use of net.minecraft.server.v1_4_R1.AxisAlignedBB in project NoCheatPlus by NoCheatPlus.
the class MCAccessSpigotCB1_9_R1 method isIllegalBounds.
@Override
public AlmostBoolean isIllegalBounds(final Player player) {
final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
if (entityPlayer.dead) {
return AlmostBoolean.NO;
}
// TODO: Does this need a method call for the "real" box? Might be no problem during moving events, though.
final AxisAlignedBB box = entityPlayer.getBoundingBox();
if (LocUtil.isBadCoordinate(box.a, box.b, box.c, box.d, box.e, box.f)) {
return AlmostBoolean.YES;
}
if (!entityPlayer.isSleeping()) {
// This can not really test stance but height of bounding box.
final double dY = Math.abs(box.e - box.b);
if (dY > 1.8) {
// dY > 1.65D ||
return AlmostBoolean.YES;
}
if (dY < 0.1D && entityPlayer.length >= 0.1) {
return AlmostBoolean.YES;
}
}
return AlmostBoolean.MAYBE;
}
use of net.minecraft.server.v1_4_R1.AxisAlignedBB in project NoCheatPlus by NoCheatPlus.
the class BlockCacheSpigotCB1_9_R2 method standsOnEntity.
@Override
public boolean standsOnEntity(final Entity entity, final double minX, final double minY, final double minZ, final double maxX, final double maxY, final double maxZ) {
try {
// TODO: Find some simplification!
final net.minecraft.server.v1_9_R2.Entity mcEntity = ((CraftEntity) entity).getHandle();
final AxisAlignedBB box = new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ);
@SuppressWarnings("rawtypes") final List list = world.getEntities(mcEntity, box);
@SuppressWarnings("rawtypes") final Iterator iterator = list.iterator();
while (iterator.hasNext()) {
final net.minecraft.server.v1_9_R2.Entity other = (net.minecraft.server.v1_9_R2.Entity) iterator.next();
if (mcEntity == other || !(other instanceof EntityBoat) && !(other instanceof EntityShulker)) {
// && !(other instanceof EntityMinecart)) continue;
continue;
}
if (minY >= other.locY && minY - other.locY <= 0.7) {
return true;
}
// Still check this for some reason.
final AxisAlignedBB otherBox = other.getBoundingBox();
if (box.a > otherBox.d || box.d < otherBox.a || box.b > otherBox.e || box.e < otherBox.b || box.c > otherBox.f || box.f < otherBox.c) {
continue;
} else {
return true;
}
}
} catch (Throwable t) {
// Ignore exceptions (Context: DisguiseCraft).
}
return false;
}
use of net.minecraft.server.v1_4_R1.AxisAlignedBB in project NoCheatPlus by NoCheatPlus.
the class BlockCacheSpigotCB1_9_R2 method fetchBounds.
@Override
public double[] fetchBounds(final int x, final int y, final int z) {
@SuppressWarnings("deprecation") final int id = getType(x, y, z).getId();
final net.minecraft.server.v1_9_R2.Block block = net.minecraft.server.v1_9_R2.Block.getById(id);
if (block == null) {
// TODO: Convention for null blocks -> full ?
return null;
}
final BlockPosition pos = new BlockPosition(x, y, z);
// TODO: Deprecation warning below (reason / substitute?).
@SuppressWarnings("deprecation") final AxisAlignedBB bb = block.a(world.getType(pos), world, pos);
if (bb == null) {
// Special case.
return new double[] { 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 };
// return null;
}
// minX, minY, minZ, maxX, maxY, maxZ
return new double[] { bb.a, bb.b, bb.c, bb.d, bb.e, bb.f };
}
use of net.minecraft.server.v1_4_R1.AxisAlignedBB in project Citizens2 by CitizensDev.
the class PlayerNavigation method l.
@Override
public void l() {
this.h += 1;
if (this.p) {
j();
}
if (n()) {
return;
}
if (b()) {
m();
} else if ((this.c != null) && (this.c.e() < this.c.d())) {
Vec3D localVec3D = c();
Vec3D localObject = this.c.a(this.a, this.c.e());
if ((localVec3D.y > localObject.y) && (!this.a.onGround) && (MathHelper.floor(localVec3D.x) == MathHelper.floor(localObject.x)) && (MathHelper.floor(localVec3D.z) == MathHelper.floor(localObject.z))) {
this.c.c(this.c.e() + 1);
}
}
if (n()) {
return;
}
Vec3D localVec3D = this.c.a(this.a);
if (localVec3D == null) {
return;
}
Object localObject = new BlockPosition(localVec3D).down();
AxisAlignedBB localAxisAlignedBB = this.b.getType((BlockPosition) localObject).c(this.b, (BlockPosition) localObject);
localVec3D = localVec3D.a(0.0D, 1.0D - localAxisAlignedBB.e, 0.0D);
this.a.getControllerMove().a(localVec3D.x, localVec3D.y, localVec3D.z, this.d);
}
use of net.minecraft.server.v1_4_R1.AxisAlignedBB in project Citizens2 by CitizensDev.
the class NMSImpl method setSize.
public static void setSize(Entity entity, float f, float f1, boolean justCreated) {
if ((f != entity.width) || (f1 != entity.length)) {
float f2 = entity.width;
entity.width = f;
entity.length = f1;
entity.a(new AxisAlignedBB(entity.getBoundingBox().a, entity.getBoundingBox().b, entity.getBoundingBox().c, entity.getBoundingBox().a + entity.width, entity.getBoundingBox().b + entity.length, entity.getBoundingBox().c + entity.width));
if ((entity.width > f2) && (!justCreated) && (!entity.world.isClientSide))
entity.move((f2 - entity.width) / 2, 0.0D, (f2 - entity.width) / 2);
}
}
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