use of net.minecraft.world.entity.LivingEntity in project MyPet by xXKeyleXx.
the class BehaviorDuelTarget method shouldFinish.
@Override
public boolean shouldFinish() {
if (!petEntity.canMove()) {
return true;
} else if (!petEntity.hasTarget()) {
return true;
}
LivingEntity target = ((CraftLivingEntity) this.petEntity.getMyPetTarget()).getHandle();
Behavior behaviorSkill = myPet.getSkills().get(Behavior.class);
if (behaviorSkill.getBehavior() != BehaviorMode.Duel) {
return true;
} else if (myPet.getDamage() <= 0 && myPet.getRangedDamage() <= 0) {
return true;
} else if (target.level != petEntity.level) {
return true;
} else if (petEntity.distanceToSqr(target) > 400) {
return true;
} else
return petEntity.distanceToSqr(((CraftPlayer) petEntity.getOwner().getPlayer()).getHandle()) > 600;
}
use of net.minecraft.world.entity.LivingEntity in project SpongeCommon by SpongePowered.
the class InventoryEventFactory method callChangeEntityEquipmentEvent.
public static ChangeEntityEquipmentEvent callChangeEntityEquipmentEvent(final LivingEntity entity, final ItemStackSnapshot before, final ItemStackSnapshot after, final Slot slot) {
final ChangeEntityEquipmentEvent event;
try (final CauseStackManager.StackFrame frame = PhaseTracker.getCauseStackManager().pushCauseFrame()) {
frame.pushCause(entity);
final Transaction<ItemStackSnapshot> transaction = new Transaction<>(before, after);
if (after.isEmpty()) {
event = SpongeEventFactory.createChangeEntityEquipmentEventBreak(frame.currentCause(), (Entity) entity, slot, transaction);
} else {
event = SpongeEventFactory.createChangeEntityEquipmentEvent(frame.currentCause(), (Entity) entity, slot, transaction);
}
SpongeCommon.post(event);
return event;
}
}
use of net.minecraft.world.entity.LivingEntity in project SpongeCommon by SpongePowered.
the class DamageEventUtil method createArmorModifiers.
public static Optional<DamageFunction> createArmorModifiers(final LivingEntity living, final DamageSource damageSource) {
if (damageSource.isBypassArmor()) {
return Optional.empty();
}
final DoubleUnaryOperator function = incomingDamage -> -(incomingDamage - CombatRules.getDamageAfterAbsorb((float) incomingDamage, living.getArmorValue(), (float) living.getAttributeValue(Attributes.ARMOR_TOUGHNESS)));
final DamageFunction armorModifier;
try (final CauseStackManager.StackFrame frame = ((Server) living.getServer()).causeStackManager().pushCauseFrame()) {
frame.pushCause(living);
frame.pushCause(Attributes.ARMOR_TOUGHNESS);
armorModifier = DamageFunction.of(DamageModifier.builder().cause(frame.currentCause()).type(DamageModifierTypes.ARMOR).build(), function);
}
return Optional.of(armorModifier);
}
use of net.minecraft.world.entity.LivingEntity in project SpongeCommon by SpongePowered.
the class TeleportCommandMixin method performTeleport.
/**
* @author Zidane
* @reason Have the teleport command respect our events
*/
@Overwrite
private static void performTeleport(CommandSourceStack source, Entity entityIn, ServerLevel worldIn, double x, double y, double z, Set<ClientboundPlayerPositionPacket.RelativeArgument> relativeList, float yaw, float pitch, @Nullable TeleportCommand.LookAt facing) {
double actualX = x;
double actualY = y;
double actualZ = z;
double actualYaw = yaw;
double actualPitch = pitch;
if (!(entityIn instanceof ServerPlayer)) {
actualYaw = Mth.wrapDegrees(yaw);
actualPitch = Mth.wrapDegrees(pitch);
actualPitch = Mth.clamp(actualPitch, -90.0F, 90.0F);
}
if (worldIn == entityIn.level) {
try (final CauseStackManager.StackFrame frame = PhaseTracker.getCauseStackManager().pushCauseFrame()) {
frame.addContext(EventContextKeys.MOVEMENT_TYPE, MovementTypes.COMMAND);
if (ShouldFire.MOVE_ENTITY_EVENT) {
final MoveEntityEvent posEvent = SpongeEventFactory.createMoveEntityEvent(frame.currentCause(), (org.spongepowered.api.entity.Entity) entityIn, VecHelper.toVector3d(entityIn.position()), new Vector3d(x, y, z), new Vector3d(x, y, z));
if (SpongeCommon.post(posEvent)) {
return;
}
actualX = posEvent.destinationPosition().x();
actualY = posEvent.destinationPosition().y();
actualZ = posEvent.destinationPosition().z();
}
if (ShouldFire.ROTATE_ENTITY_EVENT) {
final RotateEntityEvent rotateEvent = SpongeEventFactory.createRotateEntityEvent(frame.currentCause(), (org.spongepowered.api.entity.Entity) entityIn, new Vector3d(actualPitch, actualYaw, 0), new Vector3d(pitch, yaw, 0));
SpongeCommon.post(rotateEvent);
actualYaw = rotateEvent.isCancelled() ? entityIn.yRot : rotateEvent.toRotation().y();
actualPitch = rotateEvent.isCancelled() ? entityIn.xRot : rotateEvent.toRotation().x();
}
if (entityIn instanceof ServerPlayer) {
ChunkPos chunkpos = new ChunkPos(new BlockPos(actualX, actualY, actualZ));
worldIn.getChunkSource().addRegionTicket(TicketType.POST_TELEPORT, chunkpos, 1, entityIn.getId());
entityIn.stopRiding();
if (((ServerPlayer) entityIn).isSleeping()) {
((ServerPlayer) entityIn).stopSleepInBed(true, true);
}
((ServerPlayer) entityIn).connection.teleport(actualX, actualY, actualZ, (float) actualYaw, (float) actualPitch, relativeList);
} else {
entityIn.moveTo(actualX, actualY, actualZ, (float) actualYaw, (float) actualPitch);
}
entityIn.setYHeadRot((float) actualYaw);
}
} else {
if (entityIn instanceof ServerPlayer) {
// To ensure mod code is caught, handling the world change for players happens in teleport
// Teleport will create a frame but we want to ensure it'll be the command movement type
// TODO check if this is still correct
PhaseTracker.getCauseStackManager().addContext(EventContextKeys.MOVEMENT_TYPE, MovementTypes.COMMAND);
((ServerPlayer) entityIn).teleportTo(worldIn, x, y, z, yaw, pitch);
PhaseTracker.getCauseStackManager().removeContext(EventContextKeys.MOVEMENT_TYPE);
} else {
try (final CauseStackManager.StackFrame frame = PhaseTracker.getCauseStackManager().pushCauseFrame()) {
frame.addContext(EventContextKeys.MOVEMENT_TYPE, MovementTypes.COMMAND);
final ServerLevel fromWorld = (ServerLevel) entityIn.getCommandSenderWorld();
final ChangeEntityWorldEvent.Pre preEvent = PlatformHooks.INSTANCE.getEventHooks().callChangeEntityWorldEventPre(entityIn, worldIn);
if (SpongeCommon.post(preEvent)) {
return;
}
final ChangeEntityWorldEvent.Reposition posEvent = SpongeEventFactory.createChangeEntityWorldEventReposition(frame.currentCause(), (org.spongepowered.api.entity.Entity) entityIn, (org.spongepowered.api.world.server.ServerWorld) entityIn.getCommandSenderWorld(), VecHelper.toVector3d(entityIn.position()), new Vector3d(x, y, z), preEvent.originalDestinationWorld(), new Vector3d(x, y, z), preEvent.destinationWorld());
if (SpongeCommon.post(posEvent)) {
return;
}
entityIn.unRide();
final Entity result = entityIn.getType().create(worldIn);
if (result == null) {
return;
}
if (ShouldFire.ROTATE_ENTITY_EVENT) {
final RotateEntityEvent rotateEvent = SpongeEventFactory.createRotateEntityEvent(frame.currentCause(), (org.spongepowered.api.entity.Entity) entityIn, new Vector3d(entityIn.xRot, entityIn.yRot, 0), new Vector3d(actualPitch, actualYaw, 0));
if (!SpongeCommon.post(rotateEvent)) {
actualYaw = Mth.wrapDegrees(rotateEvent.toRotation().y());
actualPitch = Mth.wrapDegrees(rotateEvent.toRotation().x());
actualPitch = Mth.clamp(actualPitch, -90.0F, 90.0F);
} else {
actualYaw = entityIn.yRot;
actualPitch = entityIn.xRot;
}
}
result.restoreFrom(entityIn);
result.moveTo(posEvent.destinationPosition().x(), posEvent.destinationPosition().y(), posEvent.destinationPosition().z(), (float) actualYaw, (float) actualPitch);
result.setYHeadRot((float) actualYaw);
worldIn.addFromAnotherDimension(result);
entityIn.removed = true;
Sponge.eventManager().post(SpongeEventFactory.createChangeEntityWorldEventPost(PhaseTracker.getCauseStackManager().currentCause(), (org.spongepowered.api.entity.Entity) result, (ServerWorld) fromWorld, preEvent.originalDestinationWorld(), preEvent.destinationWorld()));
}
}
}
if (facing != null) {
facing.perform(source, entityIn);
}
if (!(entityIn instanceof LivingEntity) || !((LivingEntity) entityIn).isFallFlying()) {
entityIn.setDeltaMovement(entityIn.getDeltaMovement().multiply(1.0D, 0.0D, 1.0D));
entityIn.setOnGround(true);
}
if (entityIn instanceof PathfinderMob) {
((PathfinderMob) entityIn).getNavigation().stop();
}
}
use of net.minecraft.world.entity.LivingEntity in project SpongeCommon by SpongePowered.
the class LivingData method register.
// @formatter:off
public static void register(final DataProviderRegistrator registrator) {
registrator.asMutable(LivingEntity.class).create(Keys.ABSORPTION).get(h -> (double) h.getAbsorptionAmount()).setAnd((h, v) -> {
if (v < 0) {
return false;
}
h.setAbsorptionAmount(v.floatValue());
return true;
}).create(Keys.ACTIVE_ITEM).get(h -> ItemStackUtil.snapshotOf(h.getUseItem())).setAnd((h, v) -> {
if (v.isEmpty()) {
h.releaseUsingItem();
return true;
}
return false;
}).delete(LivingEntity::releaseUsingItem).create(Keys.AUTO_SPIN_ATTACK_TICKS).get(h -> Ticks.of(((LivingEntityAccessor) h).accessor$autoSpinAttackTicks())).set((h, v) -> h.startAutoSpinAttack((int) v.ticks())).create(Keys.BODY_ROTATIONS).get(h -> {
final double headYaw = h.getYHeadRot();
final double pitch = h.xRot;
final double yaw = h.yRot;
return ImmutableMap.of(BodyParts.HEAD.get(), new Vector3d(pitch, headYaw, 0), BodyParts.CHEST.get(), new Vector3d(pitch, yaw, 0));
}).set((h, v) -> {
final Vector3d headRotation = v.get(BodyParts.HEAD.get());
final Vector3d bodyRotation = v.get(BodyParts.CHEST.get());
if (bodyRotation != null) {
h.yRot = (float) bodyRotation.y();
h.xRot = (float) bodyRotation.x();
}
if (headRotation != null) {
h.yHeadRot = (float) headRotation.y();
h.xRot = (float) headRotation.x();
}
}).create(Keys.CHEST_ROTATION).get(h -> new Vector3d(h.xRot, h.yRot, 0)).set((h, v) -> {
final float yaw = (float) v.y();
final float pitch = (float) v.x();
h.yRot = yaw;
h.xRot = pitch;
}).create(Keys.HEAD_ROTATION).get(h -> new Vector3d(h.xRot, h.getYHeadRot(), 0)).set((h, v) -> {
final float headYaw = (float) v.y();
final float pitch = (float) v.x();
h.yHeadRot = headYaw;
h.xRot = pitch;
}).create(Keys.HEALTH).get(h -> (double) h.getHealth()).setAnd((h, v) -> {
final double maxHealth = h.getMaxHealth();
// Check bounds
if (v < 0 || v > maxHealth) {
return false;
}
if (v == 0) {
// Cause DestructEntityEvent to fire first
h.hurt((DamageSource) SpongeDamageSources.IGNORED, Float.MAX_VALUE);
}
h.setHealth(v.floatValue());
return true;
}).create(Keys.IS_AUTO_SPIN_ATTACK).get(LivingEntity::isAutoSpinAttack).create(Keys.IS_ELYTRA_FLYING).get(LivingEntity::isFallFlying).set((h, v) -> ((EntityAccessor) h).invoker$setSharedFlag(Constants.Entity.ELYTRA_FLYING_FLAG, v)).create(Keys.LAST_ATTACKER).get(h -> (Entity) h.getLastHurtByMob()).setAnd((h, v) -> {
if (v instanceof LivingEntity) {
h.setLastHurtByMob((LivingEntity) v);
return true;
}
return false;
}).delete(h -> h.setLastHurtByMob(null)).create(Keys.MAX_HEALTH).get(h -> (double) h.getMaxHealth()).set((h, v) -> h.getAttribute(Attributes.MAX_HEALTH).setBaseValue(v)).create(Keys.POTION_EFFECTS).get(h -> {
final Collection<MobEffectInstance> effects = h.getActiveEffects();
return PotionEffectUtil.copyAsPotionEffects(effects);
}).set((h, v) -> {
h.removeAllEffects();
for (final PotionEffect effect : v) {
h.addEffect(PotionEffectUtil.copyAsEffectInstance(effect));
}
}).create(Keys.SCALE).get(h -> (double) h.getScale()).create(Keys.STUCK_ARROWS).get(LivingEntity::getArrowCount).setAnd((h, v) -> {
if (v < 0 || v > Integer.MAX_VALUE) {
return false;
}
h.setArrowCount(v);
return true;
}).create(Keys.WALKING_SPEED).get(h -> h.getAttribute(Attributes.MOVEMENT_SPEED).getValue()).setAnd((h, v) -> {
if (v < 0) {
return false;
}
h.getAttribute(Attributes.MOVEMENT_SPEED).setBaseValue(v);
return true;
}).asMutable(LivingEntityAccessor.class).create(Keys.LAST_DAMAGE_RECEIVED).get(h -> (double) h.accessor$lastHurt()).set((h, v) -> h.accessor$lastHurt(v.floatValue()));
}
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