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Example 96 with BlockPosition

use of net.minecraft.server.v1_13_R1.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

@Override
public int a(PathPoint[] var0, PathPoint var1) {
    int var2 = 0;
    int var3 = 0;
    PathType var4 = this.a(this.b, var1.a, var1.b + 1, var1.c);
    if (this.b.a(var4) >= 0.0F) {
        var3 = MathHelper.d(Math.max(1.0F, this.b.K));
    }
    double var5 = a(this.a, (new BlockPosition(var1.a, var1.b, var1.c)));
    PathPoint var7 = this.a(var1.a, var1.b, var1.c + 1, var3, var5, EnumDirection.SOUTH);
    if (var7 != null && !var7.i && var7.k >= 0.0F) {
        var0[var2++] = var7;
    }
    PathPoint var8 = this.a(var1.a - 1, var1.b, var1.c, var3, var5, EnumDirection.WEST);
    if (var8 != null && !var8.i && var8.k >= 0.0F) {
        var0[var2++] = var8;
    }
    PathPoint var9 = this.a(var1.a + 1, var1.b, var1.c, var3, var5, EnumDirection.EAST);
    if (var9 != null && !var9.i && var9.k >= 0.0F) {
        var0[var2++] = var9;
    }
    PathPoint var10 = this.a(var1.a, var1.b, var1.c - 1, var3, var5, EnumDirection.NORTH);
    if (var10 != null && !var10.i && var10.k >= 0.0F) {
        var0[var2++] = var10;
    }
    PathPoint var11 = this.a(var1.a - 1, var1.b, var1.c - 1, var3, var5, EnumDirection.NORTH);
    if (this.a(var1, var8, var10, var11)) {
        var0[var2++] = var11;
    }
    PathPoint var12 = this.a(var1.a + 1, var1.b, var1.c - 1, var3, var5, EnumDirection.NORTH);
    if (this.a(var1, var9, var10, var12)) {
        var0[var2++] = var12;
    }
    PathPoint var13 = this.a(var1.a - 1, var1.b, var1.c + 1, var3, var5, EnumDirection.SOUTH);
    if (this.a(var1, var8, var7, var13)) {
        var0[var2++] = var13;
    }
    PathPoint var14 = this.a(var1.a + 1, var1.b, var1.c + 1, var3, var5, EnumDirection.SOUTH);
    if (this.a(var1, var9, var7, var14)) {
        var0[var2++] = var14;
    }
    return var2;
}
Also used : PathType(net.minecraft.server.v1_14_R1.PathType) PathPoint(net.minecraft.server.v1_14_R1.PathPoint) BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.PooledBlockPosition) PathPoint(net.minecraft.server.v1_14_R1.PathPoint)

Example 97 with BlockPosition

use of net.minecraft.server.v1_13_R1.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

private PathPoint a(int var0, int var1, int var2, int var3, double var4, EnumDirection var6) {
    PathPoint var7 = null;
    BlockPosition var8 = new BlockPosition(var0, var1, var2);
    double var9 = a(this.a, var8);
    if (var9 - var4 > 1.125D) {
        return null;
    } else {
        PathType var11 = this.a(this.b, var0, var1, var2);
        float var12 = this.b.a(var11);
        double var13 = this.b.getWidth() / 2.0D;
        if (var12 >= 0.0F) {
            var7 = this.a(var0, var1, var2);
            var7.l = var11;
            var7.k = Math.max(var7.k, var12);
        }
        if (var11 == PathType.WALKABLE) {
            return var7;
        } else {
            if ((var7 == null || var7.k < 0.0F) && var3 > 0 && var11 != PathType.FENCE && var11 != PathType.TRAPDOOR) {
                var7 = this.a(var0, var1 + 1, var2, var3 - 1, var4, var6);
                if (var7 != null && (var7.l == PathType.OPEN || var7.l == PathType.WALKABLE) && this.b.getWidth() < 1.0F) {
                    double var15 = var0 - var6.getAdjacentX() + 0.5D;
                    double var17 = var2 - var6.getAdjacentZ() + 0.5D;
                    AxisAlignedBB var19 = new AxisAlignedBB(var15 - var13, a(this.a, (new BlockPosition(var15, var1 + 1, var17))) + 0.001D, var17 - var13, var15 + var13, this.b.getHeight() + a(this.a, (new BlockPosition(var7.a, var7.b, var7.c))) - 0.002D, var17 + var13);
                    if (!this.a.getCubes(this.b, var19)) {
                        var7 = null;
                    }
                }
            }
            if (var11 == PathType.WATER && !this.e()) {
                if (this.a(this.b, var0, var1 - 1, var2) != PathType.WATER) {
                    return var7;
                }
                while (var1 > 0) {
                    --var1;
                    var11 = this.a(this.b, var0, var1, var2);
                    if (var11 != PathType.WATER) {
                        return var7;
                    }
                    var7 = this.a(var0, var1, var2);
                    var7.l = var11;
                    var7.k = Math.max(var7.k, this.b.a(var11));
                }
            }
            if (var11 == PathType.OPEN) {
                AxisAlignedBB var15 = new AxisAlignedBB(var0 - var13 + 0.5D, var1 + 0.001D, var2 - var13 + 0.5D, var0 + var13 + 0.5D, var1 + this.b.getHeight(), var2 + var13 + 0.5D);
                if (!this.a.getCubes(this.b, var15)) {
                    return null;
                }
                if (this.b.getWidth() >= 1.0F) {
                    PathType var16 = this.a(this.b, var0, var1 - 1, var2);
                    if (var16 == PathType.BLOCKED) {
                        var7 = this.a(var0, var1, var2);
                        var7.l = PathType.WALKABLE;
                        var7.k = Math.max(var7.k, var12);
                        return var7;
                    }
                }
                int var16 = 0;
                int var17 = var1;
                while (var11 == PathType.OPEN) {
                    --var1;
                    PathPoint var18;
                    if (var1 < 0) {
                        var18 = this.a(var0, var17, var2);
                        var18.l = PathType.BLOCKED;
                        var18.k = -1.0F;
                        return var18;
                    }
                    var18 = this.a(var0, var1, var2);
                    if (var16++ >= Setting.MC_NAVIGATION_MAX_FALL_DISTANCE.asInt()) {
                        var18.l = PathType.BLOCKED;
                        var18.k = -1.0F;
                        return var18;
                    }
                    var11 = this.a(this.b, var0, var1, var2);
                    var12 = this.b.a(var11);
                    if (var11 != PathType.OPEN && var12 >= 0.0F) {
                        var7 = var18;
                        var18.l = var11;
                        var18.k = Math.max(var18.k, var12);
                        break;
                    }
                    if (var12 < 0.0F) {
                        var18.l = PathType.BLOCKED;
                        var18.k = -1.0F;
                        return var18;
                    }
                }
            }
            return var7;
        }
    }
}
Also used : AxisAlignedBB(net.minecraft.server.v1_14_R1.AxisAlignedBB) PathPoint(net.minecraft.server.v1_14_R1.PathPoint) PathType(net.minecraft.server.v1_14_R1.PathType) BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.PooledBlockPosition) PathPoint(net.minecraft.server.v1_14_R1.PathPoint)

Example 98 with BlockPosition

use of net.minecraft.server.v1_13_R1.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerNavigation method t.

private int t() {
    if (this.a.isInWater() && this.r()) {
        int var0 = MathHelper.floor(this.a.getBoundingBox().minY);
        Block var1 = this.b.getType(new BlockPosition(this.a.locX, var0, this.a.locZ)).getBlock();
        int var2 = 0;
        do {
            if (var1 != Blocks.WATER) {
                return var0;
            }
            ++var0;
            var1 = this.b.getType(new BlockPosition(this.a.locX, var0, this.a.locZ)).getBlock();
            ++var2;
        } while (var2 <= 16);
        return MathHelper.floor(this.a.getBoundingBox().minY);
    } else {
        return MathHelper.floor(this.a.getBoundingBox().minY + 0.5D);
    }
}
Also used : BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) Block(net.minecraft.server.v1_14_R1.Block) PathPoint(net.minecraft.server.v1_14_R1.PathPoint)

Example 99 with BlockPosition

use of net.minecraft.server.v1_13_R1.BlockPosition in project Citizens2 by CitizensDev.

the class ItemFrameController method createEntity.

@Override
protected Entity createEntity(Location at, NPC npc) {
    Entity e = super.createEntity(at, npc);
    EntityItemFrame item = (EntityItemFrame) ((CraftEntity) e).getHandle();
    item.setDirection(EnumDirection.EAST);
    item.blockPosition = new BlockPosition(at.getX(), at.getY(), at.getZ());
    return e;
}
Also used : Entity(org.bukkit.entity.Entity) CraftEntity(org.bukkit.craftbukkit.v1_14_R1.entity.CraftEntity) EntityItemFrame(net.minecraft.server.v1_14_R1.EntityItemFrame) BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition)

Example 100 with BlockPosition

use of net.minecraft.server.v1_13_R1.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

public static int a(IBlockAccess paramIBlockAccess, Entity paramEntity, int paramInt1, int paramInt2, int paramInt3, int paramInt4, int paramInt5, int paramInt6, boolean paramBoolean1, boolean paramBoolean2, boolean paramBoolean3) {
    int k = 0;
    BlockPosition localBlockPosition = new BlockPosition(paramEntity);
    BlockPosition.MutableBlockPosition localMutableBlockPosition = new BlockPosition.MutableBlockPosition();
    for (int m = paramInt1; m < paramInt1 + paramInt4; m++) {
        for (int n = paramInt2; n < paramInt2 + paramInt5; n++) {
            for (int i1 = paramInt3; i1 < paramInt3 + paramInt6; i1++) {
                localMutableBlockPosition.c(m, n, i1);
                Block localBlock = paramIBlockAccess.getType(localMutableBlockPosition).getBlock();
                if (localBlock.getMaterial() != Material.AIR) {
                    if ((localBlock == Blocks.TRAPDOOR) || (localBlock == Blocks.IRON_TRAPDOOR)) {
                        k = 1;
                    } else if ((localBlock == Blocks.FLOWING_WATER) || (localBlock == Blocks.WATER)) {
                        if (paramBoolean1) {
                            return -1;
                        }
                        k = 1;
                    } else if ((!paramBoolean3) && ((localBlock instanceof BlockDoor)) && (localBlock.getMaterial() == Material.WOOD)) {
                        return 0;
                    }
                    if ((paramEntity.world.getType(localMutableBlockPosition).getBlock() instanceof BlockMinecartTrackAbstract)) {
                        if ((!(paramEntity.world.getType(localBlockPosition).getBlock() instanceof BlockMinecartTrackAbstract)) && (!(paramEntity.world.getType(localBlockPosition.down()).getBlock() instanceof BlockMinecartTrackAbstract))) {
                            return -3;
                        }
                    } else if (!localBlock.b(paramIBlockAccess, localMutableBlockPosition)) {
                        if ((!paramBoolean2) || (!(localBlock instanceof BlockDoor)) || (localBlock.getMaterial() != Material.WOOD)) {
                            if (((localBlock instanceof BlockFence)) || ((localBlock instanceof BlockFenceGate)) || ((localBlock instanceof BlockCobbleWall))) {
                                return -3;
                            }
                            if ((localBlock == Blocks.TRAPDOOR) || (localBlock == Blocks.IRON_TRAPDOOR)) {
                                return -4;
                            }
                            Material localMaterial = localBlock.getMaterial();
                            if (localMaterial == Material.LAVA) {
                                if (!paramEntity.ab()) {
                                    return -2;
                                }
                            } else {
                                return 0;
                            }
                        }
                    }
                }
            }
        }
    }
    return k != 0 ? 2 : 1;
}
Also used : BlockDoor(net.minecraft.server.v1_8_R3.BlockDoor) BlockFenceGate(net.minecraft.server.v1_8_R3.BlockFenceGate) BlockCobbleWall(net.minecraft.server.v1_8_R3.BlockCobbleWall) BlockPosition(net.minecraft.server.v1_8_R3.BlockPosition) Block(net.minecraft.server.v1_8_R3.Block) Material(net.minecraft.server.v1_8_R3.Material) BlockMinecartTrackAbstract(net.minecraft.server.v1_8_R3.BlockMinecartTrackAbstract) BlockFence(net.minecraft.server.v1_8_R3.BlockFence) PathPoint(net.minecraft.server.v1_8_R3.PathPoint)

Aggregations

BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)39 BlockPosition (net.minecraft.server.v1_16_R3.BlockPosition)36 BlockPosition (net.minecraft.server.v1_8_R3.BlockPosition)34 Location (org.bukkit.Location)31 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)30 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)30 BlockPosition (net.minecraft.server.v1_15_R1.BlockPosition)26 BlockPosition (net.minecraft.server.v1_14_R1.BlockPosition)24 Chunk (org.bukkit.Chunk)23 ArrayList (java.util.ArrayList)22 List (java.util.List)19 CraftWorld (org.bukkit.craftbukkit.v1_12_R1.CraftWorld)18 Map (java.util.Map)17 CraftWorld (org.bukkit.craftbukkit.v1_8_R3.CraftWorld)17 Iterator (java.util.Iterator)14 HashMap (java.util.HashMap)12 CraftWorld (org.bukkit.craftbukkit.v1_16_R3.CraftWorld)11 ComplexCollisionBox (cc.funkemunky.api.utils.world.types.ComplexCollisionBox)10 SimpleCollisionBox (cc.funkemunky.api.utils.world.types.SimpleCollisionBox)10 BlockPosition (net.minecraft.server.v1_13_R2.BlockPosition)10