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Example 26 with LivingEntity

use of net.minecraft.world.entity.LivingEntity in project SpongeCommon by SpongePowered.

the class MobMixin method doHurtTarget.

/**
 * @author gabizou - April 8th, 2016
 * @author gabizou - April 11th, 2016 - Update for 1.9 additions
 * @author Aaron1011 - November 12, 2016 - Update for 1.11
 * @author Zidane - Minecraft 1.14.4
 *
 * @reason Rewrite this to throw an {@link AttackEntityEvent} and process correctly.
 *
 * float f        | baseDamage
 * int i          | knockbackModifier
 * boolean flag   | attackSucceeded
 *
 * @param targetEntity The entity to attack
 * @return True if the attack was successful
 */
@Overwrite
public boolean doHurtTarget(final net.minecraft.world.entity.Entity targetEntity) {
    // Sponge Start - Prepare our event values
    // float baseDamage = this.getEntityAttribute(Attributes.attackDamage).getAttributeValue();
    final double originalBaseDamage = this.shadow$getAttribute(Attributes.ATTACK_DAMAGE).getValue();
    final List<DamageFunction> originalFunctions = new ArrayList<>();
    // Sponge End
    float knockbackModifier = (float) this.shadow$getAttribute(Attributes.ATTACK_KNOCKBACK).getValue();
    if (targetEntity instanceof LivingEntity) {
        // Sponge Start - Gather modifiers
        originalFunctions.addAll(DamageEventUtil.createAttackEnchantmentFunction(this.shadow$getMainHandItem(), ((LivingEntity) targetEntity).getMobType(), // 1.0F is for full attack strength since mobs don't have the concept
        1.0F));
        // baseDamage += EnchantmentHelper.getModifierForCreature(this.getHeldItem(), ((EntityLivingBase) targetEntity).getCreatureAttribute());
        knockbackModifier += EnchantmentHelper.getKnockbackBonus((Mob) (Object) this);
    }
    // Sponge Start - Throw our event and handle appropriately
    final DamageSource damageSource = DamageSource.mobAttack((Mob) (Object) this);
    PhaseTracker.getCauseStackManager().pushCause(damageSource);
    final AttackEntityEvent event = SpongeEventFactory.createAttackEntityEvent(PhaseTracker.getCauseStackManager().currentCause(), (org.spongepowered.api.entity.Entity) targetEntity, originalFunctions, knockbackModifier, originalBaseDamage);
    SpongeCommon.post(event);
    PhaseTracker.getCauseStackManager().popCause();
    if (event.isCancelled()) {
        return false;
    }
    knockbackModifier = event.knockbackModifier();
    // boolean attackSucceeded = targetEntity.attackEntityFrom(DamageSource.causeMobDamage(this), baseDamage);
    final boolean attackSucceeded = targetEntity.hurt(damageSource, (float) event.finalOutputDamage());
    // Sponge End
    if (attackSucceeded) {
        if (knockbackModifier > 0 && targetEntity instanceof LivingEntity) {
            ((LivingEntity) targetEntity).knockback(knockbackModifier * 0.5F, Mth.sin(this.yRot * ((float) Math.PI / 180F)), -Mth.cos(this.yRot * ((float) Math.PI / 180F)));
            this.shadow$setDeltaMovement(this.shadow$getDeltaMovement().multiply(0.6D, 1.0D, 0.6D));
        }
        final int j = EnchantmentHelper.getFireAspect((Mob) (Object) this);
        if (j > 0) {
            targetEntity.setSecondsOnFire(j * 4);
        }
        if (targetEntity instanceof Player) {
            final Player playerentity = (Player) targetEntity;
            final ItemStack mainHandItem = this.shadow$getMainHandItem();
            final ItemStack useItem = playerentity.isUsingItem() ? playerentity.getUseItem() : ItemStack.EMPTY;
            this.shadow$maybeDisableShield(playerentity, mainHandItem, useItem);
        }
        this.shadow$doEnchantDamageEffects((Mob) (Object) this, targetEntity);
        this.shadow$setLastHurtMob(targetEntity);
    }
    return attackSucceeded;
}
Also used : Mob(net.minecraft.world.entity.Mob) Player(net.minecraft.world.entity.player.Player) DamageSource(net.minecraft.world.damagesource.DamageSource) ArrayList(java.util.ArrayList) LivingEntity(net.minecraft.world.entity.LivingEntity) AttackEntityEvent(org.spongepowered.api.event.entity.AttackEntityEvent) DamageFunction(org.spongepowered.api.event.cause.entity.damage.DamageFunction) ItemStack(net.minecraft.world.item.ItemStack) Overwrite(org.spongepowered.asm.mixin.Overwrite)

Example 27 with LivingEntity

use of net.minecraft.world.entity.LivingEntity in project SpongeCommon by SpongePowered.

the class MobMixin method onSetAttackTarget.

/**
 * @author gabizou - January 4th, 2016
 *
 * This is to instill the check that if the entity is vanish, check whether they're untargetable
 * as well.
 *
 * @param entitylivingbaseIn The entity living base coming in
 */
@Inject(method = "setTarget", at = @At("HEAD"), cancellable = true)
private void onSetAttackTarget(@Nullable final LivingEntity entitylivingbaseIn, final CallbackInfo ci) {
    if (this.level.isClientSide || entitylivingbaseIn == null) {
        return;
    }
    // noinspection ConstantConditions
    if (EntityUtil.isUntargetable((net.minecraft.world.entity.Entity) (Object) this, entitylivingbaseIn)) {
        this.target = null;
        ci.cancel();
        return;
    }
    if (ShouldFire.SET_A_I_TARGET_EVENT) {
        final SetAITargetEvent event = SpongeCommonEventFactory.callSetAttackTargetEvent((Entity) entitylivingbaseIn, (Agent) this);
        if (event.isCancelled()) {
            ci.cancel();
        } else {
            this.target = ((LivingEntity) event.target().orElse(null));
        }
    }
}
Also used : LivingEntity(net.minecraft.world.entity.LivingEntity) SetAITargetEvent(org.spongepowered.api.event.entity.ai.SetAITargetEvent) Inject(org.spongepowered.asm.mixin.injection.Inject)

Example 28 with LivingEntity

use of net.minecraft.world.entity.LivingEntity in project SpongeCommon by SpongePowered.

the class PlayerMixin_Attack_Impl method attack.

// @formatter:on
/**
 * @author gabizou - April 8th, 2016
 * @author gabizou - April 11th, 2016 - Update for 1.9 - This enitre method was rewritten
 * @author i509VCB - February 15th, 2020 - Update for 1.14.4
 * @author gabizou - November 15th, 2020 - Update for 1.15.2
 *
 * @reason Rewrites the attack to throw an {@link AttackEntityEvent} prior
 * to the ensuing {@link org.spongepowered.api.event.entity.DamageEntityEvent}. This should cover all cases where players are
 * attacking entities and those entities override {@link LivingEntity#hurt(DamageSource, float)}
 * and effectively bypass our damage event hooks.
 *
 * LVT Rename Table:
 * float f        | damage               |
 * float f1       | enchantmentDamage    |
 * float f2       | attackStrength       |
 * boolean flag   | isStrongAttack       |
 * boolean flag1  | isSprintingAttack    |
 * boolean flag2  | isCriticalAttack     | Whether critical particles will spawn and of course, multiply the output damage
 * boolean flag3  | isSweapingAttack     | Whether the player is sweaping an attack and will deal AoE damage
 * int i          | knockbackModifier    | The knockback modifier, must be set from the event after it has been thrown
 * float f4       | targetOriginalHealth | This is initially set as the entity original health
 * boolean flag4  | litEntityOnFire      | This is an internal flag to where if the attack failed, the entity is no longer set on fire
 * int j          | fireAspectModifier   | Literally just to check that the weapon used has fire aspect enchantments
 * double d0      | distanceWalkedDelta  | This checks that the distance walked delta is more than the normal walking speed to evaluate if you're making a sweaping attack
 * double d1      | targetMotionX        | Current target entity motion x vector
 * double d2      | targetMotionY        | Current target entity motion y vector
 * double d3      | targetMotionZ        | Current target entity motion z vector
 * boolean flag5  | attackSucceeded      | Whether the attack event succeeded
 *
 * @param targetEntity The target entity
 */
@Overwrite
public void attack(final Entity targetEntity) {
    // Sponge Start - Add SpongeImpl hook to override in forge as necessary
    if (!PlatformHooks.INSTANCE.getEntityHooks().checkAttackEntity((net.minecraft.world.entity.player.Player) (Object) this, targetEntity)) {
        return;
    }
    // Sponge End
    if (targetEntity.isAttackable()) {
        if (!targetEntity.skipAttackInteraction((net.minecraft.world.entity.player.Player) (Object) this)) {
            // Sponge Start - Prepare our event values
            // float damage = (float) this.getEntityAttribute(Attributes.ATTACK_DAMAGE).getAttributeValue();
            final double originalBaseDamage = this.shadow$getAttribute(Attributes.ATTACK_DAMAGE).getValue();
            float damage = (float) originalBaseDamage;
            // Sponge End
            float enchantmentDamage = 0.0F;
            // Sponge Start - Redirect getting enchantments for our damage event handlers
            // if (targetEntity instanceof LivingEntity) {
            // enchantmentDamage = EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(), ((LivingEntity) targetEntity).getCreatureAttribute());
            // } else {
            // enchantmentDamage = EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(), CreatureAttribute.UNDEFINED);
            // }
            final float attackStrength = this.shadow$getAttackStrengthScale(0.5F);
            final List<DamageFunction> originalFunctions = new ArrayList<>();
            final MobType creatureAttribute = targetEntity instanceof LivingEntity ? ((LivingEntity) targetEntity).getMobType() : MobType.UNDEFINED;
            final List<DamageFunction> enchantmentModifierFunctions = DamageEventUtil.createAttackEnchantmentFunction(this.shadow$getMainHandItem(), creatureAttribute, attackStrength);
            // This is kept for the post-damage event handling
            final List<DamageModifier> enchantmentModifiers = enchantmentModifierFunctions.stream().map(ModifierFunction::modifier).collect(Collectors.toList());
            enchantmentDamage = (float) enchantmentModifierFunctions.stream().map(ModifierFunction::function).mapToDouble(function -> function.applyAsDouble(originalBaseDamage)).sum();
            originalFunctions.addAll(enchantmentModifierFunctions);
            // Sponge End
            originalFunctions.add(DamageEventUtil.provideCooldownAttackStrengthFunction((net.minecraft.world.entity.player.Player) (Object) this, attackStrength));
            damage = damage * (0.2F + attackStrength * attackStrength * 0.8F);
            enchantmentDamage = enchantmentDamage * attackStrength;
            this.shadow$resetAttackStrengthTicker();
            if (damage > 0.0F || enchantmentDamage > 0.0F) {
                final boolean isStrongAttack = attackStrength > 0.9F;
                boolean isSprintingAttack = false;
                boolean isCriticalAttack = false;
                boolean isSweapingAttack = false;
                int knockbackModifier = 0;
                knockbackModifier = knockbackModifier + EnchantmentHelper.getKnockbackBonus((net.minecraft.world.entity.player.Player) (Object) this);
                if (this.shadow$isSprinting() && isStrongAttack) {
                    // Sponge - Only play sound after the event has be thrown and not cancelled.
                    // this.world.playSound((EntityPlayer) null, this.posX, this.posY, this.posZ, SoundEvents.entity_player_attack_knockback, this.getSoundCategory(), 1.0F, 1.0F);
                    ++knockbackModifier;
                    isSprintingAttack = true;
                }
                isCriticalAttack = isStrongAttack && this.fallDistance > 0.0F && !this.onGround && !this.shadow$onClimbable() && !this.shadow$isInWater() && !this.shadow$hasEffect(MobEffects.BLINDNESS) && !this.shadow$isPassenger() && targetEntity instanceof LivingEntity;
                isCriticalAttack = isCriticalAttack && !this.shadow$isSprinting();
                final EventHooks.CriticalHitResult criticalResult = PlatformHooks.INSTANCE.getEventHooks().callCriticalHitEvent((net.minecraft.world.entity.player.Player) (Object) this, targetEntity, isCriticalAttack, isCriticalAttack ? 1.5F : 1.0F);
                isCriticalAttack = criticalResult.criticalHit;
                if (isCriticalAttack) {
                    // Sponge Start - add critical attack tuple
                    // damage *= 1.5F; // Sponge - This is handled in the event
                    originalFunctions.add(DamageEventUtil.provideCriticalAttackTuple((net.minecraft.world.entity.player.Player) (Object) this, criticalResult.modifier));
                // Sponge End
                }
                // damage = damage + enchantmentDamage; // Sponge - We don't need this since our event will re-assign the damage to deal
                final double distanceWalkedDelta = (double) (this.walkDist - this.walkDistO);
                final ItemStack heldItem = this.shadow$getMainHandItem();
                if (isStrongAttack && !isCriticalAttack && !isSprintingAttack && this.onGround && distanceWalkedDelta < (double) this.shadow$getSpeed()) {
                    if (heldItem.getItem() instanceof SwordItem) {
                        isSweapingAttack = true;
                    }
                }
                // Sponge Start - Create the event and throw it
                final DamageSource damageSource = DamageSource.playerAttack((net.minecraft.world.entity.player.Player) (Object) this);
                final boolean isMainthread = !this.level.isClientSide;
                if (isMainthread) {
                    PhaseTracker.getInstance().pushCause(damageSource);
                }
                final Cause currentCause = isMainthread ? PhaseTracker.getInstance().currentCause() : Cause.of(EventContext.empty(), damageSource);
                final AttackEntityEvent event = SpongeEventFactory.createAttackEntityEvent(currentCause, (org.spongepowered.api.entity.Entity) targetEntity, originalFunctions, knockbackModifier, originalBaseDamage);
                SpongeCommon.post(event);
                if (isMainthread) {
                    PhaseTracker.getInstance().popCause();
                }
                if (event.isCancelled()) {
                    return;
                }
                damage = (float) event.finalOutputDamage();
                // Sponge End
                // Sponge Start - need final for later events
                final double attackDamage = damage;
                knockbackModifier = (int) event.knockbackModifier();
                enchantmentDamage = (float) enchantmentModifiers.stream().mapToDouble(event::outputDamage).sum();
                // Sponge End
                float targetOriginalHealth = 0.0F;
                boolean litEntityOnFire = false;
                final int fireAspectModifier = EnchantmentHelper.getFireAspect((net.minecraft.world.entity.player.Player) (Object) this);
                if (targetEntity instanceof LivingEntity) {
                    targetOriginalHealth = ((LivingEntity) targetEntity).getHealth();
                    if (fireAspectModifier > 0 && !targetEntity.isOnFire()) {
                        litEntityOnFire = true;
                        targetEntity.setSecondsOnFire(1);
                    }
                }
                final net.minecraft.world.phys.Vec3 targetMotion = targetEntity.getDeltaMovement();
                final boolean attackSucceeded = targetEntity.hurt(DamageSource.playerAttack((net.minecraft.world.entity.player.Player) (Object) this), damage);
                if (attackSucceeded) {
                    if (knockbackModifier > 0) {
                        if (targetEntity instanceof LivingEntity) {
                            ((LivingEntity) targetEntity).knockback((float) knockbackModifier * 0.5F, (double) Mth.sin(this.yRot * 0.017453292F), (double) (-Mth.cos(this.yRot * 0.017453292F)));
                        } else {
                            targetEntity.push((double) (-Mth.sin(this.yRot * 0.017453292F) * (float) knockbackModifier * 0.5F), 0.1D, (double) (Mth.cos(this.yRot * 0.017453292F) * (float) knockbackModifier * 0.5F));
                        }
                        this.shadow$setDeltaMovement(this.shadow$getDeltaMovement().multiply(0.6D, 1.0D, 0.6D));
                        this.shadow$setSprinting(false);
                    }
                    if (isSweapingAttack) {
                        for (final LivingEntity livingEntity : this.level.getEntitiesOfClass(LivingEntity.class, targetEntity.getBoundingBox().inflate(1.0D, 0.25D, 1.0D))) {
                            if (livingEntity != (net.minecraft.world.entity.player.Player) (Object) this && livingEntity != targetEntity && !this.shadow$isAlliedTo(livingEntity) && (!(livingEntity instanceof ArmorStand) || !((ArmorStand) livingEntity).isMarker()) && this.shadow$distanceToSqr(livingEntity) < 9.0D) {
                                // Sponge Start - Do a small event for these entities
                                // livingEntity.knockBack(this, 0.4F, (double)MathHelper.sin(this.rotationYaw * 0.017453292F), (double)(-MathHelper.cos(this.rotationYaw * 0.017453292F)));
                                // livingEntity.attackEntityFrom(DamageSource.causePlayerDamage(this), 1.0F);
                                final EntityDamageSource sweepingAttackSource = EntityDamageSource.builder().entity((org.spongepowered.api.entity.living.player.Player) this).type(DamageTypes.SWEEPING_ATTACK).build();
                                try (final CauseStackManager.StackFrame frame = isMainthread ? PhaseTracker.getInstance().pushCauseFrame() : null) {
                                    if (isMainthread) {
                                        frame.pushCause(sweepingAttackSource);
                                    }
                                    final ItemStackSnapshot heldSnapshot = ItemStackUtil.snapshotOf(heldItem);
                                    if (isMainthread) {
                                        frame.addContext(EventContextKeys.WEAPON, heldSnapshot);
                                    }
                                    final DamageFunction sweapingFunction = DamageFunction.of(DamageModifier.builder().cause(Cause.of(EventContext.empty(), heldSnapshot)).item(heldSnapshot).type(DamageModifierTypes.SWEEPING).build(), incoming -> EnchantmentHelper.getSweepingDamageRatio((net.minecraft.world.entity.player.Player) (Object) this) * attackDamage);
                                    final List<DamageFunction> sweapingFunctions = new ArrayList<>();
                                    sweapingFunctions.add(sweapingFunction);
                                    final AttackEntityEvent sweepingAttackEvent = SpongeEventFactory.createAttackEntityEvent(currentCause, (org.spongepowered.api.entity.Entity) livingEntity, sweapingFunctions, 1, 1.0D);
                                    SpongeCommon.post(sweepingAttackEvent);
                                    if (!sweepingAttackEvent.isCancelled()) {
                                        livingEntity.knockback(sweepingAttackEvent.knockbackModifier() * 0.4F, (double) Mth.sin(this.yRot * ((float) Math.PI / 180F)), (double) -Mth.cos(this.yRot * ((float) Math.PI / 180F)));
                                        livingEntity.hurt(DamageSource.playerAttack((net.minecraft.world.entity.player.Player) (Object) this), (float) sweepingAttackEvent.finalOutputDamage());
                                    }
                                }
                            // Sponge End
                            }
                        }
                        if (this.bridge$vanishState().createsSounds()) {
                            this.level.playSound(null, this.shadow$getX(), this.shadow$getY(), this.shadow$getZ(), SoundEvents.PLAYER_ATTACK_SWEEP, this.shadow$getSoundSource(), 1.0F, 1.0F);
                        }
                        this.shadow$sweepAttack();
                    }
                    if (targetEntity instanceof ServerPlayer && targetEntity.hurtMarked) {
                        ((ServerPlayer) targetEntity).connection.send(new ClientboundSetEntityMotionPacket(targetEntity));
                        targetEntity.hurtMarked = false;
                        targetEntity.setDeltaMovement(targetMotion);
                    }
                    if (isCriticalAttack) {
                        if (this.bridge$vanishState().createsSounds()) {
                            this.level.playSound(null, this.shadow$getX(), this.shadow$getY(), this.shadow$getZ(), SoundEvents.PLAYER_ATTACK_CRIT, this.shadow$getSoundSource(), 1.0F, 1.0F);
                        }
                        this.shadow$crit(targetEntity);
                    }
                    if (!isCriticalAttack && !isSweapingAttack && this.bridge$vanishState().createsSounds()) {
                        if (isStrongAttack) {
                            this.level.playSound(null, this.shadow$getX(), this.shadow$getY(), this.shadow$getZ(), SoundEvents.PLAYER_ATTACK_STRONG, this.shadow$getSoundSource(), 1.0F, 1.0F);
                        } else {
                            this.level.playSound(null, this.shadow$getX(), this.shadow$getY(), this.shadow$getZ(), SoundEvents.PLAYER_ATTACK_WEAK, this.shadow$getSoundSource(), 1.0F, 1.0F);
                        }
                    }
                    if (enchantmentDamage > 0.0F) {
                        this.shadow$magicCrit(targetEntity);
                    }
                    this.shadow$setLastHurtMob(targetEntity);
                    if (targetEntity instanceof LivingEntity) {
                        EnchantmentHelper.doPostHurtEffects((LivingEntity) targetEntity, (net.minecraft.world.entity.player.Player) (Object) this);
                    }
                    EnchantmentHelper.doPostDamageEffects((net.minecraft.world.entity.player.Player) (Object) this, targetEntity);
                    final ItemStack itemstack1 = this.shadow$getMainHandItem();
                    Entity entity = targetEntity;
                    // Sponge - Forge compatibility for multi-part entities
                    entity = PlatformHooks.INSTANCE.getEntityHooks().getParentPart(entity);
                    if (!this.level.isClientSide && !itemstack1.isEmpty() && entity instanceof LivingEntity) {
                        itemstack1.hurtEnemy((LivingEntity) entity, (net.minecraft.world.entity.player.Player) (Object) this);
                        if (itemstack1.isEmpty()) {
                            // Sponge - platform hook for forge
                            PlatformHooks.INSTANCE.getEventHooks().callItemDestroyedEvent((net.minecraft.world.entity.player.Player) (Object) this, itemstack1, InteractionHand.MAIN_HAND);
                            this.shadow$setItemInHand(InteractionHand.MAIN_HAND, ItemStack.EMPTY);
                        }
                        // Sponge Start
                        final PhaseContext<@NonNull ?> context = PhaseTracker.SERVER.getPhaseContext();
                        final TransactionalCaptureSupplier transactor = context.getTransactor();
                        transactor.logPlayerInventoryChange((net.minecraft.world.entity.player.Player) (Object) this, PlayerInventoryTransaction.EventCreator.STANDARD);
                        // capture
                        this.inventoryMenu.broadcastChanges();
                    // Spong End
                    }
                    if (targetEntity instanceof LivingEntity) {
                        final float f5 = targetOriginalHealth - ((LivingEntity) targetEntity).getHealth();
                        this.shadow$awardStat(Stats.DAMAGE_DEALT, Math.round(f5 * 10.0F));
                        if (fireAspectModifier > 0) {
                            targetEntity.setSecondsOnFire(fireAspectModifier * 4);
                        }
                        if (this.level instanceof ServerWorld && f5 > 2.0F) {
                            final int k = (int) ((double) f5 * 0.5D);
                            ((net.minecraft.server.level.ServerLevel) this.level).sendParticles(ParticleTypes.DAMAGE_INDICATOR, targetEntity.getX(), targetEntity.getY() + (double) (targetEntity.getBbHeight() * 0.5F), targetEntity.getZ(), k, 0.1D, 0.0D, 0.1D, 0.2D);
                        }
                    }
                    this.shadow$causeFoodExhaustion(0.1F);
                } else {
                    if (this.bridge$vanishState().createsSounds()) {
                        this.level.playSound(null, this.shadow$getX(), this.shadow$getY(), this.shadow$getZ(), SoundEvents.PLAYER_ATTACK_NODAMAGE, this.shadow$getSoundSource(), 1.0F, 1.0F);
                    }
                    if (litEntityOnFire) {
                        targetEntity.clearFire();
                    }
                }
            }
        }
    }
}
Also used : ResourceLocation(net.minecraft.resources.ResourceLocation) LivingEntity(net.minecraft.world.entity.LivingEntity) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) MobType(net.minecraft.world.entity.MobType) EventContext(org.spongepowered.api.event.EventContext) Mixin(org.spongepowered.asm.mixin.Mixin) PlayerInventoryTransaction(org.spongepowered.common.event.tracking.context.transaction.inventory.PlayerInventoryTransaction) TransactionalCaptureSupplier(org.spongepowered.common.event.tracking.context.transaction.TransactionalCaptureSupplier) AttackEntityEvent(org.spongepowered.api.event.entity.AttackEntityEvent) InventoryMenu(net.minecraft.world.inventory.InventoryMenu) DamageTypes(org.spongepowered.api.event.cause.entity.damage.DamageTypes) Final(org.spongepowered.asm.mixin.Final) Collectors(java.util.stream.Collectors) ClientboundSetEntityMotionPacket(net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket) Player(net.minecraft.world.entity.player.Player) DamageEventUtil(org.spongepowered.common.util.DamageEventUtil) List(java.util.List) PlatformHooks(org.spongepowered.common.hooks.PlatformHooks) PhaseContext(org.spongepowered.common.event.tracking.PhaseContext) Shadow(org.spongepowered.asm.mixin.Shadow) ItemStack(net.minecraft.world.item.ItemStack) ModifierFunction(org.spongepowered.api.event.cause.entity.damage.ModifierFunction) EntityDamageSource(org.spongepowered.api.event.cause.entity.damage.source.EntityDamageSource) NonNull(org.checkerframework.checker.nullness.qual.NonNull) EventContextKeys(org.spongepowered.api.event.EventContextKeys) ServerWorld(org.spongepowered.api.world.server.ServerWorld) EventHooks(org.spongepowered.common.hooks.EventHooks) DamageModifierTypes(org.spongepowered.api.event.cause.entity.damage.DamageModifierTypes) Overwrite(org.spongepowered.asm.mixin.Overwrite) MobEffects(net.minecraft.world.effect.MobEffects) ArrayList(java.util.ArrayList) ServerPlayer(net.minecraft.server.level.ServerPlayer) ItemStackUtil(org.spongepowered.common.item.util.ItemStackUtil) DamageSource(net.minecraft.world.damagesource.DamageSource) EnchantmentHelper(net.minecraft.world.item.enchantment.EnchantmentHelper) SoundEvents(net.minecraft.sounds.SoundEvents) Stats(net.minecraft.stats.Stats) ArmorStand(net.minecraft.world.entity.decoration.ArmorStand) CauseStackManager(org.spongepowered.api.event.CauseStackManager) LivingEntityMixin(org.spongepowered.common.mixin.core.world.entity.LivingEntityMixin) SwordItem(net.minecraft.world.item.SwordItem) SpongeEventFactory(org.spongepowered.api.event.SpongeEventFactory) SpongeCommon(org.spongepowered.common.SpongeCommon) PhaseTracker(org.spongepowered.common.event.tracking.PhaseTracker) Cause(org.spongepowered.api.event.Cause) Entity(net.minecraft.world.entity.Entity) DamageFunction(org.spongepowered.api.event.cause.entity.damage.DamageFunction) DamageModifier(org.spongepowered.api.event.cause.entity.damage.DamageModifier) Attributes(net.minecraft.world.entity.ai.attributes.Attributes) InteractionHand(net.minecraft.world.InteractionHand) ParticleTypes(net.minecraft.core.particles.ParticleTypes) Mth(net.minecraft.util.Mth) LivingEntity(net.minecraft.world.entity.LivingEntity) Entity(net.minecraft.world.entity.Entity) ArrayList(java.util.ArrayList) MobType(net.minecraft.world.entity.MobType) SwordItem(net.minecraft.world.item.SwordItem) EntityDamageSource(org.spongepowered.api.event.cause.entity.damage.source.EntityDamageSource) LivingEntity(net.minecraft.world.entity.LivingEntity) ServerWorld(org.spongepowered.api.world.server.ServerWorld) AttackEntityEvent(org.spongepowered.api.event.entity.AttackEntityEvent) ClientboundSetEntityMotionPacket(net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket) ArmorStand(net.minecraft.world.entity.decoration.ArmorStand) TransactionalCaptureSupplier(org.spongepowered.common.event.tracking.context.transaction.TransactionalCaptureSupplier) DamageModifier(org.spongepowered.api.event.cause.entity.damage.DamageModifier) CauseStackManager(org.spongepowered.api.event.CauseStackManager) DamageFunction(org.spongepowered.api.event.cause.entity.damage.DamageFunction) Cause(org.spongepowered.api.event.Cause) EventHooks(org.spongepowered.common.hooks.EventHooks) Player(net.minecraft.world.entity.player.Player) ServerPlayer(net.minecraft.server.level.ServerPlayer) EntityDamageSource(org.spongepowered.api.event.cause.entity.damage.source.EntityDamageSource) DamageSource(net.minecraft.world.damagesource.DamageSource) ServerPlayer(net.minecraft.server.level.ServerPlayer) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) ModifierFunction(org.spongepowered.api.event.cause.entity.damage.ModifierFunction) ItemStack(net.minecraft.world.item.ItemStack) Overwrite(org.spongepowered.asm.mixin.Overwrite)

Example 29 with LivingEntity

use of net.minecraft.world.entity.LivingEntity in project SpongeCommon by SpongePowered.

the class LivingEntityMixin_Attack_impl method hurt.

// @formatter:on
/**
 * @author bloodmc - November 22, 2015
 * @author gabizou - Updated April 11th, 2016 - Update for 1.9 changes
 * @author Aaron1011 - Updated Nov 11th, 2016 - Update for 1.11 changes
 * @author gabizou - Updated Nov 15th, 2020 - Update for 1.15 changes
 * @author gabizou - Updated Jan 26th, 2022 - Update for 1.16.5 changes
 * @reason Reroute damageEntity calls to our hook in order to prevent damage.
 */
@Overwrite
public boolean hurt(final DamageSource source, final float amount) {
    // Sponge start - Add certain hooks for necessities
    this.lastDamageSource = source;
    if (source == null) {
        new PrettyPrinter(60).centre().add("Null DamageSource").hr().addWrapped("Sponge has found a null damage source! This should NEVER happen " + "as the DamageSource is used for all sorts of calculations. Usually" + " this can be considered developer error. Please report the following" + " stacktrace to the most appropriate mod/plugin available.").add().add(new IllegalArgumentException("Null DamageSource")).log(SpongeCommon.logger(), Level.WARN);
        return false;
    }
    // Sponge - This hook is for forge use mainly
    if (!this.bridge$onLivingAttack((LivingEntity) (Object) this, source, amount)) {
        return false;
    }
    // Sponge end
    if (this.shadow$isInvulnerableTo(source)) {
        return false;
    } else if (this.level.isClientSide) {
        return false;
    // Sponge - Also ignore our customary damage source
    } else if (this.shadow$isDeadOrDying() && source != SpongeDamageSources.IGNORED) {
        return false;
    } else if (source.isFire() && this.shadow$hasEffect(MobEffects.FIRE_RESISTANCE)) {
        return false;
    } else {
        if (this.shadow$isSleeping() && !this.level.isClientSide) {
            this.shadow$stopSleeping();
        }
        this.noActionTime = 0;
        final float f = amount;
        // Sponge - ignore as this is handled in our damageEntityHook
        // if ((source == DamageSource.ANVIL || source == DamageSource.FALLING_BLOCK) && !this.getItemStackFromSlot(EntityEquipmentSlot.HEAD).isEmpty())
        // {
        // this.getItemStackFromSlot(EquipmentSlotType.HEAD).damageItem((int)(amount * 4.0F + this.rand.nextFloat() * amount * 2.0F), this, (p_213341_0_) -> {
        // p_213341_0_.sendBreakAnimation(EquipmentSlotType.HEAD);
        // });
        // amount *= 0.75F;
        // }
        // Sponge End
        // Sponge - set the 'shield blocking ran' flag to the proper value, since
        // we comment out the logic below
        float f1 = 0.0F;
        final boolean flag = amount > 0.0F && this.shadow$isDamageSourceBlocked(source);
        // but we need to account for the amount later.
        if (flag) {
            f1 = amount;
        }
        // boolean flag = false;
        // 
        // if (amount > 0.0F && this.shadow$canBlockDamageSource(source))
        // {
        // this.damageShield(amount);
        // amount = 0.0F;
        // 
        // if (!source.isProjectile())
        // {
        // Entity entity = source.getImmediateSource();
        // 
        // if (entity instanceof EntityLivingBase)
        // {
        // this.blockUsingShield((EntityLivingBase)entity);
        // }
        // }
        // 
        // flag = true;
        // }
        // Sponge end
        this.animationSpeed = 1.5F;
        boolean flag1 = true;
        if ((float) this.invulnerableTime > 10.0F) {
            if (amount <= this.lastHurt) {
                // Technically, this is wrong since 'amount' won't be 0 if a shield is used. However, we need bridge$damageEntityHook so that we process the shield, so we leave it as-is
                return false;
            }
            // damageEntity method, which would re-run our bridge$damageEntityHook.
            if (((EntityTypeBridge) this.shadow$getType()).bridge$overridesDamageEntity()) {
                this.shadow$actuallyHurt(source, amount - this.lastHurt);
            } else {
                if (!this.bridge$damageEntity(source, amount - this.lastHurt)) {
                    return false;
                }
            }
            // this.damageEntity(source, amount - this.lastHurt); // handled above
            // Sponge end
            this.lastHurt = amount;
            flag1 = false;
        } else {
            // Sponge start - reroute to our damage hook
            if (((EntityTypeBridge) this.shadow$getType()).bridge$overridesDamageEntity()) {
                this.shadow$actuallyHurt(source, amount);
            } else {
                if (!this.bridge$damageEntity(source, amount)) {
                    return false;
                }
            }
            this.lastHurt = amount;
            this.invulnerableTime = 20;
            // this.damageEntity(source, amount); // handled above
            // Sponge end
            this.hurtDuration = 10;
            this.hurtTime = this.hurtDuration;
        }
        this.hurtDir = 0.0F;
        final Entity entity = source.getEntity();
        if (entity != null) {
            if (entity instanceof LivingEntity) {
                this.shadow$setLastHurtByMob((LivingEntity) entity);
            }
            if (entity instanceof Player) {
                this.lastHurtByPlayerTime = 100;
                this.lastHurtByPlayer = (Player) entity;
            // Forge Start - use TameableEntity instead of WolfEntity
            // } else if (entity1 instanceof WolfEntity) {
            // WolfEntity wolfentity = (WolfEntity)entity1;
            } else if (entity instanceof TamableAnimal) {
                final TamableAnimal wolfentity = (TamableAnimal) entity;
                if (wolfentity.isTame()) {
                    this.lastHurtByPlayerTime = 100;
                    final LivingEntity livingentity = wolfentity.getOwner();
                    if (livingentity != null && livingentity.getType() == EntityType.PLAYER) {
                        this.lastHurtByPlayer = (Player) livingentity;
                    } else {
                        this.lastHurtByPlayer = null;
                    }
                }
            }
        }
        if (flag1) {
            if (flag) {
                this.level.broadcastEntityEvent((LivingEntity) (Object) this, (byte) 29);
            } else if (source instanceof EntityDamageSource && ((EntityDamageSource) source).isThorns()) {
                this.level.broadcastEntityEvent((LivingEntity) (Object) this, (byte) 33);
            } else {
                final byte b0;
                if (source == DamageSource.DROWN) {
                    b0 = 36;
                } else if (source.isFire()) {
                    b0 = 37;
                } else if (source == DamageSource.SWEET_BERRY_BUSH) {
                    b0 = 44;
                } else {
                    b0 = 2;
                }
                this.level.broadcastEntityEvent((LivingEntity) (Object) this, b0);
            }
            if (source != DamageSource.DROWN && !flag) {
                // Sponge - remove 'amount > 0.0F' - it's redundant in Vanilla, and breaks our handling of shields
                this.shadow$markHurt();
            }
            if (entity != null) {
                double d1 = entity.getX() - this.shadow$getX();
                double d0;
                for (d0 = entity.getZ() - this.shadow$getZ(); d1 * d1 + d0 * d0 < 1.0E-4D; d0 = (Math.random() - Math.random()) * 0.01D) {
                    d1 = (Math.random() - Math.random()) * 0.01D;
                }
                this.hurtDir = (float) (Mth.atan2(d0, d1) * 57.2957763671875D - (double) this.yRot);
                this.shadow$knockback(0.4F, d1, d0);
            } else {
                this.hurtDir = (float) (Math.random() * 2.0D * 180);
            }
        }
        if (this.shadow$isDeadOrDying()) {
            if (!this.shadow$checkTotemDeathProtection(source)) {
                final SoundEvent soundevent = this.shadow$getDeathSound();
                // Sponge - Check that we're not vanished
                if (this.bridge$vanishState().createsSounds() && flag1 && soundevent != null) {
                    this.shadow$playSound(soundevent, this.shadow$getSoundVolume(), this.shadow$getVoicePitch());
                }
                // Sponge tracker will redirect this call
                this.shadow$die(source);
            }
        } else if (flag1) {
            // Sponge - Check if we're vanished
            if (this.bridge$vanishState().createsSounds()) {
                this.shadow$playHurtSound(source);
            }
        }
        // Sponge - remove 'amount > 0.0F' since it's handled in the event
        final boolean flag2 = !flag;
        if (flag2) {
            this.lastDamageSource = source;
            this.lastDamageStamp = this.level.getGameTime();
        }
        if ((LivingEntity) (Object) this instanceof net.minecraft.server.level.ServerPlayer) {
            CriteriaTriggers.ENTITY_HURT_PLAYER.trigger((net.minecraft.server.level.ServerPlayer) (Object) this, source, f, amount, flag);
            if (f1 > 0.0F && f1 < 3.4028235E37F) {
                ((net.minecraft.server.level.ServerPlayer) (Object) this).awardStat(Stats.DAMAGE_BLOCKED_BY_SHIELD, Math.round(f1 * 10.0F));
            }
        }
        if (entity instanceof net.minecraft.server.level.ServerPlayer) {
            CriteriaTriggers.PLAYER_HURT_ENTITY.trigger((net.minecraft.server.level.ServerPlayer) entity, (Entity) (Object) this, source, f, amount, flag);
        }
        return flag2;
    }
}
Also used : LivingEntity(net.minecraft.world.entity.LivingEntity) Entity(net.minecraft.world.entity.Entity) Player(net.minecraft.world.entity.player.Player) TamableAnimal(net.minecraft.world.entity.TamableAnimal) EntityDamageSource(net.minecraft.world.damagesource.EntityDamageSource) LivingEntity(net.minecraft.world.entity.LivingEntity) SoundEvent(net.minecraft.sounds.SoundEvent) PrettyPrinter(org.spongepowered.common.util.PrettyPrinter) Overwrite(org.spongepowered.asm.mixin.Overwrite)

Example 30 with LivingEntity

use of net.minecraft.world.entity.LivingEntity in project MinecraftForge by MinecraftForge.

the class GravityAttributeTest method worldTick.

@SubscribeEvent
public void worldTick(TickEvent.WorldTickEvent event) {
    if (!event.world.isClientSide) {
        if (ticks++ > 60) {
            ticks = 0;
            Level w = event.world;
            List<LivingEntity> list;
            if (w.isClientSide) {
                ClientLevel cw = (ClientLevel) w;
                list = new ArrayList<>(100);
                for (Entity e : cw.entitiesForRendering()) {
                    if (e.isAlive() && e instanceof LivingEntity)
                        list.add((LivingEntity) e);
                }
            } else {
                ServerLevel sw = (ServerLevel) w;
                Stream<LivingEntity> s = StreamSupport.stream(sw.getEntities().getAll().spliterator(), false).filter(Entity::isAlive).filter(e -> e instanceof LivingEntity).map(e -> (LivingEntity) e);
                list = s.collect(Collectors.toList());
            }
            for (LivingEntity liv : list) {
                AttributeInstance grav = liv.getAttribute(ForgeMod.ENTITY_GRAVITY.get());
                boolean inPlains = liv.level.getBiome(liv.blockPosition()).getBiomeCategory() == BiomeCategory.PLAINS;
                if (inPlains && !grav.hasModifier(REDUCED_GRAVITY)) {
                    logger.info("Granted low gravity to Entity: {}", liv);
                    grav.addTransientModifier(REDUCED_GRAVITY);
                } else if (!inPlains && grav.hasModifier(REDUCED_GRAVITY)) {
                    logger.info("Removed low gravity from Entity: {}", liv);
                    grav.removeModifier(REDUCED_GRAVITY);
                }
            }
        }
    }
}
Also used : LivingEntity(net.minecraft.world.entity.LivingEntity) LivingEntity(net.minecraft.world.entity.LivingEntity) CreativeModeTab(net.minecraft.world.item.CreativeModeTab) Item(net.minecraft.world.item.Item) ForgeMod(net.minecraftforge.common.ForgeMod) ClientLevel(net.minecraft.client.multiplayer.ClientLevel) Multimap(com.google.common.collect.Multimap) ServerLevel(net.minecraft.server.level.ServerLevel) ArrayList(java.util.ArrayList) FMLJavaModLoadingContext(net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext) AttributeInstance(net.minecraft.world.entity.ai.attributes.AttributeInstance) AttributeModifier(net.minecraft.world.entity.ai.attributes.AttributeModifier) RegistryEvent(net.minecraftforge.event.RegistryEvent) StreamSupport(java.util.stream.StreamSupport) Mod(net.minecraftforge.fml.common.Mod) SubscribeEvent(net.minecraftforge.eventbus.api.SubscribeEvent) Properties(net.minecraft.world.item.Item.Properties) BiomeCategory(net.minecraft.world.level.biome.Biome.BiomeCategory) UUID(java.util.UUID) TickEvent(net.minecraftforge.event.TickEvent) Collectors(java.util.stream.Collectors) Attribute(net.minecraft.world.entity.ai.attributes.Attribute) List(java.util.List) MinecraftForge(net.minecraftforge.common.MinecraftForge) Stream(java.util.stream.Stream) Logger(org.apache.logging.log4j.Logger) Entity(net.minecraft.world.entity.Entity) Operation(net.minecraft.world.entity.ai.attributes.AttributeModifier.Operation) EquipmentSlot(net.minecraft.world.entity.EquipmentSlot) Level(net.minecraft.world.level.Level) LogManager(org.apache.logging.log4j.LogManager) Rarity(net.minecraft.world.item.Rarity) LivingEntity(net.minecraft.world.entity.LivingEntity) Entity(net.minecraft.world.entity.Entity) ServerLevel(net.minecraft.server.level.ServerLevel) ClientLevel(net.minecraft.client.multiplayer.ClientLevel) AttributeInstance(net.minecraft.world.entity.ai.attributes.AttributeInstance) ClientLevel(net.minecraft.client.multiplayer.ClientLevel) ServerLevel(net.minecraft.server.level.ServerLevel) Level(net.minecraft.world.level.Level) SubscribeEvent(net.minecraftforge.eventbus.api.SubscribeEvent)

Aggregations

LivingEntity (net.minecraft.world.entity.LivingEntity)32 Entity (net.minecraft.world.entity.Entity)15 Player (net.minecraft.world.entity.player.Player)11 DamageSource (net.minecraft.world.damagesource.DamageSource)10 ResourceLocation (net.minecraft.resources.ResourceLocation)9 ArrayList (java.util.ArrayList)8 BlockPos (net.minecraft.core.BlockPos)7 EquipmentSlot (net.minecraft.world.entity.EquipmentSlot)7 CauseStackManager (org.spongepowered.api.event.CauseStackManager)7 Overwrite (org.spongepowered.asm.mixin.Overwrite)7 List (java.util.List)6 Cause (org.spongepowered.api.event.Cause)6 DamageFunction (org.spongepowered.api.event.cause.entity.damage.DamageFunction)6 ItemStackSnapshot (org.spongepowered.api.item.inventory.ItemStackSnapshot)6 ServerWorld (org.spongepowered.api.world.server.ServerWorld)6 ItemStackUtil (org.spongepowered.common.item.util.ItemStackUtil)6 Collection (java.util.Collection)5 ServerLevel (net.minecraft.server.level.ServerLevel)5 ServerPlayer (net.minecraft.server.level.ServerPlayer)5 MobType (net.minecraft.world.entity.MobType)5