes.SWEEPING).build(), incoming -> EnchantmentHelper.getSweepingDamageRatio((net.minecraft.world.entity.player.Player) (Object) this) * attackDamage);
                                    final List<DamageFunction> sweapingFunctions = new ArrayList<>();
                                    sweapingFunctions.add(sweapingFunction);
                                    final AttackEntityEvent sweepingAttackEvent = SpongeEventFactory.createAttackEntityEvent(currentCause, (org.spongepowered.api.entity.Entity) livingEntity, sweapingFunctions, 1, 1.0D);
                                    SpongeCommon.post(sweepingAttackEvent);
                                    if (!sweepingAttackEvent.isCancelled()) {
                                        livingEntity.knockback(sweepingAttackEvent.knockbackModifier() * 0.4F, (double) Mth.sin(this.yRot * ((float) Math.PI / 180F)), (double) -Mth.cos(this.yRot * ((float) Math.PI / 180F)));
                                        livingEntity.hurt(DamageSource.playerAttack((net.minecraft.world.entity.player.Player) (Object) this), (float) sweepingAttackEvent.finalOutputDamage());
                                    }
                                }
                            // Sponge End
                            }
                        }
                        if (this.bridge$vanishState().createsSounds()) {
                            this.level.playSound(null, this.shadow$getX(), this.shadow$getY(), this.shadow$getZ(), SoundEvents.PLAYER_ATTACK_SWEEP, this.shadow$getSoundSource(), 1.0F, 1.0F);
                        }
                        this.shadow$sweepAttack();
                    }
                    if (targetEntity instanceof ServerPlayer && targetEntity.hurtMarked) {
                        ((ServerPlayer) targetEntity).connection.send(new ClientboundSetEntityMotionPacket(targetEntity));
                        targetEntity.hurtMarked = false;
                        targetEntity.setDeltaMovement(targetMotion);
                    }
                    if (isCriticalAttack) {
                        if (this.bridge$vanishState().createsSounds()) {
                            this.level.playSound(null, this.shadow$getX(), this.shadow$getY(), this.shadow$getZ(), SoundEvents.PLAYER_ATTACK_CRIT, this.shadow$getSoundSource(), 1.0F, 1.0F);
                        }
                        this.shadow$crit(targetEntity);
                    }
                    if (!isCriticalAttack && !isSweapingAttack && this.bridge$vanishState().createsSounds()) {
                        if (isStrongAttack) {
                            this.level.playSound(null, this.shadow$getX(), this.shadow$getY(), this.shadow$getZ(), SoundEvents.PLAYER_ATTACK_STRONG, this.shadow$getSoundSource(), 1.0F, 1.0F);
                        } else {
                            this.level.playSound(null, this.shadow$getX(), this.shadow$getY(), this.shadow$getZ(), SoundEvents.PLAYER_ATTACK_WEAK, this.shadow$getSoundSource(), 1.0F, 1.0F);
                        }
                    }
                    if (enchantmentDamage > 0.0F) {
                        this.shadow$magicCrit(targetEntity);
                    }
                    this.shadow$setLastHurtMob(targetEntity);
                    if (targetEntity instanceof LivingEntity) {
                        EnchantmentHelper.doPostHurtEffects((LivingEntity) targetEntity, (net.minecraft.world.entity.player.Player) (Object) this);
                    }
                    EnchantmentHelper.doPostDamageEffects((net.minecraft.world.entity.player.Player) (Object) this, targetEntity);
                    final ItemStack itemstack1 = this.shadow$getMainHandItem();
                    Entity entity = targetEntity;
                    // Sponge - Forge compatibility for multi-part entities
                    entity = PlatformHooks.INSTANCE.getEntityHooks().getParentPart(entity);
                    if (!this.level.isClientSide && !itemstack1.isEmpty() && entity instanceof LivingEntity) {
                        itemstack1.hurtEnemy((LivingEntity) entity, (net.minecraft.world.entity.player.Player) (Object) this);
                        if (itemstack1.isEmpty()) {
                            // Sponge - platform hook for forge
                            PlatformHooks.INSTANCE.getEventHooks().callItemDestroyedEvent((net.minecraft.world.entity.player.Player) (Object) this, itemstack1, InteractionHand.MAIN_HAND);
                            this.shadow$setItemInHand(InteractionHand.MAIN_HAND, ItemStack.EMPTY);
                        }
                        // Sponge Start
                        final PhaseContext<@NonNull ?> context = PhaseTracker.SERVER.getPhaseContext();
                        final TransactionalCaptureSupplier transactor = context.getTransactor();
                        transactor.logPlayerInventoryChange((net.minecraft.world.entity.player.Player) (Object) this, PlayerInventoryTransaction.EventCreator.STANDARD);
                        // capture
                        this.inventoryMenu.broadcastChanges();
                    // Spong End
                    }
                    if (targetEntity instanceof LivingEntity) {
                        final float f5 = targetOriginalHealth - ((LivingEntity) targetEntity).getHealth();
                        this.shadow$awardStat(Stats.DAMAGE_DEALT, Math.round(f5 * 10.0F));
                        if (fireAspectModifier > 0) {
                            targetEntity.setSecondsOnFire(fireAspectModifier * 4);
                        }
                        if (this.level instanceof ServerWorld && f5 > 2.0F) {
                            final int k = (int) ((double) f5 * 0.5D);
                            ((net.minecraft.server.level.ServerLevel) this.level).sendParticles(ParticleTypes.DAMAGE_INDICATOR, targetEntity.getX(), targetEntity.getY() + (double) (targetEntity.getBbHeight() * 0.5F), targetEntity.getZ(), k, 0.1D, 0.0D, 0.1D, 0.2D);
                        }
                    }
                    this.shadow$causeFoodExhaustion(0.1F);
                } else {
                    if (this.bridge$vanishState().createsSounds()) {
                        this.level.playSound(null, this.shadow$getX(), this.shadow$getY(), this.shadow$getZ(), SoundEvents.PLAYER_ATTACK_NODAMAGE, this.shadow$getSoundSource(), 1.0F, 1.0F);
                    }
                    if (litEntityOnFire) {
                        targetEntity.clearFire();
                    }
                }
            }
        }
    }
}
Also used : ResourceLocation(net.minecraft.resources.ResourceLocation) LivingEntity(net.minecraft.world.entity.LivingEntity) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) MobType(net.minecraft.world.entity.MobType) EventContext(org.spongepowered.api.event.EventContext) Mixin(org.spongepowered.asm.mixin.Mixin) PlayerInventoryTransaction(org.spongepowered.common.event.tracking.context.transaction.inventory.PlayerInventoryTransaction) TransactionalCaptureSupplier(org.spongepowered.common.event.tracking.context.transaction.TransactionalCaptureSupplier) AttackEntityEvent(org.spongepowered.api.event.entity.AttackEntityEvent) InventoryMenu(net.minecraft.world.inventory.InventoryMenu) DamageTypes(org.spongepowered.api.event.cause.entity.damage.DamageTypes) Final(org.spongepowered.asm.mixin.Final) Collectors(java.util.stream.Collectors) ClientboundSetEntityMotionPacket(net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket) Player(net.minecraft.world.entity.player.Player) DamageEventUtil(org.spongepowered.common.util.DamageEventUtil) List(java.util.List) PlatformHooks(org.spongepowered.common.hooks.PlatformHooks) PhaseContext(org.spongepowered.common.event.tracking.PhaseContext) Shadow(org.spongepowered.asm.mixin.Shadow) ItemStack(net.minecraft.world.item.ItemStack) ModifierFunction(org.spongepowered.api.event.cause.entity.damage.ModifierFunction) EntityDamageSource(org.spongepowered.api.event.cause.entity.damage.source.EntityDamageSource) NonNull(org.checkerframework.checker.nullness.qual.NonNull) EventContextKeys(org.spongepowered.api.event.EventContextKeys) ServerWorld(org.spongepowered.api.world.server.ServerWorld) EventHooks(org.spongepowered.common.hooks.EventHooks) DamageModifierTypes(org.spongepowered.api.event.cause.entity.damage.DamageModifierTypes) Overwrite(org.spongepowered.asm.mixin.Overwrite) MobEffects(net.minecraft.world.effect.MobEffects) ArrayList(java.util.ArrayList) ServerPlayer(net.minecraft.server.level.ServerPlayer) ItemStackUtil(org.spongepowered.common.item.util.ItemStackUtil) DamageSource(net.minecraft.world.damagesource.DamageSource) EnchantmentHelper(net.minecraft.world.item.enchantment.EnchantmentHelper) SoundEvents(net.minecraft.sounds.SoundEvents) Stats(net.minecraft.stats.Stats) ArmorStand(net.minecraft.world.entity.decoration.ArmorStand) CauseStackManager(org.spongepowered.api.event.CauseStackManager) LivingEntityMixin(org.spongepowered.common.mixin.core.world.entity.LivingEntityMixin) SwordItem(net.minecraft.world.item.SwordItem) SpongeEventFactory(org.spongepowered.api.event.SpongeEventFactory) SpongeCommon(org.spongepowered.common.SpongeCommon) PhaseTracker(org.spongepowered.common.event.tracking.PhaseTracker) Cause(org.spongepowered.api.event.Cause) Entity(net.minecraft.world.entity.Entity) DamageFunction(org.spongepowered.api.event.cause.entity.damage.DamageFunction) DamageModifier(org.spongepowered.api.event.cause.entity.damage.DamageModifier) Attributes(net.minecraft.world.entity.ai.attributes.Attributes) InteractionHand(net.minecraft.world.InteractionHand) ParticleTypes(net.minecraft.core.particles.ParticleTypes) Mth(net.minecraft.util.Mth) LivingEntity(net.minecraft.world.entity.LivingEntity) Entity(net.minecraft.world.entity.Entity) ArrayList(java.util.ArrayList) MobType(net.minecraft.world.entity.MobType) SwordItem(net.minecraft.world.item.SwordItem) EntityDamageSource(org.spongepowered.api.event.cause.entity.damage.source.EntityDamageSource) LivingEntity(net.minecraft.world.entity.LivingEntity) ServerWorld(org.spongepowered.api.world.server.ServerWorld) AttackEntityEvent(org.spongepowered.api.event.entity.AttackEntityEvent) ClientboundSetEntityMotionPacket(net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket) ArmorStand(net.minecraft.world.entity.decoration.ArmorStand) TransactionalCaptureSupplier(org.spongepowered.common.event.tracking.context.transaction.TransactionalCaptureSupplier) DamageModifier(org.spongepowered.api.event.cause.entity.damage.DamageModifier) CauseStackManager(org.spongepowered.api.event.CauseStackManager) DamageFunction(org.spongepowered.api.event.cause.entity.damage.DamageFunction) Cause(org.spongepowered.api.event.Cause) EventHooks(org.spongepowered.common.hooks.EventHooks) Player(net.minecraft.world.entity.player.Player) ServerPlayer(net.minecraft.server.level.ServerPlayer) EntityDamageSource(org.spongepowered.api.event.cause.entity.damage.source.EntityDamageSource) DamageSource(net.minecraft.world.damagesource.DamageSource) ServerPlayer(net.minecraft.server.level.ServerPlayer) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) ModifierFunction(org.spongepowered.api.event.cause.entity.damage.ModifierFunction) ItemStack(net.minecraft.world.item.ItemStack) Overwrite(org.spongepowered.asm.mixin.Overwrite)

Aggregations

ClientboundSetEntityMotionPacket (net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket)2 ServerPlayer (net.minecraft.server.level.ServerPlayer)2 ArrayList (java.util.ArrayList)1 List (java.util.List)1 Collectors (java.util.stream.Collectors)1 ReportedException (net.minecraft.ReportedException)1 ParticleTypes (net.minecraft.core.particles.ParticleTypes)1 ResourceLocation (net.minecraft.resources.ResourceLocation)1 SoundEvents (net.minecraft.sounds.SoundEvents)1 Stats (net.minecraft.stats.Stats)1 Mth (net.minecraft.util.Mth)1 InteractionHand (net.minecraft.world.InteractionHand)1 DamageSource (net.minecraft.world.damagesource.DamageSource)1 MobEffects (net.minecraft.world.effect.MobEffects)1 Entity (net.minecraft.world.entity.Entity)1 LivingEntity (net.minecraft.world.entity.LivingEntity)1 MobType (net.minecraft.world.entity.MobType)1 Attributes (net.minecraft.world.entity.ai.attributes.Attributes)1 ArmorStand (net.minecraft.world.entity.decoration.ArmorStand)1 Player (net.minecraft.world.entity.player.Player)1