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Example 51 with EntityLiving

use of net.minecraft.server.v1_8_R2.EntityLiving in project Citizens2 by CitizensDev.

the class NMSImpl method openHorseScreen.

@Override
public void openHorseScreen(Tameable horse, Player equipper) {
    EntityLiving handle = NMSImpl.getHandle((LivingEntity) horse);
    EntityLiving equipperHandle = NMSImpl.getHandle(equipper);
    if (handle == null || equipperHandle == null)
        return;
    boolean wasTamed = horse.isTamed();
    horse.setTamed(true);
    ((EntityHorse) handle).f((EntityHuman) equipperHandle);
    horse.setTamed(wasTamed);
}
Also used : EntityHorse(net.minecraft.server.v1_10_R1.EntityHorse) EntityLiving(net.minecraft.server.v1_10_R1.EntityLiving)

Example 52 with EntityLiving

use of net.minecraft.server.v1_8_R2.EntityLiving in project Citizens2 by CitizensDev.

the class NMSImpl method setKnockbackResistance.

@Override
public void setKnockbackResistance(LivingEntity entity, double d) {
    EntityLiving handle = NMSImpl.getHandle(entity);
    handle.getAttributeInstance(GenericAttributes.c).setValue(d);
}
Also used : EntityLiving(net.minecraft.server.v1_10_R1.EntityLiving)

Example 53 with EntityLiving

use of net.minecraft.server.v1_8_R2.EntityLiving in project Citizens2 by CitizensDev.

the class CitizensBlockBreaker method strengthMod.

private float strengthMod(Block block) {
    ItemStack itemstack = getCurrentItem();
    float f = itemstack.a(block);
    if (entity instanceof EntityLiving) {
        EntityLiving handle = (EntityLiving) entity;
        if (f > 1.0F) {
            int i = EnchantmentManager.getDigSpeedEnchantmentLevel(handle);
            if (i > 0) {
                f += i * i + 1;
            }
        }
        if (handle.hasEffect(MobEffectList.FASTER_DIG)) {
            f *= (1.0F + (handle.getEffect(MobEffectList.FASTER_DIG).getAmplifier() + 1) * 0.2F);
        }
        if (handle.hasEffect(MobEffectList.SLOWER_DIG)) {
            float f1 = 1.0F;
            switch(handle.getEffect(MobEffectList.SLOWER_DIG).getAmplifier()) {
                case 0:
                    f1 = 0.3F;
                    break;
                case 1:
                    f1 = 0.09F;
                    break;
                case 2:
                    f1 = 0.0027F;
                    break;
                case 3:
                default:
                    f1 = 8.1E-4F;
            }
            f *= f1;
        }
        if ((handle.a(Material.WATER)) && (!EnchantmentManager.j(handle))) {
            f /= 5.0F;
        }
    }
    if (!entity.onGround) {
        f /= 5.0F;
    }
    return f;
}
Also used : EntityLiving(net.minecraft.server.v1_8_R3.EntityLiving) ItemStack(net.minecraft.server.v1_8_R3.ItemStack) CraftItemStack(org.bukkit.craftbukkit.v1_8_R3.inventory.CraftItemStack)

Example 54 with EntityLiving

use of net.minecraft.server.v1_8_R2.EntityLiving in project Citizens2 by CitizensDev.

the class NMSImpl method attack.

@Override
public void attack(LivingEntity attacker, LivingEntity btarget) {
    EntityLiving handle = getHandle(attacker);
    EntityLiving target = getHandle(btarget);
    if (handle instanceof EntityPlayer) {
        EntityPlayer humanHandle = (EntityPlayer) handle;
        humanHandle.attack(target);
        PlayerAnimation.ARM_SWING.play(humanHandle.getBukkitEntity());
        return;
    }
    AttributeInstance attackDamage = handle.getAttributeInstance(GenericAttributes.ATTACK_DAMAGE);
    float f = (float) (attackDamage == null ? 1 : attackDamage.getValue());
    int i = 0;
    if (target instanceof EntityLiving) {
        f += EnchantmentManager.a(handle.bA(), target.getMonsterType());
        i += EnchantmentManager.a(handle);
    }
    boolean flag = target.damageEntity(DamageSource.mobAttack(handle), f);
    if (!flag)
        return;
    if (i > 0) {
        target.g(-Math.sin(handle.yaw * Math.PI / 180.0F) * i * 0.5F, 0.1D, Math.cos(handle.yaw * Math.PI / 180.0F) * i * 0.5F);
        handle.motX *= 0.6D;
        handle.motZ *= 0.6D;
    }
    int fireAspectLevel = EnchantmentManager.getFireAspectEnchantmentLevel(handle);
    if (fireAspectLevel > 0) {
        target.setOnFire(fireAspectLevel * 4);
    }
}
Also used : EntityLiving(net.minecraft.server.v1_8_R3.EntityLiving) AttributeInstance(net.minecraft.server.v1_8_R3.AttributeInstance) EntityPlayer(net.minecraft.server.v1_8_R3.EntityPlayer) PathPoint(net.minecraft.server.v1_8_R3.PathPoint)

Example 55 with EntityLiving

use of net.minecraft.server.v1_8_R2.EntityLiving in project Citizens2 by CitizensDev.

the class NMSImpl method setKnockbackResistance.

@Override
public void setKnockbackResistance(LivingEntity entity, double d) {
    EntityLiving handle = NMSImpl.getHandle(entity);
    handle.getAttributeInstance(GenericAttributes.c).setValue(d);
}
Also used : EntityLiving(net.minecraft.server.v1_8_R3.EntityLiving)

Aggregations

EntityLiving (net.minecraft.server.v1_12_R1.EntityLiving)14 EntityLiving (net.minecraft.server.v1_11_R1.EntityLiving)12 EntityLiving (net.minecraft.server.v1_10_R1.EntityLiving)10 EntityLiving (net.minecraft.server.v1_8_R3.EntityLiving)10 MyPet (de.Keyle.MyPet.api.entity.MyPet)9 Behavior (de.Keyle.MyPet.skill.skills.Behavior)9 Player (org.bukkit.entity.Player)9 EntityLiving (net.minecraft.server.v1_9_R1.EntityLiving)5 LivingEntity (org.bukkit.entity.LivingEntity)5 EntityHuman (net.minecraft.server.v1_11_R1.EntityHuman)3 EntityHuman (net.minecraft.server.v1_12_R1.EntityHuman)3 EntityLiving (net.minecraft.server.v1_7_R4.EntityLiving)3 EntityHumanNPC (net.citizensnpcs.nms.v1_12_R1.entity.EntityHumanNPC)2 AttributeInstance (net.minecraft.server.v1_10_R1.AttributeInstance)2 EntityArmorStand (net.minecraft.server.v1_10_R1.EntityArmorStand)2 EntityPlayer (net.minecraft.server.v1_10_R1.EntityPlayer)2 AttributeInstance (net.minecraft.server.v1_11_R1.AttributeInstance)2 Entity (net.minecraft.server.v1_11_R1.Entity)2 EntityArmorStand (net.minecraft.server.v1_11_R1.EntityArmorStand)2 EntityPlayer (net.minecraft.server.v1_11_R1.EntityPlayer)2