use of net.minecraft.util.math.BlockRayTraceResult in project Overloaded by CJ-MC-Mods.
the class ItemRayGun method handleMessage.
public void handleMessage(ServerPlayerEntity player, RayGunMessage message) {
ItemStack itemStack = player.getItemInHand(Hand.MAIN_HAND);
if (itemStack.getItem() != this) {
return;
}
LazyOptional<IEnergyStorage> opEnergy = itemStack.getCapability(ENERGY);
if (!opEnergy.isPresent()) {
Overloaded.logger.warn("Railgun has no Energy Capability? NBT: " + itemStack.getTag());
return;
}
IEnergyStorage energy = opEnergy.orElseThrow(() -> new RuntimeException("Impossible Condition"));
if (energy.getEnergyStored() < OverloadedConfig.INSTANCE.rayGun.energyPerShot) {
player.displayClientMessage(new StringTextComponent("Not enough power to fire."), true);
return;
}
Vector3d eyePos = player.getEyePosition(1);
if (eyePos.distanceTo(message.vector) > OverloadedConfig.INSTANCE.rayGun.maxRange) {
player.displayClientMessage(new StringTextComponent("Target out of range."), true);
return;
}
BlockRayTraceResult sanityCheckVec = player.level.clip(new RayTraceContext(eyePos, message.vector, RayTraceContext.BlockMode.COLLIDER, RayTraceContext.FluidMode.NONE, player));
if (sanityCheckVec.getType() != RayTraceResult.Type.MISS) {
player.displayClientMessage(new StringTextComponent("Target no longer in sight."), true);
return;
}
energy.extractEnergy(OverloadedConfig.INSTANCE.rayGun.energyPerShot, false);
LightningBoltEntity entity = new LightningBoltEntity(EntityType.LIGHTNING_BOLT, player.level);
entity.moveTo(message.vector.x, message.vector.y, message.vector.z, 0, 0);
player.level.addFreshEntity(entity);
}
use of net.minecraft.util.math.BlockRayTraceResult in project Overloaded by CJ-MC-Mods.
the class RenderMultiToolAssist method renderWorldLastEvent.
@SubscribeEvent
public static void renderWorldLastEvent(RenderWorldLastEvent event) {
float partialTick = Minecraft.getInstance().getFrameTime();
PlayerEntity player = Minecraft.getInstance().player;
if (player.getMainHandItem().getItem() != ModItems.multiTool)
return;
RayTraceResult resultPick = player.pick(OverloadedConfig.INSTANCE.multiToolConfig.reach, partialTick, false);
if (resultPick.getType() == RayTraceResult.Type.MISS || !(resultPick instanceof BlockRayTraceResult)) {
return;
}
BlockRayTraceResult result = ((BlockRayTraceResult) resultPick);
ItemStack stack = ModItems.multiTool.getSelectedBlockItemStack(player.getMainHandItem());
BlockState state;
if (stack.getItem() instanceof BlockItem) {
state = ((BlockItem) stack.getItem()).getBlock().defaultBlockState();
state = state.getStateAtViewpoint(player.getCommandSenderWorld(), result.getBlockPos(), player.getEyePosition(partialTick));
state = state.getBlock().getStateForPlacement(new BlockItemUseContextPublic(player.getCommandSenderWorld(), player, Hand.MAIN_HAND, stack, result));
} else {
state = Blocks.COBBLESTONE.defaultBlockState();
}
switch(getAssistMode()) {
case PLACE_PREVIEW:
if (!stack.isEmpty() && state != null)
renderBlockPreview(event, result, state);
break;
case REMOVE_PREVIEW:
renderRemovePreview(event, result);
break;
case BOTH_PREVIEW:
renderRemovePreview(event, result);
if (!stack.isEmpty() && state != null)
renderBlockPreview(event, result, state);
}
}
use of net.minecraft.util.math.BlockRayTraceResult in project BluePower by Qmunity.
the class BPEventHandler method blockHighlightEvent.
@OnlyIn(Dist.CLIENT)
@SubscribeEvent
public void blockHighlightEvent(DrawHighlightEvent event) {
PlayerEntity player = Minecraft.getInstance().player;
if (player == null) {
return;
}
World world = player.level;
if (world == null) {
return;
}
RayTraceResult mop = event.getTarget();
if (mop instanceof BlockRayTraceResult) {
BlockPos pos = ((BlockRayTraceResult) mop).getBlockPos();
BlockState state = world.getBlockState(pos);
if (state.getBlock() instanceof BlockBPMultipart) {
BlockState partstate = MultipartUtils.getClosestState(player, pos);
IVertexBuilder builder = event.getBuffers().getBuffer(RenderType.lines());
if (partstate != null) {
VoxelShape shape = partstate.getShape(world, pos, ISelectionContext.of(player));
Vector3d projectedView = event.getInfo().getPosition();
double d0 = pos.getX() - projectedView.x();
double d1 = pos.getY() - projectedView.y();
double d2 = pos.getZ() - projectedView.z();
Matrix4f matrix4f = event.getMatrix().last().pose();
shape.forAllEdges((startX, startY, startZ, endX, endY, endZ) -> {
builder.vertex(matrix4f, (float) (startX + d0), (float) (startY + d1), (float) (startZ + d2)).color(0.0F, 0.0F, 0.0F, 0.4F).endVertex();
builder.vertex(matrix4f, (float) (endX + d0), (float) (endY + d1), (float) (endZ + d2)).color(0.0F, 0.0F, 0.0F, 0.4F).endVertex();
});
event.setCanceled(true);
}
}
}
}
use of net.minecraft.util.math.BlockRayTraceResult in project BluePower by Qmunity.
the class TileDeployer method rightClick.
/**
* Be sure to set up the fake player's hotbar with the right clicked items. starting with hotbar slot 0.
* @param player
* @param useItems this method will set the current selected slot of the fake player to 0, and move on to the next slot useItems - 1 times.
* So to use the first slot only, pass 1, to use the full hotbar, 9.
* @return
*/
protected boolean rightClick(FakePlayer player, int useItems) {
if (useItems > 9)
throw new IllegalArgumentException("Hotbar is 9 items in width! You're trying " + useItems + "!");
Direction faceDir = getFacingDirection();
int dx = faceDir.getStepX();
int dy = faceDir.getStepY();
int dz = faceDir.getStepZ();
int x = worldPosition.getX() + dx;
int y = worldPosition.getY() + dy;
int z = worldPosition.getZ() + dz;
player.setPos(x + 0.5, y + 0.5 - player.getEyeHeight(), z + 0.5);
player.xRot = faceDir.getStepY() * -90;
switch(faceDir) {
case NORTH:
player.yRot = 180;
break;
case SOUTH:
player.yRot = 0;
break;
case WEST:
player.yRot = 90;
break;
case EAST:
player.yRot = -90;
}
try {
PlayerInteractEvent event = new PlayerInteractEvent.RightClickEmpty(player, Hand.MAIN_HAND);
if (event.isCanceled())
return false;
Block block = level.getBlockState(new BlockPos(x, y, z)).getBlock();
List<LivingEntity> detectedEntities = level.getEntitiesOfClass(LivingEntity.class, new AxisAlignedBB(x, y, z, x + 1, y + 1, z + 1));
Entity entity = detectedEntities.isEmpty() ? null : detectedEntities.get(level.random.nextInt(detectedEntities.size()));
if (entity != null) {
for (int i = 0; i < useItems; i++) {
player.inventory.selected = i;
ItemStack stack = player.getMainHandItem();
if (canDeployItem(stack) && stack.getItem().interactLivingEntity(stack, player, (LivingEntity) entity, Hand.MAIN_HAND).shouldSwing())
return true;
if (entity instanceof AnimalEntity && ((AnimalEntity) entity).mobInteract(player, Hand.MAIN_HAND).shouldSwing())
return true;
}
}
for (int i = 0; i < useItems; i++) {
player.inventory.selected = i;
ItemStack stack = player.getMainHandItem();
if (canDeployItem(stack) && stack.getItem().onItemUseFirst(stack, new ItemUseContext(player, Hand.MAIN_HAND, new BlockRayTraceResult(new Vector3d(dx, dy, dz), faceDir, new BlockPos(x, y, z), false))) == ActionResultType.SUCCESS)
return true;
}
for (int i = 0; i < useItems; i++) {
player.inventory.selected = i;
if (!level.isEmptyBlock(new BlockPos(x, y, z)) && block.use(level.getBlockState(new BlockPos(x, y, z)), level, new BlockPos(x, y, z), player, Hand.MAIN_HAND, new BlockRayTraceResult(new Vector3d(dx, dy, dz), faceDir, new BlockPos(x, y, z), false)) == ActionResultType.SUCCESS)
return true;
}
for (int i = 0; i < useItems; i++) {
player.inventory.selected = i;
ItemStack stack = player.getMainHandItem();
boolean isGoingToShift = false;
if (!stack.isEmpty()) {
if (stack.getItem() == Items.SUGAR_CANE || stack.getItem() == Items.REDSTONE) {
isGoingToShift = true;
}
}
int useX = isGoingToShift ? worldPosition.getX() : x;
int useY = isGoingToShift ? worldPosition.getY() : y;
int useZ = isGoingToShift ? worldPosition.getZ() : z;
if (canDeployItem(stack) && stack.getItem().useOn(new ItemUseContext(player, Hand.MAIN_HAND, new BlockRayTraceResult(new Vector3d(dx, dy, dz), faceDir, new BlockPos(x, y, z), false))) == ActionResultType.SUCCESS)
return true;
}
for (int i = 0; i < useItems; i++) {
player.inventory.selected = i;
ItemStack stack = player.getMainHandItem();
if (canDeployItem(stack)) {
ItemStack copy = stack.copy();
// TODO Check this
player.setItemInHand(Hand.MAIN_HAND, stack.getItem().use(level, player, Hand.MAIN_HAND).getObject());
if (!copy.sameItem(stack))
return true;
}
}
return false;
} catch (Throwable e) {
BluePower.log.error("Deployer crashed! Stacktrace: ");
e.printStackTrace();
return true;
}
}
use of net.minecraft.util.math.BlockRayTraceResult in project Overloaded by CJ-MC-Mods.
the class PlayerInteractionUtil method placeBlock.
@Nonnull
public static BlockPlaceResult placeBlock(@Nonnull ItemStack searchStack, @Nonnull ServerPlayerEntity player, @Nonnull World worldIn, @Nonnull BlockPos newPosition, @Nonnull Direction facing, @Nonnull IEnergyStorage energy, float hitX, float hitY, float hitZ) {
// Can we place a block at this Pos
BlockItem itemBlock = ((BlockItem) searchStack.getItem());
// if (worldIn.loadedAndEntityCanStandOn(newPosition, player)) {
// return BlockPlaceResult.FAIL_DENY;
// }
BlockSnapshot blockSnapshot = BlockSnapshot.create(worldIn.dimension(), worldIn, newPosition);
BlockState placedAgainst = blockSnapshot.getWorld().getBlockState(blockSnapshot.getPos().relative(facing.getOpposite()));
BlockEvent.EntityPlaceEvent event = new BlockEvent.EntityPlaceEvent(blockSnapshot, placedAgainst, player);
MinecraftForge.EVENT_BUS.post(event);
if (event.isCanceled()) {
return BlockPlaceResult.FAIL_DENY;
}
long distance = Math.round(Math.sqrt(player.blockPosition().distSqr(newPosition)));
long cost = OverloadedConfig.INSTANCE.multiToolConfig.placeBaseCost + OverloadedConfig.INSTANCE.multiToolConfig.costPerMeterAway * distance;
if (!player.abilities.instabuild && (cost > Integer.MAX_VALUE || cost < 0 || energy.getEnergyStored() < cost))
return BlockPlaceResult.FAIL_ENERGY;
LazyOptional<IItemHandler> opInventory = player.getCapability(ITEM_HANDLER_CAPABILITY, Direction.UP);
if (!opInventory.isPresent()) {
Overloaded.logger.warn("Player has no ItemHandler Capability? NBT: " + player.serializeNBT());
return BlockPlaceResult.FAIL_PREREQUISITE;
}
IItemHandler inventory = opInventory.orElseThrow(() -> new RuntimeException("Impossible Condition"));
int foundStackSlot = findItemStackSlot(searchStack, inventory);
if (foundStackSlot == -1) {
return BlockPlaceResult.FAIL_PREREQUISITE;
}
ItemStack foundStack = inventory.extractItem(foundStackSlot, 1, player.abilities.instabuild);
BlockItemUseContext context = new BlockItemUseContextPublic(worldIn, player, Hand.MAIN_HAND, foundStack, new BlockRayTraceResult(new Vector3d(hitX + newPosition.getX(), hitY + newPosition.getY(), hitZ + newPosition.getZ()), facing, newPosition, false));
ActionResultType result = ForgeHooks.onPlaceItemIntoWorld(context);
switch(result) {
case CONSUME:
case SUCCESS:
SoundType soundtype = worldIn.getBlockState(newPosition).getBlock().getSoundType(worldIn.getBlockState(newPosition), worldIn, newPosition, player);
worldIn.playSound(null, newPosition, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
if (!player.abilities.instabuild) {
energy.extractEnergy((int) cost, false);
}
return BlockPlaceResult.SUCCESS;
case PASS:
case FAIL:
default:
inventory.insertItem(foundStackSlot, foundStack, player.abilities.instabuild);
return BlockPlaceResult.FAIL_DENY;
}
}
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