use of net.minecraft.util.math.Vec3d in project MorePlanets by SteveKunG.
the class RenderInfectedElderGuardian method doRender.
@Override
public void doRender(EntityInfectedElderGuardian entity, double x, double y, double z, float entityYaw, float partialTicks) {
super.doRender(entity, x, y, z, entityYaw, partialTicks);
EntityLivingBase entitylivingbase = entity.getTargetedEntity();
if (entitylivingbase != null) {
float f = entity.getAttackAnimationScale(partialTicks);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder worldrenderer = tessellator.getBuffer();
this.bindTexture(new ResourceLocation("textures/entity/guardian_beam.png"));
GlStateManager.glTexParameterf(3553, 10242, 10497.0F);
GlStateManager.glTexParameterf(3553, 10243, 10497.0F);
GlStateManager.disableLighting();
GlStateManager.disableCull();
GlStateManager.disableBlend();
GlStateManager.depthMask(true);
float f1 = 240.0F;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, f1, f1);
GlStateManager.tryBlendFuncSeparate(770, 1, 1, 0);
float f2 = entity.world.getTotalWorldTime() + partialTicks;
float f3 = f2 * 0.5F % 1.0F;
float f4 = entity.getEyeHeight();
GlStateManager.pushMatrix();
GlStateManager.translate((float) x, (float) y + f4, (float) z);
Vec3d vec3 = this.getPosition(entitylivingbase, entitylivingbase.height * 0.5D, partialTicks);
Vec3d vec31 = this.getPosition(entity, f4, partialTicks);
Vec3d vec32 = vec3.subtract(vec31);
double d0 = vec32.lengthVector() + 1.0D;
vec32 = vec32.normalize();
float f5 = (float) Math.acos(vec32.y);
float f6 = (float) Math.atan2(vec32.z, vec32.x);
GlStateManager.rotate(((float) Math.PI / 2F + -f6) * (180F / (float) Math.PI), 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f5 * (180F / (float) Math.PI), 1.0F, 0.0F, 0.0F);
int i = 1;
double d1 = f2 * 0.05D * (1.0D - (i & 1) * 2.5D);
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
float f7 = f * f;
double d2 = i * 0.2D;
double d3 = d2 * 1.41D;
double d4 = 0.0D + Math.cos(d1 + 2.356194490192345D) * d3;
double d5 = 0.0D + Math.sin(d1 + 2.356194490192345D) * d3;
double d6 = 0.0D + Math.cos(d1 + Math.PI / 4D) * d3;
double d7 = 0.0D + Math.sin(d1 + Math.PI / 4D) * d3;
double d8 = 0.0D + Math.cos(d1 + 3.9269908169872414D) * d3;
double d9 = 0.0D + Math.sin(d1 + 3.9269908169872414D) * d3;
double d10 = 0.0D + Math.cos(d1 + 5.497787143782138D) * d3;
double d11 = 0.0D + Math.sin(d1 + 5.497787143782138D) * d3;
double d12 = 0.0D + Math.cos(d1 + Math.PI) * d2;
double d13 = 0.0D + Math.sin(d1 + Math.PI) * d2;
double d14 = 0.0D + Math.cos(d1 + 0.0D) * d2;
double d15 = 0.0D + Math.sin(d1 + 0.0D) * d2;
double d16 = 0.0D + Math.cos(d1 + Math.PI / 2D) * d2;
double d17 = 0.0D + Math.sin(d1 + Math.PI / 2D) * d2;
double d18 = 0.0D + Math.cos(d1 + Math.PI * 3D / 2D) * d2;
double d19 = 0.0D + Math.sin(d1 + Math.PI * 3D / 2D) * d2;
double d22 = -1.0F + f3;
double d23 = d0 * (0.5D / d2) + d22;
double d24 = 0.0D;
if (entity.ticksExisted % 2 == 0) {
d24 = 0.5D;
}
if (f7 > 0.7F) {
f7 = 0.7F;
}
int red = 144 + (int) (f7 * 27);
int green = 56 + (int) (f7 * 173);
int blue = 34 + (int) (f7 * 228);
worldrenderer.pos(d12, d0, d13).tex(0.4999D, d23).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d12, 0.0D, d13).tex(0.4999D, d22).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d14, 0.0D, d15).tex(0.0D, d22).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d14, d0, d15).tex(0.0D, d23).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d16, d0, d17).tex(0.4999D, d23).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d16, 0.0D, d17).tex(0.4999D, d22).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d18, 0.0D, d19).tex(0.0D, d22).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d18, d0, d19).tex(0.0D, d23).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d4, d0, d5).tex(0.5D, d24 + 0.5D).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d6, d0, d7).tex(1.0D, d24 + 0.5D).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d10, d0, d11).tex(1.0D, d24).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d8, d0, d9).tex(0.5D, d24).color(red, green, blue, 255).endVertex();
tessellator.draw();
GlStateManager.enableLighting();
GlStateManager.enableCull();
GlStateManager.depthMask(false);
GlStateManager.popMatrix();
}
}
use of net.minecraft.util.math.Vec3d in project MorePlanets by SteveKunG.
the class RenderInfectedGuardian method doRender.
@Override
public void doRender(EntityInfectedGuardian entity, double x, double y, double z, float entityYaw, float partialTicks) {
super.doRender(entity, x, y, z, entityYaw, partialTicks);
EntityLivingBase entitylivingbase = entity.getTargetedEntity();
if (entitylivingbase != null) {
float f = entity.getAttackAnimationScale(partialTicks);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder worldrenderer = tessellator.getBuffer();
this.bindTexture(new ResourceLocation("textures/entity/guardian_beam.png"));
GlStateManager.glTexParameterf(3553, 10242, 10497.0F);
GlStateManager.glTexParameterf(3553, 10243, 10497.0F);
GlStateManager.disableLighting();
GlStateManager.disableCull();
GlStateManager.disableBlend();
GlStateManager.depthMask(true);
float f1 = 240.0F;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, f1, f1);
GlStateManager.tryBlendFuncSeparate(770, 1, 1, 0);
float f2 = entity.world.getTotalWorldTime() + partialTicks;
float f3 = f2 * 0.5F % 1.0F;
float f4 = entity.getEyeHeight();
GlStateManager.pushMatrix();
GlStateManager.translate((float) x, (float) y + f4, (float) z);
Vec3d vec3 = this.getPosition(entitylivingbase, entitylivingbase.height * 0.5D, partialTicks);
Vec3d vec31 = this.getPosition(entity, f4, partialTicks);
Vec3d vec32 = vec3.subtract(vec31);
double d0 = vec32.lengthVector() + 1.0D;
vec32 = vec32.normalize();
float f5 = (float) Math.acos(vec32.y);
float f6 = (float) Math.atan2(vec32.z, vec32.x);
GlStateManager.rotate(((float) Math.PI / 2F + -f6) * (180F / (float) Math.PI), 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f5 * (180F / (float) Math.PI), 1.0F, 0.0F, 0.0F);
int i = 1;
double d1 = f2 * 0.05D * (1.0D - (i & 1) * 2.5D);
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
float f7 = f * f;
double d2 = i * 0.2D;
double d3 = d2 * 1.41D;
double d4 = 0.0D + Math.cos(d1 + 2.356194490192345D) * d3;
double d5 = 0.0D + Math.sin(d1 + 2.356194490192345D) * d3;
double d6 = 0.0D + Math.cos(d1 + Math.PI / 4D) * d3;
double d7 = 0.0D + Math.sin(d1 + Math.PI / 4D) * d3;
double d8 = 0.0D + Math.cos(d1 + 3.9269908169872414D) * d3;
double d9 = 0.0D + Math.sin(d1 + 3.9269908169872414D) * d3;
double d10 = 0.0D + Math.cos(d1 + 5.497787143782138D) * d3;
double d11 = 0.0D + Math.sin(d1 + 5.497787143782138D) * d3;
double d12 = 0.0D + Math.cos(d1 + Math.PI) * d2;
double d13 = 0.0D + Math.sin(d1 + Math.PI) * d2;
double d14 = 0.0D + Math.cos(d1 + 0.0D) * d2;
double d15 = 0.0D + Math.sin(d1 + 0.0D) * d2;
double d16 = 0.0D + Math.cos(d1 + Math.PI / 2D) * d2;
double d17 = 0.0D + Math.sin(d1 + Math.PI / 2D) * d2;
double d18 = 0.0D + Math.cos(d1 + Math.PI * 3D / 2D) * d2;
double d19 = 0.0D + Math.sin(d1 + Math.PI * 3D / 2D) * d2;
double d22 = -1.0F + f3;
double d23 = d0 * (0.5D / d2) + d22;
double d24 = 0.0D;
if (entity.ticksExisted % 2 == 0) {
d24 = 0.5D;
}
if (f7 > 0.9F) {
f7 = 0.9F;
}
int red = 144 + (int) (f7 * 60.0F);
int green = 56 + (int) (f7 * 50.0F);
int blue = 34 + (int) (f7 * 50.0F);
worldrenderer.pos(d12, d0, d13).tex(0.4999D, d23).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d12, 0.0D, d13).tex(0.4999D, d22).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d14, 0.0D, d15).tex(0.0D, d22).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d14, d0, d15).tex(0.0D, d23).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d16, d0, d17).tex(0.4999D, d23).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d16, 0.0D, d17).tex(0.4999D, d22).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d18, 0.0D, d19).tex(0.0D, d22).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d18, d0, d19).tex(0.0D, d23).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d4, d0, d5).tex(0.5D, d24 + 0.5D).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d6, d0, d7).tex(1.0D, d24 + 0.5D).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d10, d0, d11).tex(1.0D, d24).color(red, green, blue, 255).endVertex();
worldrenderer.pos(d8, d0, d9).tex(0.5D, d24).color(red, green, blue, 255).endVertex();
tessellator.draw();
GlStateManager.enableLighting();
GlStateManager.enableCull();
GlStateManager.depthMask(false);
GlStateManager.popMatrix();
}
}
use of net.minecraft.util.math.Vec3d in project MorePlanets by SteveKunG.
the class RenderAlienMiner method doRender.
@Override
public void doRender(EntityAlienMiner entity, double x, double y, double z, float entityYaw, float partialTicks) {
super.doRender(entity, x, y, z, entityYaw, partialTicks);
EntityLivingBase entitylivingbase = entity.getTargetedEntity();
if (entitylivingbase != null && entity.getChargedTime(partialTicks) > 0.925F) {
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder worldrenderer = tessellator.getBuffer();
this.bindTexture(new ResourceLocation("moreplanets:textures/entity/alien_miner_beam.png"));
GlStateManager.glTexParameterf(3553, 10242, 10497.0F);
GlStateManager.glTexParameterf(3553, 10243, 10497.0F);
GlStateManager.disableLighting();
GlStateManager.disableCull();
GlStateManager.disableBlend();
GlStateManager.depthMask(true);
GlStateManager.enableAlpha();
float f1 = 240.0F;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, f1, f1);
GlStateManager.blendFunc(770, 771);
float f2 = entity.world.getTotalWorldTime() + partialTicks;
float f3 = f2 * 0.5F % 1.0F;
float f4 = entity.getEyeHeight() + 0.25F - 0.5F + entity.getHoverTick(partialTicks);
GlStateManager.pushMatrix();
GlStateManager.translate((float) x, (float) y + f4, (float) z);
Vec3d vec3 = this.getPosition(entitylivingbase, entitylivingbase.height * 0.5D, partialTicks);
Vec3d vec31 = this.getPosition(entity, f4, partialTicks);
Vec3d vec32 = vec3.subtract(vec31);
double d0 = vec32.lengthVector();
vec32 = vec32.normalize();
float f5 = (float) Math.acos(vec32.y);
float f6 = (float) Math.atan2(vec32.z, vec32.x);
GlStateManager.rotate(((float) Math.PI / 2F + -f6) * (180F / (float) Math.PI), 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f5 * (180F / (float) Math.PI), 1.0F, 0.0F, 0.0F);
int i = 1;
double d1 = f2 * 0.05D * (1.0D - (i & 1) * 2.5D);
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
int j = 255;
int k = 255;
int l = 255;
double d2 = i * 0.2D;
double d3 = d2 * 1.41D;
double d4 = 0.0D + Math.cos(d1 + 2.356194490192345D) * d3;
double d5 = 0.0D + Math.sin(d1 + 2.356194490192345D) * d3;
double d6 = 0.0D + Math.cos(d1 + Math.PI / 4D) * d3;
double d7 = 0.0D + Math.sin(d1 + Math.PI / 4D) * d3;
double d8 = 0.0D + Math.cos(d1 + 3.9269908169872414D) * d3;
double d9 = 0.0D + Math.sin(d1 + 3.9269908169872414D) * d3;
double d10 = 0.0D + Math.cos(d1 + 5.497787143782138D) * d3;
double d11 = 0.0D + Math.sin(d1 + 5.497787143782138D) * d3;
double d12 = 0.0D + Math.cos(d1 + Math.PI) * d2;
double d13 = 0.0D + Math.sin(d1 + Math.PI) * d2;
double d14 = 0.0D + Math.cos(d1 + 0.0D) * d2;
double d15 = 0.0D + Math.sin(d1 + 0.0D) * d2;
double d16 = 0.0D + Math.cos(d1 + Math.PI / 2D) * d2;
double d17 = 0.0D + Math.sin(d1 + Math.PI / 2D) * d2;
double d18 = 0.0D + Math.cos(d1 + Math.PI * 3D / 2D) * d2;
double d19 = 0.0D + Math.sin(d1 + Math.PI * 3D / 2D) * d2;
double d22 = -1.0F + f3;
double d23 = d0 * (0.5D / d2) + d22;
worldrenderer.pos(d12, d0, d13).tex(0.4999D, d23).color(j, k, l, 100).endVertex();
worldrenderer.pos(d12, 0.0D, d13).tex(0.4999D, d22).color(j, k, l, 100).endVertex();
worldrenderer.pos(d14, 0.0D, d15).tex(0.0D, d22).color(j, k, l, 100).endVertex();
worldrenderer.pos(d14, d0, d15).tex(0.0D, d23).color(j, k, l, 100).endVertex();
worldrenderer.pos(d16, d0, d17).tex(0.4999D, d23).color(j, k, l, 100).endVertex();
worldrenderer.pos(d16, 0.0D, d17).tex(0.4999D, d22).color(j, k, l, 100).endVertex();
worldrenderer.pos(d18, 0.0D, d19).tex(0.0D, d22).color(j, k, l, 100).endVertex();
worldrenderer.pos(d18, d0, d19).tex(0.0D, d23).color(j, k, l, 100).endVertex();
double d24 = 0.0D;
if (entity.ticksExisted % 2 == 0) {
d24 = 0.5D;
}
worldrenderer.pos(d4, d0, d5).tex(0.5D, d24 + 0.5D).color(j, k, l, 100).endVertex();
worldrenderer.pos(d6, d0, d7).tex(1.0D, d24 + 0.5D).color(j, k, l, 100).endVertex();
worldrenderer.pos(d10, d0, d11).tex(1.0D, d24).color(j, k, l, 100).endVertex();
worldrenderer.pos(d8, d0, d9).tex(0.5D, d24).color(j, k, l, 100).endVertex();
tessellator.draw();
GlStateManager.enableLighting();
GlStateManager.enableCull();
GlStateManager.enableBlend();
GlStateManager.popMatrix();
}
}
use of net.minecraft.util.math.Vec3d in project MorePlanets by SteveKunG.
the class RenderSpaceFishHook method doRender.
@Override
public void doRender(EntitySpaceFishHook entity, double x, double y, double z, float entityYaw, float partialTicks) {
EntityPlayer player = entity.getAngler();
if (player != null && !this.renderOutlines) {
GlStateManager.pushMatrix();
GlStateManager.translate((float) x, (float) y, (float) z);
GlStateManager.enableRescaleNormal();
GlStateManager.scale(0.5F, 0.5F, 0.5F);
this.bindEntityTexture(entity);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder vertexbuffer = tessellator.getBuffer();
GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate((this.renderManager.options.thirdPersonView == 2 ? -1 : 1) * -this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
if (this.renderOutlines) {
GlStateManager.enableColorMaterial();
GlStateManager.enableOutlineMode(this.getTeamColor(entity));
}
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_NORMAL);
vertexbuffer.pos(-0.5D, -0.5D, 0.0D).tex(0.0625D, 0.1875D).normal(0.0F, 1.0F, 0.0F).endVertex();
vertexbuffer.pos(0.5D, -0.5D, 0.0D).tex(0.125D, 0.1875D).normal(0.0F, 1.0F, 0.0F).endVertex();
vertexbuffer.pos(0.5D, 0.5D, 0.0D).tex(0.125D, 0.125D).normal(0.0F, 1.0F, 0.0F).endVertex();
vertexbuffer.pos(-0.5D, 0.5D, 0.0D).tex(0.0625D, 0.125D).normal(0.0F, 1.0F, 0.0F).endVertex();
tessellator.draw();
if (this.renderOutlines) {
GlStateManager.disableOutlineMode();
GlStateManager.disableColorMaterial();
}
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
int k = player.getPrimaryHand() == EnumHandSide.RIGHT ? 1 : -1;
ItemStack offStack = player.getHeldItemOffhand();
if (offStack.getItem() == MPItems.SPACE_FISHING_ROD && offStack.hasTagCompound() && offStack.getTagCompound().getBoolean("Cast")) {
k = -k;
}
float f7 = player.getSwingProgress(partialTicks);
float f8 = MathHelper.sin(MathHelper.sqrt(f7) * (float) Math.PI);
float f9 = (player.prevRenderYawOffset + (player.renderYawOffset - player.prevRenderYawOffset) * partialTicks) * 0.017453292F;
double d0 = MathHelper.sin(f9);
double d1 = MathHelper.cos(f9);
double d2 = k * 0.35D;
double d4;
double d5;
double d6;
double d7;
double dz = 0.0D;
if ((this.renderManager.options == null || this.renderManager.options.thirdPersonView <= 0) && player == Minecraft.getMinecraft().player) {
float f10 = this.renderManager.options.fovSetting;
f10 = f10 / 100.0F;
Vec3d vec3d = new Vec3d(k * -0.5D * f10, 0.025D * f10, 0.65D);
vec3d = vec3d.rotatePitch(-(player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * partialTicks) * 0.017453292F);
vec3d = vec3d.rotateYaw(-(player.prevRotationYaw + (player.rotationYaw - player.prevRotationYaw) * partialTicks) * 0.017453292F);
vec3d = vec3d.rotateYaw(f8 * 0.5F);
vec3d = vec3d.rotatePitch(-f8 * 0.7F);
d4 = player.prevPosX + (player.posX - player.prevPosX) * partialTicks + vec3d.x;
d5 = player.prevPosY + (player.posY - player.prevPosY) * partialTicks + vec3d.y;
d6 = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks + vec3d.z;
d7 = player.getEyeHeight();
} else {
double xz = player.isSneaking() ? 0.775D : 0.9D;
d4 = player.prevPosX + (player.posX - player.prevPosX) * partialTicks - d1 * d2 - d0 * xz;
d5 = player.prevPosY + player.getEyeHeight() + (player.posY - player.prevPosY) * partialTicks - 0.45D;
d6 = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks - d0 * d2 + d1 * xz;
d7 = player.isSneaking() ? -0.45D : 0.0D;
dz = player.isSneaking() ? 0.01D : 0.0D;
}
double d13 = entity.prevPosX + (entity.posX - entity.prevPosX) * partialTicks;
double d8 = entity.prevPosY + (entity.posY - entity.prevPosY) * partialTicks + 0.25D;
double d9 = entity.prevPosZ + (entity.posZ - entity.prevPosZ) * partialTicks;
double d10 = (float) (d4 - d13) + dz;
double d11 = (float) (d5 - d8) + d7;
double d12 = (float) (d6 - d9);
GlStateManager.disableTexture2D();
GlStateManager.disableLighting();
vertexbuffer.begin(3, DefaultVertexFormats.POSITION_COLOR);
for (int i1 = 0; i1 <= 16; ++i1) {
float f11 = i1 / 16.0F;
vertexbuffer.pos(x + d10 * f11, y + d11 * (f11 * f11 + f11) * 0.5D + 0.25D, z + d12 * f11).color(0, 0, 0, 255).endVertex();
}
tessellator.draw();
GlStateManager.enableLighting();
GlStateManager.enableTexture2D();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
}
use of net.minecraft.util.math.Vec3d in project MorePlanets by SteveKunG.
the class ModelGuardianMP method setRotationAngles.
@Override
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale, Entity entity) {
if (entity instanceof EntityGuardian) {
EntityGuardian entityguardian = (EntityGuardian) entity;
float f6 = ageInTicks - entityguardian.ticksExisted;
this.guardianBody.rotateAngleY = netHeadYaw / (180F / (float) Math.PI);
this.guardianBody.rotateAngleX = headPitch / (180F / (float) Math.PI);
float[] afloat = new float[] { 1.75F, 0.25F, 0.0F, 0.0F, 0.5F, 0.5F, 0.5F, 0.5F, 1.25F, 0.75F, 0.0F, 0.0F };
float[] afloat1 = new float[] { 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 1.75F, 1.25F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F };
float[] afloat2 = new float[] { 0.0F, 0.0F, 0.25F, 1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 1.25F };
float[] afloat3 = new float[] { 0.0F, 0.0F, 8.0F, -8.0F, -8.0F, 8.0F, 8.0F, -8.0F, 0.0F, 0.0F, 8.0F, -8.0F };
float[] afloat4 = new float[] { -8.0F, -8.0F, -8.0F, -8.0F, 0.0F, 0.0F, 0.0F, 0.0F, 8.0F, 8.0F, 8.0F, 8.0F };
float[] afloat5 = new float[] { 8.0F, -8.0F, 0.0F, 0.0F, -8.0F, -8.0F, 8.0F, 8.0F, 8.0F, -8.0F, 0.0F, 0.0F };
float f7 = (1.0F - entityguardian.getSpikesAnimation(f6)) * 0.55F;
for (int i = 0; i < 12; ++i) {
this.guardianSpines[i].rotateAngleX = (float) Math.PI * afloat[i];
this.guardianSpines[i].rotateAngleY = (float) Math.PI * afloat1[i];
this.guardianSpines[i].rotateAngleZ = (float) Math.PI * afloat2[i];
this.guardianSpines[i].rotationPointX = afloat3[i] * (1.0F + MathHelper.cos(ageInTicks * 1.5F + i) * 0.01F - f7);
this.guardianSpines[i].rotationPointY = 16.0F + afloat4[i] * (1.0F + MathHelper.cos(ageInTicks * 1.5F + i) * 0.01F - f7);
this.guardianSpines[i].rotationPointZ = afloat5[i] * (1.0F + MathHelper.cos(ageInTicks * 1.5F + i) * 0.01F - f7);
}
this.guardianEye.rotationPointZ = -8.25F;
Object object = Minecraft.getMinecraft().getRenderViewEntity();
if (entityguardian.hasTargetedEntity()) {
object = entityguardian.getTargetedEntity();
}
if (object != null) {
Vec3d vec3 = ((Entity) object).getPositionEyes(0.0F);
Vec3d vec31 = entity.getPositionEyes(0.0F);
double d0 = vec3.y - vec31.y;
if (d0 > 0.0D) {
this.guardianEye.rotationPointY = 0.0F;
} else {
this.guardianEye.rotationPointY = 1.0F;
}
Vec3d vec32 = entity.getLook(0.0F);
vec32 = new Vec3d(vec32.x, 0.0D, vec32.z);
Vec3d vec33 = new Vec3d(vec31.x - vec3.x, 0.0D, vec31.z - vec3.z).normalize().rotateYaw((float) Math.PI / 2F);
double d1 = vec32.dotProduct(vec33);
this.guardianEye.rotationPointX = MathHelper.sqrt((float) Math.abs(d1)) * 2.0F * (float) Math.signum(d1);
}
this.guardianEye.showModel = true;
float f8 = entityguardian.getTailAnimation(f6);
this.guardianTail[0].rotateAngleY = MathHelper.sin(f8) * (float) Math.PI * 0.05F;
this.guardianTail[1].rotateAngleY = MathHelper.sin(f8) * (float) Math.PI * 0.1F;
this.guardianTail[1].rotationPointX = -1.5F;
this.guardianTail[1].rotationPointY = 0.5F;
this.guardianTail[1].rotationPointZ = 14.0F;
this.guardianTail[2].rotateAngleY = MathHelper.sin(f8) * (float) Math.PI * 0.15F;
this.guardianTail[2].rotationPointX = 0.5F;
this.guardianTail[2].rotationPointY = 0.5F;
this.guardianTail[2].rotationPointZ = 6.0F;
}
}
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