use of net.minecraft.server.v1_13_R2.PacketPlayOutEntityHeadRotation in project DragonsOnline by UniverseCraft.
the class PlayerNPC116R3 method spawnFor.
public void spawnFor(Player player) {
if (isDestroyed)
return;
// resync
location = getEntity().getLocation();
location.setYaw(originalYaw);
handle.setCustomNameVisible(false);
sendPacket(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, handle), player);
sync(() -> sendPacket(new PacketPlayOutNamedEntitySpawn(handle), player), 1);
PacketPlayOutEntityTeleport tp = new PacketPlayOutEntityTeleport();
setField(tp, "a", getEntityId());
setField(tp, "b", location.getX());
setField(tp, "c", location.getY());
setField(tp, "d", location.getZ());
setField(tp, "e", getPacketRotation(location.getYaw()));
setField(tp, "f", getPacketRotation(location.getPitch()));
setField(tp, "g", handle.isOnGround());
sync(() -> sendPacket(new PacketPlayOutEntityMetadata(handle.getId(), handle.getDataWatcher(), true), player), 2);
sync(() -> setTablistName(getTablistName()), 2);
sync(() -> sendPacket(tp, player), 3);
sync(() -> sendPacket(new PacketPlayOutEntityHeadRotation(handle, getPacketRotation(location.getYaw())), player), 6);
sync(() -> removeFromTablistFor(player), 20 + (int) Math.ceil(2 * bridge.getPing(player) * 20 / 1000));
lastSeenLocation.put(player, location.clone());
// https://www.spigotmc.org/threads/remove-nameplate-of-an-nms-player-entity.436099/ (Phaze)
ScoreboardTeam team = new ScoreboardTeam(((CraftScoreboard) Bukkit.getScoreboardManager().getMainScoreboard()).getHandle(), player.getName());
team.setNameTagVisibility(ScoreboardTeamBase.EnumNameTagVisibility.NEVER);
sendPacket(new PacketPlayOutScoreboardTeam(team, 1), player);
sendPacket(new PacketPlayOutScoreboardTeam(team, 0), player);
sendPacket(new PacketPlayOutScoreboardTeam(team, List.of(handle.getName()), 3), player);
}
use of net.minecraft.server.v1_13_R2.PacketPlayOutEntityHeadRotation in project MechanicsMain by WeaponMechanics.
the class FakeEntity_1_13_R2 method setPositionRotation.
@Override
public void setPositionRotation(short dx, short dy, short dz, byte yaw, byte pitch) {
PacketPlayOutRelEntityMoveLook packet = new PacketPlayOutRelEntityMoveLook(cache, dx, dy, dz, yaw, pitch, false);
PacketPlayOutEntityHeadRotation head = new PacketPlayOutEntityHeadRotation(entity, convertYaw(yaw));
sendPackets(packet, head);
}
use of net.minecraft.server.v1_13_R2.PacketPlayOutEntityHeadRotation in project MechanicsMain by WeaponMechanics.
the class FakeEntity_1_13_R2 method show.
public void show() {
// Construct the packets out of the loop to save resources, they will
// be the same for each Player.
Packet<?> spawn = type.isAlive() ? new PacketPlayOutSpawnEntityLiving((EntityLiving) entity) : new PacketPlayOutSpawnEntity(entity, type == EntityType.FALLING_BLOCK ? Block.getCombinedId(block) : 0);
PacketPlayOutEntityMetadata meta = new PacketPlayOutEntityMetadata(cache, entity.getDataWatcher(), true);
PacketPlayOutEntityHeadRotation head = new PacketPlayOutEntityHeadRotation(entity, convertYaw(getYaw()));
PacketPlayOutEntityLook look = new PacketPlayOutEntityLook(cache, convertYaw(getYaw()), convertPitch(getPitch()), false);
PacketPlayOutEntityVelocity velocity = new PacketPlayOutEntityVelocity(cache, motion.getX(), motion.getY(), motion.getZ());
for (Player temp : DistanceUtil.getPlayersInRange(location)) {
PlayerConnection connection = ((CraftPlayer) temp).getHandle().playerConnection;
if (connections.contains(connection)) {
continue;
}
connection.sendPacket(spawn);
connection.sendPacket(meta);
connection.sendPacket(head);
connection.sendPacket(velocity);
connection.sendPacket(look);
PacketPlayOutEntityEquipment[] equipment = getEquipmentPacket();
if (equipment != null) {
for (PacketPlayOutEntityEquipment packet : equipment) {
connection.sendPacket(packet);
}
}
connections.add(connection);
}
}
use of net.minecraft.server.v1_13_R2.PacketPlayOutEntityHeadRotation in project SilkSpawners by timbru31.
the class NMSHandler method spawnEntity.
@Override
public void spawnEntity(final org.bukkit.World w, final String entityID, final double x, final double y, final double z, final Player player) {
final NBTTagCompound tag = new NBTTagCompound();
tag.setString("id", entityID);
final World world = ((CraftWorld) w).getHandle();
final Entity entity = EntityTypes.a(tag, world);
if (entity == null) {
Bukkit.getLogger().warning("[SilkSpawners] Failed to spawn, falling through. You should report this (entity == null)!");
return;
}
final float yaw = world.random.nextFloat() * (-180 - 180) + 180;
entity.setPositionRotation(x, y, z, yaw, 0);
world.addEntity(entity, SpawnReason.SPAWNER_EGG);
final PacketPlayOutEntityHeadRotation rotation = new PacketPlayOutEntityHeadRotation(entity, (byte) yaw);
((CraftPlayer) player).getHandle().playerConnection.sendPacket(rotation);
}
use of net.minecraft.server.v1_13_R2.PacketPlayOutEntityHeadRotation in project SilkSpawners by timbru31.
the class NMSHandler method spawnEntity.
@SuppressWarnings("resource")
@Override
public void spawnEntity(final org.bukkit.World w, final String entityID, final double x, final double y, final double z, final Player player) {
final NBTTagCompound tag = new NBTTagCompound();
tag.setString("id", entityID);
final World world = ((CraftWorld) w).getHandle();
final Entity entity = EntityTypes.a(tag, world);
if (entity == null) {
Bukkit.getLogger().warning("[SilkSpawners] Failed to spawn, falling through. You should report this (entity == null)!");
return;
}
final float yaw = world.random.nextFloat() * (-180 - 180) + 180;
entity.setPositionRotation(x, y, z, yaw, 0);
world.addEntity(entity, SpawnReason.SPAWNER_EGG);
final PacketPlayOutEntityHeadRotation rotation = new PacketPlayOutEntityHeadRotation(entity, (byte) yaw);
((CraftPlayer) player).getHandle().playerConnection.sendPacket(rotation);
}
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