use of net.minecraft.server.v1_16_R3.Entity in project DragonsOnline by UniverseCraft.
the class PlayerNPC116R3 method spawnFor.
public void spawnFor(Player player) {
if (isDestroyed)
return;
// resync
location = getEntity().getLocation();
location.setYaw(originalYaw);
handle.setCustomNameVisible(false);
sendPacket(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, handle), player);
sync(() -> sendPacket(new PacketPlayOutNamedEntitySpawn(handle), player), 1);
PacketPlayOutEntityTeleport tp = new PacketPlayOutEntityTeleport();
setField(tp, "a", getEntityId());
setField(tp, "b", location.getX());
setField(tp, "c", location.getY());
setField(tp, "d", location.getZ());
setField(tp, "e", getPacketRotation(location.getYaw()));
setField(tp, "f", getPacketRotation(location.getPitch()));
setField(tp, "g", handle.isOnGround());
sync(() -> sendPacket(new PacketPlayOutEntityMetadata(handle.getId(), handle.getDataWatcher(), true), player), 2);
sync(() -> setTablistName(getTablistName()), 2);
sync(() -> sendPacket(tp, player), 3);
sync(() -> sendPacket(new PacketPlayOutEntityHeadRotation(handle, getPacketRotation(location.getYaw())), player), 6);
sync(() -> removeFromTablistFor(player), 20 + (int) Math.ceil(2 * bridge.getPing(player) * 20 / 1000));
lastSeenLocation.put(player, location.clone());
// https://www.spigotmc.org/threads/remove-nameplate-of-an-nms-player-entity.436099/ (Phaze)
ScoreboardTeam team = new ScoreboardTeam(((CraftScoreboard) Bukkit.getScoreboardManager().getMainScoreboard()).getHandle(), player.getName());
team.setNameTagVisibility(ScoreboardTeamBase.EnumNameTagVisibility.NEVER);
sendPacket(new PacketPlayOutScoreboardTeam(team, 1), player);
sendPacket(new PacketPlayOutScoreboardTeam(team, 0), player);
sendPacket(new PacketPlayOutScoreboardTeam(team, List.of(handle.getName()), 3), player);
}
use of net.minecraft.server.v1_16_R3.Entity in project CoordsOffline by elliotnash.
the class v1_16_R3 method loadOfflinePlayer.
public Player loadOfflinePlayer(OfflinePlayer player) {
MinecraftServer minecraftserver = MinecraftServer.getServer();
GameProfile gameprofile = new GameProfile(player.getUniqueId(), player.getName());
EntityPlayer entity = new EntityPlayer(minecraftserver, minecraftserver.getWorldServer(World.OVERWORLD), gameprofile, new PlayerInteractManager(minecraftserver.getWorldServer(World.OVERWORLD)));
final Player target = entity.getBukkitEntity();
if (target != null)
target.loadData();
return target;
}
use of net.minecraft.server.v1_16_R3.Entity in project WildChests by BG-Software-LLC.
the class NMSAdapter_v1_16_R3 method getNearbyItems.
@Override
public Stream<Item> getNearbyItems(Location location, int range, boolean onlyChunk, KeySet blacklisted, KeySet whitelisted) {
World world = ((CraftWorld) location.getWorld()).getHandle();
List<Entity> entityList = new ArrayList<>();
if (onlyChunk) {
Chunk chunk = ((CraftChunk) location.getChunk()).getHandle();
for (int i = 0; i < chunk.entitySlices.length; i++) entityList.addAll(chunk.entitySlices[i]);
entityList = entityList.stream().filter(entity -> entity instanceof EntityItem).collect(Collectors.toList());
} else {
AxisAlignedBB boundingBox = new AxisAlignedBB(location.getX() + range, location.getY() + range, location.getZ() + range, location.getX() - range, location.getY() - range, location.getZ() - range);
entityList = world.getEntities(null, boundingBox, entity -> entity instanceof EntityItem);
}
return entityList.stream().map(entity -> (Item) entity.getBukkitEntity()).filter(item -> !blacklisted.contains(item.getItemStack()) && (whitelisted.isEmpty() || whitelisted.contains(item.getItemStack())));
}
use of net.minecraft.server.v1_16_R3.Entity in project MechanicsMain by WeaponMechanics.
the class FakeEntity_1_16_R3 method setPositionRotation.
@Override
public void setPositionRotation(short dx, short dy, short dz, byte yaw, byte pitch) {
PacketPlayOutRelEntityMoveLook packet = new PacketPlayOutRelEntityMoveLook(cache, dx, dy, dz, yaw, pitch, false);
PacketPlayOutEntityHeadRotation head = new PacketPlayOutEntityHeadRotation(entity, convertYaw(yaw));
sendPackets(packet, head);
}
use of net.minecraft.server.v1_16_R3.Entity in project MechanicsMain by WeaponMechanics.
the class FakeEntity_1_16_R3 method show.
public void show() {
// Construct the packets out of the loop to save resources, they will
// be the same for each Player.
Packet<?> spawn = type.isAlive() ? new PacketPlayOutSpawnEntityLiving((EntityLiving) entity) : new PacketPlayOutSpawnEntity(entity, type == EntityType.FALLING_BLOCK ? Block.getCombinedId(block) : 0);
PacketPlayOutEntityMetadata meta = new PacketPlayOutEntityMetadata(cache, entity.getDataWatcher(), true);
PacketPlayOutEntityHeadRotation head = new PacketPlayOutEntityHeadRotation(entity, convertYaw(getYaw()));
PacketPlayOutEntityLook look = new PacketPlayOutEntityLook(cache, convertYaw(getYaw()), convertPitch(getPitch()), false);
PacketPlayOutEntityVelocity velocity = new PacketPlayOutEntityVelocity(cache, new Vec3D(motion.getX(), motion.getY(), motion.getZ()));
for (Player temp : DistanceUtil.getPlayersInRange(location)) {
PlayerConnection connection = ((CraftPlayer) temp).getHandle().playerConnection;
if (connections.contains(connection)) {
continue;
}
connection.sendPacket(spawn);
connection.sendPacket(meta);
connection.sendPacket(head);
connection.sendPacket(velocity);
connection.sendPacket(look);
PacketPlayOutEntityEquipment equipment = getEquipmentPacket();
if (equipment != null)
connection.sendPacket(equipment);
connections.add(connection);
}
}
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