use of net.minecraft.server.v1_10_R1.PathType in project Citizens2 by CitizensDev.
the class PlayerNavigation method a.
private boolean a(int paramInt1, int paramInt2, int paramInt3, int paramInt4, int paramInt5, int paramInt6, Vec3D paramVec3D, double paramDouble1, double paramDouble2) {
int i = paramInt1 - paramInt4 / 2;
int j = paramInt3 - paramInt6 / 2;
if (!b(i, paramInt2, j, paramInt4, paramInt5, paramInt6, paramVec3D, paramDouble1, paramDouble2)) {
return false;
}
for (int k = i; k < i + paramInt4; k++) {
for (int m = j; m < j + paramInt6; m++) {
double d1 = k + 0.5D - paramVec3D.x;
double d2 = m + 0.5D - paramVec3D.z;
if (d1 * paramDouble1 + d2 * paramDouble2 >= 0.0D) {
PathType localPathType = this.e.a(this.b, k, paramInt2 - 1, m, this.a, paramInt4, paramInt5, paramInt6, true, true);
if (localPathType == PathType.WATER) {
return false;
}
if (localPathType == PathType.LAVA) {
return false;
}
if (localPathType == PathType.OPEN) {
return false;
}
localPathType = this.e.a(this.b, k, paramInt2, m, this.a, paramInt4, paramInt5, paramInt6, true, true);
float f1 = this.a.a(localPathType);
if ((f1 < 0.0F) || (f1 >= 8.0F)) {
return false;
}
if ((localPathType == PathType.DAMAGE_FIRE) || (localPathType == PathType.DANGER_FIRE) || (localPathType == PathType.DAMAGE_OTHER)) {
return false;
}
}
}
}
return true;
}
use of net.minecraft.server.v1_10_R1.PathType in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
@Override
public PathType a(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3) {
PathType localPathType1 = getPathTypeBase(paramIBlockAccess, paramInt1, paramInt2, paramInt3);
if ((localPathType1 == PathType.OPEN) && (paramInt2 >= 1)) {
PathType localPathType2 = localPathType1;
while (localPathType2 == PathType.OPEN && (--paramInt2 >= 1)) {
localPathType2 = getPathTypeBase(paramIBlockAccess, paramInt1, paramInt2, paramInt3);
}
localPathType1 = (localPathType2 == PathType.WALKABLE) || (localPathType2 == PathType.OPEN) || (localPathType2 == PathType.WATER) || (localPathType2 == PathType.LAVA) ? PathType.OPEN : PathType.WALKABLE;
}
if (localPathType1 == PathType.WALKABLE) {
for (int i = paramInt1 - 1; i <= paramInt1 + 1; i++) {
for (int k = paramInt3 - 1; k <= paramInt3 + 1; k++) {
if ((i != paramInt1) || (k != paramInt3)) {
Block localBlock2 = paramIBlockAccess.getType(new BlockPosition(i, paramInt2, k)).getBlock();
if (localBlock2 == Blocks.CACTUS) {
localPathType1 = PathType.DANGER_CACTUS;
} else if (localBlock2 == Blocks.FIRE) {
localPathType1 = PathType.DANGER_FIRE;
}
}
}
}
}
return localPathType1;
}
use of net.minecraft.server.v1_10_R1.PathType in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
@Override
public PathPoint b() {
int i;
BlockPosition localObject1;
if ((e()) && (this.b.isInWater())) {
i = (int) this.b.getBoundingBox().b;
localObject1 = new BlockPosition.MutableBlockPosition(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
Block localObject2 = this.a.getType(localObject1).getBlock();
while ((localObject2 == Blocks.FLOWING_WATER) || (localObject2 == Blocks.WATER)) {
i++;
((MutableBlockPosition) localObject1).c(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
localObject2 = this.a.getType(localObject1).getBlock();
}
} else if (!this.b.onGround) {
localObject1 = new BlockPosition(this.b);
while (((this.a.getType(localObject1).getMaterial() == Material.AIR) || (this.a.getType(localObject1).getBlock().b(this.a, localObject1))) && (localObject1.getY() > 0)) {
localObject1 = localObject1.down();
}
i = localObject1.up().getY();
} else {
i = MathHelper.floor(this.b.getBoundingBox().b + 0.5D);
}
localObject1 = new BlockPosition(this.b);
Object localObject2 = a(this.b, localObject1.getX(), i, localObject1.getZ());
if (this.b.a((PathType) localObject2) < 0.0F) {
HashSet<BlockPosition> localHashSet = new HashSet<BlockPosition>();
localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().c));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().f));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().c));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().f));
for (BlockPosition localBlockPosition : localHashSet) {
PathType localPathType = a(this.b, localBlockPosition);
if (this.b.a(localPathType) >= 0.0F) {
return a(localBlockPosition.getX(), localBlockPosition.getY(), localBlockPosition.getZ());
}
}
}
return a(localObject1.getX(), i, localObject1.getZ());
}
use of net.minecraft.server.v1_10_R1.PathType in project Citizens2 by CitizensDev.
the class PlayerNavigation method a.
private boolean a(int paramInt1, int paramInt2, int paramInt3, int paramInt4, int paramInt5, int paramInt6, Vec3D paramVec3D, double paramDouble1, double paramDouble2) {
int i = paramInt1 - paramInt4 / 2;
int j = paramInt3 - paramInt6 / 2;
if (!b(i, paramInt2, j, paramInt4, paramInt5, paramInt6, paramVec3D, paramDouble1, paramDouble2)) {
return false;
}
for (int k = i; k < i + paramInt4; k++) {
for (int m = j; m < j + paramInt6; m++) {
double d1 = k + 0.5D - paramVec3D.x;
double d2 = m + 0.5D - paramVec3D.z;
if (d1 * paramDouble1 + d2 * paramDouble2 >= 0.0D) {
PathType localPathType = this.e.a(this.b, k, paramInt2 - 1, m, this.a, paramInt4, paramInt5, paramInt6, true, true);
if (localPathType == PathType.WATER) {
return false;
}
if (localPathType == PathType.LAVA) {
return false;
}
if (localPathType == PathType.OPEN) {
return false;
}
localPathType = this.e.a(this.b, k, paramInt2, m, this.a, paramInt4, paramInt5, paramInt6, true, true);
float f1 = this.a.a(localPathType);
if ((f1 < 0.0F) || (f1 >= 8.0F)) {
return false;
}
if ((localPathType == PathType.DAMAGE_FIRE) || (localPathType == PathType.DANGER_FIRE) || (localPathType == PathType.DAMAGE_OTHER)) {
return false;
}
}
}
}
return true;
}
use of net.minecraft.server.v1_10_R1.PathType in project Citizens2 by CitizensDev.
the class PlayerNavigation method a.
private boolean a(int paramInt1, int paramInt2, int paramInt3, int paramInt4, int paramInt5, int paramInt6, Vec3D paramVec3D, double paramDouble1, double paramDouble2) {
int j = paramInt1 - paramInt4 / 2;
int k = paramInt3 - paramInt6 / 2;
if (!b(j, paramInt2, k, paramInt4, paramInt5, paramInt6, paramVec3D, paramDouble1, paramDouble2)) {
return false;
}
for (int m = j; m < j + paramInt4; m++) {
for (int n = k; n < k + paramInt6; n++) {
double d1 = m + 0.5D - paramVec3D.x;
double d2 = n + 0.5D - paramVec3D.z;
if (d1 * paramDouble1 + d2 * paramDouble2 >= 0.0D) {
PathType localPathType = this.h.a(this.b, m, paramInt2 - 1, n, this.a, paramInt4, paramInt5, paramInt6, true, true);
if (localPathType == PathType.WATER) {
return false;
}
if (localPathType == PathType.LAVA) {
return false;
}
if (localPathType == PathType.OPEN) {
return false;
}
localPathType = this.h.a(this.b, m, paramInt2, n, this.a, paramInt4, paramInt5, paramInt6, true, true);
float f = this.a.a(localPathType);
if ((f < 0.0F) || (f >= 8.0F)) {
return false;
}
if ((localPathType == PathType.DAMAGE_FIRE) || (localPathType == PathType.DANGER_FIRE) || (localPathType == PathType.DAMAGE_OTHER)) {
return false;
}
}
}
}
return true;
}
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