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Example 1 with PacketPlayOutEntityHeadRotation

use of net.minecraft.server.v1_16_R3.PacketPlayOutEntityHeadRotation in project DragonsOnline by UniverseCraft.

the class PlayerNPC116R3 method spawnFor.

public void spawnFor(Player player) {
    if (isDestroyed)
        return;
    // resync
    location = getEntity().getLocation();
    location.setYaw(originalYaw);
    handle.setCustomNameVisible(false);
    sendPacket(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, handle), player);
    sync(() -> sendPacket(new PacketPlayOutNamedEntitySpawn(handle), player), 1);
    PacketPlayOutEntityTeleport tp = new PacketPlayOutEntityTeleport();
    setField(tp, "a", getEntityId());
    setField(tp, "b", location.getX());
    setField(tp, "c", location.getY());
    setField(tp, "d", location.getZ());
    setField(tp, "e", getPacketRotation(location.getYaw()));
    setField(tp, "f", getPacketRotation(location.getPitch()));
    setField(tp, "g", handle.isOnGround());
    sync(() -> sendPacket(new PacketPlayOutEntityMetadata(handle.getId(), handle.getDataWatcher(), true), player), 2);
    sync(() -> setTablistName(getTablistName()), 2);
    sync(() -> sendPacket(tp, player), 3);
    sync(() -> sendPacket(new PacketPlayOutEntityHeadRotation(handle, getPacketRotation(location.getYaw())), player), 6);
    sync(() -> removeFromTablistFor(player), 20 + (int) Math.ceil(2 * bridge.getPing(player) * 20 / 1000));
    lastSeenLocation.put(player, location.clone());
    // https://www.spigotmc.org/threads/remove-nameplate-of-an-nms-player-entity.436099/ (Phaze)
    ScoreboardTeam team = new ScoreboardTeam(((CraftScoreboard) Bukkit.getScoreboardManager().getMainScoreboard()).getHandle(), player.getName());
    team.setNameTagVisibility(ScoreboardTeamBase.EnumNameTagVisibility.NEVER);
    sendPacket(new PacketPlayOutScoreboardTeam(team, 1), player);
    sendPacket(new PacketPlayOutScoreboardTeam(team, 0), player);
    sendPacket(new PacketPlayOutScoreboardTeam(team, List.of(handle.getName()), 3), player);
}
Also used : PacketPlayOutScoreboardTeam(net.minecraft.server.v1_16_R3.PacketPlayOutScoreboardTeam) PacketPlayOutNamedEntitySpawn(net.minecraft.server.v1_16_R3.PacketPlayOutNamedEntitySpawn) PacketPlayOutEntityMetadata(net.minecraft.server.v1_16_R3.PacketPlayOutEntityMetadata) PacketPlayOutEntityHeadRotation(net.minecraft.server.v1_16_R3.PacketPlayOutEntityHeadRotation) PacketPlayOutPlayerInfo(net.minecraft.server.v1_16_R3.PacketPlayOutPlayerInfo) PacketPlayOutEntityTeleport(net.minecraft.server.v1_16_R3.PacketPlayOutEntityTeleport) PacketPlayOutScoreboardTeam(net.minecraft.server.v1_16_R3.PacketPlayOutScoreboardTeam) ScoreboardTeam(net.minecraft.server.v1_16_R3.ScoreboardTeam)

Example 2 with PacketPlayOutEntityHeadRotation

use of net.minecraft.server.v1_16_R3.PacketPlayOutEntityHeadRotation in project MechanicsMain by WeaponMechanics.

the class FakeEntity_1_16_R3 method setPositionRotation.

@Override
public void setPositionRotation(short dx, short dy, short dz, byte yaw, byte pitch) {
    PacketPlayOutRelEntityMoveLook packet = new PacketPlayOutRelEntityMoveLook(cache, dx, dy, dz, yaw, pitch, false);
    PacketPlayOutEntityHeadRotation head = new PacketPlayOutEntityHeadRotation(entity, convertYaw(yaw));
    sendPackets(packet, head);
}
Also used : PacketPlayOutRelEntityMoveLook(net.minecraft.server.v1_16_R3.PacketPlayOutEntity.PacketPlayOutRelEntityMoveLook)

Example 3 with PacketPlayOutEntityHeadRotation

use of net.minecraft.server.v1_16_R3.PacketPlayOutEntityHeadRotation in project MechanicsMain by WeaponMechanics.

the class FakeEntity_1_16_R3 method show.

public void show() {
    // Construct the packets out of the loop to save resources, they will
    // be the same for each Player.
    Packet<?> spawn = type.isAlive() ? new PacketPlayOutSpawnEntityLiving((EntityLiving) entity) : new PacketPlayOutSpawnEntity(entity, type == EntityType.FALLING_BLOCK ? Block.getCombinedId(block) : 0);
    PacketPlayOutEntityMetadata meta = new PacketPlayOutEntityMetadata(cache, entity.getDataWatcher(), true);
    PacketPlayOutEntityHeadRotation head = new PacketPlayOutEntityHeadRotation(entity, convertYaw(getYaw()));
    PacketPlayOutEntityLook look = new PacketPlayOutEntityLook(cache, convertYaw(getYaw()), convertPitch(getPitch()), false);
    PacketPlayOutEntityVelocity velocity = new PacketPlayOutEntityVelocity(cache, new Vec3D(motion.getX(), motion.getY(), motion.getZ()));
    for (Player temp : DistanceUtil.getPlayersInRange(location)) {
        PlayerConnection connection = ((CraftPlayer) temp).getHandle().playerConnection;
        if (connections.contains(connection)) {
            continue;
        }
        connection.sendPacket(spawn);
        connection.sendPacket(meta);
        connection.sendPacket(head);
        connection.sendPacket(velocity);
        connection.sendPacket(look);
        PacketPlayOutEntityEquipment equipment = getEquipmentPacket();
        if (equipment != null)
            connection.sendPacket(equipment);
        connections.add(connection);
    }
}
Also used : Player(org.bukkit.entity.Player) CraftPlayer(org.bukkit.craftbukkit.v1_16_R3.entity.CraftPlayer) PacketPlayOutEntityLook(net.minecraft.server.v1_16_R3.PacketPlayOutEntity.PacketPlayOutEntityLook)

Example 4 with PacketPlayOutEntityHeadRotation

use of net.minecraft.server.v1_16_R3.PacketPlayOutEntityHeadRotation in project SilkSpawners by timbru31.

the class NMSHandler method spawnEntity.

@Override
public void spawnEntity(final org.bukkit.World w, final String entityID, final double x, final double y, final double z, final Player player) {
    final NBTTagCompound tag = new NBTTagCompound();
    tag.setString("id", entityID);
    final World world = ((CraftWorld) w).getHandle();
    final Entity entity = EntityTypes.a(tag, world);
    if (entity == null) {
        Bukkit.getLogger().warning("[SilkSpawners] Failed to spawn, falling through. You should report this (entity == null)!");
        return;
    }
    final float yaw = world.random.nextFloat() * (-180 - 180) + 180;
    entity.setPositionRotation(x, y, z, yaw, 0);
    world.addEntity(entity, SpawnReason.SPAWNER_EGG);
    final PacketPlayOutEntityHeadRotation rotation = new PacketPlayOutEntityHeadRotation(entity, (byte) yaw);
    ((CraftPlayer) player).getHandle().playerConnection.sendPacket(rotation);
}
Also used : Entity(net.minecraft.server.v1_12_R1.Entity) NBTTagCompound(net.minecraft.server.v1_12_R1.NBTTagCompound) PacketPlayOutEntityHeadRotation(net.minecraft.server.v1_12_R1.PacketPlayOutEntityHeadRotation) CraftPlayer(org.bukkit.craftbukkit.v1_12_R1.entity.CraftPlayer) World(net.minecraft.server.v1_12_R1.World) CraftWorld(org.bukkit.craftbukkit.v1_12_R1.CraftWorld) CraftWorld(org.bukkit.craftbukkit.v1_12_R1.CraftWorld)

Example 5 with PacketPlayOutEntityHeadRotation

use of net.minecraft.server.v1_16_R3.PacketPlayOutEntityHeadRotation in project SilkSpawners by timbru31.

the class NMSHandler method spawnEntity.

@SuppressWarnings("resource")
@Override
public void spawnEntity(final org.bukkit.World w, final String entityID, final double x, final double y, final double z, final Player player) {
    final NBTTagCompound tag = new NBTTagCompound();
    tag.setString("id", entityID);
    final World world = ((CraftWorld) w).getHandle();
    final Entity entity = EntityTypes.a(tag, world);
    if (entity == null) {
        Bukkit.getLogger().warning("[SilkSpawners] Failed to spawn, falling through. You should report this (entity == null)!");
        return;
    }
    final float yaw = world.random.nextFloat() * (-180 - 180) + 180;
    entity.setPositionRotation(x, y, z, yaw, 0);
    world.addEntity(entity, SpawnReason.SPAWNER_EGG);
    final PacketPlayOutEntityHeadRotation rotation = new PacketPlayOutEntityHeadRotation(entity, (byte) yaw);
    ((CraftPlayer) player).getHandle().playerConnection.sendPacket(rotation);
}
Also used : Entity(net.minecraft.server.v1_13_R2.Entity) NBTTagCompound(net.minecraft.server.v1_13_R2.NBTTagCompound) PacketPlayOutEntityHeadRotation(net.minecraft.server.v1_13_R2.PacketPlayOutEntityHeadRotation) CraftPlayer(org.bukkit.craftbukkit.v1_13_R2.entity.CraftPlayer) CraftWorld(org.bukkit.craftbukkit.v1_13_R2.CraftWorld) World(net.minecraft.server.v1_13_R2.World) CraftWorld(org.bukkit.craftbukkit.v1_13_R2.CraftWorld)

Aggregations

PacketPlayOutEntityLook (net.minecraft.server.v1_16_R3.PacketPlayOutEntity.PacketPlayOutEntityLook)5 PacketPlayOutEntityHeadRotation (net.minecraft.server.v1_16_R3.PacketPlayOutEntityHeadRotation)5 PacketPlayOutEntityTeleport (net.minecraft.server.v1_16_R3.PacketPlayOutEntityTeleport)3 PacketPlayOutRelEntityMoveLook (net.minecraft.server.v1_16_R3.PacketPlayOutEntity.PacketPlayOutRelEntityMoveLook)2 Entity (net.minecraft.server.v1_10_R1.Entity)1 NBTTagCompound (net.minecraft.server.v1_10_R1.NBTTagCompound)1 PacketPlayOutEntityHeadRotation (net.minecraft.server.v1_10_R1.PacketPlayOutEntityHeadRotation)1 World (net.minecraft.server.v1_10_R1.World)1 Entity (net.minecraft.server.v1_11_R1.Entity)1 NBTTagCompound (net.minecraft.server.v1_11_R1.NBTTagCompound)1 PacketPlayOutEntityHeadRotation (net.minecraft.server.v1_11_R1.PacketPlayOutEntityHeadRotation)1 World (net.minecraft.server.v1_11_R1.World)1 Entity (net.minecraft.server.v1_12_R1.Entity)1 NBTTagCompound (net.minecraft.server.v1_12_R1.NBTTagCompound)1 PacketPlayOutEntityHeadRotation (net.minecraft.server.v1_12_R1.PacketPlayOutEntityHeadRotation)1 World (net.minecraft.server.v1_12_R1.World)1 Entity (net.minecraft.server.v1_13_R2.Entity)1 NBTTagCompound (net.minecraft.server.v1_13_R2.NBTTagCompound)1 PacketPlayOutEntityHeadRotation (net.minecraft.server.v1_13_R2.PacketPlayOutEntityHeadRotation)1 World (net.minecraft.server.v1_13_R2.World)1