use of net.minecraft.server.v1_4_5.AxisAlignedBB in project NoCheatPlus by NoCheatPlus.
the class MCAccessCB3043 method isIllegalBounds.
@Override
public AlmostBoolean isIllegalBounds(final Player player) {
final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
if (entityPlayer.dead)
return AlmostBoolean.NO;
// TODO: Does this need a method call for the "real" box? Might be no problem during moving events, though.
final AxisAlignedBB box = entityPlayer.boundingBox;
if (!entityPlayer.isSleeping()) {
// This can not really test stance but height of bounding box.
final double dY = Math.abs(box.e - box.b);
if (dY > 1.8) {
// dY > 1.65D ||
return AlmostBoolean.YES;
}
if (dY < 0.1D && entityPlayer.length >= 0.1) {
return AlmostBoolean.YES;
}
}
return AlmostBoolean.MAYBE;
}
use of net.minecraft.server.v1_4_5.AxisAlignedBB in project NoCheatPlus by NoCheatPlus.
the class MCAccessCBDev method getHeight.
@Override
public double getHeight(final Entity entity) {
// (entity.getHeight() returns the length field, but we access nms anyway.)
final net.minecraft.server.v1_12_R1.Entity mcEntity = ((CraftEntity) entity).getHandle();
final AxisAlignedBB boundingBox = mcEntity.getBoundingBox();
final double entityHeight = Math.max(mcEntity.length, Math.max(mcEntity.getHeadHeight(), boundingBox.e - boundingBox.b));
if (entity instanceof LivingEntity) {
return Math.max(((LivingEntity) entity).getEyeHeight(), entityHeight);
} else {
return entityHeight;
}
}
use of net.minecraft.server.v1_4_5.AxisAlignedBB in project NoCheatPlus by NoCheatPlus.
the class MCAccessCBDev method isIllegalBounds.
@Override
public AlmostBoolean isIllegalBounds(final Player player) {
final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
if (entityPlayer.dead) {
return AlmostBoolean.NO;
}
// TODO: Does this need a method call for the "real" box? Might be no problem during moving events, though.
final AxisAlignedBB box = entityPlayer.getBoundingBox();
if (LocUtil.isBadCoordinate(box.a, box.b, box.c, box.d, box.e, box.f)) {
return AlmostBoolean.YES;
}
if (!entityPlayer.isSleeping()) {
// This can not really test stance but height of bounding box.
final double dY = Math.abs(box.e - box.b);
if (dY > 1.8) {
// dY > 1.65D ||
return AlmostBoolean.YES;
}
if (dY < 0.1D && entityPlayer.length >= 0.1) {
return AlmostBoolean.YES;
}
}
return AlmostBoolean.MAYBE;
}
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