use of net.minecraft.potion.PotionEffect in project NetherEx by LogicTechCorp.
the class ExplosionSpore method doExplosionA.
@Override
public void doExplosionA() {
if (!world.isRemote) {
Set<BlockPos> set = Sets.newHashSet();
for (int j = 0; j < 16; ++j) {
for (int k = 0; k < 16; ++k) {
for (int l = 0; l < 16; ++l) {
if (j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15) {
double d0 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
double d1 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
double d2 = (double) ((float) l / 15.0F * 2.0F - 1.0F);
double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
d0 = d0 / d3;
d1 = d1 / d3;
d2 = d2 / d3;
float f = explosionSize * (0.7F + world.rand.nextFloat() * 0.6F);
double d4 = explosionX;
double d6 = explosionY;
double d8 = explosionZ;
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
BlockPos blockpos = new BlockPos(d4, d6, d8);
IBlockState iblockstate = world.getBlockState(blockpos);
if (iblockstate.getMaterial() != Material.AIR) {
float f2 = exploder != null ? exploder.getExplosionResistance(this, world, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(world, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;
}
if (f > 0.0F && (exploder == null || exploder.verifyExplosion(this, world, blockpos, iblockstate, f))) {
set.add(blockpos);
}
d4 += d0 * 0.30000001192092896D;
d6 += d1 * 0.30000001192092896D;
d8 += d2 * 0.30000001192092896D;
}
}
}
}
}
affectedBlockPositions.addAll(set);
float f3 = explosionSize * 2.0F;
int k1 = MathHelper.floor(explosionX - (double) f3 - 1.0D);
int l1 = MathHelper.floor(explosionX + (double) f3 + 1.0D);
int i2 = MathHelper.floor(explosionY - (double) f3 - 1.0D);
int i1 = MathHelper.floor(explosionY + (double) f3 + 1.0D);
int j2 = MathHelper.floor(explosionZ - (double) f3 - 1.0D);
int j1 = MathHelper.floor(explosionZ + (double) f3 + 1.0D);
List<Entity> list = world.getEntitiesWithinAABBExcludingEntity(exploder, new AxisAlignedBB((double) k1, (double) i2, (double) j2, (double) l1, (double) i1, (double) j1));
ForgeEventFactory.onExplosionDetonate(world, this, list, f3);
Vec3d vec3d = new Vec3d(explosionX, explosionY, explosionZ);
for (Entity entity : list) {
if (!entity.isImmuneToExplosions()) {
double d12 = entity.getDistance(explosionX, explosionY, explosionZ) / (double) f3;
if (d12 <= 1.0D) {
double d5 = entity.posX - explosionX;
double d7 = entity.posY + (double) entity.getEyeHeight() - explosionY;
double d9 = entity.posZ - explosionZ;
double d13 = (double) MathHelper.sqrt(d5 * d5 + d7 * d7 + d9 * d9);
if (d13 != 0.0D) {
d5 = d5 / d13;
d7 = d7 / d13;
d9 = d9 / d13;
double d14 = (double) world.getBlockDensity(vec3d, entity.getEntityBoundingBox());
double d10 = (1.0D - d12) * d14;
if (!(entity instanceof EntitySporeCreeper) && !(entity instanceof EntitySpore)) {
entity.attackEntityFrom(DamageSource.causeExplosionDamage(this), (float) ((int) ((d10 * d10 + d10) / 2.0D * 7.0D * (double) f3 + 1.0D)));
}
if (entity instanceof EntityLivingBase) {
((EntityLivingBase) entity).addPotionEffect(new PotionEffect(NetherExEffects.SPORE, 2400, 0));
}
double d11 = d10;
if (entity instanceof EntityLivingBase) {
d11 = EnchantmentProtection.getBlastDamageReduction((EntityLivingBase) entity, d10);
}
entity.motionX += d5 * d11;
entity.motionY += d7 * d11;
entity.motionZ += d9 * d11;
if (entity instanceof EntityPlayer) {
EntityPlayer entityplayer = (EntityPlayer) entity;
if (!entityplayer.isSpectator() && (!entityplayer.isCreative() || !entityplayer.capabilities.isFlying)) {
playerKnockbackMap.put(entityplayer, new Vec3d(d5 * d10, d7 * d10, d9 * d10));
}
}
}
}
}
}
}
}
use of net.minecraft.potion.PotionEffect in project RealisticArmorTiers by IsakViste.
the class EventEquipmentGlobalVar method addSetEffectsArmour.
public void addSetEffectsArmour(PlayerTickEvent evt) {
if (this.isFullSet()) {
int i = 0;
while (i < effects.size()) {
evt.player.addPotionEffect(new PotionEffect(Potion.getPotionById(effects.get(i).effect), global.getPotionDur(), effects.get(i).efficiency));
i++;
}
}
}
use of net.minecraft.potion.PotionEffect in project BetterWithAddons by DaedalusGame.
the class ButcherHandler method playerTick.
@SubscribeEvent
public void playerTick(AttackEntityEvent attackEvent) {
Entity target = attackEvent.getTarget();
EntityLivingBase attacker = attackEvent.getEntityLiving();
if (attacker == null || target == null)
return;
World world = attacker.getEntityWorld();
BlockPos pos = EntityUtil.getEntityFloor(target, 2);
if (!world.isRemote) {
IBlockState state = world.getBlockState(pos);
if (isChopBlock(state) && isSuitableWeapon(attacker.getHeldItemMainhand())) {
attacker.addPotionEffect(new PotionEffect(MobEffects.STRENGTH, 200));
attacker.addPotionEffect(new PotionEffect(MobEffects.HUNGER, 200));
splatter(world, pos, 1);
}
}
}
use of net.minecraft.potion.PotionEffect in project NewHorizonsCoreMod by GTNewHorizons.
the class OvenGlove method onWornTick.
@Override
public void onWornTick(ItemStack arg0, EntityLivingBase pEntity) {
try {
if (!(pEntity instanceof EntityPlayer))
return;
if (// MetaItem 0 is running this loop only
arg0.getItemDamage() == 1)
return;
EntityPlayer tPlayer = (EntityPlayer) pEntity;
InventoryBaubles tBaubles = baubles.common.lib.PlayerHandler.getPlayerBaubles(tPlayer);
if (// no fire/lava cheat!
tPlayer.isBurning()) {
if (isGlovesResistActive(tPlayer))
RemoveFireProtection(pEntity);
return;
}
if (_mRnd.nextInt(20) == 0) {
// Player must wear OvenGloves in both slots
ItemStack tBaubleRing1 = tBaubles.stackList[1];
ItemStack tBaubleRing2 = tBaubles.stackList[2];
if (tBaubleRing1 == null || tBaubleRing2 == null) {
// Log("Bauble 1 or 2 is null");
return;
}
if (tBaubleRing1.getUnlocalizedName().contains(_mItemName) && tBaubleRing2.getUnlocalizedName().contains(_mItemName)) {
if (tBaubleRing1.getItemDamage() != 0 || tBaubleRing2.getItemDamage() != 1) {
if (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT) {
if (!WrongSidePopupShown) {
WrongSidePopupShown = true;
eu.usrv.yamcore.client.Notification noti = new eu.usrv.yamcore.client.Notification(tBaubleRing1, "Wrong place", "The gloves feel weird...");
NotificationTickHandler.guiNotification.queueNotification(noti);
}
}
// Log("Gloves in wrong spots");
return;
}
if (// Cheated gloves don't have NBT tags sometimes
tBaubleRing1.stackTagCompound == null || tBaubleRing2.stackTagCompound == null)
return;
if (tBaubleRing1.stackTagCompound.getInteger(NBTTAG_DURABILITY) <= 1 || tBaubleRing2.stackTagCompound.getInteger(NBTTAG_DURABILITY) <= 1)
return;
ItemStack tHeldItem = tPlayer.getCurrentEquippedItem();
if (tHeldItem != null) {
// Update 12.01.2017: Player must hold any item containing Lava
if (isValidLavaContainerItem(tHeldItem)) {
if (!isResistActive(tPlayer) || isGlovesResistActive(tPlayer)) {
tPlayer.addPotionEffect(new PotionEffect(Potion.fireResistance.id, potionDuration, potionAmplifier, potionAmbient));
// Randomly damage gloves while giving the protection effect
int tRandomDamage = _mRnd.nextInt(10);
if (tRandomDamage == 1)
DamageItem(tBaubleRing1);
else if (tRandomDamage == 2)
DamageItem(tBaubleRing2);
}
}
}
}
}
} catch (// Fail-safe for all future crashes
Exception e) {
e.printStackTrace();
}
}
use of net.minecraft.potion.PotionEffect in project NewHorizonsCoreMod by GTNewHorizons.
the class ExtendedFluidCollection method populateCompressedNitrogen.
private static void populateCompressedNitrogen() {
Fluid tCompressedNitrogenFluid = ModFluidManager.GetNewFluid("CompressedNitrogen");
tCompressedNitrogenFluid.setGaseous(true);
tCompressedNitrogenFluid.setViscosity(1);
tCompressedNitrogenFluid.setDensity(1);
tCompressedNitrogenFluid.setLuminosity(0);
tCompressedNitrogenFluid.setTemperature(295);
// The rarity of the fluid. Used primarily in tool tips.
tCompressedNitrogenFluid.setRarity(EnumRarity.epic);
_mCompressedNitrogen = new ModSimpleBaseFluid(tCompressedNitrogenFluid, Material.water);
// Add potion effects to the fluid if player steps into a pool
// Syntax is: new PotionEffect(<potionID>, <duration in ticks>, <level>)
// Level 0: Potion Level I
// Level 1: Potion Level II
// ...
// For the duration: Set it low to vanish the effect as soon as the player leaves the pool
// If you set the duration to 200, the potion timer will start to tick for 10 seconds after
// the player has left the pool.
_mCompressedNitrogen.addPotionEffect(new PotionEffect(Potion.weakness.id, 20, 3));
// Same for stacking potion effects, except that you want to set the duration to the amount which will be
// ADDED about each 0,5 seconds. So this poison-effect will increase as long as the player has contact with the
// fluid block
_mCompressedNitrogen.addStackingPotionEffect(new PotionEffect(Potion.weakness.id, 20, 3));
// don't register a bucket
_mCompressedNitrogen.setRegisterBucket(false);
}
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