use of org.spongepowered.api.item.inventory.transaction.SlotTransaction in project LanternServer by LanternPowered.
the class ArmorQuickEquipInteractionBehavior method tryInteract.
@Override
public BehaviorResult tryInteract(BehaviorPipeline<Behavior> pipeline, BehaviorContext context) {
final LanternPlayer player = (LanternPlayer) context.requireContext(ContextKeys.PLAYER);
final ItemStack itemStack = context.requireContext(ContextKeys.USED_ITEM_STACK);
final PeekedOfferTransactionResult peekResult = player.getInventory().getEquipment().peekOffer(itemStack.copy());
if (peekResult.isSuccess()) {
final List<SlotTransaction> transactions = new ArrayList<>(peekResult.getTransactions());
final AbstractSlot slot = (AbstractSlot) context.getContext(ContextKeys.USED_SLOT).orElse(null);
if (slot != null) {
transactions.add(new SlotTransaction(slot, itemStack.createSnapshot(), LanternItemStack.toSnapshot(peekResult.getRejectedItem().orElse(null))));
}
final ChangeInventoryEvent.Equipment event = SpongeEventFactory.createChangeInventoryEventEquipment(context.getCurrentCause(), player.getInventory(), transactions);
if (event.isCancelled()) {
return BehaviorResult.CONTINUE;
}
event.getTransactions().stream().filter(Transaction::isValid).forEach(slotTransaction -> slotTransaction.getSlot().set(slotTransaction.getFinal().createStack()));
return BehaviorResult.SUCCESS;
}
return BehaviorResult.CONTINUE;
}
use of org.spongepowered.api.item.inventory.transaction.SlotTransaction in project LanternServer by LanternPowered.
the class AdvancementTest method onChangeInventory.
@SuppressWarnings("ConstantConditions")
@Listener
public void onChangeInventory(ChangeInventoryEvent event, @First Player player, @Getter("getTargetInventory") CarriedInventory<?> container) {
if (!container.getName().get().equals("Furnace")) {
return;
}
final Carrier carrier = container.getCarrier().orElse(null);
if (!(carrier instanceof Furnace)) {
return;
}
final Furnace furnace = (Furnace) carrier;
final int passed = furnace.passedBurnTime().get();
final int max = furnace.maxBurnTime().get();
if (max <= 0 || passed >= max) {
return;
}
for (SlotTransaction transaction : event.getTransactions()) {
if (container.getInventoryProperty(transaction.getSlot(), SlotIndex.class).get().getValue() == 0) {
if (transaction.getFinal().getType() == ItemTypes.DIRT) {
player.getProgress(this.cookDirtAdvancement).grant();
} else if (this.suicidalAdvancement != null && (transaction.getFinal().getType() == ItemTypes.TNT || transaction.getFinal().getType() == ItemTypes.TNT_MINECART)) {
player.getProgress(this.suicidalAdvancement).grant();
/*
final Explosion explosion = Explosion.builder()
.location(furnace.getLocation())
.shouldBreakBlocks(true)
.canCauseFire(true)
.shouldDamageEntities(true)
.radius(7)
.build();
explosion.getWorld().triggerExplosion(explosion);
*/
}
}
}
}
use of org.spongepowered.api.item.inventory.transaction.SlotTransaction in project LanternServer by LanternPowered.
the class VanillaContainerInteractionBehavior method handleNumberKey.
@Override
public void handleNumberKey(ClientContainer clientContainer, ClientSlot clientSlot, int number) {
if (clientContainer.getPlayer() != this.container.getPlayerInventory().getCarrier().orElse(null) || !(clientSlot instanceof ClientSlot.Slot)) {
return;
}
final ClientSlot hotbarSlot = clientContainer.getClientSlot(clientContainer.getHotbarSlotIndex(number - 1)).orElseThrow(() -> new IllegalStateException("Missing hotbar client slot: " + number));
if (!(hotbarSlot instanceof ClientSlot.Slot)) {
return;
}
final AbstractSlot slot1 = ((ClientSlot.Slot) clientSlot).getSlot();
final AbstractSlot hotbarSlot1 = ((ClientSlot.Slot) hotbarSlot).getSlot();
if (slot1 != hotbarSlot1) {
final List<SlotTransaction> transactions = new ArrayList<>();
final Transaction<ItemStackSnapshot> cursorTransaction;
if (getCursorItem() == null) {
cursorTransaction = new Transaction<>(ItemStackSnapshot.NONE, ItemStackSnapshot.NONE);
final ItemStack itemStack = slot1.getRawItemStack();
final ItemStack hotbarItemStack = hotbarSlot1.getRawItemStack();
final ItemStackSnapshot itemStackSnapshot = LanternItemStack.toSnapshot(itemStack);
final ItemStackSnapshot hotbarItemStackSnapshot = LanternItemStack.toSnapshot(hotbarItemStack);
if (!(itemStackSnapshot != ItemStackSnapshot.NONE && (!hotbarSlot1.isValidItem(itemStack) || itemStackSnapshot.getQuantity() > hotbarSlot1.getMaxStackSize())) && !(hotbarItemStackSnapshot != ItemStackSnapshot.NONE && (!slot1.isValidItem(hotbarItemStack) || hotbarItemStack.getQuantity() > slot1.getMaxStackSize()))) {
transactions.add(new SlotTransaction(slot1, itemStackSnapshot, hotbarItemStackSnapshot));
transactions.add(new SlotTransaction(hotbarSlot1, hotbarItemStackSnapshot, itemStackSnapshot));
}
} else {
final ItemStackSnapshot cursorItem = getCursorItem().createSnapshot();
cursorTransaction = new Transaction<>(cursorItem, cursorItem);
}
final CauseStack causeStack = CauseStack.current();
final ClickInventoryEvent.NumberPress event = SpongeEventFactory.createClickInventoryEventNumberPress(causeStack.getCurrentCause(), cursorTransaction, this.container, this.container.transformSlots(transactions), number - 1);
finishInventoryEvent(event);
}
}
use of org.spongepowered.api.item.inventory.transaction.SlotTransaction in project LanternServer by LanternPowered.
the class VanillaContainerInteractionBehavior method handleDoubleClick.
@Override
public void handleDoubleClick(ClientContainer clientContainer, ClientSlot clientSlot) {
final LanternPlayer player = clientContainer.getPlayer();
if (player != this.container.getPlayerInventory().getCarrier().orElse(null) || !(clientSlot instanceof ClientSlot.Slot)) {
return;
}
final AbstractSlot slot = ((ClientSlot.Slot) clientSlot).getSlot();
final ItemStackSnapshot oldItem = LanternItemStack.toSnapshot(getCursorItem());
ItemStackSnapshot newItem = oldItem;
final List<SlotTransaction> transactions = new ArrayList<>();
if (getCursorItem() != null && !(slot instanceof OutputSlot)) {
final ItemStack cursorItem = getCursorItem().copy();
int quantity = cursorItem.getQuantity();
final int maxQuantity = cursorItem.getMaxStackQuantity();
if (quantity < maxQuantity) {
final AbstractInventory inventory;
if (clientContainer instanceof PlayerClientContainer) {
inventory = this.container.getPlayerInventory().getView(LanternPlayerInventory.View.ALL_PRIORITY_MAIN);
} else {
inventory = AbstractOrderedInventory.viewBuilder().inventory(this.container.getOpenInventory()).inventory(this.container.getPlayerInventory().getView(LanternPlayerInventory.View.PRIORITY_MAIN_AND_HOTBAR)).build();
}
// Try first to get enough unfinished stacks
PeekedPollTransactionResult peekResult = inventory.peekPoll(maxQuantity - quantity, stack -> stack.getQuantity() < stack.getMaxStackQuantity() && ((LanternItemStack) cursorItem).similarTo(stack)).orElse(null);
if (peekResult != null) {
quantity += peekResult.getPolledItem().getQuantity();
transactions.addAll(peekResult.getTransactions());
}
// Get the last items for the stack from a full stack
if (quantity <= maxQuantity) {
peekResult = this.container.peekPoll(maxQuantity - quantity, stack -> stack.getQuantity() >= stack.getMaxStackQuantity() && ((LanternItemStack) cursorItem).similarTo(stack)).orElse(null);
if (peekResult != null) {
quantity += peekResult.getPolledItem().getQuantity();
transactions.addAll(peekResult.getTransactions());
}
}
cursorItem.setQuantity(quantity);
newItem = cursorItem.createSnapshot();
}
}
final CauseStack causeStack = CauseStack.current();
final Transaction<ItemStackSnapshot> cursorTransaction = new Transaction<>(oldItem, newItem);
final ClickInventoryEvent.Double event = SpongeEventFactory.createClickInventoryEventDouble(causeStack.getCurrentCause(), cursorTransaction, this.container, this.container.transformSlots(transactions));
finishInventoryEvent(event);
}
use of org.spongepowered.api.item.inventory.transaction.SlotTransaction in project LanternServer by LanternPowered.
the class VanillaContainerInteractionBehavior method handleDrag.
@Override
public void handleDrag(ClientContainer clientContainer, List<ClientSlot> clientSlots, MouseButton mouseButton) {
final LanternPlayer player = clientContainer.getPlayer();
if (player != this.container.getPlayerInventory().getCarrier().orElse(null)) {
return;
}
final List<AbstractSlot> slots = clientSlots.stream().filter(clientSlot -> clientSlot instanceof ClientSlot.Slot).map(clientSlot -> ((ClientSlot.Slot) clientSlot).getSlot()).collect(Collectors.toList());
if (slots.size() != clientSlots.size()) {
// TODO: Is this the behavior we want?
return;
}
final ItemStack cursorItem = getCursorItem();
if (cursorItem == null || cursorItem.isEmpty()) {
return;
}
final CauseStack causeStack = CauseStack.current();
if (mouseButton == MouseButton.LEFT) {
final int quantity = cursorItem.getQuantity();
final int slotCount = slots.size();
final int itemsPerSlot = quantity / slotCount;
final int rest = quantity - itemsPerSlot * slotCount;
final List<SlotTransaction> transactions = new ArrayList<>();
for (AbstractSlot slot : slots) {
final ItemStack itemStack = cursorItem.copy();
itemStack.setQuantity(itemsPerSlot);
transactions.addAll(slot.peekOffer(itemStack).getTransactions());
}
ItemStackSnapshot newCursorItem = ItemStackSnapshot.NONE;
if (rest > 0) {
final ItemStack itemStack = cursorItem.copy();
itemStack.setQuantity(rest);
newCursorItem = LanternItemStackSnapshot.wrap(itemStack);
}
final ItemStackSnapshot oldCursorItem = cursorItem.createSnapshot();
final Transaction<ItemStackSnapshot> cursorTransaction = new Transaction<>(oldCursorItem, newCursorItem);
final ClickInventoryEvent.Drag.Primary event = SpongeEventFactory.createClickInventoryEventDragPrimary(causeStack.getCurrentCause(), cursorTransaction, this.container, transactions);
finishInventoryEvent(event);
} else if (mouseButton == MouseButton.RIGHT) {
int quantity = cursorItem.getQuantity();
final int size = Math.min(slots.size(), quantity);
final List<SlotTransaction> transactions = new ArrayList<>();
for (AbstractSlot slot : slots) {
final ItemStack itemStack = cursorItem.copy();
itemStack.setQuantity(1);
transactions.addAll(slot.peekOffer(itemStack).getTransactions());
}
quantity -= size;
ItemStackSnapshot newCursorItem = ItemStackSnapshot.NONE;
if (quantity > 0) {
final ItemStack itemStack = cursorItem.copy();
itemStack.setQuantity(quantity);
newCursorItem = LanternItemStackSnapshot.wrap(itemStack);
}
final ItemStackSnapshot oldCursorItem = getCursorItem().createSnapshot();
final Transaction<ItemStackSnapshot> cursorTransaction = new Transaction<>(oldCursorItem, newCursorItem);
final ClickInventoryEvent.Drag.Secondary event = SpongeEventFactory.createClickInventoryEventDragSecondary(causeStack.getCurrentCause(), cursorTransaction, this.container, this.container.transformSlots(transactions));
finishInventoryEvent(event);
} else {
// TODO: Middle mouse drag mode
}
}
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