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Example 76 with BlockPosition

use of net.minecraft.server.v1_10_R1.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerNavigation method l.

@Override
public void l() {
    this.h += 1;
    if (this.p) {
        j();
    }
    if (n()) {
        return;
    }
    if (b()) {
        m();
    } else if ((this.c != null) && (this.c.e() < this.c.d())) {
        Vec3D localVec3D = c();
        Vec3D localObject = this.c.a(this.a, this.c.e());
        if ((localVec3D.y > localObject.y) && (!this.a.onGround) && (MathHelper.floor(localVec3D.x) == MathHelper.floor(localObject.x)) && (MathHelper.floor(localVec3D.z) == MathHelper.floor(localObject.z))) {
            this.c.c(this.c.e() + 1);
        }
    }
    if (n()) {
        return;
    }
    Vec3D localVec3D = this.c.a(this.a);
    if (localVec3D == null) {
        return;
    }
    Object localObject = new BlockPosition(localVec3D).down();
    AxisAlignedBB localAxisAlignedBB = this.b.getType((BlockPosition) localObject).c(this.b, (BlockPosition) localObject);
    localVec3D = localVec3D.a(0.0D, 1.0D - localAxisAlignedBB.e, 0.0D);
    this.a.getControllerMove().a(localVec3D.x, localVec3D.y, localVec3D.z, this.d);
}
Also used : AxisAlignedBB(net.minecraft.server.v1_10_R1.AxisAlignedBB) BlockPosition(net.minecraft.server.v1_10_R1.BlockPosition) Vec3D(net.minecraft.server.v1_10_R1.Vec3D)

Example 77 with BlockPosition

use of net.minecraft.server.v1_10_R1.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerNavigation method a2.

public PathEntity a2(BlockPosition paramBlockPosition) {
    if (!b()) {
        return null;
    }
    if ((this.c != null) && (!this.c.b()) && (paramBlockPosition.equals(this.r))) {
        return this.c;
    }
    this.r = paramBlockPosition;
    float f1 = h();
    this.b.methodProfiler.a("pathfind");
    BlockPosition localBlockPosition = new BlockPosition(this.a);
    int i1 = (int) (f1 + 8.0F);
    ChunkCache localChunkCache = new ChunkCache(this.b, localBlockPosition.a(-i1, -i1, -i1), localBlockPosition.a(i1, i1, i1), 0);
    PathEntity localPathEntity = this.s.a(localChunkCache, this.a, this.r, f1);
    this.b.methodProfiler.b();
    return localPathEntity;
}
Also used : ChunkCache(net.minecraft.server.v1_10_R1.ChunkCache) BlockPosition(net.minecraft.server.v1_10_R1.BlockPosition) PathEntity(net.minecraft.server.v1_10_R1.PathEntity) PathPoint(net.minecraft.server.v1_10_R1.PathPoint)

Example 78 with BlockPosition

use of net.minecraft.server.v1_10_R1.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

@Override
public PathType a(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3) {
    PathType localPathType1 = getPathTypeBase(paramIBlockAccess, paramInt1, paramInt2, paramInt3);
    if ((localPathType1 == PathType.OPEN) && (paramInt2 >= 1)) {
        PathType localPathType2 = localPathType1;
        while (localPathType2 == PathType.OPEN && (--paramInt2 >= 1)) {
            localPathType2 = getPathTypeBase(paramIBlockAccess, paramInt1, paramInt2, paramInt3);
        }
        localPathType1 = (localPathType2 == PathType.WALKABLE) || (localPathType2 == PathType.OPEN) || (localPathType2 == PathType.WATER) || (localPathType2 == PathType.LAVA) ? PathType.OPEN : PathType.WALKABLE;
    }
    if (localPathType1 == PathType.WALKABLE) {
        for (int i = paramInt1 - 1; i <= paramInt1 + 1; i++) {
            for (int k = paramInt3 - 1; k <= paramInt3 + 1; k++) {
                if ((i != paramInt1) || (k != paramInt3)) {
                    Block localBlock2 = paramIBlockAccess.getType(new BlockPosition(i, paramInt2, k)).getBlock();
                    if (localBlock2 == Blocks.CACTUS) {
                        localPathType1 = PathType.DANGER_CACTUS;
                    } else if (localBlock2 == Blocks.FIRE) {
                        localPathType1 = PathType.DANGER_FIRE;
                    }
                }
            }
        }
    }
    return localPathType1;
}
Also used : PathType(net.minecraft.server.v1_10_R1.PathType) MutableBlockPosition(net.minecraft.server.v1_10_R1.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_10_R1.BlockPosition) Block(net.minecraft.server.v1_10_R1.Block) PathPoint(net.minecraft.server.v1_10_R1.PathPoint)

Example 79 with BlockPosition

use of net.minecraft.server.v1_10_R1.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

@Override
public PathPoint b() {
    int i;
    BlockPosition localObject1;
    if ((e()) && (this.b.isInWater())) {
        i = (int) this.b.getBoundingBox().b;
        localObject1 = new BlockPosition.MutableBlockPosition(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
        Block localObject2 = this.a.getType(localObject1).getBlock();
        while ((localObject2 == Blocks.FLOWING_WATER) || (localObject2 == Blocks.WATER)) {
            i++;
            ((MutableBlockPosition) localObject1).c(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
            localObject2 = this.a.getType(localObject1).getBlock();
        }
    } else if (!this.b.onGround) {
        localObject1 = new BlockPosition(this.b);
        while (((this.a.getType(localObject1).getMaterial() == Material.AIR) || (this.a.getType(localObject1).getBlock().b(this.a, localObject1))) && (localObject1.getY() > 0)) {
            localObject1 = localObject1.down();
        }
        i = localObject1.up().getY();
    } else {
        i = MathHelper.floor(this.b.getBoundingBox().b + 0.5D);
    }
    localObject1 = new BlockPosition(this.b);
    Object localObject2 = a(this.b, localObject1.getX(), i, localObject1.getZ());
    if (this.b.a((PathType) localObject2) < 0.0F) {
        HashSet<BlockPosition> localHashSet = new HashSet<BlockPosition>();
        localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().c));
        localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().f));
        localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().c));
        localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().f));
        for (BlockPosition localBlockPosition : localHashSet) {
            PathType localPathType = a(this.b, localBlockPosition);
            if (this.b.a(localPathType) >= 0.0F) {
                return a(localBlockPosition.getX(), localBlockPosition.getY(), localBlockPosition.getZ());
            }
        }
    }
    return a(localObject1.getX(), i, localObject1.getZ());
}
Also used : PathType(net.minecraft.server.v1_10_R1.PathType) MutableBlockPosition(net.minecraft.server.v1_10_R1.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_10_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_10_R1.BlockPosition.MutableBlockPosition) Block(net.minecraft.server.v1_10_R1.Block) MutableBlockPosition(net.minecraft.server.v1_10_R1.BlockPosition.MutableBlockPosition) PathPoint(net.minecraft.server.v1_10_R1.PathPoint) HashSet(java.util.HashSet)

Example 80 with BlockPosition

use of net.minecraft.server.v1_10_R1.BlockPosition in project Citizens2 by CitizensDev.

the class ItemFrameController method createEntity.

@Override
protected Entity createEntity(Location at, NPC npc) {
    Entity e = super.createEntity(at, npc);
    EntityItemFrame item = (EntityItemFrame) ((CraftEntity) e).getHandle();
    item.setDirection(EnumDirection.EAST);
    item.blockPosition = new BlockPosition(at.getX(), at.getY(), at.getZ());
    return e;
}
Also used : Entity(org.bukkit.entity.Entity) CraftEntity(org.bukkit.craftbukkit.v1_11_R1.entity.CraftEntity) EntityItemFrame(net.minecraft.server.v1_11_R1.EntityItemFrame) BlockPosition(net.minecraft.server.v1_11_R1.BlockPosition)

Aggregations

BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)23 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)23 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)20 BlockPosition (net.minecraft.server.v1_8_R3.BlockPosition)17 Location (org.bukkit.Location)16 PathPoint (net.minecraft.server.v1_10_R1.PathPoint)10 PathPoint (net.minecraft.server.v1_11_R1.PathPoint)10 NPC (net.citizensnpcs.api.npc.NPC)8 NPCHolder (net.citizensnpcs.npc.ai.NPCHolder)8 MutableBlockPosition (net.minecraft.server.v1_10_R1.BlockPosition.MutableBlockPosition)7 PathType (net.minecraft.server.v1_10_R1.PathType)7 MutableBlockPosition (net.minecraft.server.v1_11_R1.BlockPosition.MutableBlockPosition)7 MutableBlockPosition (net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition)7 Block (net.minecraft.server.v1_10_R1.Block)6 Block (net.minecraft.server.v1_11_R1.Block)6 PathType (net.minecraft.server.v1_11_R1.PathType)6 PathType (net.minecraft.server.v1_12_R1.PathType)6 BlockPosition (net.minecraft.server.v1_9_R2.BlockPosition)6 AxisAlignedBB (net.minecraft.server.v1_10_R1.AxisAlignedBB)5 IBlockData (net.minecraft.server.v1_10_R1.IBlockData)5