use of net.minecraft.server.v1_16_R3.EntityHorse in project Citizens2 by CitizensDev.
the class NMSImpl method getTargetNavigator.
private MCNavigator getTargetNavigator(final org.bukkit.entity.Entity entity, final NavigatorParameters params, final Function<NavigationAbstract, Boolean> function) {
net.minecraft.server.v1_13_R2.Entity raw = getHandle(entity);
raw.onGround = true;
// not sure of a better way around this - if onGround is false, then
// navigation won't execute, and calling entity.move doesn't
// entirely fix the problem.
final NavigationAbstract navigation = NMSImpl.getNavigation(entity);
final float oldWater = raw instanceof EntityPlayer ? ((EntityHumanNPC) raw).a(PathType.WATER) : ((EntityInsentient) raw).a(PathType.WATER);
if (params.avoidWater() && oldWater >= 0) {
if (raw instanceof EntityPlayer) {
((EntityHumanNPC) raw).a(PathType.WATER, oldWater + 1F);
} else {
((EntityInsentient) raw).a(PathType.WATER, oldWater + 1F);
}
}
return new MCNavigator() {
float lastSpeed;
CancelReason reason;
@Override
public CancelReason getCancelReason() {
return reason;
}
@Override
public Iterable<Vector> getPath() {
return new NavigationIterable(navigation);
}
@Override
public void stop() {
if (params.debug() && navigation.m() != null) {
for (Player player : Bukkit.getOnlinePlayers()) {
for (int i = 0; i < navigation.m().d(); i++) {
PathPoint pp = navigation.m().a(i);
org.bukkit.block.Block block = new Vector(pp.a, pp.b, pp.c).toLocation(player.getWorld()).getBlock();
player.sendBlockChange(block.getLocation(), block.getBlockData());
}
}
}
if (oldWater >= 0) {
if (raw instanceof EntityPlayer) {
((EntityHumanNPC) raw).a(PathType.WATER, oldWater);
} else {
((EntityInsentient) raw).a(PathType.WATER, oldWater);
}
}
stopNavigation(navigation);
}
@Override
public boolean update() {
if (params.speed() != lastSpeed) {
if (Messaging.isDebugging() && lastSpeed > 0) {
Messaging.debug("Repathfinding " + ((NPCHolder) entity).getNPC().getId() + " due to speed change");
}
Entity handle = getHandle(entity);
float oldWidth = handle.width;
if (handle instanceof EntityHorse) {
handle.width = Math.min(0.99f, oldWidth);
}
if (!function.apply(navigation)) {
reason = CancelReason.STUCK;
}
// minecraft requires that an entity fit onto both blocks if width >= 1f,
handle.width = oldWidth;
// but we'd prefer to make it just fit on 1 so hack around it a bit.
lastSpeed = params.speed();
}
if (params.debug() && !NMSImpl.isNavigationFinished(navigation)) {
BlockData data = Material.DANDELION.createBlockData();
for (Player player : Bukkit.getOnlinePlayers()) {
for (int i = 0; i < navigation.m().d(); i++) {
PathPoint pp = navigation.m().a(i);
player.sendBlockChange(new Vector(pp.a, pp.b, pp.c).toLocation(player.getWorld()), data);
}
}
}
navigation.a(params.speed());
return NMSImpl.isNavigationFinished(navigation);
}
};
}
use of net.minecraft.server.v1_16_R3.EntityHorse in project Citizens2 by CitizensDev.
the class NMSImpl method getTargetNavigator.
private MCNavigator getTargetNavigator(final org.bukkit.entity.Entity entity, final NavigatorParameters params, final Function<NavigationAbstract, Boolean> function) {
net.minecraft.server.v1_14_R1.Entity raw = getHandle(entity);
raw.onGround = true;
// not sure of a better way around this - if onGround is false, then
// navigation won't execute, and calling entity.move doesn't
// entirely fix the problem.
final NavigationAbstract navigation = NMSImpl.getNavigation(entity);
final float oldWater = raw instanceof EntityPlayer ? ((EntityHumanNPC) raw).a(PathType.WATER) : ((EntityInsentient) raw).a(PathType.WATER);
if (params.avoidWater() && oldWater >= 0) {
if (raw instanceof EntityPlayer) {
((EntityHumanNPC) raw).a(PathType.WATER, oldWater + 1F);
} else {
((EntityInsentient) raw).a(PathType.WATER, oldWater + 1F);
}
}
return new MCNavigator() {
float lastSpeed;
CancelReason reason;
@Override
public CancelReason getCancelReason() {
return reason;
}
@Override
public Iterable<Vector> getPath() {
return new NavigationIterable(navigation);
}
@Override
public void stop() {
if (params.debug() && navigation.l() != null) {
for (Player player : Bukkit.getOnlinePlayers()) {
for (int i = 0; i < navigation.l().e(); i++) {
PathPoint pp = navigation.l().a(i);
org.bukkit.block.Block block = new Vector(pp.a, pp.b, pp.c).toLocation(player.getWorld()).getBlock();
player.sendBlockChange(block.getLocation(), block.getBlockData());
}
}
}
if (oldWater >= 0) {
if (raw instanceof EntityPlayer) {
((EntityHumanNPC) raw).a(PathType.WATER, oldWater);
} else {
((EntityInsentient) raw).a(PathType.WATER, oldWater);
}
}
stopNavigation(navigation);
}
@Override
public boolean update() {
if (params.speed() != lastSpeed) {
if (Messaging.isDebugging() && lastSpeed > 0) {
Messaging.debug("Repathfinding " + ((NPCHolder) entity).getNPC().getId() + " due to speed change");
}
Entity handle = getHandle(entity);
EntitySize size = null;
try {
size = (EntitySize) SIZE_FIELD_GETTER.invoke(handle);
if (handle instanceof EntityHorse) {
SIZE_FIELD_SETTER.invoke(handle, new EntitySize(Math.min(0.99F, size.width), size.height, false));
}
} catch (Throwable e) {
e.printStackTrace();
}
if (!function.apply(navigation)) {
reason = CancelReason.STUCK;
}
try {
SIZE_FIELD_SETTER.invoke(handle, size);
} catch (Throwable e) {
e.printStackTrace();
// minecraft requires that an entity fit onto both blocks if width >= 1f, but we'd prefer to
// make it just fit on 1 so hack around it a bit.
}
lastSpeed = params.speed();
}
if (params.debug() && !NMSImpl.isNavigationFinished(navigation)) {
BlockData data = Material.DANDELION.createBlockData();
for (Player player : Bukkit.getOnlinePlayers()) {
for (int i = 0; i < navigation.l().e(); i++) {
PathPoint pp = navigation.l().a(i);
player.sendBlockChange(new Vector(pp.a, pp.b, pp.c).toLocation(player.getWorld()), data);
}
}
}
navigation.a(params.speed());
return NMSImpl.isNavigationFinished(navigation);
}
};
}
use of net.minecraft.server.v1_16_R3.EntityHorse in project Citizens2 by CitizensDev.
the class NMSImpl method getTargetNavigator.
private MCNavigator getTargetNavigator(final org.bukkit.entity.Entity entity, final NavigatorParameters params, final Function<NavigationAbstract, Boolean> function) {
net.minecraft.server.v1_8_R3.Entity raw = getHandle(entity);
raw.onGround = true;
// not sure of a better way around this - if onGround is false, then
// navigation won't execute, and calling entity.move doesn't
// entirely fix the problem.
final NavigationAbstract navigation = NMSImpl.getNavigation(entity);
final boolean oldAvoidsWater = navigation instanceof Navigation ? ((Navigation) navigation).e() : false;
if (navigation instanceof Navigation) {
((Navigation) navigation).a(params.avoidWater());
}
return new MCNavigator() {
float lastSpeed;
CancelReason reason;
@Override
public CancelReason getCancelReason() {
return reason;
}
@Override
public Iterable<Vector> getPath() {
return new NavigationIterable(navigation);
}
@Override
public void stop() {
if (navigation instanceof Navigation) {
((Navigation) navigation).a(oldAvoidsWater);
}
stopNavigation(navigation);
}
@Override
public boolean update() {
if (params.speed() != lastSpeed) {
if (Messaging.isDebugging() && lastSpeed > 0) {
Messaging.debug("Repathfinding " + ((NPCHolder) entity).getNPC().getId() + " due to speed change");
}
Entity handle = getHandle(entity);
float oldWidth = handle.width;
if (handle instanceof EntityHorse) {
handle.width = Math.min(0.99f, oldWidth);
}
if (!function.apply(navigation)) {
reason = CancelReason.STUCK;
}
// minecraft requires that an entity fit onto both blocks if width >= 1f,
handle.width = oldWidth;
// but we'd prefer to make it just fit on 1 so hack around it a bit.
lastSpeed = params.speed();
}
navigation.a(params.speed());
return NMSImpl.isNavigationFinished(navigation);
}
};
}
use of net.minecraft.server.v1_16_R3.EntityHorse in project Citizens2 by CitizensDev.
the class NMSImpl method openHorseScreen.
@Override
public void openHorseScreen(Tameable horse, Player equipper) {
EntityLiving handle = NMSImpl.getHandle((LivingEntity) horse);
EntityLiving equipperHandle = NMSImpl.getHandle(equipper);
if (handle == null || equipperHandle == null)
return;
boolean wasTamed = horse.isTamed();
horse.setTamed(true);
((EntityHorse) handle).g((EntityHuman) equipperHandle);
horse.setTamed(wasTamed);
}
use of net.minecraft.server.v1_16_R3.EntityHorse in project Citizens2 by CitizensDev.
the class NMSImpl method getTargetNavigator.
private MCNavigator getTargetNavigator(final org.bukkit.entity.Entity entity, final NavigatorParameters params, final Function<NavigationAbstract, Boolean> function) {
net.minecraft.server.v1_11_R1.Entity raw = getHandle(entity);
raw.onGround = true;
// not sure of a better way around this - if onGround is false, then
// navigation won't execute, and calling entity.move doesn't
// entirely fix the problem.
final NavigationAbstract navigation = NMSImpl.getNavigation(entity);
final float oldWater = raw instanceof EntityPlayer ? ((EntityHumanNPC) raw).a(PathType.WATER) : ((EntityInsentient) raw).a(PathType.WATER);
if (params.avoidWater() && oldWater >= 0) {
if (raw instanceof EntityPlayer) {
((EntityHumanNPC) raw).a(PathType.WATER, oldWater + 1F);
} else {
((EntityInsentient) raw).a(PathType.WATER, oldWater + 1F);
}
}
return new MCNavigator() {
float lastSpeed;
CancelReason reason;
@Override
public CancelReason getCancelReason() {
return reason;
}
@Override
public Iterable<Vector> getPath() {
return new NavigationIterable(navigation);
}
@Override
public void stop() {
if (params.debug() && navigation.k() != null) {
for (Player player : Bukkit.getOnlinePlayers()) {
for (int i = 0; i < navigation.k().d(); i++) {
PathPoint pp = navigation.k().a(i);
org.bukkit.block.Block block = new Vector(pp.a, pp.b, pp.c).toLocation(player.getWorld()).getBlock();
player.sendBlockChange(block.getLocation(), block.getType(), block.getData());
}
}
}
if (oldWater >= 0) {
if (raw instanceof EntityPlayer) {
((EntityHumanNPC) raw).a(PathType.WATER, oldWater);
} else {
((EntityInsentient) raw).a(PathType.WATER, oldWater);
}
}
stopNavigation(navigation);
}
@Override
public boolean update() {
if (params.speed() != lastSpeed && lastSpeed > 0) {
if (Messaging.isDebugging()) {
Messaging.debug("Repathfinding " + ((NPCHolder) entity).getNPC().getId() + " due to speed change");
}
Entity handle = getHandle(entity);
float oldWidth = handle.width;
if (handle instanceof EntityHorse) {
handle.width = Math.min(0.99f, oldWidth);
}
if (!function.apply(navigation)) {
reason = CancelReason.STUCK;
}
// minecraft requires that an entity fit onto both blocks if width >= 1f,
handle.width = oldWidth;
// but we'd prefer to make it just fit on 1 so hack around it a bit.
lastSpeed = params.speed();
}
if (params.debug() && !NMSImpl.isNavigationFinished(navigation)) {
for (Player player : Bukkit.getOnlinePlayers()) {
for (int i = 0; i < navigation.k().d(); i++) {
PathPoint pp = navigation.k().a(i);
player.sendBlockChange(new Vector(pp.a, pp.b, pp.c).toLocation(player.getWorld()), Material.YELLOW_FLOWER, (byte) 0);
}
}
}
navigation.a(params.speed());
return NMSImpl.isNavigationFinished(navigation);
}
};
}
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