use of cc.funkemunky.api.utils.world.types.ComplexCollisionBox in project Atlas by funkemunky.
the class BlockBox1_10_R1 method getCollisionBox.
@Override
public CollisionBox getCollisionBox(Block block) {
final net.minecraft.server.v1_10_R1.World world = ((org.bukkit.craftbukkit.v1_10_R1.CraftWorld) block.getWorld()).getHandle();
final int x = block.getX(), y = block.getY(), z = block.getZ();
final AxisAlignedBB collide = BlockBoxManager.cbox.copy().offset(x, y, z).toAxisAlignedBB();
List<AxisAlignedBB> boxes = new ArrayList<>();
net.minecraft.server.v1_10_R1.Block vblock = CraftMagicNumbers.getBlock(block);
BlockPosition blockPos = new BlockPosition(x, y, z);
vblock.a(vblock.getBlockData(), world, blockPos, collide, boxes, null);
if (boxes.size() == 0) {
return BlockData.getData(block.getType()).getBox(block, ProtocolVersion.getGameVersion());
} else if (boxes.size() == 1) {
AxisAlignedBB box = boxes.get(0);
return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
} else {
ComplexCollisionBox complexBox = new ComplexCollisionBox();
for (AxisAlignedBB box : boxes) {
complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
}
return complexBox;
}
}
use of cc.funkemunky.api.utils.world.types.ComplexCollisionBox in project Atlas by funkemunky.
the class BlockBox1_13_R1 method getCollisionBox.
@Override
public CollisionBox getCollisionBox(Block block) {
final net.minecraft.server.v1_13_R1.World world = ((org.bukkit.craftbukkit.v1_13_R1.CraftWorld) block.getWorld()).getHandle();
final int x = block.getX(), y = block.getY(), z = block.getZ();
net.minecraft.server.v1_13_R1.IBlockData iblockData = ((CraftBlock) block).getNMS();
net.minecraft.server.v1_13_R1.Block vblock = iblockData.getBlock();
BlockPosition blockPos = new BlockPosition(x, y, z);
VoxelShape shape = vblock.a(iblockData, (IBlockAccess) world, blockPos);
List<AxisAlignedBB> boxes = shape.d();
if (boxes.size() == 0) {
return BlockData.getData(block.getType()).getBox(block, ProtocolVersion.getGameVersion());
} else if (boxes.size() == 1) {
AxisAlignedBB box = boxes.get(0);
return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
} else {
ComplexCollisionBox complexBox = new ComplexCollisionBox();
for (AxisAlignedBB box : boxes) {
complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
}
return complexBox;
}
}
use of cc.funkemunky.api.utils.world.types.ComplexCollisionBox in project Atlas by funkemunky.
the class BlockBox1_18_R1 method getCollisionBox.
@Override
public CollisionBox getCollisionBox(org.bukkit.block.Block block) {
final World world = ((org.bukkit.craftbukkit.v1_18_R1.CraftWorld) block.getWorld()).getHandle();
final int x = block.getX(), y = block.getY(), z = block.getZ();
IBlockData iblockData = ((CraftBlock) block).getNMS();
Block vblock = iblockData.b();
BlockPosition blockPos = new BlockPosition(x, y, z);
VoxelShape shape = vblock.a(iblockData, world, blockPos, VoxelShapeCollision.a());
List<AxisAlignedBB> boxes = shape.d();
if (boxes.size() == 0) {
return BlockData.getData(block.getType()).getBox(block, ProtocolVersion.getGameVersion());
} else if (boxes.size() == 1) {
AxisAlignedBB box = boxes.get(0);
return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
} else {
ComplexCollisionBox complexBox = new ComplexCollisionBox();
for (AxisAlignedBB box : boxes) {
complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
}
return complexBox;
}
}
use of cc.funkemunky.api.utils.world.types.ComplexCollisionBox in project Atlas by funkemunky.
the class BlockBox1_18_R2 method getCollisionBox.
@Override
public CollisionBox getCollisionBox(org.bukkit.block.Block block) {
final World world = ((CraftWorld) block.getWorld()).getHandle();
final int x = block.getX(), y = block.getY(), z = block.getZ();
IBlockData iblockData = ((CraftBlock) block).getNMS();
Block vblock = iblockData.b();
BlockPosition blockPos = new BlockPosition(x, y, z);
VoxelShape shape = vblock.a(iblockData, world, blockPos, VoxelShapeCollision.a());
List<AxisAlignedBB> boxes = shape.d();
if (boxes.size() == 0) {
return BlockData.getData(block.getType()).getBox(block, ProtocolVersion.getGameVersion());
} else if (boxes.size() == 1) {
AxisAlignedBB box = boxes.get(0);
return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
} else {
ComplexCollisionBox complexBox = new ComplexCollisionBox();
for (AxisAlignedBB box : boxes) {
complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
}
return complexBox;
}
}
use of cc.funkemunky.api.utils.world.types.ComplexCollisionBox in project Atlas by funkemunky.
the class DynamicFence method fetch.
@Override
public CollisionBox fetch(ProtocolVersion version, Block b) {
ComplexCollisionBox box = new ComplexCollisionBox(new SimpleCollisionBox(min, 0, min, max, 1.5, max));
boolean east = fenceConnects(version, b, BlockFace.EAST);
boolean north = fenceConnects(version, b, BlockFace.NORTH);
boolean south = fenceConnects(version, b, BlockFace.SOUTH);
boolean west = fenceConnects(version, b, BlockFace.WEST);
if (east)
box.add(new SimpleCollisionBox(max, 0, min, 1, 1.5, max));
if (west)
box.add(new SimpleCollisionBox(0, 0, min, max, 1.5, max));
if (north)
box.add(new SimpleCollisionBox(min, 0, 0, max, 1.5, min));
if (south)
box.add(new SimpleCollisionBox(min, 0, max, max, 1.5, 1));
return box;
}
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