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Example 21 with BlockState

use of net.minecraft.world.level.block.state.BlockState in project Denizen-For-Bukkit by DenizenScript.

the class ItemHelperImpl method renderFullMap.

/**
 * Copied from MapItem.update, redesigned slightly to render totally rather than just relative to a player.
 * Some variables manually renamed for readability.
 * Also contains reflection fixes for Spigot's FluidState bug.
 */
public static void renderFullMap(MapItemSavedData worldmap, int xMin, int zMin, int xMax, int zMax) {
    Level world = ((CraftWorld) worldmap.mapView.getWorld()).getHandle();
    int scale = 1 << worldmap.scale;
    int mapX = worldmap.x;
    int mapZ = worldmap.z;
    for (int x = xMin; x < xMax; x++) {
        double d0 = 0.0D;
        for (int z = zMin; z < zMax; z++) {
            int k2 = (mapX / scale + x - 64) * scale;
            int l2 = (mapZ / scale + z - 64) * scale;
            Multiset<MaterialColor> multiset = LinkedHashMultiset.create();
            LevelChunk chunk = world.getChunkAt(new BlockPos(k2, 0, l2));
            if (!chunk.isEmpty()) {
                ChunkPos chunkcoordintpair = chunk.getPos();
                int i3 = k2 & 15;
                int j3 = l2 & 15;
                int k3 = 0;
                double d1 = 0.0D;
                if (world.dimensionType().hasCeiling()) {
                    int l3 = k2 + l2 * 231871;
                    l3 = l3 * l3 * 31287121 + l3 * 11;
                    if ((l3 >> 20 & 1) == 0) {
                        multiset.add(Blocks.DIRT.defaultBlockState().getMapColor(world, BlockPos.ZERO), 10);
                    } else {
                        multiset.add(Blocks.STONE.defaultBlockState().getMapColor(world, BlockPos.ZERO), 100);
                    }
                    d1 = 100.0D;
                } else {
                    BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
                    BlockPos.MutableBlockPos blockposition_mutableblockposition1 = new BlockPos.MutableBlockPos();
                    for (int i4 = 0; i4 < scale; ++i4) {
                        for (int j4 = 0; j4 < scale; ++j4) {
                            int k4 = chunk.getHeight(Heightmap.Types.WORLD_SURFACE, i4 + i3, j4 + j3) + 1;
                            BlockState iblockdata;
                            if (k4 <= world.getMinBuildHeight() + 1) {
                                iblockdata = Blocks.BEDROCK.defaultBlockState();
                            } else {
                                do {
                                    --k4;
                                    blockposition_mutableblockposition.set(chunkcoordintpair.getMinBlockX() + i4 + i3, k4, chunkcoordintpair.getMinBlockZ() + j4 + j3);
                                    iblockdata = chunk.getBlockState(blockposition_mutableblockposition);
                                } while (iblockdata.getMapColor(world, blockposition_mutableblockposition) == MaterialColor.NONE && k4 > world.getMinBuildHeight());
                                if (k4 > world.getMinBuildHeight() && !blockStateFluidIsEmpty(iblockdata)) {
                                    int l4 = k4 - 1;
                                    blockposition_mutableblockposition1.set(blockposition_mutableblockposition);
                                    BlockState iblockdata1;
                                    do {
                                        blockposition_mutableblockposition1.t(l4--);
                                        iblockdata1 = chunk.getBlockState(blockposition_mutableblockposition1);
                                        k3++;
                                    } while (l4 > world.getMinBuildHeight() && !blockStateFluidIsEmpty(iblockdata1));
                                    iblockdata = getCorrectStateForFluidBlock(world, iblockdata, blockposition_mutableblockposition);
                                }
                            }
                            worldmap.checkBanners(world, chunkcoordintpair.getMinBlockX() + i4 + i3, chunkcoordintpair.getMinBlockZ() + j4 + j3);
                            d1 += (double) k4 / (double) (scale * scale);
                            multiset.add(iblockdata.getMapColor(world, blockposition_mutableblockposition));
                        }
                    }
                }
                k3 /= scale * scale;
                double d2 = (d1 - d0) * 4.0D / (double) (scale + 4) + ((double) (x + z & 1) - 0.5D) * 0.4D;
                byte b0 = 1;
                if (d2 > 0.6D) {
                    b0 = 2;
                }
                if (d2 < -0.6D) {
                    b0 = 0;
                }
                MaterialColor materialmapcolor = Iterables.getFirst(Multisets.copyHighestCountFirst(multiset), MaterialColor.NONE);
                if (materialmapcolor == MaterialColor.WATER) {
                    d2 = (double) k3 * 0.1D + (double) (x + z & 1) * 0.2D;
                    b0 = 1;
                    if (d2 < 0.5D) {
                        b0 = 2;
                    }
                    if (d2 > 0.9D) {
                        b0 = 0;
                    }
                }
                d0 = d1;
                worldmap.updateColor(x, z, (byte) (materialmapcolor.id * 4 + b0));
            }
        }
    }
}
Also used : MaterialColor(net.minecraft.world.level.material.MaterialColor) LevelChunk(net.minecraft.world.level.chunk.LevelChunk) BlockState(net.minecraft.world.level.block.state.BlockState) Level(net.minecraft.world.level.Level) BlockPos(net.minecraft.core.BlockPos) ChunkPos(net.minecraft.world.level.ChunkPos) CraftWorld(org.bukkit.craftbukkit.v1_17_R1.CraftWorld)

Example 22 with BlockState

use of net.minecraft.world.level.block.state.BlockState in project Denizen-For-Bukkit by DenizenScript.

the class FakeBlockHelper method handleMapChunkPacket.

public static ClientboundLevelChunkWithLightPacket handleMapChunkPacket(World world, ClientboundLevelChunkWithLightPacket originalPacket, int chunkX, int chunkZ, List<FakeBlock> blocks) {
    try {
        ClientboundLevelChunkWithLightPacket duplicateCorePacket = new ClientboundLevelChunkWithLightPacket(DenizenNetworkManagerImpl.copyPacket(originalPacket));
        copyPacketPaperPatch(duplicateCorePacket, originalPacket);
        FriendlyByteBuf copier = new FriendlyByteBuf(Unpooled.buffer());
        originalPacket.getChunkData().write(copier);
        ClientboundLevelChunkPacketData packet = new ClientboundLevelChunkPacketData(copier, chunkX, chunkZ);
        FriendlyByteBuf serial = originalPacket.getChunkData().getReadBuffer();
        FriendlyByteBuf outputSerial = new FriendlyByteBuf(Unpooled.buffer(serial.readableBytes()));
        List blockEntities = new ArrayList((List) CHUNKDATA_BLOCK_ENTITIES.get(originalPacket.getChunkData()));
        CHUNKDATA_BLOCK_ENTITIES.set(packet, blockEntities);
        ListIterator iterator = blockEntities.listIterator();
        while (iterator.hasNext()) {
            Object blockEnt = iterator.next();
            int xz = CHUNKDATA_BLOCKENTITYINFO_PACKEDXZ.getInt(blockEnt);
            int y = CHUNKDATA_BLOCKENTITYINFO_Y.getInt(blockEnt);
            int x = (chunkX << 4) + ((xz >> 4) & 15);
            int z = (chunkZ << 4) + (xz & 15);
            for (FakeBlock block : blocks) {
                LocationTag loc = block.location;
                if (loc.getBlockX() == x && loc.getBlockY() == y && loc.getBlockZ() == z && block.material != null) {
                    iterator.remove();
                    break;
                }
            }
        }
        int worldMinY = world.getMinHeight();
        int worldMaxY = world.getMaxHeight();
        int minChunkY = worldMinY >> 4;
        int maxChunkY = worldMaxY >> 4;
        Registry<Biome> biomeRegistry = ((CraftWorld) world).getHandle().registryAccess().registryOrThrow(Registry.BIOME_REGISTRY);
        for (int y = minChunkY; y < maxChunkY; y++) {
            int blockCount = serial.readShort();
            // reflected constructors as workaround for spigot remapper bug - Mojang "IdMap" became Spigot "IRegistry" but should be "Registry"
            PalettedContainer<BlockState> states = (PalettedContainer<BlockState>) PALETTEDCONTAINER_CTOR.newInstance(Block.BLOCK_STATE_REGISTRY, Blocks.AIR.defaultBlockState(), PalettedContainer.Strategy.SECTION_STATES);
            states.read(serial);
            PalettedContainer<Biome> biomes = (PalettedContainer<Biome>) PALETTEDCONTAINER_CTOR.newInstance(biomeRegistry, biomeRegistry.getOrThrow(Biomes.PLAINS), PalettedContainer.Strategy.SECTION_BIOMES);
            biomes.read(serial);
            if (anyBlocksInSection(blocks, y)) {
                int minY = y << 4;
                int maxY = (y << 4) + 16;
                for (FakeBlock block : blocks) {
                    int blockY = block.location.getBlockY();
                    if (blockY >= minY && blockY < maxY && block.material != null) {
                        int blockX = block.location.getBlockX();
                        int blockZ = block.location.getBlockZ();
                        blockX -= (blockX >> 4) * 16;
                        blockY -= (blockY >> 4) * 16;
                        blockZ -= (blockZ >> 4) * 16;
                        BlockState oldState = states.get(blockX, blockY, blockZ);
                        BlockState newState = getNMSState(block);
                        if (oldState.isAir() && !newState.isAir()) {
                            blockCount++;
                        } else if (newState.isAir() && !oldState.isAir()) {
                            blockCount--;
                        }
                        states.set(blockX, blockY, blockZ, newState);
                    }
                }
            }
            outputSerial.writeShort(blockCount);
            states.write(outputSerial);
            biomes.write(outputSerial);
        }
        byte[] outputBytes = outputSerial.array();
        CHUNKDATA_BUFFER_SETTER.invoke(packet, outputBytes);
        CHUNKPACKET_CHUNKDATA_SETTER.invoke(duplicateCorePacket, packet);
        return duplicateCorePacket;
    } catch (Throwable ex) {
        Debug.echoError(ex);
    }
    return null;
}
Also used : ClientboundLevelChunkWithLightPacket(net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket) FriendlyByteBuf(net.minecraft.network.FriendlyByteBuf) ClientboundLevelChunkPacketData(net.minecraft.network.protocol.game.ClientboundLevelChunkPacketData) ArrayList(java.util.ArrayList) FakeBlock(com.denizenscript.denizen.utilities.blocks.FakeBlock) ListIterator(java.util.ListIterator) LocationTag(com.denizenscript.denizen.objects.LocationTag) Biome(net.minecraft.world.level.biome.Biome) BlockState(net.minecraft.world.level.block.state.BlockState) ArrayList(java.util.ArrayList) List(java.util.List) CraftWorld(org.bukkit.craftbukkit.v1_18_R1.CraftWorld) PalettedContainer(net.minecraft.world.level.chunk.PalettedContainer)

Example 23 with BlockState

use of net.minecraft.world.level.block.state.BlockState in project Denizen-For-Bukkit by DenizenScript.

the class DenizenNetworkManagerImpl method processShowFakeForPacket.

public boolean processShowFakeForPacket(Packet<?> packet, GenericFutureListener<? extends Future<? super Void>> genericfuturelistener) {
    if (FakeBlock.blocks.isEmpty()) {
        return false;
    }
    try {
        if (packet instanceof ClientboundLevelChunkWithLightPacket) {
            FakeBlock.FakeBlockMap map = FakeBlock.blocks.get(player.getUUID());
            if (map == null) {
                return false;
            }
            int chunkX = ((ClientboundLevelChunkWithLightPacket) packet).getX();
            int chunkZ = ((ClientboundLevelChunkWithLightPacket) packet).getZ();
            ChunkCoordinate chunkCoord = new ChunkCoordinate(chunkX, chunkZ, player.getLevel().getWorld().getName());
            List<FakeBlock> blocks = FakeBlock.getFakeBlocksFor(player.getUUID(), chunkCoord);
            if (blocks == null || blocks.isEmpty()) {
                return false;
            }
            ClientboundLevelChunkWithLightPacket newPacket = FakeBlockHelper.handleMapChunkPacket(player.getBukkitEntity().getWorld(), (ClientboundLevelChunkWithLightPacket) packet, chunkX, chunkZ, blocks);
            oldManager.send(newPacket, genericfuturelistener);
            return true;
        } else if (packet instanceof ClientboundSectionBlocksUpdatePacket) {
            FakeBlock.FakeBlockMap map = FakeBlock.blocks.get(player.getUUID());
            if (map == null) {
                return false;
            }
            SectionPos coord = (SectionPos) SECTIONPOS_MULTIBLOCKCHANGE.get(packet);
            ChunkCoordinate coordinateDenizen = new ChunkCoordinate(coord.getX(), coord.getZ(), player.getLevel().getWorld().getName());
            if (!map.byChunk.containsKey(coordinateDenizen)) {
                return false;
            }
            ClientboundSectionBlocksUpdatePacket newPacket = new ClientboundSectionBlocksUpdatePacket(copyPacket(packet));
            LocationTag location = new LocationTag(player.getLevel().getWorld(), 0, 0, 0);
            short[] originalOffsetArray = (short[]) OFFSETARRAY_MULTIBLOCKCHANGE.get(newPacket);
            BlockState[] originalDataArray = (BlockState[]) BLOCKARRAY_MULTIBLOCKCHANGE.get(newPacket);
            short[] offsetArray = Arrays.copyOf(originalOffsetArray, originalOffsetArray.length);
            BlockState[] dataArray = Arrays.copyOf(originalDataArray, originalDataArray.length);
            OFFSETARRAY_MULTIBLOCKCHANGE.set(newPacket, offsetArray);
            BLOCKARRAY_MULTIBLOCKCHANGE.set(newPacket, dataArray);
            for (int i = 0; i < offsetArray.length; i++) {
                short offset = offsetArray[i];
                BlockPos pos = coord.relativeToBlockPos(offset);
                location.setX(pos.getX());
                location.setY(pos.getY());
                location.setZ(pos.getZ());
                FakeBlock block = map.byLocation.get(location);
                if (block != null) {
                    dataArray[i] = FakeBlockHelper.getNMSState(block);
                }
            }
            oldManager.send(newPacket, genericfuturelistener);
            return true;
        } else if (packet instanceof ClientboundBlockUpdatePacket) {
            BlockPos pos = ((ClientboundBlockUpdatePacket) packet).getPos();
            LocationTag loc = new LocationTag(player.getLevel().getWorld(), pos.getX(), pos.getY(), pos.getZ());
            FakeBlock block = FakeBlock.getFakeBlockFor(player.getUUID(), loc);
            if (block != null) {
                ClientboundBlockUpdatePacket newPacket = new ClientboundBlockUpdatePacket(((ClientboundBlockUpdatePacket) packet).getPos(), FakeBlockHelper.getNMSState(block));
                oldManager.send(newPacket, genericfuturelistener);
                return true;
            }
        } else if (packet instanceof ClientboundBlockBreakAckPacket) {
            ClientboundBlockBreakAckPacket origPack = (ClientboundBlockBreakAckPacket) packet;
            BlockPos pos = origPack.pos();
            LocationTag loc = new LocationTag(player.getLevel().getWorld(), pos.getX(), pos.getY(), pos.getZ());
            FakeBlock block = FakeBlock.getFakeBlockFor(player.getUUID(), loc);
            if (block != null) {
                ClientboundBlockBreakAckPacket newPacket = new ClientboundBlockBreakAckPacket(origPack.pos(), FakeBlockHelper.getNMSState(block), origPack.action(), false);
                oldManager.send(newPacket, genericfuturelistener);
                return true;
            }
        }
    } catch (Throwable ex) {
        Debug.echoError(ex);
    }
    return false;
}
Also used : ChunkCoordinate(com.denizenscript.denizen.utilities.blocks.ChunkCoordinate) FakeBlock(com.denizenscript.denizen.utilities.blocks.FakeBlock) LocationTag(com.denizenscript.denizen.objects.LocationTag) BlockState(net.minecraft.world.level.block.state.BlockState) BlockPos(net.minecraft.core.BlockPos) SectionPos(net.minecraft.core.SectionPos)

Example 24 with BlockState

use of net.minecraft.world.level.block.state.BlockState in project Denizen-For-Bukkit by DenizenScript.

the class ItemHelperImpl method renderFullMap.

/**
 * Copied from MapItem.update, redesigned slightly to render totally rather than just relative to a player.
 * Some variables manually renamed for readability.
 * Also contains reflection fixes for Spigot's FluidState bug.
 */
public static void renderFullMap(MapItemSavedData worldmap, int xMin, int zMin, int xMax, int zMax) {
    Level world = ((CraftWorld) worldmap.mapView.getWorld()).getHandle();
    int scale = 1 << worldmap.scale;
    int mapX = worldmap.x;
    int mapZ = worldmap.z;
    for (int x = xMin; x < xMax; x++) {
        double d0 = 0.0D;
        for (int z = zMin; z < zMax; z++) {
            int k2 = (mapX / scale + x - 64) * scale;
            int l2 = (mapZ / scale + z - 64) * scale;
            Multiset<MaterialColor> multiset = LinkedHashMultiset.create();
            LevelChunk chunk = world.getChunkAt(new BlockPos(k2, 0, l2));
            if (!chunk.isEmpty()) {
                ChunkPos chunkcoordintpair = chunk.getPos();
                int i3 = k2 & 15;
                int j3 = l2 & 15;
                int k3 = 0;
                double d1 = 0.0D;
                if (world.dimensionType().hasCeiling()) {
                    int l3 = k2 + l2 * 231871;
                    l3 = l3 * l3 * 31287121 + l3 * 11;
                    if ((l3 >> 20 & 1) == 0) {
                        multiset.add(Blocks.DIRT.defaultBlockState().getMapColor(world, BlockPos.ZERO), 10);
                    } else {
                        multiset.add(Blocks.STONE.defaultBlockState().getMapColor(world, BlockPos.ZERO), 100);
                    }
                    d1 = 100.0D;
                } else {
                    BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
                    BlockPos.MutableBlockPos blockposition_mutableblockposition1 = new BlockPos.MutableBlockPos();
                    for (int i4 = 0; i4 < scale; ++i4) {
                        for (int j4 = 0; j4 < scale; ++j4) {
                            int k4 = chunk.getHeight(Heightmap.Types.WORLD_SURFACE, i4 + i3, j4 + j3) + 1;
                            BlockState iblockdata;
                            if (k4 <= world.getMinBuildHeight() + 1) {
                                iblockdata = Blocks.BEDROCK.defaultBlockState();
                            } else {
                                do {
                                    --k4;
                                    blockposition_mutableblockposition.set(chunkcoordintpair.getMinBlockX() + i4 + i3, k4, chunkcoordintpair.getMinBlockZ() + j4 + j3);
                                    iblockdata = chunk.getBlockState(blockposition_mutableblockposition);
                                } while (iblockdata.getMapColor(world, blockposition_mutableblockposition) == MaterialColor.NONE && k4 > world.getMinBuildHeight());
                                if (k4 > world.getMinBuildHeight() && !blockStateFluidIsEmpty(iblockdata)) {
                                    int l4 = k4 - 1;
                                    blockposition_mutableblockposition1.set(blockposition_mutableblockposition);
                                    BlockState iblockdata1;
                                    do {
                                        blockposition_mutableblockposition1.setY(l4--);
                                        iblockdata1 = chunk.getBlockState(blockposition_mutableblockposition1);
                                        k3++;
                                    } while (l4 > world.getMinBuildHeight() && !blockStateFluidIsEmpty(iblockdata1));
                                    iblockdata = getCorrectStateForFluidBlock(world, iblockdata, blockposition_mutableblockposition);
                                }
                            }
                            worldmap.checkBanners(world, chunkcoordintpair.getMinBlockX() + i4 + i3, chunkcoordintpair.getMinBlockZ() + j4 + j3);
                            d1 += (double) k4 / (double) (scale * scale);
                            multiset.add(iblockdata.getMapColor(world, blockposition_mutableblockposition));
                        }
                    }
                }
                k3 /= scale * scale;
                double d2 = (d1 - d0) * 4.0D / (double) (scale + 4) + ((double) (x + z & 1) - 0.5D) * 0.4D;
                byte b0 = 1;
                if (d2 > 0.6D) {
                    b0 = 2;
                }
                if (d2 < -0.6D) {
                    b0 = 0;
                }
                MaterialColor materialmapcolor = Iterables.getFirst(Multisets.copyHighestCountFirst(multiset), MaterialColor.NONE);
                if (materialmapcolor == MaterialColor.WATER) {
                    d2 = (double) k3 * 0.1D + (double) (x + z & 1) * 0.2D;
                    b0 = 1;
                    if (d2 < 0.5D) {
                        b0 = 2;
                    }
                    if (d2 > 0.9D) {
                        b0 = 0;
                    }
                }
                d0 = d1;
                worldmap.updateColor(x, z, (byte) (materialmapcolor.id * 4 + b0));
            }
        }
    }
}
Also used : MaterialColor(net.minecraft.world.level.material.MaterialColor) LevelChunk(net.minecraft.world.level.chunk.LevelChunk) BlockState(net.minecraft.world.level.block.state.BlockState) Level(net.minecraft.world.level.Level) BlockPos(net.minecraft.core.BlockPos) ChunkPos(net.minecraft.world.level.ChunkPos) CraftWorld(org.bukkit.craftbukkit.v1_18_R1.CraftWorld)

Example 25 with BlockState

use of net.minecraft.world.level.block.state.BlockState in project Denizen-For-Bukkit by DenizenScript.

the class EntityHelperImpl method setFallingBlockType.

@Override
public void setFallingBlockType(FallingBlock entity, BlockData block) {
    BlockState state = ((CraftBlockData) block).getState();
    FallingBlockEntity nmsEntity = ((CraftFallingBlock) entity).getHandle();
    try {
        FALLINGBLOCK_TYPE_SETTER.invoke(nmsEntity, state);
    } catch (Throwable ex) {
        Debug.echoError(ex);
    }
}
Also used : FallingBlockEntity(net.minecraft.world.entity.item.FallingBlockEntity) CraftBlockData(org.bukkit.craftbukkit.v1_18_R1.block.data.CraftBlockData) BlockState(net.minecraft.world.level.block.state.BlockState)

Aggregations

BlockState (net.minecraft.world.level.block.state.BlockState)38 BlockPos (net.minecraft.core.BlockPos)10 SoundType (net.minecraft.world.level.block.SoundType)10 Level (net.minecraft.world.level.Level)6 LocationTag (com.denizenscript.denizen.objects.LocationTag)4 FakeBlock (com.denizenscript.denizen.utilities.blocks.FakeBlock)4 ArrayList (java.util.ArrayList)3 Nonnull (javax.annotation.Nonnull)3 Direction (net.minecraft.core.Direction)3 ChunkPos (net.minecraft.world.level.ChunkPos)3 SubscribeEvent (net.minecraftforge.eventbus.api.SubscribeEvent)3 ChunkCoordinate (com.denizenscript.denizen.utilities.blocks.ChunkCoordinate)2 File (java.io.File)2 List (java.util.List)2 Optional (java.util.Optional)2 TextComponent (net.minecraft.network.chat.TextComponent)2 Player (net.minecraft.world.entity.player.Player)2 ItemStack (net.minecraft.world.item.ItemStack)2 LevelChunk (net.minecraft.world.level.chunk.LevelChunk)2 Fluid (net.minecraft.world.level.material.Fluid)2