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Example 1 with ComplexCollisionBox

use of cc.funkemunky.api.utils.world.types.ComplexCollisionBox in project Atlas by funkemunky.

the class BlockBox1_8_R3 method getCollisionBox.

@Override
public CollisionBox getCollisionBox(Block block) {
    final net.minecraft.server.v1_8_R3.World world = ((org.bukkit.craftbukkit.v1_8_R3.CraftWorld) block.getWorld()).getHandle();
    final int x = block.getX(), y = block.getY(), z = block.getZ();
    final AxisAlignedBB collide = BlockBoxManager.cbox.copy().offset(x, y, z).toAxisAlignedBB();
    List<AxisAlignedBB> boxes = new ArrayList<>();
    net.minecraft.server.v1_8_R3.Block vblock = CraftMagicNumbers.getBlock(block);
    net.minecraft.server.v1_8_R3.BlockPosition blockPos = new net.minecraft.server.v1_8_R3.BlockPosition(x, y, z);
    vblock.a(world, blockPos, vblock.getBlockData(), collide, boxes, null);
    if (boxes.size() == 0) {
        AxisAlignedBB box = vblock.a(world, blockPos, vblock.getBlockData());
        return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
    } else if (boxes.size() == 1) {
        AxisAlignedBB box = boxes.get(0);
        return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
    } else {
        ComplexCollisionBox complexBox = new ComplexCollisionBox();
        for (AxisAlignedBB box : boxes) {
            complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
        }
        return complexBox;
    }
}
Also used : AxisAlignedBB(net.minecraft.server.v1_8_R3.AxisAlignedBB) BlockPosition(net.minecraft.server.v1_8_R3.BlockPosition) ArrayList(java.util.ArrayList) ComplexCollisionBox(cc.funkemunky.api.utils.world.types.ComplexCollisionBox) SimpleCollisionBox(cc.funkemunky.api.utils.world.types.SimpleCollisionBox) BlockPosition(net.minecraft.server.v1_8_R3.BlockPosition) CraftWorld(org.bukkit.craftbukkit.v1_8_R3.CraftWorld)

Example 2 with ComplexCollisionBox

use of cc.funkemunky.api.utils.world.types.ComplexCollisionBox in project Atlas by funkemunky.

the class BlockBox1_12_R1 method getCollisionBox.

@Override
public CollisionBox getCollisionBox(Block block) {
    final net.minecraft.server.v1_12_R1.World world = ((org.bukkit.craftbukkit.v1_12_R1.CraftWorld) block.getWorld()).getHandle();
    final int x = block.getX(), y = block.getY(), z = block.getZ();
    final AxisAlignedBB collide = BlockBoxManager.cbox.copy().offset(x, y, z).toAxisAlignedBB();
    List<AxisAlignedBB> boxes = new ArrayList<>();
    net.minecraft.server.v1_12_R1.Block vblock = CraftMagicNumbers.getBlock(block);
    BlockPosition blockPos = new BlockPosition(x, y, z);
    vblock.a(vblock.getBlockData(), world, blockPos, collide, boxes, null, false);
    if (boxes.size() == 0) {
        return BlockData.getData(block.getType()).getBox(block, ProtocolVersion.getGameVersion());
    } else if (boxes.size() == 1) {
        AxisAlignedBB box = boxes.get(0);
        return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
    } else {
        ComplexCollisionBox complexBox = new ComplexCollisionBox();
        for (AxisAlignedBB box : boxes) {
            complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
        }
        return complexBox;
    }
}
Also used : AxisAlignedBB(net.minecraft.server.v1_12_R1.AxisAlignedBB) BlockPosition(net.minecraft.server.v1_12_R1.BlockPosition) ArrayList(java.util.ArrayList) ComplexCollisionBox(cc.funkemunky.api.utils.world.types.ComplexCollisionBox) SimpleCollisionBox(cc.funkemunky.api.utils.world.types.SimpleCollisionBox)

Example 3 with ComplexCollisionBox

use of cc.funkemunky.api.utils.world.types.ComplexCollisionBox in project Atlas by funkemunky.

the class BlockBox1_13_R2 method getCollisionBox.

@Override
public CollisionBox getCollisionBox(Block block) {
    final net.minecraft.server.v1_13_R2.World world = ((org.bukkit.craftbukkit.v1_13_R2.CraftWorld) block.getWorld()).getHandle();
    final int x = block.getX(), y = block.getY(), z = block.getZ();
    net.minecraft.server.v1_13_R2.IBlockData iblockData = ((CraftBlock) block).getNMS();
    net.minecraft.server.v1_13_R2.Block vblock = iblockData.getBlock();
    BlockPosition blockPos = new BlockPosition(x, y, z);
    VoxelShape shape = vblock.a(iblockData, (IBlockAccess) world, blockPos);
    List<AxisAlignedBB> boxes = shape.d();
    if (boxes.size() == 0) {
        return BlockData.getData(block.getType()).getBox(block, ProtocolVersion.getGameVersion());
    } else if (boxes.size() == 1) {
        AxisAlignedBB box = boxes.get(0);
        return new SimpleCollisionBox(box.minX, box.minY, box.minZ, box.maxX, box.maxY, box.maxZ);
    } else {
        ComplexCollisionBox complexBox = new ComplexCollisionBox();
        for (AxisAlignedBB box : boxes) {
            complexBox.add(new SimpleCollisionBox(box.minX, box.minY, box.minZ, box.maxX, box.maxY, box.maxZ));
        }
        return complexBox;
    }
}
Also used : AxisAlignedBB(net.minecraft.server.v1_13_R2.AxisAlignedBB) BlockPosition(net.minecraft.server.v1_13_R2.BlockPosition) ComplexCollisionBox(cc.funkemunky.api.utils.world.types.ComplexCollisionBox) CraftBlock(org.bukkit.craftbukkit.v1_13_R2.block.CraftBlock) SimpleCollisionBox(cc.funkemunky.api.utils.world.types.SimpleCollisionBox) VoxelShape(net.minecraft.server.v1_13_R2.VoxelShape)

Example 4 with ComplexCollisionBox

use of cc.funkemunky.api.utils.world.types.ComplexCollisionBox in project Atlas by funkemunky.

the class BlockBox1_15_R1 method getCollisionBox.

@Override
public CollisionBox getCollisionBox(org.bukkit.block.Block block) {
    final net.minecraft.server.v1_15_R1.World world = ((org.bukkit.craftbukkit.v1_15_R1.CraftWorld) block.getWorld()).getHandle();
    final int x = block.getX(), y = block.getY(), z = block.getZ();
    net.minecraft.server.v1_15_R1.IBlockData iblockData = ((CraftBlock) block).getNMS();
    net.minecraft.server.v1_15_R1.Block vblock = iblockData.getBlock();
    BlockPosition blockPos = new BlockPosition(x, y, z);
    VoxelShape shape = vblock.a(iblockData, world, blockPos, VoxelShapeCollision.a());
    List<AxisAlignedBB> boxes = shape.d();
    if (boxes.size() == 0) {
        return BlockData.getData(block.getType()).getBox(block, ProtocolVersion.getGameVersion());
    } else if (boxes.size() == 1) {
        AxisAlignedBB box = boxes.get(0);
        return new SimpleCollisionBox(box.minX, box.minY, box.minZ, box.maxX, box.maxY, box.maxZ);
    } else {
        ComplexCollisionBox complexBox = new ComplexCollisionBox();
        for (AxisAlignedBB box : boxes) {
            complexBox.add(new SimpleCollisionBox(box.minX, box.minY, box.minZ, box.maxX, box.maxY, box.maxZ));
        }
        return complexBox;
    }
}
Also used : ComplexCollisionBox(cc.funkemunky.api.utils.world.types.ComplexCollisionBox) CraftBlock(org.bukkit.craftbukkit.v1_15_R1.block.CraftBlock) World(net.minecraft.server.v1_15_R1.World) SimpleCollisionBox(cc.funkemunky.api.utils.world.types.SimpleCollisionBox) net.minecraft.server.v1_15_R1(net.minecraft.server.v1_15_R1) CraftWorld(org.bukkit.craftbukkit.v1_15_R1.CraftWorld)

Example 5 with ComplexCollisionBox

use of cc.funkemunky.api.utils.world.types.ComplexCollisionBox in project Atlas by funkemunky.

the class BlockBox1_16_R2 method getCollisionBox.

@Override
public CollisionBox getCollisionBox(org.bukkit.block.Block block) {
    final net.minecraft.server.v1_16_R2.World world = ((org.bukkit.craftbukkit.v1_16_R2.CraftWorld) block.getWorld()).getHandle();
    final int x = block.getX(), y = block.getY(), z = block.getZ();
    net.minecraft.server.v1_16_R2.IBlockData iblockData = ((CraftBlock) block).getNMS();
    net.minecraft.server.v1_16_R2.Block vblock = iblockData.getBlock();
    BlockPosition blockPos = new BlockPosition(x, y, z);
    VoxelShape shape = vblock.a(iblockData, world, blockPos, VoxelShapeCollision.a());
    List<AxisAlignedBB> boxes = shape.d();
    if (boxes.size() == 0) {
        return BlockData.getData(block.getType()).getBox(block, ProtocolVersion.getGameVersion());
    } else if (boxes.size() == 1) {
        AxisAlignedBB box = boxes.get(0);
        return new SimpleCollisionBox(box.minX, box.minY, box.minZ, box.maxX, box.maxY, box.maxZ);
    } else {
        ComplexCollisionBox complexBox = new ComplexCollisionBox();
        for (AxisAlignedBB box : boxes) {
            complexBox.add(new SimpleCollisionBox(box.minX, box.minY, box.minZ, box.maxX, box.maxY, box.maxZ));
        }
        return complexBox;
    }
}
Also used : ComplexCollisionBox(cc.funkemunky.api.utils.world.types.ComplexCollisionBox) CraftBlock(org.bukkit.craftbukkit.v1_16_R2.block.CraftBlock) SimpleCollisionBox(cc.funkemunky.api.utils.world.types.SimpleCollisionBox) net.minecraft.server.v1_16_R2(net.minecraft.server.v1_16_R2) World(net.minecraft.server.v1_16_R2.World) CraftWorld(org.bukkit.craftbukkit.v1_16_R2.CraftWorld)

Aggregations

ComplexCollisionBox (cc.funkemunky.api.utils.world.types.ComplexCollisionBox)20 SimpleCollisionBox (cc.funkemunky.api.utils.world.types.SimpleCollisionBox)20 ArrayList (java.util.ArrayList)9 BlockPosition (net.minecraft.core.BlockPosition)2 World (net.minecraft.world.level.World)2 Block (net.minecraft.world.level.block.Block)2 IBlockData (net.minecraft.world.level.block.state.IBlockData)2 AxisAlignedBB (net.minecraft.world.phys.AxisAlignedBB)2 VoxelShape (net.minecraft.world.phys.shapes.VoxelShape)2 AxisAlignedBB (net.minecraft.server.v1_10_R1.AxisAlignedBB)1 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)1 AxisAlignedBB (net.minecraft.server.v1_11_R1.AxisAlignedBB)1 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)1 AxisAlignedBB (net.minecraft.server.v1_12_R1.AxisAlignedBB)1 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)1 net.minecraft.server.v1_13_R1 (net.minecraft.server.v1_13_R1)1 AxisAlignedBB (net.minecraft.server.v1_13_R2.AxisAlignedBB)1 BlockPosition (net.minecraft.server.v1_13_R2.BlockPosition)1 VoxelShape (net.minecraft.server.v1_13_R2.VoxelShape)1 net.minecraft.server.v1_14_R1 (net.minecraft.server.v1_14_R1)1