use of net.minecraft.server.v1_11_R1.EntityHuman in project Village_Defense by Plajer.
the class RidableIronGolem method g.
@Override
public void g(float f, float f1) {
EntityLiving entityliving = (EntityLiving) bt();
if (entityliving == null) {
for (final Entity e : passengers) {
if (e instanceof EntityHuman) {
entityliving = (EntityLiving) e;
break;
}
}
if (entityliving == null) {
P = 0.5f;
this.l((float) 0.12);
super.g(f, f1);
return;
}
}
final float yaw = entityliving.yaw;
this.yaw = yaw;
lastYaw = yaw;
pitch = entityliving.pitch * 0.5f;
setYawPitch(this.yaw, pitch);
final float yaw2 = this.yaw;
aM = yaw2;
aO = yaw2;
f = entityliving.bd * 0.75F;
f1 = entityliving.be;
if (f1 <= 0.0f) {
f1 *= 0.25F;
}
this.l((float) 0.12);
super.g(f, f1);
P = 1.0F;
}
use of net.minecraft.server.v1_11_R1.EntityHuman in project Citizens2 by CitizensDev.
the class NMSImpl method flyingMoveLogic.
public static void flyingMoveLogic(EntityLiving entity, float f, float f1) {
if ((entity.ct()) || (entity.bA())) {
if ((entity.isInWater()) && ((!(entity instanceof EntityHuman)) || (!((EntityHuman) entity).abilities.isFlying))) {
double d1 = entity.locY;
float f4 = entity instanceof EntityPolarBear ? 0.98F : 0.8F;
float f3 = 0.02F;
float f2 = EnchantmentManager.d(entity);
if (f2 > 3.0F) {
f2 = 3.0F;
}
if (!entity.onGround) {
f2 *= 0.5F;
}
if (f2 > 0.0F) {
f4 += (0.54600006F - f4) * f2 / 3.0F;
f3 += (entity.cp() - f3) * f2 / 3.0F;
}
entity.a(f, f1, f3);
entity.move(entity.motX, entity.motY, entity.motZ);
entity.motX *= f4;
entity.motY *= 0.800000011920929D;
entity.motZ *= f4;
if (!entity.isNoGravity()) {
entity.motY -= 0.02D;
}
if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d1, entity.motZ))) {
entity.motY = 0.30000001192092896D;
}
} else if ((entity.ao()) && ((!(entity instanceof EntityHuman)) || (!((EntityHuman) entity).abilities.isFlying))) {
double d1 = entity.locY;
entity.a(f, f1, 0.02F);
entity.move(entity.motX, entity.motY, entity.motZ);
entity.motX *= 0.5D;
entity.motY *= 0.5D;
entity.motZ *= 0.5D;
if (!entity.isNoGravity()) {
entity.motY -= 0.02D;
}
if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d1, entity.motZ))) {
entity.motY = 0.30000001192092896D;
}
} else if (entity.cG()) {
if (entity.motY > -0.5D) {
entity.fallDistance = 1.0F;
}
Vec3D vec3d = entity.aB();
float f5 = entity.pitch * 0.017453292F;
double d0 = Math.sqrt(vec3d.x * vec3d.x + vec3d.z * vec3d.z);
double d2 = Math.sqrt(entity.motX * entity.motX + entity.motZ * entity.motZ);
double d3 = vec3d.b();
float f6 = MathHelper.cos(f5);
f6 = (float) (f6 * f6 * Math.min(1.0D, d3 / 0.4D));
entity.motY += -0.08D + f6 * 0.06D;
if ((entity.motY < 0.0D) && (d0 > 0.0D)) {
double d4 = entity.motY * -0.1D * f6;
entity.motY += d4;
entity.motX += vec3d.x * d4 / d0;
entity.motZ += vec3d.z * d4 / d0;
}
if (f5 < 0.0F) {
double d4 = d2 * -MathHelper.sin(f5) * 0.04D;
entity.motY += d4 * 3.2D;
entity.motX -= vec3d.x * d4 / d0;
entity.motZ -= vec3d.z * d4 / d0;
}
if (d0 > 0.0D) {
entity.motX += (vec3d.x / d0 * d2 - entity.motX) * 0.1D;
entity.motZ += (vec3d.z / d0 * d2 - entity.motZ) * 0.1D;
}
entity.motX *= 0.9900000095367432D;
entity.motY *= 0.9800000190734863D;
entity.motZ *= 0.9900000095367432D;
entity.move(entity.motX, entity.motY, entity.motZ);
if ((entity.positionChanged) && (!entity.world.isClientSide)) {
double d4 = Math.sqrt(entity.motX * entity.motX + entity.motZ * entity.motZ);
double d5 = d2 - d4;
float f7 = (float) (d5 * 10.0D - 3.0D);
if (f7 > 0.0F) {
entity.a(entity.e((int) f7), 1.0F, 1.0F);
entity.damageEntity(DamageSource.FLY_INTO_WALL, f7);
}
}
if ((entity.onGround) && (!entity.world.isClientSide) && (entity.getFlag(7)) && (!CraftEventFactory.callToggleGlideEvent(entity, false).isCancelled())) {
entity.setFlag(7, false);
}
} else {
float f8 = 0.91F;
BlockPosition.PooledBlockPosition blockposition_pooledblockposition = BlockPosition.PooledBlockPosition.d(entity.locX, entity.getBoundingBox().b - 1.0D, entity.locZ);
if (entity.onGround) {
f8 = entity.world.getType(blockposition_pooledblockposition).getBlock().frictionFactor * 0.91F;
}
float f4 = 0.16277136F / (f8 * f8 * f8);
float f3;
if (entity.onGround) {
f3 = entity.cp() * f4;
} else {
f3 = entity.aS;
}
entity.a(f, f1, f3);
f8 = 0.91F;
if (entity.onGround) {
f8 = entity.world.getType(blockposition_pooledblockposition.e(entity.locX, entity.getBoundingBox().b - 1.0D, entity.locZ)).getBlock().frictionFactor * 0.91F;
}
if (entity.m_()) {
entity.motX = MathHelper.a(entity.motX, -0.15000000596046448D, 0.15000000596046448D);
entity.motZ = MathHelper.a(entity.motZ, -0.15000000596046448D, 0.15000000596046448D);
entity.fallDistance = 0.0F;
if (entity.motY < -0.15D) {
entity.motY = -0.15D;
}
boolean flag = (entity.isSneaking()) && ((entity instanceof EntityHuman));
if ((flag) && (entity.motY < 0.0D)) {
entity.motY = 0.0D;
}
}
entity.move(entity.motX, entity.motY, entity.motZ);
if ((entity.positionChanged) && (entity.m_())) {
entity.motY = 0.2D;
}
if (entity.hasEffect(MobEffects.LEVITATION)) {
entity.motY += (0.05D * (entity.getEffect(MobEffects.LEVITATION).getAmplifier() + 1) - entity.motY) * 0.2D;
} else {
blockposition_pooledblockposition.e(entity.locX, 0.0D, entity.locZ);
if ((entity.world.isClientSide) && ((!entity.world.isLoaded(blockposition_pooledblockposition)) || (!entity.world.getChunkAtWorldCoords(blockposition_pooledblockposition).p()))) {
if (entity.locY > 0.0D) {
entity.motY = -0.1D;
} else {
entity.motY = 0.0D;
}
} else if (!entity.isNoGravity()) {
entity.motY -= 0.08D;
}
}
entity.motY *= 0.9800000190734863D;
entity.motX *= f8;
entity.motZ *= f8;
blockposition_pooledblockposition.t();
}
}
entity.aG = entity.aH;
double d1 = entity.locX - entity.lastX;
double d0 = entity.locZ - entity.lastZ;
float f2 = MathHelper.sqrt(d1 * d1 + d0 * d0) * 4.0F;
if (f2 > 1.0F) {
f2 = 1.0F;
}
entity.aH += (f2 - entity.aH) * 0.4F;
entity.aI += entity.aH;
}
use of net.minecraft.server.v1_11_R1.EntityHuman in project Citizens2 by CitizensDev.
the class NMSImpl method setHeadYaw.
@Override
public void setHeadYaw(org.bukkit.entity.Entity entity, float yaw) {
if (!(entity instanceof LivingEntity))
return;
EntityLiving handle = (EntityLiving) getHandle(entity);
yaw = Util.clampYaw(yaw);
handle.aJ = yaw;
if (!(handle instanceof EntityHuman))
handle.aI = yaw;
handle.aK = yaw;
}
use of net.minecraft.server.v1_11_R1.EntityHuman in project Citizens2 by CitizensDev.
the class NMSImpl method flyingMoveLogic.
public static void flyingMoveLogic(EntityLiving entity, float f, float f1) {
if (entity.bM()) {
if ((entity.V())) {
double d0 = entity.locY;
float f3 = 0.8F;
float f4 = 0.02F;
float f2 = EnchantmentManager.b(entity);
if (f2 > 3.0F) {
f2 = 3.0F;
}
if (!entity.onGround) {
f2 *= 0.5F;
}
if (f2 > 0.0F) {
f3 += (0.54600006F - f3) * f2 / 3.0F;
f4 += (entity.bI() * 1.0F - f4) * f2 / 3.0F;
}
entity.a(f, f1, f4);
entity.move(entity.motX, entity.motY, entity.motZ);
entity.motX *= f3;
entity.motY *= 0.800000011920929D;
entity.motZ *= f3;
entity.motY -= 0.02D;
if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d0, entity.motZ))) {
entity.motY = 0.30000001192092896D;
}
} else if ((entity.ab())) {
double d0 = entity.locY;
entity.a(f, f1, 0.02F);
entity.move(entity.motX, entity.motY, entity.motZ);
entity.motX *= 0.5D;
entity.motY *= 0.5D;
entity.motZ *= 0.5D;
entity.motY -= 0.02D;
if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d0, entity.motZ))) {
entity.motY = 0.30000001192092896D;
}
} else {
float f5 = 0.91F;
if (entity.onGround) {
f5 = entity.world.getType(new BlockPosition(MathHelper.floor(entity.locX), MathHelper.floor(entity.getBoundingBox().b) - 1, MathHelper.floor(entity.locZ))).getBlock().frictionFactor * 0.91F;
}
float f6 = 0.16277136F / (f5 * f5 * f5);
float f3;
if (entity.onGround) {
f3 = entity.bI() * f6;
} else {
f3 = entity.aM;
}
entity.a(f, f1, f3);
f5 = 0.91F;
if (entity.onGround) {
f5 = entity.world.getType(new BlockPosition(MathHelper.floor(entity.locX), MathHelper.floor(entity.getBoundingBox().b) - 1, MathHelper.floor(entity.locZ))).getBlock().frictionFactor * 0.91F;
}
if (entity.k_()) {
float f4 = 0.15F;
entity.motX = MathHelper.a(entity.motX, -f4, f4);
entity.motZ = MathHelper.a(entity.motZ, -f4, f4);
entity.fallDistance = 0.0F;
if (entity.motY < -0.15D) {
entity.motY = -0.15D;
}
boolean flag = (entity.isSneaking()) && ((entity instanceof EntityHuman));
if ((flag) && (entity.motY < 0.0D)) {
entity.motY = 0.0D;
}
}
entity.move(entity.motX, entity.motY, entity.motZ);
if ((entity.positionChanged) && (entity.k_())) {
entity.motY = 0.2D;
}
if ((entity.world.isClientSide) && ((!entity.world.isLoaded(new BlockPosition((int) entity.locX, 0, (int) entity.locZ))) || (!entity.world.getChunkAtWorldCoords(new BlockPosition((int) entity.locX, 0, (int) entity.locZ)).o()))) {
if (entity.locY > 0.0D) {
entity.motY = -0.1D;
} else {
entity.motY = 0.0D;
}
} else {
entity.motY -= 0.08D;
}
entity.motY *= 0.9800000190734863D;
entity.motX *= f5;
entity.motZ *= f5;
}
}
entity.aA = entity.aB;
double d0 = entity.locX - entity.lastX;
double d1 = entity.locZ - entity.lastZ;
float f2 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F;
if (f2 > 1.0F) {
f2 = 1.0F;
}
entity.aB += (f2 - entity.aB) * 0.4F;
entity.aC += entity.aB;
}
use of net.minecraft.server.v1_11_R1.EntityHuman in project Citizens2 by CitizensDev.
the class NMSImpl method tick.
@Override
public boolean tick(org.bukkit.entity.Entity next) {
Entity entity = NMSImpl.getHandle(next);
if (!entity.dead) {
try {
entity.world.g(entity);
} catch (Throwable throwable) {
CrashReport crashreport = CrashReport.a(throwable, "Ticking player");
CrashReportSystemDetails crashreportsystemdetails = crashreport.a("Player being ticked");
entity.appendEntityCrashDetails(crashreportsystemdetails);
throw new ReportedException(crashreport);
}
}
boolean removeFromPlayerList = ((NPCHolder) entity).getNPC().data().get("removefromplayerlist", Setting.REMOVE_PLAYERS_FROM_PLAYER_LIST.asBoolean());
if (entity.dead) {
entity.world.removeEntity(entity);
return true;
} else if (!removeFromPlayerList) {
if (!entity.world.players.contains(entity)) {
entity.world.players.add((EntityHuman) entity);
}
return true;
} else {
entity.world.players.remove(entity);
}
return false;
}
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