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Example 96 with BlockPosition

use of net.minecraft.server.v1_16_R2.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

@Override
public PathType a(IBlockAccess var0, int var1, int var2, int var3) {
    PathType var4 = this.b(var0, var1, var2, var3);
    if (var4 == PathType.OPEN && var2 >= 1) {
        Block var5 = var0.getType(new BlockPosition(var1, var2 - 1, var3)).getBlock();
        PathType var6 = this.b(var0, var1, var2 - 1, var3);
        var4 = var6 != PathType.WALKABLE && var6 != PathType.OPEN && var6 != PathType.WATER && var6 != PathType.LAVA ? PathType.WALKABLE : PathType.OPEN;
        if (var6 == PathType.DAMAGE_FIRE || var5 == Blocks.MAGMA_BLOCK || var5 == Blocks.CAMPFIRE) {
            var4 = PathType.DAMAGE_FIRE;
        }
        if (var6 == PathType.DAMAGE_CACTUS) {
            var4 = PathType.DAMAGE_CACTUS;
        }
        if (var6 == PathType.DAMAGE_OTHER) {
            var4 = PathType.DAMAGE_OTHER;
        }
    }
    var4 = this.a(var0, var1, var2, var3, var4);
    return var4;
}
Also used : PathType(net.minecraft.server.v1_14_R1.PathType) BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.PooledBlockPosition) Block(net.minecraft.server.v1_14_R1.Block) TagsBlock(net.minecraft.server.v1_14_R1.TagsBlock)

Example 97 with BlockPosition

use of net.minecraft.server.v1_16_R2.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

@Override
public int a(PathPoint[] var0, PathPoint var1) {
    int var2 = 0;
    int var3 = 0;
    PathType var4 = this.a(this.b, var1.a, var1.b + 1, var1.c);
    if (this.b.a(var4) >= 0.0F) {
        var3 = MathHelper.d(Math.max(1.0F, this.b.K));
    }
    double var5 = a(this.a, (new BlockPosition(var1.a, var1.b, var1.c)));
    PathPoint var7 = this.a(var1.a, var1.b, var1.c + 1, var3, var5, EnumDirection.SOUTH);
    if (var7 != null && !var7.i && var7.k >= 0.0F) {
        var0[var2++] = var7;
    }
    PathPoint var8 = this.a(var1.a - 1, var1.b, var1.c, var3, var5, EnumDirection.WEST);
    if (var8 != null && !var8.i && var8.k >= 0.0F) {
        var0[var2++] = var8;
    }
    PathPoint var9 = this.a(var1.a + 1, var1.b, var1.c, var3, var5, EnumDirection.EAST);
    if (var9 != null && !var9.i && var9.k >= 0.0F) {
        var0[var2++] = var9;
    }
    PathPoint var10 = this.a(var1.a, var1.b, var1.c - 1, var3, var5, EnumDirection.NORTH);
    if (var10 != null && !var10.i && var10.k >= 0.0F) {
        var0[var2++] = var10;
    }
    PathPoint var11 = this.a(var1.a - 1, var1.b, var1.c - 1, var3, var5, EnumDirection.NORTH);
    if (this.a(var1, var8, var10, var11)) {
        var0[var2++] = var11;
    }
    PathPoint var12 = this.a(var1.a + 1, var1.b, var1.c - 1, var3, var5, EnumDirection.NORTH);
    if (this.a(var1, var9, var10, var12)) {
        var0[var2++] = var12;
    }
    PathPoint var13 = this.a(var1.a - 1, var1.b, var1.c + 1, var3, var5, EnumDirection.SOUTH);
    if (this.a(var1, var8, var7, var13)) {
        var0[var2++] = var13;
    }
    PathPoint var14 = this.a(var1.a + 1, var1.b, var1.c + 1, var3, var5, EnumDirection.SOUTH);
    if (this.a(var1, var9, var7, var14)) {
        var0[var2++] = var14;
    }
    return var2;
}
Also used : PathType(net.minecraft.server.v1_14_R1.PathType) PathPoint(net.minecraft.server.v1_14_R1.PathPoint) BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.PooledBlockPosition) PathPoint(net.minecraft.server.v1_14_R1.PathPoint)

Example 98 with BlockPosition

use of net.minecraft.server.v1_16_R2.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

private PathPoint a(int var0, int var1, int var2, int var3, double var4, EnumDirection var6) {
    PathPoint var7 = null;
    BlockPosition var8 = new BlockPosition(var0, var1, var2);
    double var9 = a(this.a, var8);
    if (var9 - var4 > 1.125D) {
        return null;
    } else {
        PathType var11 = this.a(this.b, var0, var1, var2);
        float var12 = this.b.a(var11);
        double var13 = this.b.getWidth() / 2.0D;
        if (var12 >= 0.0F) {
            var7 = this.a(var0, var1, var2);
            var7.l = var11;
            var7.k = Math.max(var7.k, var12);
        }
        if (var11 == PathType.WALKABLE) {
            return var7;
        } else {
            if ((var7 == null || var7.k < 0.0F) && var3 > 0 && var11 != PathType.FENCE && var11 != PathType.TRAPDOOR) {
                var7 = this.a(var0, var1 + 1, var2, var3 - 1, var4, var6);
                if (var7 != null && (var7.l == PathType.OPEN || var7.l == PathType.WALKABLE) && this.b.getWidth() < 1.0F) {
                    double var15 = var0 - var6.getAdjacentX() + 0.5D;
                    double var17 = var2 - var6.getAdjacentZ() + 0.5D;
                    AxisAlignedBB var19 = new AxisAlignedBB(var15 - var13, a(this.a, (new BlockPosition(var15, var1 + 1, var17))) + 0.001D, var17 - var13, var15 + var13, this.b.getHeight() + a(this.a, (new BlockPosition(var7.a, var7.b, var7.c))) - 0.002D, var17 + var13);
                    if (!this.a.getCubes(this.b, var19)) {
                        var7 = null;
                    }
                }
            }
            if (var11 == PathType.WATER && !this.e()) {
                if (this.a(this.b, var0, var1 - 1, var2) != PathType.WATER) {
                    return var7;
                }
                while (var1 > 0) {
                    --var1;
                    var11 = this.a(this.b, var0, var1, var2);
                    if (var11 != PathType.WATER) {
                        return var7;
                    }
                    var7 = this.a(var0, var1, var2);
                    var7.l = var11;
                    var7.k = Math.max(var7.k, this.b.a(var11));
                }
            }
            if (var11 == PathType.OPEN) {
                AxisAlignedBB var15 = new AxisAlignedBB(var0 - var13 + 0.5D, var1 + 0.001D, var2 - var13 + 0.5D, var0 + var13 + 0.5D, var1 + this.b.getHeight(), var2 + var13 + 0.5D);
                if (!this.a.getCubes(this.b, var15)) {
                    return null;
                }
                if (this.b.getWidth() >= 1.0F) {
                    PathType var16 = this.a(this.b, var0, var1 - 1, var2);
                    if (var16 == PathType.BLOCKED) {
                        var7 = this.a(var0, var1, var2);
                        var7.l = PathType.WALKABLE;
                        var7.k = Math.max(var7.k, var12);
                        return var7;
                    }
                }
                int var16 = 0;
                int var17 = var1;
                while (var11 == PathType.OPEN) {
                    --var1;
                    PathPoint var18;
                    if (var1 < 0) {
                        var18 = this.a(var0, var17, var2);
                        var18.l = PathType.BLOCKED;
                        var18.k = -1.0F;
                        return var18;
                    }
                    var18 = this.a(var0, var1, var2);
                    if (var16++ >= Setting.MC_NAVIGATION_MAX_FALL_DISTANCE.asInt()) {
                        var18.l = PathType.BLOCKED;
                        var18.k = -1.0F;
                        return var18;
                    }
                    var11 = this.a(this.b, var0, var1, var2);
                    var12 = this.b.a(var11);
                    if (var11 != PathType.OPEN && var12 >= 0.0F) {
                        var7 = var18;
                        var18.l = var11;
                        var18.k = Math.max(var18.k, var12);
                        break;
                    }
                    if (var12 < 0.0F) {
                        var18.l = PathType.BLOCKED;
                        var18.k = -1.0F;
                        return var18;
                    }
                }
            }
            return var7;
        }
    }
}
Also used : AxisAlignedBB(net.minecraft.server.v1_14_R1.AxisAlignedBB) PathPoint(net.minecraft.server.v1_14_R1.PathPoint) PathType(net.minecraft.server.v1_14_R1.PathType) BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.PooledBlockPosition) PathPoint(net.minecraft.server.v1_14_R1.PathPoint)

Example 99 with BlockPosition

use of net.minecraft.server.v1_16_R2.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerNavigation method t.

private int t() {
    if (this.a.isInWater() && this.r()) {
        int var0 = MathHelper.floor(this.a.getBoundingBox().minY);
        Block var1 = this.b.getType(new BlockPosition(this.a.locX, var0, this.a.locZ)).getBlock();
        int var2 = 0;
        do {
            if (var1 != Blocks.WATER) {
                return var0;
            }
            ++var0;
            var1 = this.b.getType(new BlockPosition(this.a.locX, var0, this.a.locZ)).getBlock();
            ++var2;
        } while (var2 <= 16);
        return MathHelper.floor(this.a.getBoundingBox().minY);
    } else {
        return MathHelper.floor(this.a.getBoundingBox().minY + 0.5D);
    }
}
Also used : BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) Block(net.minecraft.server.v1_14_R1.Block) PathPoint(net.minecraft.server.v1_14_R1.PathPoint)

Example 100 with BlockPosition

use of net.minecraft.server.v1_16_R2.BlockPosition in project Citizens2 by CitizensDev.

the class ItemFrameController method createEntity.

@Override
protected Entity createEntity(Location at, NPC npc) {
    Entity e = super.createEntity(at, npc);
    EntityItemFrame item = (EntityItemFrame) ((CraftEntity) e).getHandle();
    item.setDirection(EnumDirection.EAST);
    item.blockPosition = new BlockPosition(at.getX(), at.getY(), at.getZ());
    return e;
}
Also used : Entity(org.bukkit.entity.Entity) CraftEntity(org.bukkit.craftbukkit.v1_14_R1.entity.CraftEntity) EntityItemFrame(net.minecraft.server.v1_14_R1.EntityItemFrame) BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition)

Aggregations

BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)35 BlockPosition (net.minecraft.server.v1_16_R3.BlockPosition)34 BlockPosition (net.minecraft.server.v1_8_R3.BlockPosition)32 Location (org.bukkit.Location)31 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)28 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)28 ArrayList (java.util.ArrayList)23 BlockPosition (net.minecraft.server.v1_15_R1.BlockPosition)23 BlockPosition (net.minecraft.server.v1_14_R1.BlockPosition)21 List (java.util.List)19 CraftWorld (org.bukkit.craftbukkit.v1_12_R1.CraftWorld)18 Map (java.util.Map)17 CraftWorld (org.bukkit.craftbukkit.v1_8_R3.CraftWorld)17 CraftWorld (org.bukkit.craftbukkit.v1_16_R3.CraftWorld)16 Iterator (java.util.Iterator)14 HashMap (java.util.HashMap)12 ComplexCollisionBox (cc.funkemunky.api.utils.world.types.ComplexCollisionBox)10 SimpleCollisionBox (cc.funkemunky.api.utils.world.types.SimpleCollisionBox)10 IBlockData (net.minecraft.server.v1_16_R3.IBlockData)9 BlockPosition (net.minecraft.server.v1_13_R2.BlockPosition)8