use of net.minecraft.server.v1_10_R1.BlockPosition.MutableBlockPosition in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
@Override
public PathPoint b() {
int i;
BlockPosition localObject1;
if ((e()) && (this.b.isInWater())) {
i = (int) this.b.getBoundingBox().b;
localObject1 = new BlockPosition.MutableBlockPosition(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
Block localObject2 = this.a.getType(localObject1).getBlock();
while ((localObject2 == Blocks.FLOWING_WATER) || (localObject2 == Blocks.WATER)) {
i++;
((MutableBlockPosition) localObject1).c(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
localObject2 = this.a.getType(localObject1).getBlock();
}
} else if (this.b.onGround) {
i = MathHelper.floor(this.b.getBoundingBox().b + 0.5D);
} else {
localObject1 = new BlockPosition(this.b);
while (((this.a.getType(localObject1).getMaterial() == Material.AIR) || (this.a.getType(localObject1).getBlock().b(this.a, localObject1))) && (localObject1.getY() > 0)) {
localObject1 = localObject1.down();
}
i = localObject1.up().getY();
}
localObject1 = new BlockPosition(this.b);
Object localObject2 = a(this.b, localObject1.getX(), i, localObject1.getZ());
if (this.b.a((PathType) localObject2) < 0.0F) {
HashSet<BlockPosition> localHashSet = Sets.newHashSet();
localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().c));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().f));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().c));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().f));
for (BlockPosition localBlockPosition : localHashSet) {
PathType localPathType = a(this.b, localBlockPosition);
if (this.b.a(localPathType) >= 0.0F) {
return a(localBlockPosition.getX(), localBlockPosition.getY(), localBlockPosition.getZ());
}
}
}
return a(localObject1.getX(), i, localObject1.getZ());
}
use of net.minecraft.server.v1_10_R1.BlockPosition.MutableBlockPosition in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
@Override
public PathPoint b() {
int i;
BlockPosition localObject1;
if ((e()) && (this.b.isInWater())) {
i = (int) this.b.getBoundingBox().b;
localObject1 = new BlockPosition.MutableBlockPosition(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
Block localObject2 = this.a.getType(localObject1).getBlock();
while ((localObject2 == Blocks.FLOWING_WATER) || (localObject2 == Blocks.WATER)) {
i++;
((MutableBlockPosition) localObject1).c(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
localObject2 = this.a.getType(localObject1).getBlock();
}
} else if (!this.b.onGround) {
localObject1 = new BlockPosition(this.b);
while (((this.a.getType(localObject1).getMaterial() == Material.AIR) || (this.a.getType(localObject1).getBlock().b(this.a, localObject1))) && (localObject1.getY() > 0)) {
localObject1 = localObject1.down();
}
i = localObject1.up().getY();
} else {
i = MathHelper.floor(this.b.getBoundingBox().b + 0.5D);
}
localObject1 = new BlockPosition(this.b);
Object localObject2 = a(this.b, localObject1.getX(), i, localObject1.getZ());
if (this.b.a((PathType) localObject2) < 0.0F) {
HashSet<BlockPosition> localHashSet = new HashSet<BlockPosition>();
localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().c));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().f));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().c));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().f));
for (BlockPosition localBlockPosition : localHashSet) {
PathType localPathType = a(this.b, localBlockPosition);
if (this.b.a(localPathType) >= 0.0F) {
return a(localBlockPosition.getX(), localBlockPosition.getY(), localBlockPosition.getZ());
}
}
}
return a(localObject1.getX(), i, localObject1.getZ());
}
use of net.minecraft.server.v1_10_R1.BlockPosition.MutableBlockPosition in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
@Override
public PathPoint b() {
int i;
BlockPosition localObject1;
if ((e()) && (this.b.isInWater())) {
i = (int) this.b.getBoundingBox().b;
localObject1 = new BlockPosition.MutableBlockPosition(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
Block localObject2 = this.a.getType(localObject1).getBlock();
while ((localObject2 == Blocks.FLOWING_WATER) || (localObject2 == Blocks.WATER)) {
i++;
((MutableBlockPosition) localObject1).c(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
localObject2 = this.a.getType(localObject1).getBlock();
}
} else if (this.b.onGround) {
i = MathHelper.floor(this.b.getBoundingBox().b + 0.5D);
} else {
localObject1 = new BlockPosition(this.b);
while (((this.a.getType(localObject1).getMaterial() == Material.AIR) || (this.a.getType(localObject1).getBlock().b(this.a, localObject1))) && (localObject1.getY() > 0)) {
localObject1 = localObject1.down();
}
i = localObject1.up().getY();
}
localObject1 = new BlockPosition(this.b);
Object localObject2 = a(this.b, localObject1.getX(), i, localObject1.getZ());
if (this.b.a((PathType) localObject2) < 0.0F) {
HashSet<BlockPosition> localHashSet = Sets.newHashSet();
localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().c));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().f));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().c));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().f));
for (BlockPosition localBlockPosition : localHashSet) {
PathType localPathType = a(this.b, localBlockPosition);
if (this.b.a(localPathType) >= 0.0F) {
return a(localBlockPosition.getX(), localBlockPosition.getY(), localBlockPosition.getZ());
}
}
}
return a(localObject1.getX(), i, localObject1.getZ());
}
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