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Example 1 with AnvilSaveHandler

use of net.minecraft.world.chunk.storage.AnvilSaveHandler in project SpongeCommon by SpongePowered.

the class WorldManager method renameWorld.

public static Optional<WorldProperties> renameWorld(WorldProperties worldProperties, String newName) {
    checkNotNull(worldProperties);
    checkNotNull(newName);
    checkState(!worldByDimensionId.containsKey(((IMixinWorldInfo) worldProperties).getDimensionId()), "World is still loaded!");
    final Path oldWorldFolder = getCurrentSavesDirectory().get().resolve(worldProperties.getWorldName());
    final Path newWorldFolder = oldWorldFolder.resolveSibling(newName);
    if (Files.exists(newWorldFolder)) {
        return Optional.empty();
    }
    try {
        Files.move(oldWorldFolder, newWorldFolder);
    } catch (IOException e) {
        return Optional.empty();
    }
    unregisterWorldProperties(worldProperties, false);
    final WorldInfo info = new WorldInfo((WorldInfo) worldProperties);
    info.setWorldName(newName);
    // As we are moving a world, we want to move the dimension ID and UUID with the world to ensure
    // plugins and Sponge do not break.
    ((IMixinWorldInfo) info).setUniqueId(worldProperties.getUniqueId());
    if (((IMixinWorldInfo) worldProperties).getDimensionId() != null) {
        ((IMixinWorldInfo) info).setDimensionId(((IMixinWorldInfo) worldProperties).getDimensionId());
    }
    ((IMixinWorldInfo) info).createWorldConfig();
    new AnvilSaveHandler(WorldManager.getCurrentSavesDirectory().get().toFile(), newName, true, SpongeImpl.getDataFixer()).saveWorldInfo(info);
    registerWorldProperties((WorldProperties) info);
    return Optional.of((WorldProperties) info);
}
Also used : Path(java.nio.file.Path) IMixinWorldInfo(org.spongepowered.common.interfaces.world.IMixinWorldInfo) WorldInfo(net.minecraft.world.storage.WorldInfo) IMixinWorldInfo(org.spongepowered.common.interfaces.world.IMixinWorldInfo) IOException(java.io.IOException) AnvilSaveHandler(net.minecraft.world.chunk.storage.AnvilSaveHandler)

Example 2 with AnvilSaveHandler

use of net.minecraft.world.chunk.storage.AnvilSaveHandler in project SpongeCommon by SpongePowered.

the class WorldManager method loadWorld.

private static Optional<WorldServer> loadWorld(String worldName, @Nullable ISaveHandler saveHandler, @Nullable WorldProperties properties) {
    checkNotNull(worldName);
    final Path currentSavesDir = WorldManager.getCurrentSavesDirectory().orElseThrow(() -> new IllegalStateException("Attempt " + "made to load world too early!"));
    final MinecraftServer server = SpongeImpl.getServer();
    final Optional<WorldServer> optExistingWorldServer = getWorld(worldName);
    if (optExistingWorldServer.isPresent()) {
        return optExistingWorldServer;
    }
    if (!server.getAllowNether()) {
        SpongeImpl.getLogger().error("Unable to load world [{}]. Multi-world is disabled via [allow-nether] in [server.properties].", worldName);
        return Optional.empty();
    }
    final Path worldFolder = currentSavesDir.resolve(worldName);
    if (!Files.isDirectory(worldFolder)) {
        SpongeImpl.getLogger().error("Unable to load world [{}]. We cannot find its folder under [{}].", worldFolder, currentSavesDir);
        return Optional.empty();
    }
    if (saveHandler == null) {
        saveHandler = new AnvilSaveHandler(currentSavesDir.toFile(), worldName, true, SpongeImpl.getDataFixer());
    }
    // We weren't given a properties, see if one is cached
    if (properties == null) {
        properties = (WorldProperties) saveHandler.loadWorldInfo();
        // We tried :'(
        if (properties == null) {
            SpongeImpl.getLogger().error("Unable to load world [{}]. No world properties was found!", worldName);
            return Optional.empty();
        }
    }
    if (((IMixinWorldInfo) properties).getDimensionId() == null || ((IMixinWorldInfo) properties).getDimensionId() == Integer.MIN_VALUE) {
        ((IMixinWorldInfo) properties).setDimensionId(getNextFreeDimensionId());
    }
    setUuidOnProperties(getCurrentSavesDirectory().get(), properties);
    registerWorldProperties(properties);
    final WorldInfo worldInfo = (WorldInfo) properties;
    ((IMixinWorldInfo) worldInfo).createWorldConfig();
    // check if enabled
    if (!((WorldProperties) worldInfo).isEnabled()) {
        SpongeImpl.getLogger().error("Unable to load world [{}]. It is disabled.", worldName);
        return Optional.empty();
    }
    final int dimensionId = ((IMixinWorldInfo) properties).getDimensionId();
    registerDimension(dimensionId, (DimensionType) (Object) properties.getDimensionType());
    registerDimensionPath(dimensionId, worldFolder);
    SpongeImpl.getLogger().info("Loading world [{}] ({})", properties.getWorldName(), getDimensionType(dimensionId).get().getName());
    final WorldServer worldServer = createWorldFromProperties(dimensionId, saveHandler, (WorldInfo) properties, new WorldSettings((WorldInfo) properties));
    // Set the worlds on the Minecraft server
    reorderWorldsVanillaFirst();
    return Optional.of(worldServer);
}
Also used : Path(java.nio.file.Path) IMixinWorldInfo(org.spongepowered.common.interfaces.world.IMixinWorldInfo) WorldInfo(net.minecraft.world.storage.WorldInfo) IMixinWorldInfo(org.spongepowered.common.interfaces.world.IMixinWorldInfo) IMixinWorldServer(org.spongepowered.common.interfaces.world.IMixinWorldServer) WorldServer(net.minecraft.world.WorldServer) AnvilSaveHandler(net.minecraft.world.chunk.storage.AnvilSaveHandler) WorldSettings(net.minecraft.world.WorldSettings) IMixinWorldSettings(org.spongepowered.common.interfaces.world.IMixinWorldSettings) IMixinMinecraftServer(org.spongepowered.common.interfaces.IMixinMinecraftServer) MinecraftServer(net.minecraft.server.MinecraftServer)

Example 3 with AnvilSaveHandler

use of net.minecraft.world.chunk.storage.AnvilSaveHandler in project SpongeCommon by SpongePowered.

the class WorldManager method loadAllWorlds.

public static void loadAllWorlds(String worldName, long defaultSeed, WorldType defaultWorldType, String generatorOptions) {
    final MinecraftServer server = SpongeImpl.getServer();
    // We cannot call getCurrentSavesDirectory here as that would generate a savehandler and trigger a session lock.
    // We'll go ahead and make the directories for the save name here so that the migrator won't fail
    final Path currentSavesDir = server.anvilFile.toPath().resolve(server.getFolderName());
    try {
        // Symlink needs special handling
        if (Files.isSymbolicLink(currentSavesDir)) {
            final Path actualPathLink = Files.readSymbolicLink(currentSavesDir);
            if (Files.notExists(actualPathLink)) {
                // TODO Need to test symlinking to see if this is even legal...
                Files.createDirectories(actualPathLink);
            } else if (!Files.isDirectory(actualPathLink)) {
                throw new IOException("Saves directory [" + currentSavesDir + "] symlinked to [" + actualPathLink + "] is not a directory!");
            }
        } else {
            Files.createDirectories(currentSavesDir);
        }
    } catch (IOException ioe) {
        throw new RuntimeException(ioe);
    }
    WorldManager.registerVanillaDimensionPaths(currentSavesDir);
    WorldMigrator.migrateWorldsTo(currentSavesDir);
    registerExistingSpongeDimensions(currentSavesDir);
    for (Map.Entry<Integer, DimensionType> entry : sortedDimensionMap().entrySet()) {
        final int dimensionId = entry.getKey();
        final DimensionType dimensionType = entry.getValue();
        // Skip all worlds besides dimension 0 if multi-world is disabled
        if (dimensionId != 0 && !server.getAllowNether()) {
            continue;
        }
        // Skip already loaded worlds by plugins
        if (getWorldByDimensionId(dimensionId).isPresent()) {
            continue;
        }
        // Step 1 - Grab the world's data folder
        final Path worldFolder = getWorldFolder(dimensionType, dimensionId);
        if (worldFolder == null) {
            SpongeImpl.getLogger().error("An attempt was made to load a world with dimension id [{}] that has no registered world folder!", dimensionId);
            continue;
        }
        final String worldFolderName = worldFolder.getFileName().toString();
        // Step 2 - See if we are allowed to load it
        if (dimensionId != 0) {
            final SpongeConfig<? extends GeneralConfigBase> activeConfig = SpongeHooks.getActiveConfig(((IMixinDimensionType) (Object) dimensionType).getConfigPath(), worldFolderName);
            if (!activeConfig.getConfig().getWorld().isWorldEnabled()) {
                SpongeImpl.getLogger().warn("World [{}] (DIM{}) is disabled. World will not be loaded...", worldFolder, dimensionId);
                continue;
            }
        }
        // Step 3 - Get our world information from disk
        final ISaveHandler saveHandler;
        if (dimensionId == 0) {
            saveHandler = server.getActiveAnvilConverter().getSaveLoader(server.getFolderName(), true);
        } else {
            saveHandler = new AnvilSaveHandler(WorldManager.getCurrentSavesDirectory().get().toFile(), worldFolderName, true, SpongeImpl.getDataFixer());
        }
        WorldInfo worldInfo = saveHandler.loadWorldInfo();
        WorldSettings worldSettings;
        // If this is integrated server, we need to use the WorldSettings from the client's Single Player menu to construct the worlds
        if (server instanceof IMixinIntegratedServer) {
            worldSettings = ((IMixinIntegratedServer) server).getSettings();
            // If this is overworld and a new save, the WorldInfo has already been made but we want to still fire the construct event.
            if (dimensionId == 0 && ((IMixinIntegratedServer) server).isNewSave()) {
                SpongeImpl.postEvent(SpongeEventFactory.createConstructWorldPropertiesEvent(Sponge.getCauseStackManager().getCurrentCause(), (WorldArchetype) (Object) worldSettings, (WorldProperties) worldInfo));
            }
        } else {
            // WorldSettings will be null here on dedicated server so we need to build one
            worldSettings = new WorldSettings(defaultSeed, server.getGameType(), server.canStructuresSpawn(), server.isHardcore(), defaultWorldType);
        }
        if (worldInfo == null) {
            // Step 4 - At this point, we have either have the WorldInfo or we have none. If we have none, we'll use the settings built above to
            // create the WorldInfo
            worldInfo = createWorldInfoFromSettings(currentSavesDir, (org.spongepowered.api.world.DimensionType) (Object) dimensionType, dimensionId, worldFolderName, worldSettings, generatorOptions);
        } else {
            // create config
            ((IMixinWorldInfo) worldInfo).setDimensionType((org.spongepowered.api.world.DimensionType) (Object) dimensionType);
            ((IMixinWorldInfo) worldInfo).createWorldConfig();
            ((WorldProperties) worldInfo).setGenerateSpawnOnLoad(((IMixinDimensionType) (Object) dimensionType).shouldGenerateSpawnOnLoad());
        }
        // Safety check to ensure we'll get a unique id no matter what
        if (((WorldProperties) worldInfo).getUniqueId() == null) {
            setUuidOnProperties(dimensionId == 0 ? currentSavesDir.getParent() : currentSavesDir, (WorldProperties) worldInfo);
        }
        // Safety check to ensure the world info has the dimension id set
        if (((IMixinWorldInfo) worldInfo).getDimensionId() == null) {
            ((IMixinWorldInfo) worldInfo).setDimensionId(dimensionId);
        }
        // Keep the LevelName in the LevelInfo up to date with the directory name
        if (!worldInfo.getWorldName().equals(worldFolderName)) {
            worldInfo.setWorldName(worldFolderName);
        }
        // Step 5 - Load server resource pack from dimension 0
        if (dimensionId == 0) {
            server.setResourcePackFromWorld(worldFolderName, saveHandler);
        }
        // Step 6 - Cache the WorldProperties we've made so we don't load from disk later.
        registerWorldProperties((WorldProperties) worldInfo);
        if (dimensionId != 0 && !((WorldProperties) worldInfo).loadOnStartup()) {
            SpongeImpl.getLogger().warn("World [{}] (DIM{}) is set to not load on startup. To load it later, enable [load-on-startup] in config " + "or use a plugin", worldFolder, dimensionId);
            continue;
        }
        // Step 7 - Finally, we can create the world and tell it to load
        final WorldServer worldServer = createWorldFromProperties(dimensionId, saveHandler, worldInfo, worldSettings);
        SpongeImpl.getLogger().info("Loading world [{}] ({})", ((org.spongepowered.api.world.World) worldServer).getName(), getDimensionType(dimensionId).get().getName());
    }
    // Set the worlds on the Minecraft server
    reorderWorldsVanillaFirst();
}
Also used : IMixinDimensionType(org.spongepowered.common.interfaces.world.IMixinDimensionType) DimensionType(net.minecraft.world.DimensionType) ISaveHandler(net.minecraft.world.storage.ISaveHandler) IMixinWorldInfo(org.spongepowered.common.interfaces.world.IMixinWorldInfo) IMixinWorldServer(org.spongepowered.common.interfaces.world.IMixinWorldServer) WorldServer(net.minecraft.world.WorldServer) WorldSettings(net.minecraft.world.WorldSettings) IMixinWorldSettings(org.spongepowered.common.interfaces.world.IMixinWorldSettings) WorldArchetype(org.spongepowered.api.world.WorldArchetype) IMixinIntegratedServer(org.spongepowered.common.interfaces.IMixinIntegratedServer) WorldInfo(net.minecraft.world.storage.WorldInfo) IMixinWorldInfo(org.spongepowered.common.interfaces.world.IMixinWorldInfo) AnvilSaveHandler(net.minecraft.world.chunk.storage.AnvilSaveHandler) Path(java.nio.file.Path) IOException(java.io.IOException) IMixinMinecraftServer(org.spongepowered.common.interfaces.IMixinMinecraftServer) MinecraftServer(net.minecraft.server.MinecraftServer) Map(java.util.Map) BiMap(com.google.common.collect.BiMap) Int2ObjectOpenHashMap(it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap) HashMap(java.util.HashMap) LinkedHashMap(java.util.LinkedHashMap) HashBiMap(com.google.common.collect.HashBiMap) Int2ObjectMap(it.unimi.dsi.fastutil.ints.Int2ObjectMap) WorldProperties(org.spongepowered.api.world.storage.WorldProperties)

Example 4 with AnvilSaveHandler

use of net.minecraft.world.chunk.storage.AnvilSaveHandler in project SpongeCommon by SpongePowered.

the class WorldManager method saveWorldProperties.

public static boolean saveWorldProperties(WorldProperties properties) {
    checkNotNull(properties);
    final Optional<WorldServer> optWorldServer = getWorldByDimensionId(((IMixinWorldInfo) properties).getDimensionId());
    // If the World represented in the properties is still loaded, save the properties and have the World reload its info
    if (optWorldServer.isPresent()) {
        final WorldServer worldServer = optWorldServer.get();
        worldServer.getSaveHandler().saveWorldInfo((WorldInfo) properties);
        worldServer.getSaveHandler().loadWorldInfo();
    } else {
        new AnvilSaveHandler(WorldManager.getCurrentSavesDirectory().get().toFile(), properties.getWorldName(), true, SpongeImpl.getDataFixer()).saveWorldInfo((WorldInfo) properties);
    }
    ((IMixinWorldInfo) properties).getOrCreateWorldConfig().save();
    // No return values or exceptions so can only assume true.
    return true;
}
Also used : IMixinWorldServer(org.spongepowered.common.interfaces.world.IMixinWorldServer) WorldServer(net.minecraft.world.WorldServer) AnvilSaveHandler(net.minecraft.world.chunk.storage.AnvilSaveHandler)

Example 5 with AnvilSaveHandler

use of net.minecraft.world.chunk.storage.AnvilSaveHandler in project SpongeCommon by SpongePowered.

the class WorldManager method createWorldProperties.

public static WorldProperties createWorldProperties(String folderName, WorldArchetype archetype, Integer dimensionId) {
    checkNotNull(folderName);
    checkNotNull(archetype);
    final Optional<WorldServer> optWorldServer = getWorld(folderName);
    if (optWorldServer.isPresent()) {
        return ((org.spongepowered.api.world.World) optWorldServer.get()).getProperties();
    }
    final Optional<WorldProperties> optWorldProperties = WorldManager.getWorldProperties(folderName);
    if (optWorldProperties.isPresent()) {
        return optWorldProperties.get();
    }
    final ISaveHandler saveHandler = new AnvilSaveHandler(WorldManager.getCurrentSavesDirectory().get().toFile(), folderName, true, SpongeImpl.getDataFixer());
    WorldInfo worldInfo = saveHandler.loadWorldInfo();
    if (worldInfo == null) {
        worldInfo = new WorldInfo((WorldSettings) (Object) archetype, folderName);
    } else {
        // DimensionType must be set before world config is created to get proper path
        ((IMixinWorldInfo) worldInfo).setDimensionType(archetype.getDimensionType());
        ((IMixinWorldInfo) worldInfo).createWorldConfig();
        ((WorldProperties) worldInfo).setGeneratorModifiers(archetype.getGeneratorModifiers());
    }
    if (archetype.isSeedRandomized()) {
        ((WorldProperties) worldInfo).setSeed(SpongeImpl.random.nextLong());
    }
    setUuidOnProperties(getCurrentSavesDirectory().get(), (WorldProperties) worldInfo);
    if (dimensionId != null) {
        ((IMixinWorldInfo) worldInfo).setDimensionId(dimensionId);
    } else if (((IMixinWorldInfo) worldInfo).getDimensionId() == null || ((IMixinWorldInfo) worldInfo).getDimensionId() == Integer.MIN_VALUE || getWorldByDimensionId(((IMixinWorldInfo) worldInfo).getDimensionId()).isPresent()) {
        // DimensionID is null or 0 or the dimensionID is already assinged to a loaded world
        ((IMixinWorldInfo) worldInfo).setDimensionId(WorldManager.getNextFreeDimensionId());
    }
    ((WorldProperties) worldInfo).setGeneratorType(archetype.getGeneratorType());
    ((IMixinWorldInfo) worldInfo).getOrCreateWorldConfig().save();
    registerWorldProperties((WorldProperties) worldInfo);
    SpongeImpl.postEvent(SpongeEventFactory.createConstructWorldPropertiesEvent(Sponge.getCauseStackManager().getCurrentCause(), archetype, (WorldProperties) worldInfo));
    saveHandler.saveWorldInfoWithPlayer(worldInfo, SpongeImpl.getServer().getPlayerList().getHostPlayerData());
    return (WorldProperties) worldInfo;
}
Also used : ISaveHandler(net.minecraft.world.storage.ISaveHandler) IMixinWorldInfo(org.spongepowered.common.interfaces.world.IMixinWorldInfo) WorldInfo(net.minecraft.world.storage.WorldInfo) IMixinWorldInfo(org.spongepowered.common.interfaces.world.IMixinWorldInfo) IMixinWorldServer(org.spongepowered.common.interfaces.world.IMixinWorldServer) WorldServer(net.minecraft.world.WorldServer) AnvilSaveHandler(net.minecraft.world.chunk.storage.AnvilSaveHandler) IMixinWorld(org.spongepowered.common.interfaces.world.IMixinWorld) World(net.minecraft.world.World) WorldSettings(net.minecraft.world.WorldSettings) IMixinWorldSettings(org.spongepowered.common.interfaces.world.IMixinWorldSettings) WorldProperties(org.spongepowered.api.world.storage.WorldProperties)

Aggregations

AnvilSaveHandler (net.minecraft.world.chunk.storage.AnvilSaveHandler)5 WorldServer (net.minecraft.world.WorldServer)4 WorldInfo (net.minecraft.world.storage.WorldInfo)4 IMixinWorldInfo (org.spongepowered.common.interfaces.world.IMixinWorldInfo)4 IMixinWorldServer (org.spongepowered.common.interfaces.world.IMixinWorldServer)4 Path (java.nio.file.Path)3 WorldSettings (net.minecraft.world.WorldSettings)3 IMixinWorldSettings (org.spongepowered.common.interfaces.world.IMixinWorldSettings)3 IOException (java.io.IOException)2 MinecraftServer (net.minecraft.server.MinecraftServer)2 ISaveHandler (net.minecraft.world.storage.ISaveHandler)2 WorldProperties (org.spongepowered.api.world.storage.WorldProperties)2 IMixinMinecraftServer (org.spongepowered.common.interfaces.IMixinMinecraftServer)2 BiMap (com.google.common.collect.BiMap)1 HashBiMap (com.google.common.collect.HashBiMap)1 Int2ObjectMap (it.unimi.dsi.fastutil.ints.Int2ObjectMap)1 Int2ObjectOpenHashMap (it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap)1 HashMap (java.util.HashMap)1 LinkedHashMap (java.util.LinkedHashMap)1 Map (java.util.Map)1