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Example 61 with Block

use of net.minecraft.server.v1_16_R1.Block in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

@Override
public PathType a(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3) {
    PathType localPathType1 = b(paramIBlockAccess, paramInt1, paramInt2, paramInt3);
    if ((localPathType1 == PathType.OPEN) && (paramInt2 >= 1)) {
        Block localBlock = paramIBlockAccess.getType(new BlockPosition(paramInt1, paramInt2 - 1, paramInt3)).getBlock();
        PathType localPathType2 = b(paramIBlockAccess, paramInt1, paramInt2 - 1, paramInt3);
        localPathType1 = (localPathType2 == PathType.WALKABLE) || (localPathType2 == PathType.OPEN) || (localPathType2 == PathType.WATER) || (localPathType2 == PathType.LAVA) ? PathType.OPEN : PathType.WALKABLE;
        if ((localPathType2 == PathType.DAMAGE_FIRE) || (localBlock == Blocks.df)) {
            localPathType1 = PathType.DAMAGE_FIRE;
        }
        if (localPathType2 == PathType.DAMAGE_CACTUS) {
            localPathType1 = PathType.DAMAGE_CACTUS;
        }
    }
    localPathType1 = a(paramIBlockAccess, paramInt1, paramInt2, paramInt3, localPathType1);
    return localPathType1;
}
Also used : PathType(net.minecraft.server.v1_12_R1.PathType) MutableBlockPosition(net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_12_R1.BlockPosition) Block(net.minecraft.server.v1_12_R1.Block)

Example 62 with Block

use of net.minecraft.server.v1_16_R1.Block in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

@Override
public PathPoint b() {
    int var1;
    BlockPosition var2;
    BoundingBox bb = NMSBoundingBox.wrap(this.b.getBoundingBox());
    if (this.e() && this.b.isInWater()) {
        var1 = (int) bb.minY;
        MutableBlockPosition var8 = new MutableBlockPosition(MathHelper.floor(this.b.locX), var1, MathHelper.floor(this.b.locZ));
        for (Block var3 = this.a.getType(var8).getBlock(); var3 == Blocks.WATER; var3 = this.a.getType(var8).getBlock()) {
            ++var1;
            var8.c(MathHelper.floor(this.b.locX), var1, MathHelper.floor(this.b.locZ));
        }
    } else if (this.b.onGround) {
        var1 = MathHelper.floor(bb.minY + 0.5D);
    } else {
        for (var2 = new BlockPosition(this.b); (this.a.getType(var2).isAir() || this.a.getType(var2).a(this.a, var2, PathMode.LAND)) && var2.getY() > 0; var2 = var2.down()) {
            ;
        }
        var1 = var2.up().getY();
    }
    var2 = new BlockPosition(this.b);
    PathType var9 = this.a(this.b, var2.getX(), var1, var2.getZ());
    if (this.b.a(var9) < 0.0F) {
        HashSet var4 = Sets.newHashSet();
        bb = NMSBoundingBox.wrap(this.b.getBoundingBox());
        var4.add(new BlockPosition(bb.minX, var1, bb.minZ));
        var4.add(new BlockPosition(bb.minX, var1, bb.maxZ));
        var4.add(new BlockPosition(bb.maxX, var1, bb.minZ));
        var4.add(new BlockPosition(bb.maxX, var1, bb.maxZ));
        Iterator var5 = var4.iterator();
        while (var5.hasNext()) {
            BlockPosition var6 = (BlockPosition) var5.next();
            PathType var7 = this.a(this.b, var6);
            if (this.b.a(var7) >= 0.0F) {
                return this.a(var6.getX(), var6.getY(), var6.getZ());
            }
        }
    }
    return this.a(var2.getX(), var1, var2.getZ());
}
Also used : PathType(net.minecraft.server.v1_13_R2.PathType) MutableBlockPosition(net.minecraft.server.v1_13_R2.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_13_R2.BlockPosition) BoundingBox(net.citizensnpcs.api.util.BoundingBox) Iterator(java.util.Iterator) Block(net.minecraft.server.v1_13_R2.Block) MutableBlockPosition(net.minecraft.server.v1_13_R2.BlockPosition.MutableBlockPosition) PathPoint(net.minecraft.server.v1_13_R2.PathPoint) HashSet(java.util.HashSet)

Example 63 with Block

use of net.minecraft.server.v1_16_R1.Block in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

protected PathType b(IBlockAccess var1, int var2, int var3, int var4) {
    BlockPosition var5 = new BlockPosition(var2, var3, var4);
    IBlockData var6 = var1.getType(var5);
    Block var7 = var6.getBlock();
    Material var8 = var6.getMaterial();
    if (var6.isAir()) {
        return PathType.OPEN;
    } else if (var7 != Blocks.OAK_TRAPDOOR && var7 != Blocks.IRON_TRAPDOOR && var7 != Blocks.LILY_PAD) {
        if (var7 == Blocks.FIRE) {
            return PathType.DAMAGE_FIRE;
        } else if (var7 == Blocks.CACTUS) {
            return PathType.DAMAGE_CACTUS;
        } else if (var7 instanceof BlockDoor && var8 == Material.WOOD && !var6.get(BlockDoor.OPEN).booleanValue()) {
            return PathType.DOOR_WOOD_CLOSED;
        } else if (var7 instanceof BlockDoor && var8 == Material.ORE && !var6.get(BlockDoor.OPEN).booleanValue()) {
            return PathType.DOOR_IRON_CLOSED;
        } else if (var7 instanceof BlockDoor && var6.get(BlockDoor.OPEN).booleanValue()) {
            return PathType.DOOR_OPEN;
        } else if (var7 instanceof BlockMinecartTrackAbstract) {
            return PathType.RAIL;
        } else if (var7 instanceof BlockFence || var7 instanceof BlockCobbleWall || var7 instanceof BlockFenceGate && !var6.get(BlockFenceGate.OPEN).booleanValue()) {
            return PathType.FENCE;
        } else {
            Fluid var9;
            try {
                var9 = var1.getFluid(var5);
            } catch (NoSuchMethodError ex) {
                try {
                    var9 = (Fluid) GET_FLUID.invoke(var1, var5);
                } catch (Throwable ex2) {
                    ex2.printStackTrace();
                    return PathType.BLOCKED;
                }
            }
            if (var9.a(TagsFluid.WATER)) {
                return PathType.WATER;
            } else if (var9.a(TagsFluid.LAVA)) {
                return PathType.LAVA;
            } else {
                return var6.a(var1, var5, PathMode.LAND) ? PathType.OPEN : PathType.BLOCKED;
            }
        }
    } else {
        return PathType.TRAPDOOR;
    }
}
Also used : BlockDoor(net.minecraft.server.v1_13_R2.BlockDoor) IBlockData(net.minecraft.server.v1_13_R2.IBlockData) BlockFenceGate(net.minecraft.server.v1_13_R2.BlockFenceGate) BlockCobbleWall(net.minecraft.server.v1_13_R2.BlockCobbleWall) MutableBlockPosition(net.minecraft.server.v1_13_R2.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_13_R2.BlockPosition) TagsFluid(net.minecraft.server.v1_13_R2.TagsFluid) Fluid(net.minecraft.server.v1_13_R2.Fluid) Block(net.minecraft.server.v1_13_R2.Block) Material(net.minecraft.server.v1_13_R2.Material) BlockMinecartTrackAbstract(net.minecraft.server.v1_13_R2.BlockMinecartTrackAbstract) BlockFence(net.minecraft.server.v1_13_R2.BlockFence)

Example 64 with Block

use of net.minecraft.server.v1_16_R1.Block in project NoCheatPlus by NoCheatPlus.

the class BlockCacheCB3026 method fetchBounds.

@Override
public double[] fetchBounds(final int x, final int y, final int z) {
    // TODO: change api for this / use nodes (!)
    @SuppressWarnings("deprecation") final int id = getType(x, y, z).getId();
    final net.minecraft.server.v1_7_R2.Block block = net.minecraft.server.v1_7_R2.Block.e(id);
    if (block == null)
        return null;
    // getData from cache.
    block.updateShape(iBlockAccess, x, y, z);
    // minX, minY, minZ, maxX, maxY, maxZ
    return new double[] { block.x(), block.z(), block.B(), block.y(), block.A(), block.C() };
}
Also used : Block(net.minecraft.server.v1_7_R2.Block)

Example 65 with Block

use of net.minecraft.server.v1_16_R1.Block in project NoCheatPlus by NoCheatPlus.

the class BlockCacheCB3043 method fetchBounds.

@Override
public double[] fetchBounds(final int x, final int y, final int z) {
    // TODO: change api for this / use nodes (!)
    @SuppressWarnings("deprecation") final int id = getType(x, y, z).getId();
    final net.minecraft.server.v1_7_R3.Block block = net.minecraft.server.v1_7_R3.Block.e(id);
    if (block == null)
        return null;
    // getData from cache.
    block.updateShape(iBlockAccess, x, y, z);
    // minX, minY, minZ, maxX, maxY, maxZ
    return new double[] { block.x(), block.z(), block.B(), block.y(), block.A(), block.C() };
}
Also used : Block(net.minecraft.server.v1_7_R3.Block)

Aggregations

Block (net.minecraft.server.v1_12_R1.Block)12 ByteString (com.google.protobuf.ByteString)8 ArrayList (java.util.ArrayList)8 Block (net.minecraft.server.v1_10_R1.Block)8 Block (net.minecraft.server.v1_11_R1.Block)8 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)8 Block (net.minecraft.server.v1_8_R3.Block)8 FallingBlock (org.bukkit.entity.FallingBlock)8 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)7 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)7 AnnotateImageResponse (com.google.cloud.vision.v1.AnnotateImageResponse)6 Block (com.google.cloud.vision.v1.Block)6 Feature (com.google.cloud.vision.v1.Feature)6 ImageAnnotatorClient (com.google.cloud.vision.v1.ImageAnnotatorClient)6 Page (com.google.cloud.vision.v1.Page)6 Paragraph (com.google.cloud.vision.v1.Paragraph)6 Symbol (com.google.cloud.vision.v1.Symbol)6 Word (com.google.cloud.vision.v1.Word)6 Block (net.minecraft.server.v1_15_R1.Block)5 BlockPosition (net.minecraft.server.v1_8_R3.BlockPosition)5