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Example 1 with ObserverBlock

use of net.minecraft.world.level.block.ObserverBlock in project Create by Creators-of-Create.

the class EjectorTileEntity method launchItems.

protected void launchItems() {
    ItemStack heldItemStack = depotBehaviour.getHeldItemStack();
    Direction funnelFacing = getFacing().getOpposite();
    if (AbstractFunnelBlock.getFunnelFacing(level.getBlockState(worldPosition.above())) == funnelFacing) {
        DirectBeltInputBehaviour directOutput = getBehaviour(DirectBeltInputBehaviour.TYPE);
        if (depotBehaviour.heldItem != null) {
            ItemStack remainder = directOutput.tryExportingToBeltFunnel(heldItemStack, funnelFacing, false);
            if (remainder == null)
                ;
            else if (remainder.isEmpty())
                depotBehaviour.removeHeldItem();
            else if (!remainder.sameItem(heldItemStack))
                depotBehaviour.heldItem.stack = remainder;
        }
        for (Iterator<TransportedItemStack> iterator = depotBehaviour.incoming.iterator(); iterator.hasNext(); ) {
            TransportedItemStack transportedItemStack = iterator.next();
            ItemStack stack = transportedItemStack.stack;
            ItemStack remainder = directOutput.tryExportingToBeltFunnel(stack, funnelFacing, false);
            if (remainder == null)
                ;
            else if (remainder.isEmpty())
                iterator.remove();
            else if (!remainder.sameItem(stack))
                transportedItemStack.stack = remainder;
        }
        ItemStackHandler outputs = depotBehaviour.processingOutputBuffer;
        for (int i = 0; i < outputs.getSlots(); i++) {
            ItemStack remainder = directOutput.tryExportingToBeltFunnel(outputs.getStackInSlot(i), funnelFacing, false);
            if (remainder != null)
                outputs.setStackInSlot(i, remainder);
        }
        return;
    }
    if (!level.isClientSide)
        for (Direction d : Iterate.directions) {
            BlockState blockState = level.getBlockState(worldPosition.relative(d));
            if (!(blockState.getBlock() instanceof ObserverBlock))
                continue;
            if (blockState.getValue(ObserverBlock.FACING) != d.getOpposite())
                continue;
            blockState.updateShape(d.getOpposite(), blockState, level, worldPosition.relative(d), worldPosition);
        }
    if (depotBehaviour.heldItem != null) {
        addToLaunchedItems(heldItemStack);
        depotBehaviour.removeHeldItem();
    }
    for (TransportedItemStack transportedItemStack : depotBehaviour.incoming) addToLaunchedItems(transportedItemStack.stack);
    depotBehaviour.incoming.clear();
    ItemStackHandler outputs = depotBehaviour.processingOutputBuffer;
    for (int i = 0; i < outputs.getSlots(); i++) {
        ItemStack extractItem = outputs.extractItem(i, 64, false);
        if (!extractItem.isEmpty())
            addToLaunchedItems(extractItem);
    }
}
Also used : ItemStackHandler(net.minecraftforge.items.ItemStackHandler) BlockState(net.minecraft.world.level.block.state.BlockState) TransportedItemStack(com.simibubi.create.content.contraptions.relays.belt.transport.TransportedItemStack) DirectBeltInputBehaviour(com.simibubi.create.foundation.tileEntity.behaviour.belt.DirectBeltInputBehaviour) ObserverBlock(net.minecraft.world.level.block.ObserverBlock) ItemStack(net.minecraft.world.item.ItemStack) TransportedItemStack(com.simibubi.create.content.contraptions.relays.belt.transport.TransportedItemStack) Direction(net.minecraft.core.Direction)

Example 2 with ObserverBlock

use of net.minecraft.world.level.block.ObserverBlock in project fabric-carpet by gnembon.

the class BlockRotator method alternativeBlockPlacement.

public static // World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
BlockState alternativeBlockPlacement(// World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
Block block, // World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
BlockPlaceContext context) {
    // 
    if (true)
        throw new UnsupportedOperationException("Alternative Block Placement / client controlled / is not implemnted");
    Direction facing;
    Vec3 vec3d = context.getClickLocation();
    float hitX = (float) vec3d.x;
    if (// vanilla
    hitX < 2)
        return null;
    int code = (int) (hitX - 2) / 2;
    // 
    // now it would be great if hitX was adjusted in context to original range from 0.0 to 1.0
    // since its actually using it. Its private - maybe with Reflections?
    // 
    Player placer = context.getPlayer();
    BlockPos pos = context.getClickedPos();
    Level world = context.getLevel();
    if (block instanceof GlazedTerracottaBlock) {
        facing = Direction.from3DDataValue(code);
        if (facing == Direction.UP || facing == Direction.DOWN) {
            facing = placer.getDirection().getOpposite();
        }
        return block.defaultBlockState().setValue(HorizontalDirectionalBlock.FACING, facing);
    } else if (block instanceof ObserverBlock) {
        return block.defaultBlockState().setValue(DirectionalBlock.FACING, Direction.from3DDataValue(code)).setValue(ObserverBlock.POWERED, true);
    } else if (block instanceof RepeaterBlock) {
        facing = Direction.from3DDataValue(code % 16);
        if (facing == Direction.UP || facing == Direction.DOWN) {
            facing = placer.getDirection().getOpposite();
        }
        return block.defaultBlockState().setValue(HorizontalDirectionalBlock.FACING, facing).setValue(RepeaterBlock.DELAY, Mth.clamp(code / 16, 1, 4)).setValue(RepeaterBlock.LOCKED, Boolean.FALSE);
    } else if (block instanceof TrapDoorBlock) {
        return block.defaultBlockState().setValue(TrapDoorBlock.FACING, Direction.from3DDataValue(code % 16)).setValue(TrapDoorBlock.OPEN, Boolean.FALSE).setValue(TrapDoorBlock.HALF, (code >= 16) ? Half.TOP : Half.BOTTOM).setValue(TrapDoorBlock.OPEN, world.hasNeighborSignal(pos));
    } else if (block instanceof ComparatorBlock) {
        facing = Direction.from3DDataValue(code % 16);
        if ((facing == Direction.UP) || (facing == Direction.DOWN)) {
            facing = placer.getDirection().getOpposite();
        }
        ComparatorMode m = (hitX >= 16) ? ComparatorMode.SUBTRACT : ComparatorMode.COMPARE;
        return block.defaultBlockState().setValue(HorizontalDirectionalBlock.FACING, facing).setValue(ComparatorBlock.POWERED, Boolean.FALSE).setValue(ComparatorBlock.MODE, m);
    } else if (block instanceof DispenserBlock) {
        return block.defaultBlockState().setValue(DispenserBlock.FACING, Direction.from3DDataValue(code)).setValue(DispenserBlock.TRIGGERED, Boolean.FALSE);
    } else if (block instanceof PistonBaseBlock) {
        return block.defaultBlockState().setValue(DirectionalBlock.FACING, Direction.from3DDataValue(code)).setValue(PistonBaseBlock.EXTENDED, Boolean.FALSE);
    } else if (block instanceof StairBlock) {
        return // worldIn, pos, facing, hitX, hitY, hitZ, meta, placer)
        block.getStateForPlacement(context).setValue(StairBlock.FACING, Direction.from3DDataValue(code % 16)).setValue(StairBlock.HALF, (hitX >= 16) ? Half.TOP : Half.BOTTOM);
    }
    return null;
}
Also used : GlazedTerracottaBlock(net.minecraft.world.level.block.GlazedTerracottaBlock) Player(net.minecraft.world.entity.player.Player) DispenserBlock(net.minecraft.world.level.block.DispenserBlock) ObserverBlock(net.minecraft.world.level.block.ObserverBlock) ComparatorBlock(net.minecraft.world.level.block.ComparatorBlock) StairBlock(net.minecraft.world.level.block.StairBlock) Direction(net.minecraft.core.Direction) ComparatorMode(net.minecraft.world.level.block.state.properties.ComparatorMode) PistonBaseBlock(net.minecraft.world.level.block.piston.PistonBaseBlock) TrapDoorBlock(net.minecraft.world.level.block.TrapDoorBlock) Vec3(net.minecraft.world.phys.Vec3) BlockPos(net.minecraft.core.BlockPos) Level(net.minecraft.world.level.Level) RepeaterBlock(net.minecraft.world.level.block.RepeaterBlock)

Example 3 with ObserverBlock

use of net.minecraft.world.level.block.ObserverBlock in project fabric-carpet by gnembon.

the class BlockRotator method flip_block.

public static boolean flip_block(BlockState state, Level world, Player player, InteractionHand hand, BlockHitResult hit) {
    Block block = state.getBlock();
    BlockPos pos = hit.getBlockPos();
    Vec3 hitVec = hit.getLocation().subtract(pos.getX(), pos.getY(), pos.getZ());
    Direction facing = hit.getDirection();
    BlockState newState = null;
    if ((block instanceof GlazedTerracottaBlock) || (block instanceof DiodeBlock) || (block instanceof BaseRailBlock) || (block instanceof TrapDoorBlock) || (block instanceof LeverBlock) || (block instanceof FenceGateBlock)) {
        newState = state.rotate(Rotation.CLOCKWISE_90);
    } else if ((block instanceof ObserverBlock) || (block instanceof EndRodBlock)) {
        newState = state.setValue(DirectionalBlock.FACING, state.getValue(DirectionalBlock.FACING).getOpposite());
    } else if (block instanceof DispenserBlock) {
        newState = state.setValue(DispenserBlock.FACING, state.getValue(DispenserBlock.FACING).getOpposite());
    } else if (block instanceof PistonBaseBlock) {
        if (!(state.getValue(PistonBaseBlock.EXTENDED)))
            newState = state.setValue(DirectionalBlock.FACING, state.getValue(DirectionalBlock.FACING).getOpposite());
    } else if (block instanceof SlabBlock) {
        if (((SlabBlock) block).useShapeForLightOcclusion(state)) {
            newState = state.setValue(SlabBlock.TYPE, state.getValue(SlabBlock.TYPE) == SlabType.TOP ? SlabType.BOTTOM : SlabType.TOP);
        }
    } else if (block instanceof HopperBlock) {
        if (state.getValue(HopperBlock.FACING) != Direction.DOWN) {
            newState = state.setValue(HopperBlock.FACING, state.getValue(HopperBlock.FACING).getClockWise());
        }
    } else if (block instanceof StairBlock) {
        // LOG.error(String.format("hit with facing: %s, at side %.1fX, X %.1fY, Y %.1fZ",facing, hitX, hitY, hitZ));
        if ((facing == Direction.UP && hitVec.y == 1.0f) || (facing == Direction.DOWN && hitVec.y == 0.0f)) {
            newState = state.setValue(StairBlock.HALF, state.getValue(StairBlock.HALF) == Half.TOP ? Half.BOTTOM : Half.TOP);
        } else {
            boolean turn_right;
            if (facing == Direction.NORTH) {
                turn_right = (hitVec.x <= 0.5);
            } else if (facing == Direction.SOUTH) {
                turn_right = !(hitVec.x <= 0.5);
            } else if (facing == Direction.EAST) {
                turn_right = (hitVec.z <= 0.5);
            } else if (facing == Direction.WEST) {
                turn_right = !(hitVec.z <= 0.5);
            } else {
                return false;
            }
            if (turn_right) {
                newState = state.rotate(Rotation.COUNTERCLOCKWISE_90);
            } else {
                newState = state.rotate(Rotation.CLOCKWISE_90);
            }
        }
    } else if (block instanceof RotatedPillarBlock) {
        switch((Direction.Axis) state.getValue(RotatedPillarBlock.AXIS)) {
            case X:
                newState = (BlockState) state.setValue(RotatedPillarBlock.AXIS, Direction.Axis.Z);
                break;
            case Z:
                newState = (BlockState) state.setValue(RotatedPillarBlock.AXIS, Direction.Axis.Y);
                break;
            case Y:
                newState = (BlockState) state.setValue(RotatedPillarBlock.AXIS, Direction.Axis.X);
                break;
        }
    } else {
        return false;
    }
    if (newState != null) {
        world.setBlock(pos, newState, 2 | 1024);
        world.setBlocksDirty(pos, state, newState);
        return true;
    }
    return false;
}
Also used : GlazedTerracottaBlock(net.minecraft.world.level.block.GlazedTerracottaBlock) DispenserBlock(net.minecraft.world.level.block.DispenserBlock) SlabBlock(net.minecraft.world.level.block.SlabBlock) HopperBlock(net.minecraft.world.level.block.HopperBlock) LeverBlock(net.minecraft.world.level.block.LeverBlock) ObserverBlock(net.minecraft.world.level.block.ObserverBlock) StairBlock(net.minecraft.world.level.block.StairBlock) Direction(net.minecraft.core.Direction) PistonBaseBlock(net.minecraft.world.level.block.piston.PistonBaseBlock) DiodeBlock(net.minecraft.world.level.block.DiodeBlock) TrapDoorBlock(net.minecraft.world.level.block.TrapDoorBlock) BlockState(net.minecraft.world.level.block.state.BlockState) BaseRailBlock(net.minecraft.world.level.block.BaseRailBlock) FenceGateBlock(net.minecraft.world.level.block.FenceGateBlock) Vec3(net.minecraft.world.phys.Vec3) BaseRailBlock(net.minecraft.world.level.block.BaseRailBlock) FenceGateBlock(net.minecraft.world.level.block.FenceGateBlock) TrapDoorBlock(net.minecraft.world.level.block.TrapDoorBlock) LeverBlock(net.minecraft.world.level.block.LeverBlock) ObserverBlock(net.minecraft.world.level.block.ObserverBlock) SlabBlock(net.minecraft.world.level.block.SlabBlock) BedBlock(net.minecraft.world.level.block.BedBlock) EndRodBlock(net.minecraft.world.level.block.EndRodBlock) RepeaterBlock(net.minecraft.world.level.block.RepeaterBlock) GlazedTerracottaBlock(net.minecraft.world.level.block.GlazedTerracottaBlock) DiodeBlock(net.minecraft.world.level.block.DiodeBlock) DispenserBlock(net.minecraft.world.level.block.DispenserBlock) ComparatorBlock(net.minecraft.world.level.block.ComparatorBlock) HopperBlock(net.minecraft.world.level.block.HopperBlock) PistonBaseBlock(net.minecraft.world.level.block.piston.PistonBaseBlock) Block(net.minecraft.world.level.block.Block) RotatedPillarBlock(net.minecraft.world.level.block.RotatedPillarBlock) HorizontalDirectionalBlock(net.minecraft.world.level.block.HorizontalDirectionalBlock) StairBlock(net.minecraft.world.level.block.StairBlock) DirectionalBlock(net.minecraft.world.level.block.DirectionalBlock) BlockPos(net.minecraft.core.BlockPos) EndRodBlock(net.minecraft.world.level.block.EndRodBlock) RotatedPillarBlock(net.minecraft.world.level.block.RotatedPillarBlock)

Aggregations

Direction (net.minecraft.core.Direction)3 ObserverBlock (net.minecraft.world.level.block.ObserverBlock)3 BlockPos (net.minecraft.core.BlockPos)2 ComparatorBlock (net.minecraft.world.level.block.ComparatorBlock)2 DispenserBlock (net.minecraft.world.level.block.DispenserBlock)2 GlazedTerracottaBlock (net.minecraft.world.level.block.GlazedTerracottaBlock)2 RepeaterBlock (net.minecraft.world.level.block.RepeaterBlock)2 StairBlock (net.minecraft.world.level.block.StairBlock)2 TrapDoorBlock (net.minecraft.world.level.block.TrapDoorBlock)2 PistonBaseBlock (net.minecraft.world.level.block.piston.PistonBaseBlock)2 BlockState (net.minecraft.world.level.block.state.BlockState)2 Vec3 (net.minecraft.world.phys.Vec3)2 TransportedItemStack (com.simibubi.create.content.contraptions.relays.belt.transport.TransportedItemStack)1 DirectBeltInputBehaviour (com.simibubi.create.foundation.tileEntity.behaviour.belt.DirectBeltInputBehaviour)1 Player (net.minecraft.world.entity.player.Player)1 ItemStack (net.minecraft.world.item.ItemStack)1 Level (net.minecraft.world.level.Level)1 BaseRailBlock (net.minecraft.world.level.block.BaseRailBlock)1 BedBlock (net.minecraft.world.level.block.BedBlock)1 Block (net.minecraft.world.level.block.Block)1