use of net.minecraft.world.item.trading.Merchant in project SpongeCommon by SpongePowered.
the class InventoryEventFactory method displayContainer.
@org.checkerframework.checker.nullness.qual.Nullable
public static AbstractContainerMenu displayContainer(final ServerPlayer player, final Inventory inventory, final Component displayName) {
final net.minecraft.world.inventory.AbstractContainerMenu previousContainer = player.containerMenu;
final net.minecraft.world.inventory.AbstractContainerMenu container;
Optional<ViewableInventory> viewable = inventory.asViewable();
if (viewable.isPresent()) {
if (viewable.get() instanceof MenuProvider) {
MenuProvider namedContainerProvider = (MenuProvider) viewable.get();
if (displayName != null) {
namedContainerProvider = new SimpleMenuProvider(namedContainerProvider, SpongeAdventure.asVanilla(displayName));
}
player.openMenu(namedContainerProvider);
} else if (viewable.get() instanceof CarriedInventory) {
Optional carrier = ((CarriedInventory) viewable.get()).carrier();
if (carrier.get() instanceof AbstractHorse) {
player.openHorseInventory(((AbstractHorse) carrier.get()), ((Container) viewable.get()));
}
} else if (viewable.get() instanceof Merchant) {
Merchant merchant = (Merchant) viewable.get();
net.minecraft.network.chat.Component display = null;
int level = 0;
if (merchant instanceof Villager) {
display = ((Villager) merchant).getDisplayName();
level = ((Villager) merchant).getVillagerData().getLevel();
} else if (merchant instanceof WanderingTrader) {
display = ((WanderingTrader) merchant).getDisplayName();
level = 1;
}
if (displayName != null) {
display = SpongeAdventure.asVanilla(displayName);
}
OptionalInt containerId = player.openMenu(new SimpleMenuProvider((id, playerInv, p) -> new MerchantMenu(id, playerInv, merchant), display));
if (containerId.isPresent() && !merchant.getOffers().isEmpty()) {
player.sendMerchantOffers(containerId.getAsInt(), merchant.getOffers(), level, merchant.getVillagerXp(), merchant.showProgressBar(), merchant.canRestock());
}
}
}
container = player.containerMenu;
if (previousContainer == container) {
return null;
}
if (!InventoryEventFactory.callInteractContainerOpenEvent(player)) {
return null;
}
if (container instanceof ContainerBridge) {
// This overwrites the normal container behaviour and allows viewing
// inventories that are more than 8 blocks away
// This currently actually only works for the Containers mixed into
// by InteractableContainerMixin ; but throws no errors for other
// containers
// Allow viewing inventory; except when dead
((ContainerBridge) container).bridge$setCanInteractWith(p -> !p.removed);
}
return container;
}
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