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Example 36 with IBlockData

use of net.minecraft.server.v1_16_R3.IBlockData in project Citizens2 by CitizensDev.

the class PlayerNavigation method superD_.

protected void superD_() {
    if (this.c == null)
        return;
    for (int var0 = 0; var0 < this.c.e(); var0++) {
        PathPoint var1 = this.c.a(var0);
        PathPoint var2 = (var0 + 1 < this.c.e()) ? this.c.a(var0 + 1) : null;
        IBlockData var3 = this.b.getType(new BlockPosition(var1.a, var1.b, var1.c));
        if (var3.a(Blocks.CAULDRON)) {
            this.c.a(var0, var1.a(var1.a, var1.b + 1, var1.c));
            if (var2 != null && var1.b >= var2.b)
                this.c.a(var0 + 1, var1.a(var2.a, var1.b + 1, var2.c));
        }
    }
}
Also used : PathPoint(net.minecraft.server.v1_16_R3.PathPoint) IBlockData(net.minecraft.server.v1_16_R3.IBlockData) BlockPosition(net.minecraft.server.v1_16_R3.BlockPosition) BaseBlockPosition(net.minecraft.server.v1_16_R3.BaseBlockPosition) PathPoint(net.minecraft.server.v1_16_R3.PathPoint)

Example 37 with IBlockData

use of net.minecraft.server.v1_16_R3.IBlockData in project Citizens2 by CitizensDev.

the class CitizensBlockBreaker method strengthMod.

private float strengthMod(IBlockData block) {
    ItemStack itemstack = getCurrentItem();
    float f = itemstack.a(block);
    if (getHandle() instanceof EntityLiving) {
        EntityLiving handle = (EntityLiving) getHandle();
        if (f > 1.0F) {
            int i = EnchantmentManager.getDigSpeedEnchantmentLevel(handle);
            if (i > 0) {
                f += i * i + 1;
            }
        }
        if (handle.hasEffect(MobEffects.FASTER_DIG)) {
            f *= (1.0F + (handle.getEffect(MobEffects.FASTER_DIG).getAmplifier() + 1) * 0.2F);
        }
        if (handle.hasEffect(MobEffects.SLOWER_DIG)) {
            float f1 = 1.0F;
            switch(handle.getEffect(MobEffects.SLOWER_DIG).getAmplifier()) {
                case 0:
                    f1 = 0.3F;
                    break;
                case 1:
                    f1 = 0.09F;
                    break;
                case 2:
                    f1 = 0.0027F;
                    break;
                case 3:
                default:
                    f1 = 8.1E-4F;
            }
            f *= f1;
        }
        if (handle.a(TagsFluid.WATER) && !EnchantmentManager.h(handle)) {
            f /= 5.0F;
        }
    }
    if (!getHandle().isOnGround()) {
        f /= 5.0F;
    }
    return f;
}
Also used : EntityLiving(net.minecraft.server.v1_16_R3.EntityLiving) ItemStack(net.minecraft.server.v1_16_R3.ItemStack) CraftItemStack(org.bukkit.craftbukkit.v1_16_R3.inventory.CraftItemStack)

Example 38 with IBlockData

use of net.minecraft.server.v1_16_R3.IBlockData in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

@Override
public PathPoint b() {
    int var0;
    BlockPosition var1;
    if (this.e() && this.b.isInWater()) {
        var0 = MathHelper.floor(this.b.locY());
        MutableBlockPosition varx = new MutableBlockPosition(this.b.locX(), var0, this.b.locZ());
        for (IBlockData var2 = this.a.getType(varx); var2.getBlock() == Blocks.WATER || var2.getFluid() == FluidTypes.WATER.a(false); var2 = this.a.getType(varx)) {
            ++var0;
            varx.c(this.b.locX(), var0, this.b.locZ());
        }
        --var0;
    } else if (this.b.onGround) {
        var0 = MathHelper.floor(this.b.locY() + 0.5D);
    } else {
        for (var1 = new BlockPosition(this.b); (this.a.getType(var1).isAir() || this.a.getType(var1).a(this.a, var1, PathMode.LAND)) && var1.getY() > 0; var1 = var1.down()) {
        }
        var0 = var1.up().getY();
    }
    var1 = new BlockPosition(this.b);
    PathType var2 = this.a(this.b, var1.getX(), var0, var1.getZ());
    if (this.b.a(var2) < 0.0F) {
        Set<BlockPosition> var3 = Sets.newHashSet();
        var3.add(new BlockPosition(this.b.getBoundingBox().minX, var0, this.b.getBoundingBox().minZ));
        var3.add(new BlockPosition(this.b.getBoundingBox().minX, var0, this.b.getBoundingBox().maxZ));
        var3.add(new BlockPosition(this.b.getBoundingBox().maxX, var0, this.b.getBoundingBox().minZ));
        var3.add(new BlockPosition(this.b.getBoundingBox().maxX, var0, this.b.getBoundingBox().maxZ));
        Iterator<BlockPosition> var5 = var3.iterator();
        while (var5.hasNext()) {
            BlockPosition varb = var5.next();
            PathType var6 = this.a(this.b, varb);
            if (this.b.a(var6) >= 0.0F) {
                return this.a(varb.getX(), varb.getY(), varb.getZ());
            }
        }
    }
    return this.a(var1.getX(), var0, var1.getZ());
}
Also used : PathType(net.minecraft.server.v1_15_R1.PathType) IBlockData(net.minecraft.server.v1_15_R1.IBlockData) BlockPosition(net.minecraft.server.v1_15_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_15_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_15_R1.BlockPosition.PooledBlockPosition) MutableBlockPosition(net.minecraft.server.v1_15_R1.BlockPosition.MutableBlockPosition) PathPoint(net.minecraft.server.v1_15_R1.PathPoint)

Example 39 with IBlockData

use of net.minecraft.server.v1_16_R3.IBlockData in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

@Override
public PathPoint b() {
    int var0;
    BlockPosition var1;
    if (this.e() && this.b.isInWater()) {
        var0 = MathHelper.floor(this.b.getBoundingBox().minY);
        var1 = new MutableBlockPosition(this.b.locX, var0, this.b.locZ);
        for (IBlockData var2 = this.a.getType(var1); var2.getBlock() == Blocks.WATER || var2.p() == FluidTypes.WATER.a(false); var2 = this.a.getType(var1)) {
            ++var0;
            ((MutableBlockPosition) var1).c(this.b.locX, var0, this.b.locZ);
        }
        --var0;
    } else if (this.b.onGround) {
        var0 = MathHelper.floor(this.b.getBoundingBox().minY + 0.5D);
    } else {
        for (var1 = new BlockPosition(this.b); (this.a.getType(var1).isAir() || this.a.getType(var1).a(this.a, var1, PathMode.LAND)) && var1.getY() > 0; var1 = var1.down()) {
        }
        var0 = var1.up().getY();
    }
    var1 = new BlockPosition(this.b);
    PathType var2 = this.a(this.b, var1.getX(), var0, var1.getZ());
    if (this.b.a(var2) < 0.0F) {
        Set var3 = Sets.newHashSet();
        var3.add(new BlockPosition(this.b.getBoundingBox().minX, var0, this.b.getBoundingBox().minZ));
        var3.add(new BlockPosition(this.b.getBoundingBox().minX, var0, this.b.getBoundingBox().maxZ));
        var3.add(new BlockPosition(this.b.getBoundingBox().maxX, var0, this.b.getBoundingBox().minZ));
        var3.add(new BlockPosition(this.b.getBoundingBox().maxX, var0, this.b.getBoundingBox().maxZ));
        Iterator var5 = var3.iterator();
        while (var5.hasNext()) {
            BlockPosition var4 = (BlockPosition) var5.next();
            PathType var6 = this.a(this.b, var4);
            if (this.b.a(var6) >= 0.0F) {
                return this.a(var4.getX(), var4.getY(), var4.getZ());
            }
        }
    }
    return this.a(var1.getX(), var0, var1.getZ());
}
Also used : PathType(net.minecraft.server.v1_14_R1.PathType) IBlockData(net.minecraft.server.v1_14_R1.IBlockData) EnumSet(java.util.EnumSet) Set(java.util.Set) BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.PooledBlockPosition) Iterator(java.util.Iterator) MutableBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition) PathPoint(net.minecraft.server.v1_14_R1.PathPoint)

Example 40 with IBlockData

use of net.minecraft.server.v1_16_R3.IBlockData in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

protected PathType b(IBlockAccess var0, int var1, int var2, int var3) {
    BlockPosition var4 = new BlockPosition(var1, var2, var3);
    IBlockData var5 = var0.getType(var4);
    Block var6 = var5.getBlock();
    Material var7 = var5.getMaterial();
    if (var5.isAir()) {
        return PathType.OPEN;
    } else if (!var6.a(TagsBlock.TRAPDOORS) && var6 != Blocks.LILY_PAD) {
        if (var6 == Blocks.FIRE) {
            return PathType.DAMAGE_FIRE;
        } else if (var6 == Blocks.CACTUS) {
            return PathType.DAMAGE_CACTUS;
        } else if (var6 == Blocks.SWEET_BERRY_BUSH) {
            return PathType.DAMAGE_OTHER;
        } else if (var6 instanceof BlockDoor && var7 == Material.WOOD && !(Boolean) var5.get(BlockDoor.OPEN)) {
            return PathType.DOOR_WOOD_CLOSED;
        } else if (var6 instanceof BlockDoor && var7 == Material.ORE && !(Boolean) var5.get(BlockDoor.OPEN)) {
            return PathType.DOOR_IRON_CLOSED;
        } else if (var6 instanceof BlockDoor && var5.get(BlockDoor.OPEN)) {
            return PathType.DOOR_OPEN;
        } else if (var6 instanceof BlockMinecartTrackAbstract) {
            return PathType.RAIL;
        } else if (var6 instanceof BlockLeaves) {
            return PathType.LEAVES;
        } else if (!var6.a(TagsBlock.FENCES) && !var6.a(TagsBlock.WALLS) && (!(var6 instanceof BlockFenceGate) || var5.get(BlockFenceGate.OPEN))) {
            Fluid var8 = var0.getFluid(var4);
            if (var8.a(TagsFluid.WATER)) {
                return PathType.WATER;
            } else if (var8.a(TagsFluid.LAVA)) {
                return PathType.LAVA;
            } else {
                return var5.a(var0, var4, PathMode.LAND) ? PathType.OPEN : PathType.BLOCKED;
            }
        } else {
            return PathType.FENCE;
        }
    } else {
        return PathType.TRAPDOOR;
    }
}
Also used : BlockDoor(net.minecraft.server.v1_14_R1.BlockDoor) IBlockData(net.minecraft.server.v1_14_R1.IBlockData) BlockLeaves(net.minecraft.server.v1_14_R1.BlockLeaves) BlockFenceGate(net.minecraft.server.v1_14_R1.BlockFenceGate) BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.PooledBlockPosition) Fluid(net.minecraft.server.v1_14_R1.Fluid) TagsFluid(net.minecraft.server.v1_14_R1.TagsFluid) Block(net.minecraft.server.v1_14_R1.Block) TagsBlock(net.minecraft.server.v1_14_R1.TagsBlock) Material(net.minecraft.server.v1_14_R1.Material) BlockMinecartTrackAbstract(net.minecraft.server.v1_14_R1.BlockMinecartTrackAbstract)

Aggregations

HashMap (java.util.HashMap)25 ArrayList (java.util.ArrayList)20 Block (org.bukkit.block.Block)17 List (java.util.List)16 IBlockData (net.minecraft.server.v1_16_R3.IBlockData)16 NotNull (org.jetbrains.annotations.NotNull)16 Chunk (org.bukkit.Chunk)15 IBlockData (net.minecraft.server.v1_14_R1.IBlockData)10 BlockPosition (net.minecraft.server.v1_16_R3.BlockPosition)10 IBlockData (net.minecraft.server.v1_12_R1.IBlockData)9 IBlockData (net.minecraft.server.v1_10_R1.IBlockData)8 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)8 IBlockData (net.minecraft.server.v1_15_R1.IBlockData)8 IdentityHashMap (java.util.IdentityHashMap)7 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)7 IBlockData (net.minecraft.server.v1_11_R1.IBlockData)7 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)6 BlockPosition (net.minecraft.server.v1_14_R1.BlockPosition)6 IBlockData (net.minecraft.server.v1_16_R2.IBlockData)6 CraftWorld (org.bukkit.craftbukkit.v1_16_R3.CraftWorld)6