use of net.minecraft.server.v1_14_R1.PacketPlayOutEntityHeadRotation in project SilkSpawners by timbru31.
the class NMSHandler method spawnEntity.
@Override
public void spawnEntity(final org.bukkit.World w, final String entityID, final double x, final double y, final double z, final Player player) {
final NBTTagCompound tag = new NBTTagCompound();
tag.setString("id", entityID);
final World world = ((CraftWorld) w).getHandle();
final Entity entity = EntityTypes.a(tag, world);
if (entity == null) {
Bukkit.getLogger().warning("[SilkSpawners] Failed to spawn, falling through. You should report this (entity == null)!");
return;
}
final float yaw = world.random.nextFloat() * (-180 - 180) + 180;
entity.setPositionRotation(x, y, z, yaw, 0);
world.addEntity(entity, SpawnReason.SPAWNER_EGG);
final PacketPlayOutEntityHeadRotation rotation = new PacketPlayOutEntityHeadRotation(entity, (byte) yaw);
((CraftPlayer) player).getHandle().playerConnection.sendPacket(rotation);
}
use of net.minecraft.server.v1_14_R1.PacketPlayOutEntityHeadRotation in project DragonsOnline by UniverseCraft.
the class PlayerNPC116R3 method rotateHead.
public void rotateHead(float pitch, float yaw) {
PacketPlayOutEntity.PacketPlayOutEntityLook packet = new PacketPlayOutEntity.PacketPlayOutEntityLook(handle.getId(), getPacketRotation(yaw), getPacketRotation(pitch), true);
PacketPlayOutEntityHeadRotation packet_1 = new PacketPlayOutEntityHeadRotation();
this.setField(packet_1, "a", handle.getId());
this.setField(packet_1, "b", getPacketRotation(yaw));
this.sendPacket(packet);
this.sendPacket(packet_1);
}
use of net.minecraft.server.v1_14_R1.PacketPlayOutEntityHeadRotation in project DragonsOnline by UniverseCraft.
the class PlayerNPC116R3 method refreshRotationFor.
public void refreshRotationFor(Player player) {
// resync
location = getEntity().getLocation();
location.setYaw(originalYaw);
PacketPlayOutEntityTeleport tp = new PacketPlayOutEntityTeleport();
setField(tp, "a", getEntityId());
setField(tp, "b", location.getX());
setField(tp, "c", location.getY());
setField(tp, "d", location.getZ());
setField(tp, "e", getPacketRotation(location.getYaw()));
setField(tp, "f", getPacketRotation(location.getPitch()));
setField(tp, "g", handle.isOnGround());
PacketPlayOutEntityLook look = new PacketPlayOutEntityLook(getEntityId(), getPacketRotation(location.getYaw()), getPacketRotation(location.getPitch()), handle.isOnGround());
sync(() -> sendPacket(tp, player));
sync(() -> sendPacket(look, player));
sync(() -> sendPacket(new PacketPlayOutEntityHeadRotation(handle, getPacketRotation(location.getYaw())), player));
}
use of net.minecraft.server.v1_14_R1.PacketPlayOutEntityHeadRotation in project DragonsOnline by UniverseCraft.
the class PlayerNPC116R3 method updateLocationFor.
public void updateLocationFor(Player player, float pitch, float yaw) {
if (!lastSeenLocation.containsKey(player)) {
spawnFor(player);
return;
}
// resync
location = getEntity().getLocation();
location.setYaw(originalYaw);
byte byaw = getPacketRotation(yaw);
byte bpitch = getPacketRotation(pitch);
Vector move = getEntity().getLocation().subtract(lastSeenLocation.get(player)).toVector();
// since error in the dx/dy/dz's can accumulate or get desynced with the client.
if (move.lengthSquared() > 63.996 || System.currentTimeMillis() - lastForceRefresh.getOrDefault(player, 0L) > FORCE_REFRESH_LOCATION_INTERVAL_MS) {
PacketPlayOutEntityTeleport tp = new PacketPlayOutEntityTeleport();
setField(tp, "a", getEntityId());
setField(tp, "b", location.getX());
setField(tp, "c", location.getY());
setField(tp, "d", location.getZ());
setField(tp, "e", byaw);
setField(tp, "f", bpitch);
setField(tp, "g", handle.isOnGround());
sync(() -> sendPacket(tp, player));
lastForceRefresh.put(player, System.currentTimeMillis());
} else // But usually we can just send dx/dy/dz, resulting in smoother movement
// and smaller packets
{
int dx = (int) move.getX() * 4096;
int dy = (int) move.getY() * 4096;
int dz = (int) move.getZ() * 4096;
boolean onGround = handle.isOnGround();
PacketPlayOutRelEntityMoveLook packet = new PacketPlayOutRelEntityMoveLook(getEntityId(), (short) dx, (short) dy, (short) dz, byaw, bpitch, onGround);
sendPacket(packet, player);
}
sync(() -> sendPacket(new PacketPlayOutEntityHeadRotation(handle, byaw), player));
lastSeenLocation.put(player, location);
}
use of net.minecraft.server.v1_14_R1.PacketPlayOutEntityHeadRotation in project MechanicsMain by WeaponMechanics.
the class FakeEntity_1_14_R1 method setRotation.
@Override
public void setRotation(float yaw, float pitch) {
if (offset != null) {
yaw += offset.getYaw();
pitch += offset.getPitch();
}
location.setYaw(yaw);
location.setPitch(pitch);
entity.setHeadRotation(yaw);
entity.yaw = yaw;
entity.pitch = pitch;
byte byteYaw = convertYaw(yaw);
PacketPlayOutEntityLook packet = new PacketPlayOutEntityLook(cache, byteYaw, convertPitch(pitch), false);
PacketPlayOutEntityHeadRotation head = new PacketPlayOutEntityHeadRotation(entity, byteYaw);
sendPackets(packet, head);
if (type == EntityType.ARMOR_STAND)
updateMeta();
}
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