use of net.minecraft.server.v1_13_R2.PathPoint in project Citizens2 by CitizensDev.
the class PlayerPathfinder method a.
public PathEntity a(ChunkCache var0, EntityHumanNPC var1, Set<BlockPosition> var2, float var3, int var4, float var5) {
this.d.a();
this.c.a(var0, var1);
PathPoint var6 = this.c.b();
Map var7 = var2.stream().collect(Collectors.toMap((var0x) -> {
return this.c.a((double) var0x.getX(), (double) var0x.getY(), (double) var0x.getZ());
}, Function.identity()));
PathEntity var8 = this.a(var6, var7, var3, var4, var5);
this.c.a();
return var8;
}
use of net.minecraft.server.v1_13_R2.PathPoint in project Citizens2 by CitizensDev.
the class PlayerPathfinder method a.
private PathEntity a(PathPoint var0, BlockPosition var1, boolean var2) {
List<PathPoint> var3 = Lists.newArrayList();
PathPoint var4 = var0;
var3.add(0, var4);
while (var4.h != null) {
var4 = var4.h;
var3.add(0, var4);
}
return new PathEntity(var3, var1, var2);
}
use of net.minecraft.server.v1_13_R2.PathPoint in project Citizens2 by CitizensDev.
the class PlayerPathfinder method a.
@Override
public PathEntity a(ChunkCache var0, EntityInsentient var1, Set<BlockPosition> var2, float var3, int var4, float var5) {
this.d.a();
this.c.a(var0, var1);
PathPoint var6 = this.c.b();
Map var7 = var2.stream().collect(Collectors.toMap((var0x) -> {
return this.c.a((double) var0x.getX(), (double) var0x.getY(), (double) var0x.getZ());
}, Function.identity()));
PathEntity var8 = this.a(var6, var7, var3, var4, var5);
this.c.a();
return var8;
}
use of net.minecraft.server.v1_13_R2.PathPoint in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
@Override
public int a(PathPoint[] var0, PathPoint var1) {
int var2 = 0;
int var3 = 0;
PathType var4 = a(this.b, var1.a, var1.b + 1, var1.c);
PathType var5 = a(this.b, var1.a, var1.b, var1.c);
if (this.b.a(var4) >= 0.0F && var5 != PathType.STICKY_HONEY)
var3 = MathHelper.d(Math.max(1.0F, this.b.G));
double var6 = aa(this.a, new BlockPosition(var1.a, var1.b, var1.c));
PathPoint var8 = a(var1.a, var1.b, var1.c + 1, var3, var6, EnumDirection.SOUTH, var5);
if (a(var8, var1))
var0[var2++] = var8;
PathPoint var9 = a(var1.a - 1, var1.b, var1.c, var3, var6, EnumDirection.WEST, var5);
if (a(var9, var1))
var0[var2++] = var9;
PathPoint var10 = a(var1.a + 1, var1.b, var1.c, var3, var6, EnumDirection.EAST, var5);
if (a(var10, var1))
var0[var2++] = var10;
PathPoint var11 = a(var1.a, var1.b, var1.c - 1, var3, var6, EnumDirection.NORTH, var5);
if (a(var11, var1))
var0[var2++] = var11;
PathPoint var12 = a(var1.a - 1, var1.b, var1.c - 1, var3, var6, EnumDirection.NORTH, var5);
if (a(var1, var9, var11, var12))
var0[var2++] = var12;
PathPoint var13 = a(var1.a + 1, var1.b, var1.c - 1, var3, var6, EnumDirection.NORTH, var5);
if (a(var1, var10, var11, var13))
var0[var2++] = var13;
PathPoint var14 = a(var1.a - 1, var1.b, var1.c + 1, var3, var6, EnumDirection.SOUTH, var5);
if (a(var1, var9, var8, var14))
var0[var2++] = var14;
PathPoint var15 = a(var1.a + 1, var1.b, var1.c + 1, var3, var6, EnumDirection.SOUTH, var5);
if (a(var1, var10, var8, var15))
var0[var2++] = var15;
return var2;
}
use of net.minecraft.server.v1_13_R2.PathPoint in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
private PathPoint a(int var0, int var1, int var2, int var3, double var4, EnumDirection var6, PathType var7) {
PathPoint var8 = null;
BlockPosition.MutableBlockPosition var9 = new BlockPosition.MutableBlockPosition();
double var10 = aa(this.a, var9.d(var0, var1, var2));
if (var10 - var4 > 1.125D)
return null;
PathType var12 = a(this.b, var0, var1, var2);
float var13 = this.b.a(var12);
double var14 = this.b.getWidth() / 2.0D;
if (var13 >= 0.0F) {
var8 = a(var0, var1, var2);
var8.l = var12;
var8.k = Math.max(var8.k, var13);
}
if (var7 == PathType.FENCE && var8 != null && var8.k >= 0.0F && !a(var8))
var8 = null;
if (var12 == PathType.WALKABLE)
return var8;
if ((var8 == null || var8.k < 0.0F) && var3 > 0 && var12 != PathType.FENCE && var12 != PathType.UNPASSABLE_RAIL && var12 != PathType.TRAPDOOR) {
var8 = a(var0, var1 + 1, var2, var3 - 1, var4, var6, var7);
if (var8 != null && (var8.l == PathType.OPEN || var8.l == PathType.WALKABLE) && this.b.getWidth() < 1.0F) {
double var16 = (var0 - var6.getAdjacentX()) + 0.5D;
double var18 = (var2 - var6.getAdjacentZ()) + 0.5D;
AxisAlignedBB var20 = new AxisAlignedBB(var16 - var14, aa(this.a, var9.c(var16, (var1 + 1), var18)) + 0.001D, var18 - var14, var16 + var14, this.b.getHeight() + aa(this.a, var9.c(var8.a, var8.b, var8.c)) - 0.002D, var18 + var14);
if (a(var20))
var8 = null;
}
}
if (var12 == PathType.WATER && !e()) {
if (a(this.b, var0, var1 - 1, var2) != PathType.WATER)
return var8;
while (var1 > 0) {
var1--;
var12 = a(this.b, var0, var1, var2);
if (var12 == PathType.WATER) {
var8 = a(var0, var1, var2);
var8.l = var12;
var8.k = Math.max(var8.k, this.b.a(var12));
continue;
}
return var8;
}
}
if (var12 == PathType.OPEN) {
int var16 = 0;
int var17 = var1;
while (var12 == PathType.OPEN) {
var1--;
if (var1 < 0) {
PathPoint var18 = a(var0, var17, var2);
var18.l = PathType.BLOCKED;
var18.k = -1.0F;
return var18;
}
if (var16++ >= Setting.MC_NAVIGATION_MAX_FALL_DISTANCE.asInt()) {
PathPoint var18 = a(var0, var1, var2);
var18.l = PathType.BLOCKED;
var18.k = -1.0F;
return var18;
}
var12 = a(this.b, var0, var1, var2);
var13 = this.b.a(var12);
if (var12 != PathType.OPEN && var13 >= 0.0F) {
var8 = a(var0, var1, var2);
var8.l = var12;
var8.k = Math.max(var8.k, var13);
break;
}
if (var13 < 0.0F) {
PathPoint var18 = a(var0, var1, var2);
var18.l = PathType.BLOCKED;
var18.k = -1.0F;
return var18;
}
}
}
if (var12 == PathType.FENCE) {
var8 = a(var0, var1, var2);
var8.i = true;
var8.l = var12;
var8.k = var12.a();
}
return var8;
}
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