use of org.spongepowered.api.item.inventory.transaction.SlotTransaction in project SpongeCommon by SpongePowered.
the class MixinSlotCrafting method afterTake.
/**
* Create CraftItemEvent.Post result is also handled by
* {@link MixinContainer#redirectTransferStackInSlot} or
* {@link MixinContainer#redirectOnTakeThrow}
*/
@Inject(method = "onTake", cancellable = true, at = @At("RETURN"))
private void afterTake(EntityPlayer thePlayer, ItemStack stack, CallbackInfoReturnable<ItemStack> cir) {
if (((IMixinWorld) thePlayer.world).isFake()) {
return;
}
((IMixinContainer) thePlayer.openContainer).detectAndSendChanges(true);
((IMixinContainer) thePlayer.openContainer).setCaptureInventory(false);
Container container = thePlayer.openContainer;
Inventory craftInv = ((Inventory) container).query(QueryOperationTypes.INVENTORY_TYPE.of(CraftingInventory.class));
if (!(craftInv instanceof CraftingInventory)) {
SpongeImpl.getLogger().warn("Detected crafting without a InventoryCrafting!? Crafting Event will not fire.");
return;
}
// retain only last slot-transactions on output slot
SlotTransaction first = null;
List<SlotTransaction> capturedTransactions = ((IMixinContainer) container).getCapturedTransactions();
for (Iterator<SlotTransaction> iterator = capturedTransactions.iterator(); iterator.hasNext(); ) {
SlotTransaction trans = iterator.next();
Optional<SlotIndex> slotIndex = trans.getSlot().getInventoryProperty(SlotIndex.class);
if (slotIndex.isPresent() && slotIndex.get().getValue() == 0) {
iterator.remove();
if (first == null) {
first = trans;
}
}
}
ItemStackSnapshot craftedItem;
// if we got a transaction on the crafting-slot use this
if (first != null) {
capturedTransactions.add(first);
craftedItem = first.getOriginal().copy();
} else {
if (stack.isEmpty()) {
// if stack is empty this was probably shift-crafting so we use the captured itemstack instead
craftedItem = ItemStackUtil.snapshotOf(this.craftedStack);
} else {
craftedItem = ItemStackUtil.snapshotOf(stack);
}
}
CraftingInventory craftingInventory = (CraftingInventory) craftInv;
CraftItemEvent.Craft event = SpongeCommonEventFactory.callCraftEventPost(thePlayer, craftingInventory, craftedItem, this.lastRecipe, container, capturedTransactions);
((IMixinContainer) container).setLastCraft(event);
((IMixinContainer) container).setFirePreview(true);
this.craftedStack = null;
SlotTransaction last = new SlotTransaction(craftingInventory.getResult(), ItemStackSnapshot.NONE, ItemStackUtil.snapshotOf(this.getStack()));
List<SlotTransaction> previewTransactions = ((IMixinContainer) container).getPreviewTransactions();
CraftingRecipe newRecipe = Sponge.getRegistry().getCraftingRecipeRegistry().findMatchingRecipe(craftingInventory.getCraftingGrid(), ((World) player.world)).orElse(null);
SpongeCommonEventFactory.callCraftEventPre(thePlayer, craftingInventory, last, newRecipe, container, previewTransactions);
previewTransactions.clear();
}
use of org.spongepowered.api.item.inventory.transaction.SlotTransaction in project SpongeCommon by SpongePowered.
the class EnchantItemPacketState method unwind.
@Override
public void unwind(InventoryPacketContext context) {
// TODO - Pre changes of merging PacketFunction into the phase states, enchantments did NOT have any processing....
final EntityPlayerMP player = context.getPacketPlayer();
// The server will disable the player's crafting after receiving a
// client packet
// that did not pass validation (server click item != packet click item)
// The server then sends a SPacketConfirmTransaction and waits for a
// CPacketConfirmTransaction to re-enable crafting confirming that the
// client
// acknowledged the denied transaction.
// To detect when this happens, we turn off capturing so we can avoid
// firing
// invalid events.
// See MixinNetHandlerPlayServer processClickWindow redirect for rest of
// fix.
// --bloodmc
final IMixinContainer mixinContainer = ContainerUtil.toMixin(player.openContainer);
if (!mixinContainer.capturingInventory()) {
mixinContainer.getCapturedTransactions().clear();
return;
}
// TODO clear this shit out of the context
final CPacketEnchantItem packetIn = context.getPacket();
final ItemStackSnapshot lastCursor = context.getCursor();
final ItemStackSnapshot newCursor = ItemStackUtil.snapshotOf(player.inventory.getItemStack());
final Transaction<ItemStackSnapshot> transaction = new Transaction<>(lastCursor, newCursor);
final net.minecraft.inventory.Container openContainer = player.openContainer;
final List<SlotTransaction> slotTransactions = mixinContainer.getCapturedTransactions();
final int usedButton = packetIn.getButton();
final List<Entity> capturedItems = new ArrayList<>();
for (EntityItem entityItem : context.getCapturedItems()) {
capturedItems.add(EntityUtil.fromNative(entityItem));
}
try (CauseStackManager.StackFrame frame = Sponge.getCauseStackManager().pushCauseFrame()) {
Sponge.getCauseStackManager().pushCause(player);
Sponge.getCauseStackManager().pushCause(openContainer);
final ClickInventoryEvent inventoryEvent;
inventoryEvent = this.createInventoryEvent(player, ContainerUtil.fromNative(openContainer), transaction, Lists.newArrayList(slotTransactions), capturedItems, usedButton);
// If this happens and we captured no entities, avoid firing events
if (mixinContainer.getCapturedTransactions().isEmpty() && capturedItems.isEmpty()) {
mixinContainer.setCaptureInventory(false);
return;
}
if (inventoryEvent != null) {
// Don't fire inventory drop events when there are no entities
if (inventoryEvent instanceof AffectEntityEvent && ((AffectEntityEvent) inventoryEvent).getEntities().isEmpty()) {
slotTransactions.clear();
mixinContainer.setCaptureInventory(false);
return;
}
// packet has everything we want.
if (!(inventoryEvent instanceof ClickInventoryEvent.Drag)) {
PacketPhaseUtil.validateCapturedTransactions(packetIn.getWindowId(), openContainer, inventoryEvent.getTransactions());
}
SpongeImpl.postEvent(inventoryEvent);
if (inventoryEvent.isCancelled() || PacketPhaseUtil.allTransactionsInvalid(inventoryEvent.getTransactions())) {
if (inventoryEvent instanceof ClickInventoryEvent.Drop) {
capturedItems.clear();
}
// Restore cursor
PacketPhaseUtil.handleCustomCursor(player, inventoryEvent.getCursorTransaction().getOriginal());
// Restore target slots
PacketPhaseUtil.handleSlotRestore(player, openContainer, inventoryEvent.getTransactions(), true);
} else {
PacketPhaseUtil.handleSlotRestore(player, openContainer, inventoryEvent.getTransactions(), false);
// Handle cursor
if (!inventoryEvent.getCursorTransaction().isValid()) {
PacketPhaseUtil.handleCustomCursor(player, inventoryEvent.getCursorTransaction().getOriginal());
} else if (inventoryEvent.getCursorTransaction().getCustom().isPresent()) {
PacketPhaseUtil.handleCustomCursor(player, inventoryEvent.getCursorTransaction().getFinal());
} else if (inventoryEvent instanceof ClickInventoryEvent.Drag) {
int increment;
increment = slotTransactions.stream().filter((t) -> !t.isValid()).mapToInt((t) -> t.getFinal().getQuantity()).sum();
final ItemStack cursor = inventoryEvent.getCursorTransaction().getFinal().createStack();
cursor.setQuantity(cursor.getQuantity() + increment);
PacketPhaseUtil.handleCustomCursor(player, cursor.createSnapshot());
} else if (inventoryEvent instanceof ClickInventoryEvent.Double && !(inventoryEvent instanceof ClickInventoryEvent.Shift)) {
int decrement;
decrement = slotTransactions.stream().filter((t) -> !t.isValid()).mapToInt((t) -> t.getOriginal().getQuantity()).sum();
final ItemStack cursor = inventoryEvent.getCursorTransaction().getFinal().createStack();
cursor.setQuantity(cursor.getQuantity() - decrement);
PacketPhaseUtil.handleCustomCursor(player, cursor.createSnapshot());
}
if (inventoryEvent instanceof SpawnEntityEvent) {
processSpawnedEntities(player, (SpawnEntityEvent) inventoryEvent);
} else if (!context.getCapturedEntitySupplier().isEmpty()) {
SpawnEntityEvent spawnEntityEvent = SpongeEventFactory.createSpawnEntityEvent(Sponge.getCauseStackManager().getCurrentCause(), context.getCapturedEntities());
SpongeImpl.postEvent(spawnEntityEvent);
if (!spawnEntityEvent.isCancelled()) {
processSpawnedEntities(player, spawnEntityEvent);
}
}
}
}
}
slotTransactions.clear();
mixinContainer.setCaptureInventory(false);
}
use of org.spongepowered.api.item.inventory.transaction.SlotTransaction in project SpongeCommon by SpongePowered.
the class SpongeCommonEventFactory method callPlayerChangeInventoryPickupPreEvent.
public static boolean callPlayerChangeInventoryPickupPreEvent(EntityPlayer player, EntityItem itemToPickup, int pickupDelay, UUID creator) {
ItemStack stack = itemToPickup.getItem();
Sponge.getCauseStackManager().pushCause(player);
ItemStackSnapshot snapshot = ItemStackUtil.snapshotOf(stack);
ChangeInventoryEvent.Pickup.Pre event = SpongeEventFactory.createChangeInventoryEventPickupPre(Sponge.getCauseStackManager().getCurrentCause(), Optional.empty(), Collections.singletonList(snapshot), snapshot, ((Item) itemToPickup), ((Inventory) player.inventory));
SpongeImpl.postEvent(event);
Sponge.getCauseStackManager().popCause();
if (event.isCancelled()) {
return false;
}
if (event.getCustom().isPresent()) {
List<ItemStackSnapshot> list = event.getCustom().get();
if (list.isEmpty()) {
itemToPickup.getItem().setCount(0);
return false;
}
boolean fullTransfer = true;
IMixinInventoryPlayer capture = (IMixinInventoryPlayer) player.inventory;
capture.setCapture(true);
for (ItemStackSnapshot item : list) {
org.spongepowered.api.item.inventory.ItemStack itemStack = item.createStack();
player.inventory.addItemStackToInventory(ItemStackUtil.toNative(itemStack));
if (!itemStack.isEmpty()) {
fullTransfer = false;
break;
}
}
capture.setCapture(false);
if (!fullTransfer) {
for (SlotTransaction trans : capture.getCapturedTransactions()) {
trans.getSlot().set(trans.getOriginal().createStack());
}
return false;
}
if (!callPlayerChangeInventoryPickupEvent(player, capture)) {
return false;
}
itemToPickup.getItem().setCount(0);
}
return true;
}
use of org.spongepowered.api.item.inventory.transaction.SlotTransaction in project SpongeCommon by SpongePowered.
the class SpongeCommonEventFactory method generateTransactions.
private static List<SlotTransaction> generateTransactions(@Nullable Inventory inv, IInventory inventory, ItemStack[] previous) {
if (inv == null) {
return Collections.emptyList();
}
List<SlotTransaction> trans = new ArrayList<>();
Iterator<Inventory> it = inv.slots().iterator();
for (int i = 0; i < inventory.getSizeInventory(); i++) {
org.spongepowered.api.item.inventory.Slot slot = (org.spongepowered.api.item.inventory.Slot) it.next();
ItemStack newStack = inventory.getStackInSlot(i);
ItemStack prevStack = previous[i];
if (!ItemStack.areItemStacksEqual(newStack, prevStack)) {
trans.add(new SlotTransaction(slot, ItemStackUtil.snapshotOf(prevStack), ItemStackUtil.snapshotOf(newStack)));
}
}
return trans;
}
use of org.spongepowered.api.item.inventory.transaction.SlotTransaction in project SpongeCommon by SpongePowered.
the class SpongeCommonEventFactory method captureTransaction.
/**
* Captures a transaction
*
* @param captureIn the {@link IMixinInventory} to capture the transaction in
* @param inv the Inventory
* @param index the affected SlotIndex
* @param originalStack the original Stack
*/
public static void captureTransaction(IMixinInventory captureIn, Inventory inv, int index, ItemStack originalStack) {
// TODO make sure we never got null
if (captureIn == null || inv == null) {
return;
}
Inventory ordered = inv.query(QueryOperationTypes.INVENTORY_TYPE.of(OrderedInventory.class));
if (ordered instanceof OrderedInventory) {
Optional<org.spongepowered.api.item.inventory.Slot> slot = ((OrderedInventory) ordered).getSlot(SlotIndex.of(index));
if (slot.isPresent()) {
SlotTransaction trans = new SlotTransaction(slot.get(), ItemStackUtil.snapshotOf(originalStack), ItemStackUtil.snapshotOf(slot.get().peek().orElse(org.spongepowered.api.item.inventory.ItemStack.empty())));
captureIn.getCapturedTransactions().add(trans);
}
}
}
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