use of net.minecraft.world.chunk.storage.AnvilSaveHandler in project SpongeCommon by SpongePowered.
the class WorldManager method renameWorld.
public static Optional<WorldProperties> renameWorld(WorldProperties worldProperties, String newName) {
checkNotNull(worldProperties);
checkNotNull(newName);
checkState(!worldByDimensionId.containsKey(((IMixinWorldInfo) worldProperties).getDimensionId()), "World is still loaded!");
final Path oldWorldFolder = getCurrentSavesDirectory().get().resolve(worldProperties.getWorldName());
final Path newWorldFolder = oldWorldFolder.resolveSibling(newName);
if (Files.exists(newWorldFolder)) {
return Optional.empty();
}
try {
Files.move(oldWorldFolder, newWorldFolder);
} catch (IOException e) {
return Optional.empty();
}
unregisterWorldProperties(worldProperties, false);
final WorldInfo info = new WorldInfo((WorldInfo) worldProperties);
info.setWorldName(newName);
// As we are moving a world, we want to move the dimension ID and UUID with the world to ensure
// plugins and Sponge do not break.
((IMixinWorldInfo) info).setUniqueId(worldProperties.getUniqueId());
if (((IMixinWorldInfo) worldProperties).getDimensionId() != null) {
((IMixinWorldInfo) info).setDimensionId(((IMixinWorldInfo) worldProperties).getDimensionId());
}
((IMixinWorldInfo) info).createWorldConfig();
new AnvilSaveHandler(WorldManager.getCurrentSavesDirectory().get().toFile(), newName, true, SpongeImpl.getDataFixer()).saveWorldInfo(info);
registerWorldProperties((WorldProperties) info);
return Optional.of((WorldProperties) info);
}
use of net.minecraft.world.chunk.storage.AnvilSaveHandler in project SpongeCommon by SpongePowered.
the class WorldManager method loadWorld.
private static Optional<WorldServer> loadWorld(String worldName, @Nullable ISaveHandler saveHandler, @Nullable WorldProperties properties) {
checkNotNull(worldName);
final Path currentSavesDir = WorldManager.getCurrentSavesDirectory().orElseThrow(() -> new IllegalStateException("Attempt " + "made to load world too early!"));
final MinecraftServer server = SpongeImpl.getServer();
final Optional<WorldServer> optExistingWorldServer = getWorld(worldName);
if (optExistingWorldServer.isPresent()) {
return optExistingWorldServer;
}
if (!server.getAllowNether()) {
SpongeImpl.getLogger().error("Unable to load world [{}]. Multi-world is disabled via [allow-nether] in [server.properties].", worldName);
return Optional.empty();
}
final Path worldFolder = currentSavesDir.resolve(worldName);
if (!Files.isDirectory(worldFolder)) {
SpongeImpl.getLogger().error("Unable to load world [{}]. We cannot find its folder under [{}].", worldFolder, currentSavesDir);
return Optional.empty();
}
if (saveHandler == null) {
saveHandler = new AnvilSaveHandler(currentSavesDir.toFile(), worldName, true, SpongeImpl.getDataFixer());
}
// We weren't given a properties, see if one is cached
if (properties == null) {
properties = (WorldProperties) saveHandler.loadWorldInfo();
// We tried :'(
if (properties == null) {
SpongeImpl.getLogger().error("Unable to load world [{}]. No world properties was found!", worldName);
return Optional.empty();
}
}
if (((IMixinWorldInfo) properties).getDimensionId() == null || ((IMixinWorldInfo) properties).getDimensionId() == Integer.MIN_VALUE) {
((IMixinWorldInfo) properties).setDimensionId(getNextFreeDimensionId());
}
setUuidOnProperties(getCurrentSavesDirectory().get(), properties);
registerWorldProperties(properties);
final WorldInfo worldInfo = (WorldInfo) properties;
((IMixinWorldInfo) worldInfo).createWorldConfig();
// check if enabled
if (!((WorldProperties) worldInfo).isEnabled()) {
SpongeImpl.getLogger().error("Unable to load world [{}]. It is disabled.", worldName);
return Optional.empty();
}
final int dimensionId = ((IMixinWorldInfo) properties).getDimensionId();
registerDimension(dimensionId, (DimensionType) (Object) properties.getDimensionType());
registerDimensionPath(dimensionId, worldFolder);
SpongeImpl.getLogger().info("Loading world [{}] ({})", properties.getWorldName(), getDimensionType(dimensionId).get().getName());
final WorldServer worldServer = createWorldFromProperties(dimensionId, saveHandler, (WorldInfo) properties, new WorldSettings((WorldInfo) properties));
// Set the worlds on the Minecraft server
reorderWorldsVanillaFirst();
return Optional.of(worldServer);
}
use of net.minecraft.world.chunk.storage.AnvilSaveHandler in project SpongeCommon by SpongePowered.
the class WorldManager method loadAllWorlds.
public static void loadAllWorlds(String worldName, long defaultSeed, WorldType defaultWorldType, String generatorOptions) {
final MinecraftServer server = SpongeImpl.getServer();
// We cannot call getCurrentSavesDirectory here as that would generate a savehandler and trigger a session lock.
// We'll go ahead and make the directories for the save name here so that the migrator won't fail
final Path currentSavesDir = server.anvilFile.toPath().resolve(server.getFolderName());
try {
// Symlink needs special handling
if (Files.isSymbolicLink(currentSavesDir)) {
final Path actualPathLink = Files.readSymbolicLink(currentSavesDir);
if (Files.notExists(actualPathLink)) {
// TODO Need to test symlinking to see if this is even legal...
Files.createDirectories(actualPathLink);
} else if (!Files.isDirectory(actualPathLink)) {
throw new IOException("Saves directory [" + currentSavesDir + "] symlinked to [" + actualPathLink + "] is not a directory!");
}
} else {
Files.createDirectories(currentSavesDir);
}
} catch (IOException ioe) {
throw new RuntimeException(ioe);
}
WorldManager.registerVanillaDimensionPaths(currentSavesDir);
WorldMigrator.migrateWorldsTo(currentSavesDir);
registerExistingSpongeDimensions(currentSavesDir);
for (Map.Entry<Integer, DimensionType> entry : sortedDimensionMap().entrySet()) {
final int dimensionId = entry.getKey();
final DimensionType dimensionType = entry.getValue();
// Skip all worlds besides dimension 0 if multi-world is disabled
if (dimensionId != 0 && !server.getAllowNether()) {
continue;
}
// Skip already loaded worlds by plugins
if (getWorldByDimensionId(dimensionId).isPresent()) {
continue;
}
// Step 1 - Grab the world's data folder
final Path worldFolder = getWorldFolder(dimensionType, dimensionId);
if (worldFolder == null) {
SpongeImpl.getLogger().error("An attempt was made to load a world with dimension id [{}] that has no registered world folder!", dimensionId);
continue;
}
final String worldFolderName = worldFolder.getFileName().toString();
// Step 2 - See if we are allowed to load it
if (dimensionId != 0) {
final SpongeConfig<? extends GeneralConfigBase> activeConfig = SpongeHooks.getActiveConfig(((IMixinDimensionType) (Object) dimensionType).getConfigPath(), worldFolderName);
if (!activeConfig.getConfig().getWorld().isWorldEnabled()) {
SpongeImpl.getLogger().warn("World [{}] (DIM{}) is disabled. World will not be loaded...", worldFolder, dimensionId);
continue;
}
}
// Step 3 - Get our world information from disk
final ISaveHandler saveHandler;
if (dimensionId == 0) {
saveHandler = server.getActiveAnvilConverter().getSaveLoader(server.getFolderName(), true);
} else {
saveHandler = new AnvilSaveHandler(WorldManager.getCurrentSavesDirectory().get().toFile(), worldFolderName, true, SpongeImpl.getDataFixer());
}
WorldInfo worldInfo = saveHandler.loadWorldInfo();
WorldSettings worldSettings;
// If this is integrated server, we need to use the WorldSettings from the client's Single Player menu to construct the worlds
if (server instanceof IMixinIntegratedServer) {
worldSettings = ((IMixinIntegratedServer) server).getSettings();
// If this is overworld and a new save, the WorldInfo has already been made but we want to still fire the construct event.
if (dimensionId == 0 && ((IMixinIntegratedServer) server).isNewSave()) {
SpongeImpl.postEvent(SpongeEventFactory.createConstructWorldPropertiesEvent(Sponge.getCauseStackManager().getCurrentCause(), (WorldArchetype) (Object) worldSettings, (WorldProperties) worldInfo));
}
} else {
// WorldSettings will be null here on dedicated server so we need to build one
worldSettings = new WorldSettings(defaultSeed, server.getGameType(), server.canStructuresSpawn(), server.isHardcore(), defaultWorldType);
}
if (worldInfo == null) {
// Step 4 - At this point, we have either have the WorldInfo or we have none. If we have none, we'll use the settings built above to
// create the WorldInfo
worldInfo = createWorldInfoFromSettings(currentSavesDir, (org.spongepowered.api.world.DimensionType) (Object) dimensionType, dimensionId, worldFolderName, worldSettings, generatorOptions);
} else {
// create config
((IMixinWorldInfo) worldInfo).setDimensionType((org.spongepowered.api.world.DimensionType) (Object) dimensionType);
((IMixinWorldInfo) worldInfo).createWorldConfig();
((WorldProperties) worldInfo).setGenerateSpawnOnLoad(((IMixinDimensionType) (Object) dimensionType).shouldGenerateSpawnOnLoad());
}
// Safety check to ensure we'll get a unique id no matter what
if (((WorldProperties) worldInfo).getUniqueId() == null) {
setUuidOnProperties(dimensionId == 0 ? currentSavesDir.getParent() : currentSavesDir, (WorldProperties) worldInfo);
}
// Safety check to ensure the world info has the dimension id set
if (((IMixinWorldInfo) worldInfo).getDimensionId() == null) {
((IMixinWorldInfo) worldInfo).setDimensionId(dimensionId);
}
// Keep the LevelName in the LevelInfo up to date with the directory name
if (!worldInfo.getWorldName().equals(worldFolderName)) {
worldInfo.setWorldName(worldFolderName);
}
// Step 5 - Load server resource pack from dimension 0
if (dimensionId == 0) {
server.setResourcePackFromWorld(worldFolderName, saveHandler);
}
// Step 6 - Cache the WorldProperties we've made so we don't load from disk later.
registerWorldProperties((WorldProperties) worldInfo);
if (dimensionId != 0 && !((WorldProperties) worldInfo).loadOnStartup()) {
SpongeImpl.getLogger().warn("World [{}] (DIM{}) is set to not load on startup. To load it later, enable [load-on-startup] in config " + "or use a plugin", worldFolder, dimensionId);
continue;
}
// Step 7 - Finally, we can create the world and tell it to load
final WorldServer worldServer = createWorldFromProperties(dimensionId, saveHandler, worldInfo, worldSettings);
SpongeImpl.getLogger().info("Loading world [{}] ({})", ((org.spongepowered.api.world.World) worldServer).getName(), getDimensionType(dimensionId).get().getName());
}
// Set the worlds on the Minecraft server
reorderWorldsVanillaFirst();
}
use of net.minecraft.world.chunk.storage.AnvilSaveHandler in project SpongeCommon by SpongePowered.
the class WorldManager method saveWorldProperties.
public static boolean saveWorldProperties(WorldProperties properties) {
checkNotNull(properties);
final Optional<WorldServer> optWorldServer = getWorldByDimensionId(((IMixinWorldInfo) properties).getDimensionId());
// If the World represented in the properties is still loaded, save the properties and have the World reload its info
if (optWorldServer.isPresent()) {
final WorldServer worldServer = optWorldServer.get();
worldServer.getSaveHandler().saveWorldInfo((WorldInfo) properties);
worldServer.getSaveHandler().loadWorldInfo();
} else {
new AnvilSaveHandler(WorldManager.getCurrentSavesDirectory().get().toFile(), properties.getWorldName(), true, SpongeImpl.getDataFixer()).saveWorldInfo((WorldInfo) properties);
}
((IMixinWorldInfo) properties).getOrCreateWorldConfig().save();
// No return values or exceptions so can only assume true.
return true;
}
use of net.minecraft.world.chunk.storage.AnvilSaveHandler in project SpongeCommon by SpongePowered.
the class WorldManager method createWorldProperties.
public static WorldProperties createWorldProperties(String folderName, WorldArchetype archetype, Integer dimensionId) {
checkNotNull(folderName);
checkNotNull(archetype);
final Optional<WorldServer> optWorldServer = getWorld(folderName);
if (optWorldServer.isPresent()) {
return ((org.spongepowered.api.world.World) optWorldServer.get()).getProperties();
}
final Optional<WorldProperties> optWorldProperties = WorldManager.getWorldProperties(folderName);
if (optWorldProperties.isPresent()) {
return optWorldProperties.get();
}
final ISaveHandler saveHandler = new AnvilSaveHandler(WorldManager.getCurrentSavesDirectory().get().toFile(), folderName, true, SpongeImpl.getDataFixer());
WorldInfo worldInfo = saveHandler.loadWorldInfo();
if (worldInfo == null) {
worldInfo = new WorldInfo((WorldSettings) (Object) archetype, folderName);
} else {
// DimensionType must be set before world config is created to get proper path
((IMixinWorldInfo) worldInfo).setDimensionType(archetype.getDimensionType());
((IMixinWorldInfo) worldInfo).createWorldConfig();
((WorldProperties) worldInfo).setGeneratorModifiers(archetype.getGeneratorModifiers());
}
if (archetype.isSeedRandomized()) {
((WorldProperties) worldInfo).setSeed(SpongeImpl.random.nextLong());
}
setUuidOnProperties(getCurrentSavesDirectory().get(), (WorldProperties) worldInfo);
if (dimensionId != null) {
((IMixinWorldInfo) worldInfo).setDimensionId(dimensionId);
} else if (((IMixinWorldInfo) worldInfo).getDimensionId() == null || ((IMixinWorldInfo) worldInfo).getDimensionId() == Integer.MIN_VALUE || getWorldByDimensionId(((IMixinWorldInfo) worldInfo).getDimensionId()).isPresent()) {
// DimensionID is null or 0 or the dimensionID is already assinged to a loaded world
((IMixinWorldInfo) worldInfo).setDimensionId(WorldManager.getNextFreeDimensionId());
}
((WorldProperties) worldInfo).setGeneratorType(archetype.getGeneratorType());
((IMixinWorldInfo) worldInfo).getOrCreateWorldConfig().save();
registerWorldProperties((WorldProperties) worldInfo);
SpongeImpl.postEvent(SpongeEventFactory.createConstructWorldPropertiesEvent(Sponge.getCauseStackManager().getCurrentCause(), archetype, (WorldProperties) worldInfo));
saveHandler.saveWorldInfoWithPlayer(worldInfo, SpongeImpl.getServer().getPlayerList().getHostPlayerData());
return (WorldProperties) worldInfo;
}
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