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Example 6 with WorldGenerator

use of net.minecraft.world.gen.feature.WorldGenerator in project Realistic-Terrain-Generation by Team-RTG.

the class DecoSeaweed method generate.

@Override
public void generate(IRealisticBiome biome, RTGWorld rtgWorld, Random rand, int worldX, int worldZ, float strength, float river, boolean hasPlacedVillageBlocks) {
    if (this.allowed) {
        /*
             * Determine how much seaweed we're going to try to generate (loopCount).
             * The actual amount of seaweed that ends up being generated could be *less* than this value,
             * depending on environmental conditions.
             */
        float noise = rtgWorld.simplex.noise2(worldX / this.distribution.noiseDivisor, worldZ / this.distribution.noiseDivisor) * this.distribution.noiseFactor + this.distribution.noiseAddend;
        int loopCount = this.loops;
        loopCount = (this.strengthFactorForLoops > 0f) ? (int) (this.strengthFactorForLoops * strength) : loopCount;
        loopCount = (this.strengthNoiseFactorForLoops) ? (int) (noise * strength) : loopCount;
        loopCount = (this.strengthNoiseFactorXForLoops) ? (int) (noise * this.strengthFactorForLoops * strength) : loopCount;
        if (loopCount < 1) {
            return;
        }
        WorldGenerator worldGen = new WorldGenSeaweed(this.seaweedBlock, RandomUtil.getRandomInt(rand, this.minHeight, this.maxHeight));
        for (int i = 0; i < loopCount; i++) {
            // + 8;
            int intX = scatter.get(rand, worldX);
            // + 8;
            int intZ = scatter.get(rand, worldZ);
            int intY = RandomUtil.getRandomInt(rand, this.minY, this.maxY);
            if (intY <= this.maxY && intY >= this.minY && isValidCondition(noise, rand, strength)) {
                worldGen.generate(rtgWorld.world, rand, new BlockPos(intX, intY, intZ));
            }
        }
    }
}
Also used : WorldGenerator(net.minecraft.world.gen.feature.WorldGenerator) WorldGenSeaweed(rtg.api.world.gen.feature.WorldGenSeaweed) BlockPos(net.minecraft.util.math.BlockPos)

Example 7 with WorldGenerator

use of net.minecraft.world.gen.feature.WorldGenerator in project Realistic-Terrain-Generation by Team-RTG.

the class DecoShrub method generate.

@Override
public void generate(IRealisticBiome biome, RTGWorld rtgWorld, Random rand, int worldX, int worldZ, float strength, float river, boolean hasPlacedVillageBlocks) {
    if (this.allowed) {
        DecoBase.tweakShrubLeaves(this, false, true);
        // Shrub size.
        this.size = (this.size == -1) ? rand.nextInt(4) + 1 : this.size;
        if (this.minSize > 0 && this.maxSize > 0 && this.maxSize >= this.minSize) {
            this.size = this.minSize + rand.nextInt(this.maxSize - this.minSize + 1);
        }
        // Do we want random shrubs?
        if (this.useDefaultRandom && this.randomLogBlocks.length > 0 && this.randomLogBlocks.length == this.randomLeavesBlocks.length) {
            int rnd = rand.nextInt(this.randomLogBlocks.length);
            this.setLogBlock(this.randomLogBlocks[rnd]);
            this.setLeavesBlock(this.randomLeavesBlocks[rnd]);
        }
        WorldUtil worldUtil = new WorldUtil(rtgWorld.world);
        WorldGenerator worldGenerator = new WorldGenShrubRTG(this.size, this.logBlock, this.leavesBlock, this.sand);
        int loopCount = this.loops;
        loopCount = (this.strengthFactor > 0f) ? (int) (this.strengthFactor * strength) : loopCount;
        for (int i = 0; i < loopCount; i++) {
            // + 8;
            int intX = worldX + rand.nextInt(16);
            // + 8;
            int intZ = worldZ + rand.nextInt(16);
            int intY = rtgWorld.world.getHeight(new BlockPos(intX, 0, intZ)).getY();
            if (this.notEqualsZeroChance > 1) {
                if (intY >= this.minY && intY <= this.maxY && rand.nextInt(this.notEqualsZeroChance) != 0) {
                    generateWorldGenerator(worldGenerator, worldUtil, rtgWorld.world, rand, intX, intY, intZ, hasPlacedVillageBlocks);
                }
            } else {
                if (intY >= this.minY && intY <= this.maxY && rand.nextInt(this.chance) == 0) {
                    generateWorldGenerator(worldGenerator, worldUtil, rtgWorld.world, rand, intX, intY, intZ, hasPlacedVillageBlocks);
                }
            }
        }
    }
}
Also used : WorldGenerator(net.minecraft.world.gen.feature.WorldGenerator) BlockPos(net.minecraft.util.math.BlockPos) WorldUtil(rtg.api.util.WorldUtil) WorldGenShrubRTG(rtg.api.world.gen.feature.WorldGenShrubRTG)

Example 8 with WorldGenerator

use of net.minecraft.world.gen.feature.WorldGenerator in project Realistic-Terrain-Generation by Team-RTG.

the class DecoSponge method generate.

@Override
public void generate(IRealisticBiome biome, RTGWorld rtgWorld, Random rand, int worldX, int worldZ, float strength, float river, boolean hasPlacedVillageBlocks) {
    if (this.allowed) {
        WorldUtil worldUtil = new WorldUtil(rtgWorld.world);
        WorldGenerator worldGenerator = new WorldGenSponge(spongeBlock, 0, rand, validGroundBlocks);
        for (int l1 = 0; l1 < this.strengthFactor * strength; ++l1) {
            // + 8;
            int i1 = worldX + rand.nextInt(16);
            // + 8;
            int j1 = worldZ + rand.nextInt(16);
            int k1;
            switch(this.heightType) {
                case NEXT_INT:
                    k1 = RandomUtil.getRandomInt(rand, this.minY, this.maxY);
                    break;
                case GET_HEIGHT_VALUE:
                    k1 = rtgWorld.world.getHeight(new BlockPos(i1, 0, j1)).getY();
                    break;
                default:
                    k1 = rtgWorld.world.getHeight(new BlockPos(i1, 0, j1)).getY();
                    break;
            }
            if (k1 >= this.minY && k1 <= this.maxY && rand.nextInt(this.chance) == 0) {
                worldGenerator.generate(rtgWorld.world, rand, new BlockPos(i1, k1, j1));
            }
        }
    }
}
Also used : WorldGenerator(net.minecraft.world.gen.feature.WorldGenerator) BlockPos(net.minecraft.util.math.BlockPos) WorldUtil(rtg.api.util.WorldUtil) WorldGenSponge(rtg.api.world.gen.feature.WorldGenSponge)

Example 9 with WorldGenerator

use of net.minecraft.world.gen.feature.WorldGenerator in project Realistic-Terrain-Generation by Team-RTG.

the class DecoDoubleGrass method generate.

@Override
public void generate(IRealisticBiome biome, RTGWorld rtgWorld, Random rand, int worldX, int worldZ, float strength, float river, boolean hasPlacedVillageBlocks) {
    if (this.allowed) {
        if (TerrainGen.decorate(rtgWorld.world, rand, new BlockPos(worldX, 0, worldZ), GRASS)) {
            WorldGenerator worldGenerator = new WorldGenGrass(Blocks.DOUBLE_PLANT.getStateFromMeta(2), 2);
            this.setLoops((this.strengthFactor > 0f) ? (int) (this.strengthFactor * strength) : this.loops);
            for (int i = 0; i < this.loops; i++) {
                int intX = worldX + rand.nextInt(16) + 8;
                int intY = rand.nextInt(this.maxY);
                int intZ = worldZ + rand.nextInt(16) + 8;
                if (intY <= this.maxY) {
                    worldGenerator.generate(rtgWorld.world, rand, new BlockPos(intX, intY, intZ));
                }
            }
        }
    }
}
Also used : WorldGenGrass(rtg.api.world.gen.feature.WorldGenGrass) WorldGenerator(net.minecraft.world.gen.feature.WorldGenerator) BlockPos(net.minecraft.util.math.BlockPos)

Example 10 with WorldGenerator

use of net.minecraft.world.gen.feature.WorldGenerator in project Realistic-Terrain-Generation by Team-RTG.

the class DecoFallenTree method generate.

@Override
public void generate(IRealisticBiome biome, RTGWorld rtgWorld, Random rand, int worldX, int worldZ, float strength, float river, boolean hasPlacedVillageBlocks) {
    if (this.allowed) {
        float noise = rtgWorld.simplex.noise2(worldX / this.distribution.noiseDivisor, worldZ / this.distribution.noiseDivisor) * this.distribution.noiseFactor + this.distribution.noiseAddend;
        WorldUtil worldUtil = new WorldUtil(rtgWorld.world);
        //Do we want to choose a random log?
        if (this.randomLogBlocks.length > 0) {
            this.setLogBlock(this.randomLogBlocks[rand.nextInt(this.randomLogBlocks.length)]);
        }
        WorldGenerator worldGenerator = null;
        int finalSize = 4;
        // Adjust the chance according to biome config.
        this.setLogConditionChance(decoUtil.adjustChanceFromMultiplier(this.getLogConditionChance(), biome.getConfig().FALLEN_LOG_DENSITY_MULTIPLIER.get()));
        if (this.maxSize > this.minSize) {
            finalSize = this.minSize + rand.nextInt(this.maxSize - this.minSize);
            worldGenerator = new WorldGenLog(this.logBlock, this.leavesBlock, finalSize);
        } else if (this.maxSize == this.minSize) {
            finalSize = this.minSize;
            worldGenerator = new WorldGenLog(this.logBlock, this.leavesBlock, finalSize);
        } else {
            worldGenerator = new WorldGenLog(this.logBlock, this.leavesBlock, finalSize);
        }
        for (int i = 0; i < this.loops; i++) {
            if (isValidLogCondition(noise, strength, rand)) {
                // + 8;
                int x22 = worldX + rand.nextInt(16);
                // + 8;
                int z22 = worldZ + rand.nextInt(16);
                int y22 = rtgWorld.world.getHeight(new BlockPos(x22, 0, z22)).getY();
                if (y22 <= this.maxY) {
                    // If we're in a village, check to make sure the log has extra room to grow to avoid corrupting the village.
                    if (hasPlacedVillageBlocks) {
                        if (!worldUtil.isSurroundedByBlock(Blocks.AIR.getDefaultState(), finalSize, WorldUtil.SurroundCheckType.CARDINAL, rand, x22, y22, z22)) {
                            return;
                        }
                    }
                    worldGenerator.generate(rtgWorld.world, rand, new BlockPos(x22, y22, z22));
                }
            }
        }
    }
}
Also used : WorldGenerator(net.minecraft.world.gen.feature.WorldGenerator) WorldGenLog(rtg.api.world.gen.feature.WorldGenLog) BlockPos(net.minecraft.util.math.BlockPos) WorldUtil(rtg.api.util.WorldUtil)

Aggregations

WorldGenerator (net.minecraft.world.gen.feature.WorldGenerator)24 BlockPos (net.minecraft.util.math.BlockPos)22 WorldUtil (rtg.api.util.WorldUtil)7 WorldGenGrass (rtg.api.world.gen.feature.WorldGenGrass)3 IBlockState (net.minecraft.block.state.IBlockState)2 WorldGenBigTrees (betterwithaddons.world.WorldGenBigTrees)1 MapMaker (com.google.common.collect.MapMaker)1 java.util (java.util)1 Predicate (java.util.function.Predicate)1 Nullable (javax.annotation.Nullable)1 RailcraftConfig (mods.railcraft.common.core.RailcraftConfig)1 Metal (mods.railcraft.common.items.Metal)1 NoiseGenSimplex (mods.railcraft.common.worldgen.NoiseGen.NoiseGenSimplex)1 Block (net.minecraft.block.Block)1 World (net.minecraft.world.World)1 Biome (net.minecraft.world.biome.Biome)1 WorldGenBush (net.minecraft.world.gen.feature.WorldGenBush)1 WorldGenDeadBush (net.minecraft.world.gen.feature.WorldGenDeadBush)1 WorldGenDesertWells (net.minecraft.world.gen.feature.WorldGenDesertWells)1 WorldGenMinable (net.minecraft.world.gen.feature.WorldGenMinable)1