use of net.minecraft.server.v1_13_R2.IBlockData in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
@Override
public PathPoint b() {
BlockPosition.MutableBlockPosition var1 = new BlockPosition.MutableBlockPosition();
int var0 = MathHelper.floor(this.b.locY());
IBlockData var2 = this.a.getType(var1.c(this.b.locX(), var0, this.b.locZ()));
if (this.b.a(var2.getFluid().getType())) {
while (this.b.a(var2.getFluid().getType())) {
var0++;
var2 = this.a.getType(var1.c(this.b.locX(), var0, this.b.locZ()));
}
var0--;
} else if (e() && this.b.isInWater()) {
while (var2.getBlock() == Blocks.WATER || var2.getFluid() == FluidTypes.WATER.a(false)) {
var0++;
var2 = this.a.getType(var1.c(this.b.locX(), var0, this.b.locZ()));
}
var0--;
} else if (this.b.isOnGround()) {
var0 = MathHelper.floor(this.b.locY() + 0.5D);
} else {
BlockPosition blockPosition = this.b.getChunkCoordinates();
while ((this.a.getType(blockPosition).isAir() || this.a.getType(blockPosition).a(this.a, blockPosition, PathMode.LAND)) && blockPosition.getY() > 0) blockPosition = blockPosition.down();
var0 = blockPosition.up().getY();
}
BlockPosition var3 = this.b.getChunkCoordinates();
PathType var4 = a(this.b, var3.getX(), var0, var3.getZ());
if (this.b.a(var4) < 0.0F) {
AxisAlignedBB axisAlignedBB = this.b.getBoundingBox();
if (b(var1.c(axisAlignedBB.minX, var0, axisAlignedBB.minZ)) || b(var1.c(axisAlignedBB.minX, var0, axisAlignedBB.maxZ)) || b(var1.c(axisAlignedBB.maxX, var0, axisAlignedBB.minZ)) || b(var1.c(axisAlignedBB.maxX, var0, axisAlignedBB.maxZ))) {
PathPoint var6 = a(var1);
var6.l = a(this.b, var6.a());
var6.k = this.b.a(var6.l);
return var6;
}
}
PathPoint var5 = a(var3.getX(), var0, var3.getZ());
var5.l = a(this.b, var5.a());
var5.k = this.b.a(var5.l);
return var5;
}
use of net.minecraft.server.v1_13_R2.IBlockData in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
public static PathType a(IBlockAccess var0, BlockPosition.MutableBlockPosition var1, PathType var2) {
int var3 = var1.getX();
int var4 = var1.getY();
int var5 = var1.getZ();
for (int var6 = -1; var6 <= 1; var6++) {
for (int var7 = -1; var7 <= 1; var7++) {
for (int var8 = -1; var8 <= 1; var8++) {
if (var6 != 0 || var8 != 0) {
var1.d(var3 + var6, var4 + var7, var5 + var8);
IBlockData var9 = var0.getType(var1);
if (var9.a(Blocks.CACTUS))
return PathType.DANGER_CACTUS;
if (var9.a(Blocks.SWEET_BERRY_BUSH))
return PathType.DANGER_OTHER;
if (a(var9))
return PathType.DANGER_FIRE;
if (var0.getFluid(var1).a(TagsFluid.WATER))
return PathType.WATER_BORDER;
}
}
}
}
return var2;
}
use of net.minecraft.server.v1_13_R2.IBlockData in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
protected static PathType b(IBlockAccess var0, BlockPosition var1) {
IBlockData var2 = var0.getType(var1);
Block var3 = var2.getBlock();
Material var4 = var2.getMaterial();
if (var2.isAir())
return PathType.OPEN;
if (var2.a(TagsBlock.TRAPDOORS) || var2.a(Blocks.LILY_PAD))
return PathType.TRAPDOOR;
if (var2.a(Blocks.CACTUS))
return PathType.DAMAGE_CACTUS;
if (var2.a(Blocks.SWEET_BERRY_BUSH))
return PathType.DAMAGE_OTHER;
if (var2.a(Blocks.HONEY_BLOCK))
return PathType.STICKY_HONEY;
if (var2.a(Blocks.COCOA))
return PathType.COCOA;
Fluid var5 = var0.getFluid(var1);
if (var5.a(TagsFluid.WATER))
return PathType.WATER;
if (var5.a(TagsFluid.LAVA))
return PathType.LAVA;
if (a(var2))
return PathType.DAMAGE_FIRE;
if (BlockDoor.l(var2) && !var2.get(BlockDoor.OPEN).booleanValue())
return PathType.DOOR_WOOD_CLOSED;
if (var3 instanceof BlockDoor && var4 == Material.ORE && !var2.get(BlockDoor.OPEN).booleanValue())
return PathType.DOOR_IRON_CLOSED;
if (var3 instanceof BlockDoor && var2.get(BlockDoor.OPEN).booleanValue())
return PathType.DOOR_OPEN;
if (var3 instanceof BlockMinecartTrackAbstract)
return PathType.RAIL;
if (var3 instanceof BlockLeaves)
return PathType.LEAVES;
if (var3.a(TagsBlock.FENCES) || var3.a(TagsBlock.WALLS) || (var3 instanceof BlockFenceGate && !var2.get(BlockFenceGate.OPEN).booleanValue()))
return PathType.FENCE;
if (!var2.a(var0, var1, PathMode.LAND))
return PathType.BLOCKED;
return PathType.OPEN;
}
use of net.minecraft.server.v1_13_R2.IBlockData in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
protected PathType b(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3) {
BlockPosition localBlockPosition = new BlockPosition(paramInt1, paramInt2, paramInt3);
IBlockData localIBlockData = paramIBlockAccess.getType(localBlockPosition);
Block localBlock = localIBlockData.getBlock();
Material localMaterial = localIBlockData.getMaterial();
if (localMaterial == Material.AIR) {
return PathType.OPEN;
}
if ((localBlock == Blocks.TRAPDOOR) || (localBlock == Blocks.IRON_TRAPDOOR) || (localBlock == Blocks.WATERLILY)) {
return PathType.TRAPDOOR;
}
if (localBlock == Blocks.FIRE) {
return PathType.DAMAGE_FIRE;
}
if (localBlock == Blocks.CACTUS) {
return PathType.DAMAGE_CACTUS;
}
if (((localBlock instanceof BlockDoor)) && (localMaterial == Material.WOOD) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
return PathType.DOOR_WOOD_CLOSED;
}
if (((localBlock instanceof BlockDoor)) && (localMaterial == Material.ORE) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
return PathType.DOOR_IRON_CLOSED;
}
if (((localBlock instanceof BlockDoor)) && (localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
return PathType.DOOR_OPEN;
}
if ((localBlock instanceof BlockMinecartTrackAbstract)) {
return PathType.RAIL;
}
if (((localBlock instanceof BlockFence)) || ((localBlock instanceof BlockCobbleWall)) || (((localBlock instanceof BlockFenceGate)) && (!localIBlockData.get(BlockFenceGate.OPEN).booleanValue()))) {
return PathType.FENCE;
}
if (localMaterial == Material.WATER) {
return PathType.WATER;
}
if (localMaterial == Material.LAVA) {
return PathType.LAVA;
}
if (localBlock.b(paramIBlockAccess, localBlockPosition)) {
return PathType.OPEN;
}
return PathType.BLOCKED;
}
use of net.minecraft.server.v1_13_R2.IBlockData in project Citizens2 by CitizensDev.
the class PlayerNavigation method superD_.
protected void superD_() {
if (this.c == null)
return;
for (int var0 = 0; var0 < this.c.e(); var0++) {
PathPoint var1 = this.c.a(var0);
PathPoint var2 = (var0 + 1 < this.c.e()) ? this.c.a(var0 + 1) : null;
IBlockData var3 = this.b.getType(new BlockPosition(var1.a, var1.b, var1.c));
if (var3.a(Blocks.CAULDRON)) {
this.c.a(var0, var1.a(var1.a, var1.b + 1, var1.c));
if (var2 != null && var1.b >= var2.b)
this.c.a(var0 + 1, var1.a(var2.a, var1.b + 1, var2.c));
}
}
}
Aggregations