use of net.minecraft.server.v1_16_R3.DedicatedServer in project DragonsOnline by UniverseCraft.
the class PlayerNPC116R3 method spawn.
public void spawn() {
registry.unregister(this);
uuid = UUID.randomUUID();
this.isDestroyed = false;
DedicatedServer server = ((CraftServer) Bukkit.getServer()).getServer();
WorldServer world = ((CraftWorld) location.getWorld()).getHandle();
// displayName);
GameProfile gameProfile = new GameProfile(uuid, "");
gameProfile.getProperties().clear();
gameProfile.getProperties().put("textures", new Property("textures", texture, signature));
this.handle = new EntityPlayer(server, world, gameProfile, new PlayerInteractManager(world));
handle.persist = true;
handle.collides = false;
handle.setCustomNameVisible(false);
handle.setInvulnerable(npc.isImmortal());
handle.playerConnection = new PlayerConnection(((CraftServer) Bukkit.getServer()).getServer(), new NetworkManager(EnumProtocolDirection.SERVERBOUND), handle);
((CraftWorld) location.getWorld()).addEntity(handle, CreatureSpawnEvent.SpawnReason.CUSTOM);
handle.setLocation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
registry.register(this);
for (Entity e : getEntity().getNearbyEntities(SPAWN_RADIUS, SPAWN_RADIUS, SPAWN_RADIUS)) {
if (e instanceof Player) {
registry.updateSpawns((Player) e, true);
}
}
}
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