use of net.minecraft.world.level.block.BaseRailBlock in project fabric-carpet by gnembon.
the class BlockRotator method flip_block.
public static boolean flip_block(BlockState state, Level world, Player player, InteractionHand hand, BlockHitResult hit) {
Block block = state.getBlock();
BlockPos pos = hit.getBlockPos();
Vec3 hitVec = hit.getLocation().subtract(pos.getX(), pos.getY(), pos.getZ());
Direction facing = hit.getDirection();
BlockState newState = null;
if ((block instanceof GlazedTerracottaBlock) || (block instanceof DiodeBlock) || (block instanceof BaseRailBlock) || (block instanceof TrapDoorBlock) || (block instanceof LeverBlock) || (block instanceof FenceGateBlock)) {
newState = state.rotate(Rotation.CLOCKWISE_90);
} else if ((block instanceof ObserverBlock) || (block instanceof EndRodBlock)) {
newState = state.setValue(DirectionalBlock.FACING, state.getValue(DirectionalBlock.FACING).getOpposite());
} else if (block instanceof DispenserBlock) {
newState = state.setValue(DispenserBlock.FACING, state.getValue(DispenserBlock.FACING).getOpposite());
} else if (block instanceof PistonBaseBlock) {
if (!(state.getValue(PistonBaseBlock.EXTENDED)))
newState = state.setValue(DirectionalBlock.FACING, state.getValue(DirectionalBlock.FACING).getOpposite());
} else if (block instanceof SlabBlock) {
if (((SlabBlock) block).useShapeForLightOcclusion(state)) {
newState = state.setValue(SlabBlock.TYPE, state.getValue(SlabBlock.TYPE) == SlabType.TOP ? SlabType.BOTTOM : SlabType.TOP);
}
} else if (block instanceof HopperBlock) {
if (state.getValue(HopperBlock.FACING) != Direction.DOWN) {
newState = state.setValue(HopperBlock.FACING, state.getValue(HopperBlock.FACING).getClockWise());
}
} else if (block instanceof StairBlock) {
// LOG.error(String.format("hit with facing: %s, at side %.1fX, X %.1fY, Y %.1fZ",facing, hitX, hitY, hitZ));
if ((facing == Direction.UP && hitVec.y == 1.0f) || (facing == Direction.DOWN && hitVec.y == 0.0f)) {
newState = state.setValue(StairBlock.HALF, state.getValue(StairBlock.HALF) == Half.TOP ? Half.BOTTOM : Half.TOP);
} else {
boolean turn_right;
if (facing == Direction.NORTH) {
turn_right = (hitVec.x <= 0.5);
} else if (facing == Direction.SOUTH) {
turn_right = !(hitVec.x <= 0.5);
} else if (facing == Direction.EAST) {
turn_right = (hitVec.z <= 0.5);
} else if (facing == Direction.WEST) {
turn_right = !(hitVec.z <= 0.5);
} else {
return false;
}
if (turn_right) {
newState = state.rotate(Rotation.COUNTERCLOCKWISE_90);
} else {
newState = state.rotate(Rotation.CLOCKWISE_90);
}
}
} else if (block instanceof RotatedPillarBlock) {
switch((Direction.Axis) state.getValue(RotatedPillarBlock.AXIS)) {
case X:
newState = (BlockState) state.setValue(RotatedPillarBlock.AXIS, Direction.Axis.Z);
break;
case Z:
newState = (BlockState) state.setValue(RotatedPillarBlock.AXIS, Direction.Axis.Y);
break;
case Y:
newState = (BlockState) state.setValue(RotatedPillarBlock.AXIS, Direction.Axis.X);
break;
}
} else {
return false;
}
if (newState != null) {
world.setBlock(pos, newState, 2 | 1024);
world.setBlocksDirty(pos, state, newState);
return true;
}
return false;
}
Aggregations