use of org.lanternpowered.server.inventory.vanilla.LanternPlayerInventory in project LanternServer by LanternPowered.
the class HandlerPlayInSwapHandItems method handle.
@Override
public void handle(NetworkContext context, MessagePlayInSwapHandItems message) {
final LanternPlayer player = context.getSession().getPlayer();
final LanternPlayerInventory inventory = player.getInventory();
final AbstractSlot hotbarSlot = inventory.getHotbar().getSelectedSlot();
final AbstractSlot offHandSlot = inventory.getOffhand();
final ItemStackSnapshot hotbarItem = hotbarSlot.peek().map(ItemStack::createSnapshot).orElse(ItemStackSnapshot.NONE);
final ItemStackSnapshot offHandItem = offHandSlot.peek().map(ItemStack::createSnapshot).orElse(ItemStackSnapshot.NONE);
final List<SlotTransaction> transactions = new ArrayList<>();
transactions.add(new SlotTransaction(hotbarSlot, hotbarItem, offHandItem));
transactions.add(new SlotTransaction(offHandSlot, offHandItem, hotbarItem));
try (CauseStack.Frame frame = CauseStack.current().pushCauseFrame()) {
frame.addContext(EventContextKeys.PLAYER, player);
frame.pushCause(player);
final ChangeInventoryEvent.SwapHand event = SpongeEventFactory.createChangeInventoryEventSwapHand(frame.getCurrentCause(), inventory, transactions);
Sponge.getEventManager().post(event);
if (!event.isCancelled()) {
transactions.stream().filter(Transaction::isValid).forEach(transaction -> transaction.getSlot().set(transaction.getFinal().createStack()));
final PlayerInventoryContainer inventoryContainer = context.getSession().getPlayer().getInventoryContainer();
inventoryContainer.getClientContainer().queueSilentSlotChange(hotbarSlot);
}
}
}
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