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Example 16 with EntityHuman

use of net.minecraft.server.v1_9_R1.EntityHuman in project Citizens2 by CitizensDev.

the class NMSImpl method flyingMoveLogic.

public static void flyingMoveLogic(EntityLiving entity, float f, float f1) {
    if ((entity.ct()) || (entity.bA())) {
        if ((entity.isInWater()) && ((!(entity instanceof EntityHuman)) || (!((EntityHuman) entity).abilities.isFlying))) {
            double d1 = entity.locY;
            float f4 = entity instanceof EntityPolarBear ? 0.98F : 0.8F;
            float f3 = 0.02F;
            float f2 = EnchantmentManager.d(entity);
            if (f2 > 3.0F) {
                f2 = 3.0F;
            }
            if (!entity.onGround) {
                f2 *= 0.5F;
            }
            if (f2 > 0.0F) {
                f4 += (0.54600006F - f4) * f2 / 3.0F;
                f3 += (entity.cp() - f3) * f2 / 3.0F;
            }
            entity.a(f, f1, f3);
            entity.move(entity.motX, entity.motY, entity.motZ);
            entity.motX *= f4;
            entity.motY *= 0.800000011920929D;
            entity.motZ *= f4;
            if (!entity.isNoGravity()) {
                entity.motY -= 0.02D;
            }
            if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d1, entity.motZ))) {
                entity.motY = 0.30000001192092896D;
            }
        } else if ((entity.ao()) && ((!(entity instanceof EntityHuman)) || (!((EntityHuman) entity).abilities.isFlying))) {
            double d1 = entity.locY;
            entity.a(f, f1, 0.02F);
            entity.move(entity.motX, entity.motY, entity.motZ);
            entity.motX *= 0.5D;
            entity.motY *= 0.5D;
            entity.motZ *= 0.5D;
            if (!entity.isNoGravity()) {
                entity.motY -= 0.02D;
            }
            if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d1, entity.motZ))) {
                entity.motY = 0.30000001192092896D;
            }
        } else if (entity.cG()) {
            if (entity.motY > -0.5D) {
                entity.fallDistance = 1.0F;
            }
            Vec3D vec3d = entity.aB();
            float f5 = entity.pitch * 0.017453292F;
            double d0 = Math.sqrt(vec3d.x * vec3d.x + vec3d.z * vec3d.z);
            double d2 = Math.sqrt(entity.motX * entity.motX + entity.motZ * entity.motZ);
            double d3 = vec3d.b();
            float f6 = MathHelper.cos(f5);
            f6 = (float) (f6 * f6 * Math.min(1.0D, d3 / 0.4D));
            entity.motY += -0.08D + f6 * 0.06D;
            if ((entity.motY < 0.0D) && (d0 > 0.0D)) {
                double d4 = entity.motY * -0.1D * f6;
                entity.motY += d4;
                entity.motX += vec3d.x * d4 / d0;
                entity.motZ += vec3d.z * d4 / d0;
            }
            if (f5 < 0.0F) {
                double d4 = d2 * -MathHelper.sin(f5) * 0.04D;
                entity.motY += d4 * 3.2D;
                entity.motX -= vec3d.x * d4 / d0;
                entity.motZ -= vec3d.z * d4 / d0;
            }
            if (d0 > 0.0D) {
                entity.motX += (vec3d.x / d0 * d2 - entity.motX) * 0.1D;
                entity.motZ += (vec3d.z / d0 * d2 - entity.motZ) * 0.1D;
            }
            entity.motX *= 0.9900000095367432D;
            entity.motY *= 0.9800000190734863D;
            entity.motZ *= 0.9900000095367432D;
            entity.move(entity.motX, entity.motY, entity.motZ);
            if ((entity.positionChanged) && (!entity.world.isClientSide)) {
                double d4 = Math.sqrt(entity.motX * entity.motX + entity.motZ * entity.motZ);
                double d5 = d2 - d4;
                float f7 = (float) (d5 * 10.0D - 3.0D);
                if (f7 > 0.0F) {
                    entity.a(entity.e((int) f7), 1.0F, 1.0F);
                    entity.damageEntity(DamageSource.FLY_INTO_WALL, f7);
                }
            }
            if ((entity.onGround) && (!entity.world.isClientSide) && (entity.getFlag(7)) && (!CraftEventFactory.callToggleGlideEvent(entity, false).isCancelled())) {
                entity.setFlag(7, false);
            }
        } else {
            float f8 = 0.91F;
            BlockPosition.PooledBlockPosition blockposition_pooledblockposition = BlockPosition.PooledBlockPosition.d(entity.locX, entity.getBoundingBox().b - 1.0D, entity.locZ);
            if (entity.onGround) {
                f8 = entity.world.getType(blockposition_pooledblockposition).getBlock().frictionFactor * 0.91F;
            }
            float f4 = 0.16277136F / (f8 * f8 * f8);
            float f3;
            if (entity.onGround) {
                f3 = entity.cp() * f4;
            } else {
                f3 = entity.aS;
            }
            entity.a(f, f1, f3);
            f8 = 0.91F;
            if (entity.onGround) {
                f8 = entity.world.getType(blockposition_pooledblockposition.e(entity.locX, entity.getBoundingBox().b - 1.0D, entity.locZ)).getBlock().frictionFactor * 0.91F;
            }
            if (entity.m_()) {
                entity.motX = MathHelper.a(entity.motX, -0.15000000596046448D, 0.15000000596046448D);
                entity.motZ = MathHelper.a(entity.motZ, -0.15000000596046448D, 0.15000000596046448D);
                entity.fallDistance = 0.0F;
                if (entity.motY < -0.15D) {
                    entity.motY = -0.15D;
                }
                boolean flag = (entity.isSneaking()) && ((entity instanceof EntityHuman));
                if ((flag) && (entity.motY < 0.0D)) {
                    entity.motY = 0.0D;
                }
            }
            entity.move(entity.motX, entity.motY, entity.motZ);
            if ((entity.positionChanged) && (entity.m_())) {
                entity.motY = 0.2D;
            }
            if (entity.hasEffect(MobEffects.LEVITATION)) {
                entity.motY += (0.05D * (entity.getEffect(MobEffects.LEVITATION).getAmplifier() + 1) - entity.motY) * 0.2D;
            } else {
                blockposition_pooledblockposition.e(entity.locX, 0.0D, entity.locZ);
                if ((entity.world.isClientSide) && ((!entity.world.isLoaded(blockposition_pooledblockposition)) || (!entity.world.getChunkAtWorldCoords(blockposition_pooledblockposition).p()))) {
                    if (entity.locY > 0.0D) {
                        entity.motY = -0.1D;
                    } else {
                        entity.motY = 0.0D;
                    }
                } else if (!entity.isNoGravity()) {
                    entity.motY -= 0.08D;
                }
            }
            entity.motY *= 0.9800000190734863D;
            entity.motX *= f8;
            entity.motZ *= f8;
            blockposition_pooledblockposition.t();
        }
    }
    entity.aG = entity.aH;
    double d1 = entity.locX - entity.lastX;
    double d0 = entity.locZ - entity.lastZ;
    float f2 = MathHelper.sqrt(d1 * d1 + d0 * d0) * 4.0F;
    if (f2 > 1.0F) {
        f2 = 1.0F;
    }
    entity.aH += (f2 - entity.aH) * 0.4F;
    entity.aI += entity.aH;
}
Also used : EntityHuman(net.minecraft.server.v1_10_R1.EntityHuman) BlockPosition(net.minecraft.server.v1_10_R1.BlockPosition) EntityPolarBear(net.minecraft.server.v1_10_R1.EntityPolarBear) Vec3D(net.minecraft.server.v1_10_R1.Vec3D)

Example 17 with EntityHuman

use of net.minecraft.server.v1_9_R1.EntityHuman in project Citizens2 by CitizensDev.

the class NMSImpl method setHeadYaw.

@Override
public void setHeadYaw(org.bukkit.entity.Entity entity, float yaw) {
    if (!(entity instanceof LivingEntity))
        return;
    EntityLiving handle = (EntityLiving) getHandle(entity);
    yaw = Util.clampYaw(yaw);
    handle.aJ = yaw;
    if (!(handle instanceof EntityHuman))
        handle.aI = yaw;
    handle.aK = yaw;
}
Also used : LivingEntity(org.bukkit.entity.LivingEntity) EntityHuman(net.minecraft.server.v1_8_R3.EntityHuman) EntityLiving(net.minecraft.server.v1_8_R3.EntityLiving)

Example 18 with EntityHuman

use of net.minecraft.server.v1_9_R1.EntityHuman in project Citizens2 by CitizensDev.

the class NMSImpl method flyingMoveLogic.

public static void flyingMoveLogic(EntityLiving entity, float f, float f1) {
    if (entity.bM()) {
        if ((entity.V())) {
            double d0 = entity.locY;
            float f3 = 0.8F;
            float f4 = 0.02F;
            float f2 = EnchantmentManager.b(entity);
            if (f2 > 3.0F) {
                f2 = 3.0F;
            }
            if (!entity.onGround) {
                f2 *= 0.5F;
            }
            if (f2 > 0.0F) {
                f3 += (0.54600006F - f3) * f2 / 3.0F;
                f4 += (entity.bI() * 1.0F - f4) * f2 / 3.0F;
            }
            entity.a(f, f1, f4);
            entity.move(entity.motX, entity.motY, entity.motZ);
            entity.motX *= f3;
            entity.motY *= 0.800000011920929D;
            entity.motZ *= f3;
            entity.motY -= 0.02D;
            if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d0, entity.motZ))) {
                entity.motY = 0.30000001192092896D;
            }
        } else if ((entity.ab())) {
            double d0 = entity.locY;
            entity.a(f, f1, 0.02F);
            entity.move(entity.motX, entity.motY, entity.motZ);
            entity.motX *= 0.5D;
            entity.motY *= 0.5D;
            entity.motZ *= 0.5D;
            entity.motY -= 0.02D;
            if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d0, entity.motZ))) {
                entity.motY = 0.30000001192092896D;
            }
        } else {
            float f5 = 0.91F;
            if (entity.onGround) {
                f5 = entity.world.getType(new BlockPosition(MathHelper.floor(entity.locX), MathHelper.floor(entity.getBoundingBox().b) - 1, MathHelper.floor(entity.locZ))).getBlock().frictionFactor * 0.91F;
            }
            float f6 = 0.16277136F / (f5 * f5 * f5);
            float f3;
            if (entity.onGround) {
                f3 = entity.bI() * f6;
            } else {
                f3 = entity.aM;
            }
            entity.a(f, f1, f3);
            f5 = 0.91F;
            if (entity.onGround) {
                f5 = entity.world.getType(new BlockPosition(MathHelper.floor(entity.locX), MathHelper.floor(entity.getBoundingBox().b) - 1, MathHelper.floor(entity.locZ))).getBlock().frictionFactor * 0.91F;
            }
            if (entity.k_()) {
                float f4 = 0.15F;
                entity.motX = MathHelper.a(entity.motX, -f4, f4);
                entity.motZ = MathHelper.a(entity.motZ, -f4, f4);
                entity.fallDistance = 0.0F;
                if (entity.motY < -0.15D) {
                    entity.motY = -0.15D;
                }
                boolean flag = (entity.isSneaking()) && ((entity instanceof EntityHuman));
                if ((flag) && (entity.motY < 0.0D)) {
                    entity.motY = 0.0D;
                }
            }
            entity.move(entity.motX, entity.motY, entity.motZ);
            if ((entity.positionChanged) && (entity.k_())) {
                entity.motY = 0.2D;
            }
            if ((entity.world.isClientSide) && ((!entity.world.isLoaded(new BlockPosition((int) entity.locX, 0, (int) entity.locZ))) || (!entity.world.getChunkAtWorldCoords(new BlockPosition((int) entity.locX, 0, (int) entity.locZ)).o()))) {
                if (entity.locY > 0.0D) {
                    entity.motY = -0.1D;
                } else {
                    entity.motY = 0.0D;
                }
            } else {
                entity.motY -= 0.08D;
            }
            entity.motY *= 0.9800000190734863D;
            entity.motX *= f5;
            entity.motZ *= f5;
        }
    }
    entity.aA = entity.aB;
    double d0 = entity.locX - entity.lastX;
    double d1 = entity.locZ - entity.lastZ;
    float f2 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F;
    if (f2 > 1.0F) {
        f2 = 1.0F;
    }
    entity.aB += (f2 - entity.aB) * 0.4F;
    entity.aC += entity.aB;
}
Also used : EntityHuman(net.minecraft.server.v1_8_R3.EntityHuman) BlockPosition(net.minecraft.server.v1_8_R3.BlockPosition)

Example 19 with EntityHuman

use of net.minecraft.server.v1_9_R1.EntityHuman in project Citizens2 by CitizensDev.

the class NMSImpl method tick.

@Override
public boolean tick(org.bukkit.entity.Entity next) {
    Entity entity = NMSImpl.getHandle(next);
    if (!entity.dead) {
        try {
            entity.world.g(entity);
        } catch (Throwable throwable) {
            CrashReport crashreport = CrashReport.a(throwable, "Ticking player");
            CrashReportSystemDetails crashreportsystemdetails = crashreport.a("Player being ticked");
            entity.appendEntityCrashDetails(crashreportsystemdetails);
            throw new ReportedException(crashreport);
        }
    }
    boolean removeFromPlayerList = ((NPCHolder) entity).getNPC().data().get("removefromplayerlist", Setting.REMOVE_PLAYERS_FROM_PLAYER_LIST.asBoolean());
    if (entity.dead) {
        entity.world.removeEntity(entity);
        return true;
    } else if (!removeFromPlayerList) {
        if (!entity.world.players.contains(entity)) {
            entity.world.players.add((EntityHuman) entity);
        }
        return true;
    } else {
        entity.world.players.remove(entity);
    }
    return false;
}
Also used : PathEntity(net.minecraft.server.v1_8_R3.PathEntity) LivingEntity(org.bukkit.entity.LivingEntity) Entity(net.minecraft.server.v1_8_R3.Entity) CraftEntity(org.bukkit.craftbukkit.v1_8_R3.entity.CraftEntity) SkinnableEntity(net.citizensnpcs.npc.skin.SkinnableEntity) EntityHuman(net.minecraft.server.v1_8_R3.EntityHuman) CrashReportSystemDetails(net.minecraft.server.v1_8_R3.CrashReportSystemDetails) CrashReport(net.minecraft.server.v1_8_R3.CrashReport) NPCHolder(net.citizensnpcs.npc.ai.NPCHolder) ReportedException(net.minecraft.server.v1_8_R3.ReportedException)

Example 20 with EntityHuman

use of net.minecraft.server.v1_9_R1.EntityHuman in project Citizens2 by CitizensDev.

the class NMSImpl method setHeadYaw.

@Override
public void setHeadYaw(org.bukkit.entity.Entity entity, float yaw) {
    if (!(entity instanceof LivingEntity))
        return;
    EntityLiving handle = (EntityLiving) getHandle(entity);
    yaw = Util.clampYaw(yaw);
    handle.aO = yaw;
    if (!(handle instanceof EntityHuman)) {
        handle.aN = yaw;
    }
    handle.aP = yaw;
}
Also used : LivingEntity(org.bukkit.entity.LivingEntity) EntityHuman(net.minecraft.server.v1_11_R1.EntityHuman) EntityLiving(net.minecraft.server.v1_11_R1.EntityLiving)

Aggregations

LivingEntity (org.bukkit.entity.LivingEntity)8 EntityHuman (net.minecraft.server.v1_11_R1.EntityHuman)6 EntityHuman (net.minecraft.server.v1_12_R1.EntityHuman)5 EntityHuman (net.minecraft.server.v1_8_R3.EntityHuman)5 NPCHolder (net.citizensnpcs.npc.ai.NPCHolder)4 SkinnableEntity (net.citizensnpcs.npc.skin.SkinnableEntity)4 EntityHuman (net.minecraft.server.v1_10_R1.EntityHuman)4 Entity (net.minecraft.server.v1_11_R1.Entity)3 EntityLiving (net.minecraft.server.v1_11_R1.EntityLiving)3 Entity (net.minecraft.server.v1_12_R1.Entity)3 EntityLiving (net.minecraft.server.v1_12_R1.EntityLiving)3 BlockPosition (net.minecraft.server.v1_8_R3.BlockPosition)2 Entity (net.minecraft.server.v1_8_R3.Entity)2 Entity (net.minecraft.server.v1_9_R1.Entity)2 EntityHuman (net.minecraft.server.v1_9_R1.EntityHuman)2 EntityLiving (net.minecraft.server.v1_9_R1.EntityLiving)2 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)1 CrashReport (net.minecraft.server.v1_10_R1.CrashReport)1 CrashReportSystemDetails (net.minecraft.server.v1_10_R1.CrashReportSystemDetails)1 Entity (net.minecraft.server.v1_10_R1.Entity)1