use of net.minecraft.server.v1_7_R3.Block in project acidisland by tastybento.
the class NMSHandler method setFlowerPotBlock.
/* (non-Javadoc)
* @see com.wasteofplastic.askyblock.nms.NMSAbstraction#setBlock(org.bukkit.block.Block, org.bukkit.inventory.ItemStack)
* Credis: Mister_Frans (THANK YOU VERY MUCH !)
*/
@Override
public void setFlowerPotBlock(Block block, ItemStack itemStack) {
Location loc = block.getLocation();
CraftWorld cw = (CraftWorld) block.getWorld();
TileEntityFlowerPot te = (TileEntityFlowerPot) cw.getHandle().getTileEntity(loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
Bukkit.getLogger().info("Debug: flowerpot materialdata = " + itemStack.toString());
net.minecraft.server.v1_7_R3.ItemStack cis = CraftItemStack.asNMSCopy(itemStack);
te.a(cis.getItem(), cis.getData());
te.update();
}
use of net.minecraft.server.v1_7_R3.Block in project Citizens2 by CitizensDev.
the class PlayerNavigation method r.
private int r() {
if ((!this.a.isInWater()) || (!g())) {
return (int) (this.a.getBoundingBox().b + 0.5D);
}
int i = (int) this.a.getBoundingBox().b;
Block localBlock = this.b.getType(new BlockPosition(MathHelper.floor(this.a.locX), i, MathHelper.floor(this.a.locZ))).getBlock();
int j = 0;
while ((localBlock == Blocks.FLOWING_WATER) || (localBlock == Blocks.WATER)) {
i++;
localBlock = this.b.getType(new BlockPosition(MathHelper.floor(this.a.locX), i, MathHelper.floor(this.a.locZ))).getBlock();
j++;
if (j > 16) {
return (int) this.a.getBoundingBox().b;
}
}
return i;
}
use of net.minecraft.server.v1_7_R3.Block in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
@Override
public PathType a(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3) {
PathType localPathType1 = getPathTypeBase(paramIBlockAccess, paramInt1, paramInt2, paramInt3);
if ((localPathType1 == PathType.OPEN) && (paramInt2 >= 1)) {
PathType localPathType2 = localPathType1;
while (localPathType2 == PathType.OPEN && (--paramInt2 >= 1)) {
localPathType2 = getPathTypeBase(paramIBlockAccess, paramInt1, paramInt2, paramInt3);
}
localPathType1 = (localPathType2 == PathType.WALKABLE) || (localPathType2 == PathType.OPEN) || (localPathType2 == PathType.WATER) || (localPathType2 == PathType.LAVA) ? PathType.OPEN : PathType.WALKABLE;
}
if (localPathType1 == PathType.WALKABLE) {
for (int i = paramInt1 - 1; i <= paramInt1 + 1; i++) {
for (int k = paramInt3 - 1; k <= paramInt3 + 1; k++) {
if ((i != paramInt1) || (k != paramInt3)) {
Block localBlock2 = paramIBlockAccess.getType(new BlockPosition(i, paramInt2, k)).getBlock();
if (localBlock2 == Blocks.CACTUS) {
localPathType1 = PathType.DANGER_CACTUS;
} else if (localBlock2 == Blocks.FIRE) {
localPathType1 = PathType.DANGER_FIRE;
}
}
}
}
}
return localPathType1;
}
use of net.minecraft.server.v1_7_R3.Block in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
@Override
public PathPoint b() {
int i;
BlockPosition localObject1;
if ((e()) && (this.b.isInWater())) {
i = (int) this.b.getBoundingBox().b;
localObject1 = new BlockPosition.MutableBlockPosition(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
Block localObject2 = this.a.getType(localObject1).getBlock();
while ((localObject2 == Blocks.FLOWING_WATER) || (localObject2 == Blocks.WATER)) {
i++;
((MutableBlockPosition) localObject1).c(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
localObject2 = this.a.getType(localObject1).getBlock();
}
} else if (!this.b.onGround) {
localObject1 = new BlockPosition(this.b);
while (((this.a.getType(localObject1).getMaterial() == Material.AIR) || (this.a.getType(localObject1).getBlock().b(this.a, localObject1))) && (localObject1.getY() > 0)) {
localObject1 = localObject1.down();
}
i = localObject1.up().getY();
} else {
i = MathHelper.floor(this.b.getBoundingBox().b + 0.5D);
}
localObject1 = new BlockPosition(this.b);
Object localObject2 = a(this.b, localObject1.getX(), i, localObject1.getZ());
if (this.b.a((PathType) localObject2) < 0.0F) {
HashSet<BlockPosition> localHashSet = new HashSet<BlockPosition>();
localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().c));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().f));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().c));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().f));
for (BlockPosition localBlockPosition : localHashSet) {
PathType localPathType = a(this.b, localBlockPosition);
if (this.b.a(localPathType) >= 0.0F) {
return a(localBlockPosition.getX(), localBlockPosition.getY(), localBlockPosition.getZ());
}
}
}
return a(localObject1.getX(), i, localObject1.getZ());
}
use of net.minecraft.server.v1_7_R3.Block in project Citizens2 by CitizensDev.
the class FallingBlockController method createEntity.
@Override
protected Entity createEntity(Location at, NPC npc) {
WorldServer ws = ((CraftWorld) at.getWorld()).getHandle();
Block id = Blocks.STONE;
int data = npc.data().get(NPC.ITEM_DATA_METADATA, npc.data().get("falling-block-data", 0));
if (npc.data().has("falling-block-id") || npc.data().has(NPC.ITEM_ID_METADATA)) {
id = CraftMagicNumbers.getBlock(Material.getMaterial(npc.data().<String>get(NPC.ITEM_ID_METADATA, npc.data().<String>get("falling-block-id"))));
}
final EntityFallingBlockNPC handle = new EntityFallingBlockNPC(ws, npc, at.getX(), at.getY(), at.getZ(), id.fromLegacyData(data));
return handle.getBukkitEntity();
}
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